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今天小編給大家分享一下C#如何實(shí)現(xiàn)掃雷游戲的相關(guān)知識(shí)點(diǎn),內(nèi)容詳細(xì),邏輯清晰,相信大部分人都還太了解這方面的知識(shí),所以分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后有所收獲,下面我們一起來(lái)了解一下吧。
1、掌握c#窗體和控件的常用屬性和功能
2、完成掃雷游戲的基本功能
1、游戲基本功能必須實(shí)現(xiàn)。鼠標(biāo)左鍵點(diǎn)非雷點(diǎn),否則游戲結(jié)束;鼠標(biāo)右鍵一次標(biāo)記雷點(diǎn),郵件兩次標(biāo)記上問(wèn)號(hào),右鍵三次取消標(biāo)記。
2、可以對(duì)游戲選擇難度,分為初級(jí)、中級(jí)和高級(jí),按笑臉按鈕重新開始游戲
3、符合游戲邏輯。每個(gè)點(diǎn)周圍的雷的個(gè)數(shù)必須正確
4、點(diǎn)開雷點(diǎn),顯示游戲結(jié)束,并且顯示各個(gè)點(diǎn)的情況
5、點(diǎn)開所有非雷點(diǎn)或者標(biāo)記完所有雷點(diǎn)時(shí),能夠顯示游戲勝利
6、不接受鍵盤操作,只接受鼠標(biāo)操作
1、構(gòu)建菜單欄,添加開始欄、幫助欄,開始欄用于游戲難度的選擇,幫助欄用于游戲規(guī)則的介紹
2、創(chuàng)建雷區(qū),使用buttonarray模擬雷區(qū),start按鈕用于重新開始游戲
3、鼠標(biāo)左鍵時(shí),分三種情況:
(1)鼠標(biāo)點(diǎn)擊雷點(diǎn)時(shí),直接顯示游戲結(jié)束
(2)鼠標(biāo)點(diǎn)擊空白點(diǎn)時(shí),周圍沒雷,則顯示周圍點(diǎn)的情況,周圍有雷,只顯示此點(diǎn)的雷數(shù)
(3)鼠標(biāo)左鍵點(diǎn)了一個(gè)大于0的數(shù)字,顯示周圍雷點(diǎn)的情況,若周圍雷點(diǎn)標(biāo)錯(cuò),直接顯示游戲結(jié)束
4、鼠標(biāo)右鍵時(shí),第一次標(biāo)記為雷點(diǎn),第二次標(biāo)記為疑問(wèn),第三次取消標(biāo)記。
5、顯示周圍點(diǎn)的情況時(shí),因?yàn)橹車c(diǎn)的雷點(diǎn)數(shù)也可能為0,還需要顯示此點(diǎn)周圍的情況,需用遞歸,完成此項(xiàng)功能。
6、點(diǎn)擊笑臉按鈕時(shí),如果不是第一次開始,就刪除原有按鈕,否則直接初始化長(zhǎng)度、寬度和雷數(shù),重新構(gòu)建button按鈕
7、點(diǎn)擊菜單欄的難度選擇按鈕時(shí),如果不是第一次開始,就刪除原有按鈕,否則直接初始化長(zhǎng)度、寬度和雷數(shù),重新構(gòu)建button按鈕
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); Size s = new Size(250,300); this.MaximumSize = this.MinimumSize = s; this.Size = s; } Button start = new Button(); Button[,] buttonarray; int[,] MileState; int Miles = 10; int widths = 9, heights = 9; int remain;//剩余雷數(shù) int notMiles;//剩余非雷數(shù) int isfirst = 1;//是否是第一次 int[,] sign;//表示各點(diǎn)是否輸出 private void Form1_Load(object sender, EventArgs e) { MenuStrip ms = new MenuStrip(); ToolStripMenuItem tsmione = new ToolStripMenuItem("開始"); ToolStripMenuItem tsmi1 = new ToolStripMenuItem("初級(jí)"); ToolStripMenuItem tsmi2 = new ToolStripMenuItem("中級(jí)"); ToolStripMenuItem tsmi3 = new ToolStripMenuItem("高級(jí)"); ToolStripMenuItem tsmi4 = new ToolStripMenuItem("退出"); tsmione.DropDownItems.Add(tsmi1); tsmione.DropDownItems.Add(tsmi2); tsmione.DropDownItems.Add(tsmi3); tsmione.DropDownItems.Add(tsmi4); ms.Items.Add(tsmione); tsmi1.Click += new EventHandler(tsmi1_Click); tsmi2.Click += new EventHandler(tsmi2_Click); tsmi3.Click += new EventHandler(tsmi3_Click); tsmi4.Click += new EventHandler(tsmi4_Click); ToolStripMenuItem tsmitwo = new ToolStripMenuItem("幫助"); ToolStripMenuItem tsmi5 = new ToolStripMenuItem("游戲規(guī)則"); tsmi5.Click += new EventHandler(tsmi5_Click); tsmitwo.DropDownItems.Add(tsmi5); ms.Items.Add(tsmitwo); this.Controls.Add(ms); //笑臉按鈕 start.Text = "????"; start.Location = new Point(75, 25); start.Click += new EventHandler(start_Click); this.Controls.Add(start); } private void tsmi1_Click(object sender, EventArgs e) { Size s = new Size(250, 300); this.MaximumSize = this.MinimumSize = s; this.Size = s; if (isfirst == 1) { widths = 9; heights = 9; Miles = 10; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); widths = 9; heights = 9; Miles = 10; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } private void tsmi2_Click(object sender, EventArgs e) { Size s = new Size(400, 450); this.MaximumSize = this.MinimumSize = s; this.Size = s; if (isfirst == 1) { widths = 16; heights = 16; Miles = 40; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); widths = 16; heights = 16; Miles = 40; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } private void tsmi3_Click(object sender, EventArgs e) { Size s = new Size(650, 450); this.MaximumSize = this.MinimumSize = s; this.Size = s; if (isfirst == 1) { widths = 30; heights = 16; Miles = 99; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); widths = 30; heights = 16; Miles = 99; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } //刪除控件 public void delete() { int i, j; for (i = 0; i < heights; i++) for (j = 0; j < widths; j++) this.Controls.Remove(buttonarray[i, j]); } private void tsmi4_Click(object sender, EventArgs e) { Close(); } private void tsmi5_Click(object sender, EventArgs e) { string str = "鼠標(biāo)左鍵點(diǎn)開非雷點(diǎn)繼續(xù)游戲,點(diǎn)開雷點(diǎn)游戲結(jié)束\r\n"; str += "鼠標(biāo)右鍵一次標(biāo)記雷點(diǎn),右鍵兩次標(biāo)記問(wèn)號(hào),右鍵三次取消標(biāo)記"; MessageBox.Show(str); } //設(shè)計(jì)掃雷界面,布雷 private void Initialize_button(object sender, EventArgs e) { //初始化游戲界面 //創(chuàng)建掃雷按鈕,設(shè)計(jì)游戲界面 buttonarray = new Button[heights, widths]; MileState = new int[heights, widths]; notMiles = widths * heights - Miles; remain = Miles; int i, j; for (i = 0; i < heights; i++) { for (j = 0; j < widths; j++) { buttonarray[i, j] = new System.Windows.Forms.Button(); buttonarray[i, j].Location = new System.Drawing.Point(20 + 20 * j, 60 + 20 * i); buttonarray[i, j].Size = new System.Drawing.Size(20, 20); buttonarray[i, j].UseVisualStyleBackColor = true; buttonarray[i, j].Text = ""; buttonarray[i, j].MouseDown += new MouseEventHandler(but_MouseDown); this.Controls.Add(buttonarray[i, j]); } } int count = 0; //雷區(qū)初始化,鼠標(biāo)右鍵次數(shù)初始化 for (i = 0; i < heights; i++) for (j = 0; j < widths; j++) MileState[i, j] = 0; //設(shè)置雷的位置 while (count < Miles) { Random r = new Random(); i = r.Next(heights); j = r.Next(widths); if (MileState[i, j] != -1) { MileState[i, j] = -1; count++; //雷點(diǎn)周圍非雷的點(diǎn)各加1 if (i - 1 >= 0 && j - 1 >= 0 && MileState[i - 1, j - 1] != -1) MileState[i - 1, j - 1] += 1; if (i - 1 >= 0 && MileState[i - 1, j] != -1) MileState[i - 1, j] += 1; if (i - 1 >= 0 && j + 1 < widths && MileState[i - 1, j + 1] != -1) MileState[i - 1, j + 1] += 1; if (j - 1 >= 0 && MileState[i, j - 1] != -1) MileState[i, j - 1] += 1; if (j + 1 < widths && MileState[i, j + 1] != -1) MileState[i, j + 1] += 1; if (i + 1 < heights && j - 1 >= 0 && MileState[i + 1, j - 1] != -1) MileState[i + 1, j - 1] += 1; if (i + 1 < heights && MileState[i + 1, j] != -1) MileState[i + 1, j] += 1; if (i + 1 < heights && j + 1 < widths && MileState[i + 1, j + 1] != -1) MileState[i + 1, j + 1] += 1; } } } //點(diǎn)擊笑臉按鈕 private void start_Click(object sender, EventArgs e) { if (isfirst == 1) { Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); remain = Miles; notMiles = widths * heights - Miles; start.Text = "????"; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } //按下鼠標(biāo)鍵時(shí) private void but_MouseDown(object sender, MouseEventArgs e) { //獲取按鈕坐標(biāo) int x = (this.PointToClient(MousePosition).Y - 60) / 20; int y = (this.PointToClient(MousePosition).X - 20) / 20; sign = new int[heights, widths]; //遞歸時(shí)表示是否訪問(wèn) for (int i = 0; i < heights; i++) for (int j = 0; j < widths; j++) sign[i, j] = 0; //鼠標(biāo)左鍵點(diǎn)了一個(gè)大于0的數(shù)字 if (e.Button == MouseButtons.Left && buttonarray[x, y].Text != "" && buttonarray[x, y].Text != "×" && buttonarray[x, y].Text != "?" && buttonarray[x, y].Text != "-1") { int num = 0; bool issigned = false; //周圍標(biāo)記的地雷個(gè)數(shù) if (x - 1 >= 0 && y - 1 >= 0) { if (buttonarray[x - 1, y - 1].Text == "×") num++; else if (buttonarray[x - 1, y - 1].Text == "-1") issigned = true; } if (x - 1 >= 0) { if (buttonarray[x - 1, y].Text == "×") num++; else if (buttonarray[x - 1, y].Text == "-1") issigned = true; } if (x - 1 >= 0 && y + 1 < widths) { if (buttonarray[x - 1, y + 1].Text == "×") num++; else if (buttonarray[x - 1, y + 1].Text == "-1") issigned = true; } if (y - 1 >= 0) { if (buttonarray[x, y - 1].Text == "×") num++; else if (buttonarray[x, y - 1].Text == "-1") issigned = true; } if (y + 1 < widths) { if (buttonarray[x, y + 1].Text == "×") num++; else if (buttonarray[x, y + 1].Text == "-1") issigned = true; } if (x + 1 < heights && y - 1 >= 0) { if (buttonarray[x + 1, y - 1].Text == "×") num++; else if (buttonarray[x + 1, y - 1].Text == "-1") issigned = true; } if (x + 1 < heights) { if (buttonarray[x + 1, y].Text == "×") num++; else if (buttonarray[x + 1, y].Text == "-1") issigned = true; } if (x + 1 < heights && y + 1 < widths) { if (buttonarray[x + 1, y + 1].Text == "×") num++; else if (buttonarray[x + 1, y + 1].Text == "-1") issigned = true; } if (buttonarray[x, y].Text == Convert.ToString(num)) { if (issigned == false) { print(x, y, sign); notMiles++; } else MessageBox.Show("哎呀,點(diǎn)錯(cuò)了,重新開始吧"); } } //鼠標(biāo)左鍵,周圍沒雷 if (e.Button == MouseButtons.Left && MileState[x, y] == 0) { if (sign[x, y] == 0) print(x, y, sign); if (notMiles == 0) MessageBox.Show("恭喜你,掃雷成功,回去領(lǐng)賞吧", "成功"); } //鼠標(biāo)左鍵,周圍有雷 if (e.Button == MouseButtons.Left && MileState[x, y] > 0) { if (sign[x, y] == 0 && --notMiles == 0) MessageBox.Show("恭喜你,掃雷成功,回去領(lǐng)賞吧", "成功"); sign[x, y] = 1; buttonarray[x, y].FlatStyle = FlatStyle.Popup; buttonarray[x, y].Text = Convert.ToString(MileState[x, y]); } //鼠標(biāo)左鍵,錯(cuò)誤 if (e.Button == MouseButtons.Left && MileState[x, y] == -1) { for (x = 0; x < heights; x++) for (y = 0; y < widths; y++) { if (MileState[x, y] != 0) buttonarray[x, y].Text = Convert.ToString(MileState[x, y]); else buttonarray[x, y].FlatStyle = FlatStyle.Popup; } start.Text = "????"; MessageBox.Show("哎呀,點(diǎn)錯(cuò)了,重新開始吧!"); } //鼠標(biāo)右鍵 if (e.Button == MouseButtons.Right) { //第一次鼠標(biāo)右鍵 if (buttonarray[x, y].Text == "" && sign[x, y] == 0) { //用X表示雷 buttonarray[x, y].Text = "×"; sign[x, y] = 1; if (MileState[x, y] == -1) { if (--remain == 0) MessageBox.Show("恭喜你,掃雷成功,回去領(lǐng)賞吧", "成功"); } } //第二次鼠標(biāo)右鍵 else if (buttonarray[x, y].Text == "×") { buttonarray[x, y].Text = "?"; remain++; } //第三次鼠標(biāo)右鍵 else if (buttonarray[x, y].Text == "?") { buttonarray[x, y].Text = ""; sign[x, y] = 0; } } } //顯示周圍雷區(qū)的情況,遞歸 private void print(int x, int y, int[,] sign) { buttonarray[x, y].FlatStyle = FlatStyle.Popup; sign[x, y] = 1; notMiles--; if (x - 1 >= 0 && y - 1 >= 0 && sign[x - 1, y - 1] == 0) if (MileState[x - 1, y - 1] > 0) { buttonarray[x - 1, y - 1].Text = Convert.ToString(MileState[x - 1, y - 1]); buttonarray[x - 1, y - 1].FlatStyle = FlatStyle.Popup; sign[x - 1, y - 1] = 1; } else if (MileState[x - 1, y - 1] == 0) print(x - 1, y - 1, sign); if (x - 1 >= 0 && sign[x - 1, y] == 0) if (MileState[x - 1, y] > 0) { buttonarray[x - 1, y].Text = Convert.ToString(MileState[x - 1, y]); buttonarray[x - 1, y].FlatStyle = FlatStyle.Popup; sign[x - 1, y] = 1; } else if (MileState[x - 1, y] == 0) print(x - 1, y, sign); if (x - 1 >= 0 && y + 1 < widths && sign[x - 1, y + 1] == 0) if (MileState[x - 1, y + 1] > 0) { buttonarray[x - 1, y + 1].Text = Convert.ToString(MileState[x - 1, y + 1]); buttonarray[x - 1, y + 1].FlatStyle = FlatStyle.Popup; sign[x - 1, y + 1] = 1; } else if (MileState[x - 1, y + 1] == 0) print(x - 1, y + 1, sign); if (y - 1 >= 0 && sign[x, y - 1] == 0) if (MileState[x, y - 1] > 0) { buttonarray[x, y - 1].Text = Convert.ToString(MileState[x, y - 1]); buttonarray[x, y - 1].FlatStyle = FlatStyle.Popup; sign[x, y - 1] = 1; } else if (MileState[x, y - 1] == 0) print(x, y - 1, sign); if (y + 1 < widths && sign[x, y + 1] == 0) if (MileState[x, y + 1] > 0) { buttonarray[x, y + 1].Text = Convert.ToString(MileState[x, y + 1]); buttonarray[x, y + 1].FlatStyle = FlatStyle.Popup; sign[x, y + 1] = 1; } else if (MileState[x, y + 1] == 0) print(x, y + 1, sign); if (x + 1 < heights && y - 1 >= 0 && sign[x + 1, y - 1] == 0) if (MileState[x + 1, y - 1] > 0) { buttonarray[x + 1, y - 1].Text = Convert.ToString(MileState[x + 1, y - 1]); buttonarray[x + 1, y - 1].FlatStyle = FlatStyle.Popup; sign[x + 1, y - 1] = 1; } else if (MileState[x + 1, y - 1] == 0) print(x + 1, y - 1, sign); if (x + 1 < heights && sign[x + 1, y] == 0) if (MileState[x + 1, y] > 0) { buttonarray[x + 1, y].Text = Convert.ToString(MileState[x + 1, y]); buttonarray[x + 1, y].FlatStyle = FlatStyle.Popup; sign[x + 1, y] = 1; } else if (MileState[x + 1, y] == 0) print(x + 1, y, sign); if (x + 1 < heights && y + 1 < widths && sign[x + 1, y + 1] == 0) if (MileState[x + 1, y + 1] > 0) { buttonarray[x + 1, y + 1].Text = Convert.ToString(MileState[x + 1, y + 1]); buttonarray[x + 1, y + 1].FlatStyle = FlatStyle.Popup; sign[x + 1, y + 1] = 1; } else if (MileState[x + 1, y + 1] == 0) print(x + 1, y + 1, sign); } } }
1、用”×”標(biāo)記雷點(diǎn),用”?”標(biāo)記疑問(wèn)點(diǎn),空白點(diǎn)表示周圍無(wú)雷點(diǎn)或者該點(diǎn)還未點(diǎn)開,根據(jù)顏色區(qū)別二者。
2、游戲勝利和游戲結(jié)束顯示messagebox。
3、第一次開始點(diǎn)擊笑臉按鈕,重新開始點(diǎn)擊哭臉按鈕。
4、點(diǎn)擊開始菜單欄的子菜單欄選擇游戲難度,初級(jí)、中級(jí)、高級(jí)的雷點(diǎn)分別為10、40、99個(gè)
(初級(jí))
(中級(jí))
(高級(jí))
點(diǎn)擊雷點(diǎn),顯示游戲錯(cuò)誤,游戲結(jié)束
通過(guò)本次實(shí)驗(yàn),對(duì)c#控件和窗體有了更深入的了解,懂得如何根據(jù)各個(gè)控件的特點(diǎn)實(shí)現(xiàn)掃雷對(duì)應(yīng)的功能,希望在以后能更加熟練地使用各個(gè)控件。
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