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cocos2d-x場景效果切換

發(fā)布時(shí)間:2020-06-09 14:51:04 來源:網(wǎng)絡(luò) 閱讀:251 作者:蓬萊仙羽 欄目:游戲開發(fā)

Cocos2d-x提供了很多場景間切換的效果

1.使用方法:

ccTime t = 1.2;
   CCScene * pScene = CCScene::node();
   CCLayer *pLayer = new book_page1();
   pLayer->autorelease();
   pScene->addChild(pLayer);
   CCTransitionFade* transitionScene = CCTransitionFade::transitionWithDuration(t, pScene);
   CCDirector::sharedDirector()->replaceScene(transitionScene);

2.test中的效果總結(jié)

CCTransitionJumpZoom::transitionWithDuration(t, s);//跳躍式,本場景先會(huì)縮小,然后跳躍進(jìn)來

CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原場景淡出,新場景淡入

CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一個(gè)的函數(shù),帶3個(gè)參數(shù),則第三個(gè)參數(shù)就是淡出淡入的顏色

CCTransitionFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//x軸左翻

CCTransitionFlipX::transitionWithDuration(t, s, kOrientationRightOver);//x軸右翻

CCTransitionFlipY::transitionWithDuration(t, s, kOrientationUpOver);//y軸上翻

CCTransitionFlipY::transitionWithDuration(t, s, kOrientationDownOver);//y軸下翻

CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//有角度轉(zhuǎn)的左翻

CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//有角度轉(zhuǎn)的右翻

CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//帶縮放效果x軸左翻

CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationRightOver);//帶縮放效果x軸右翻

CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationUpOver);//帶縮放效果y軸上翻

CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationDownOver);//帶縮放效果y軸下翻

CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//帶縮放效果/有角度轉(zhuǎn)的左翻

CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//帶縮放效果有角度轉(zhuǎn)的右翻

CCTransitionShrinkGrow::transitionWithDuration(t, s);//交錯(cuò)換

CCTransitionRotoZoom::transitionWithDuration(t, s);//轉(zhuǎn)角換

CCTransitionMoveInL::transitionWithDuration(t, s);//新場景從左移入覆蓋

CCTransitionMoveInR::transitionWithDuration(t, s);//新場景從右移入覆蓋

CCTransitionMoveInT::transitionWithDuration(t, s);//新場景從上移入覆蓋

CCTransitionMoveInB::transitionWithDuration(t, s);//新場景從下移入覆蓋

CCTransitionSlideInL::transitionWithDuration(t, s);//場景從左移入推出原場景

CCTransitionSlideInR::transitionWithDuration(t, s);//場景從右移入推出原場景

CCTransitionSlideInT::transitionWithDuration(t, s);//場景從上移入推出原場景

CCTransitionSlideInB::transitionWithDuration(t, s);//場景從下移入推出原場景

以下三個(gè)需要檢測(cè)opengl版本是否支持CCConfiguration::sharedConfiguration()->getGlesVersion() <= GLES_VER_1_0如果為真則為不支持

CCTransitionCrossFade::transitionWithDuration(t,s);//淡出淡入交叉,同時(shí)進(jìn)行

CCTransitionRadialCCW::transitionWithDuration(t,s);//順時(shí)針切入

CCTransitionRadialCW::transitionWithDuration(t,s);//逆時(shí)針切入

以下兩個(gè)需要先設(shè)置攝像機(jī),使用CCDirector::sharedDirector()->setDepthTest(true);

CCTransitionPageTurn::transitionWithDuration(t, s, false);//翻頁,前翻

CCTransitionPageTurn::transitionWithDuration(t, s, true);//翻頁,后翻

CCTransitionFadeTR::transitionWithDuration(t, s);//向右上波浪

CCTransitionFadeBL::transitionWithDuration(t, s);//向左下波浪

CCTransitionFadeUp::transitionWithDuration(t, s);//向上百葉窗

CCTransitionFadeDown::transitionWithDuration(t, s);//向下百葉窗

CCTransitionTurnOffTiles::transitionWithDuration(t, s);//隨機(jī)小方塊

CCTransitionSplitRows::transitionWithDuration(t, s);//按行切

CCTransitionSplitCols::transitionWithDuration(t, s);//按列切

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