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這篇文章主要為大家分析了Java分形怎么繪制山脈模型的相關(guān)知識(shí)點(diǎn),內(nèi)容詳細(xì)易懂,操作細(xì)節(jié)合理,具有一定參考價(jià)值。如果感興趣的話,不妨跟著跟隨小編一起來看看,下面跟著小編一起深入學(xué)習(xí)“Java分形怎么繪制山脈模型”的知識(shí)吧。
如何繪制一個(gè)山脈
任意選取三個(gè)點(diǎn),選取一個(gè)范圍和一個(gè)比率,每一個(gè)都對(duì)這三個(gè)點(diǎn)取中點(diǎn),中點(diǎn)的縱坐標(biāo)加一個(gè)在范圍內(nèi)的隨機(jī)值,當(dāng)完成一次遞歸之后縮小這個(gè)范圍即range*rate
連線的時(shí)候,將三角形的一個(gè)點(diǎn)和這個(gè)點(diǎn)的兩條邊生成的中點(diǎn)相連,最后將三條邊的中點(diǎn)相連
所以應(yīng)該有四個(gè)遞歸調(diào)用。
package Mountion; import java.awt.Graphics; import java.util.ArrayList; import java.util.List; import java.util.Random; import javax.swing.JFrame; public class ShowUI { List<Shape> list=new ArrayList<>(); int i=0; public void divide(int x1,int x2,int x3,int y1,int y2,int y3,int range,double rate,int times,Graphics g,Shape p){ if(times==0){ //畫線,構(gòu)成一個(gè)三角形 g.drawLine(x1, y1, x2, y2); g.drawLine(x3, y3, x2, y2); g.drawLine(x1, y1, x3, y3); return ; } else{ times--; Random rand=new Random(); //注意數(shù)據(jù)需要初始化 int x4=0,x5=0,x6=0,y4=0,y5=0,y6=0; int flag1=0,flag2=0,flag3=0; //遍歷這個(gè)表 for(Shape s : list) { //相等的兩種狀況 if((s.pX1()==x1&&s.pX2()==x2&&s.pY1()==y1&&s.pY2()==y2)||(s.pX1()==x2&&s.pX2()==x1&&s.pY1()==y2&&s.pY2()==y1)){ if(s.show(g)==1){ //如果這個(gè)邊已經(jīng)被使用過了,那么此時(shí)說明中點(diǎn)已經(jīng)生成,只需要讀出來中點(diǎn)即可 x4=s.pX3(); y4=s.pY3(); //System.out.println(times+":same:==================size:"+(i++)); } else{ //如果這條邊存在但沒有使用,那么生成這個(gè)中點(diǎn),進(jìn)行更新,其實(shí)就是將原來的shape刪除掉,加入一個(gè)新的。 x4=(x1+x2)/2; y4=(y1+y2)/2+rand.nextInt(range*2)-range; //System.out.println(times+":1"); list.remove(s); p =new Shape(x1,x2,x4,y1,y2,y4,1); list.add(p); } flag1=1; break; } } if(flag1==0){ //System.out.println(times+":before:==================size:"+(i++)); //如果不存在,這個(gè)很簡單,只需要構(gòu)造一個(gè)就好了 x4=(x1+x2)/2; y4=(y1+y2)/2+rand.nextInt(range*2)-range; p =new Shape(x1,x2,x4,y1,y2,y4,1); list.add(p); } //后面兩種情況類似 for(Shape s : list) { if((s.pX1()==x1&&s.pX2()==x3&&s.pY1()==y1&&s.pY2()==y3)||(s.pX1()==x3&&s.pX2()==x1&&s.pY1()==y3&&s.pY2()==y1)){ if(s.show(g)==1){ x5=s.pX3(); y5=s.pY3(); } else{ x5=(x1+x3)/2; y5=(y1+y3)/2+rand.nextInt(range*2)-range; list.remove(s); p =new Shape(x1,x3,x5,y1,y3,y5,1); list.add(p); } flag2=1; break; } } if(flag2==0){ x5=(x1+x3)/2; y5=(y1+y3)/2+rand.nextInt(range*2)-range; //System.out.println(times+":before1:==================size:"+(i++)); p =new Shape(x1,x2,x4,y1,y2,y4,1); list.add(p); } for(Shape s : list){ if((s.pX1()==x2&&s.pX2()==x3&&s.pY1()==y2&&s.pY2()==y3)||(s.pX1()==x3&&s.pX2()==x2&&s.pY1()==y3&&s.pY2()==y2)){ if(s.show(g)==1){ x6=s.pX3(); y6=s.pY3(); } else{ x6=(x2+x3)/2; y6=(y2+y3)/2+rand.nextInt(range*2)-range; list.remove(s); p =new Shape(x2,x3,x6,y2,y3,y6,1); list.add(p); } flag3=1; break; } } if(flag3==0){ x6=(x2+x3)/2; y6=(y2+y3)/2+rand.nextInt(range*2)-range; //System.out.println(times+":before2:==================size:"+(i++)); p =new Shape(x1,x2,x4,y1,y2,y4,1); list.add(p); } //逐漸縮小范圍 range=(int)(range*rate); //將邊添加進(jìn)行,類似一個(gè)初始話,標(biāo)記位為0 p =new Shape(x1,x4,y1,y4,0); list.add(p); p =new Shape(x1,x5,y1,y5,0); list.add(p); p =new Shape(x4,x5,y4,y5,0); list.add(p); p =new Shape(x2,x4,y2,y4,0); list.add(p); p =new Shape(x2,x6,y2,y6,0); list.add(p); p =new Shape(x4,x6,y4,y6,0); list.add(p); p =new Shape(x3,x5,y3,y5,0); list.add(p); p =new Shape(x3,x6,y3,y6,0); list.add(p); p =new Shape(x5,x6,y5,y6,0); list.add(p); //畫四個(gè)三角形 divide(x1,x4,x5,y1,y4,y5,range,rate,times,g,p); divide(x2,x4,x6,y2,y4,y6,range,rate,times,g,p); divide(x3,x5,x6,y3,y5,y6,range,rate,times,g,p); divide(x4,x5,x6,y4,y5,y6,range,rate,times,g,p); } } public static void main(String[] args) { // TODO Auto-generated method stub JFrame moun=new JFrame(); moun.setSize(1000, 600); moun.setLocationRelativeTo(null); moun.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); moun.setVisible(true); Graphics g=moun.getGraphics();//獲取窗體 int x1=500,x2=100,x3=850; int y1=100,y2=400,y3=400; int range=200; double rate=0.5; int times=7; ShowUI a=new ShowUI(); try { Thread.sleep(566); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } Shape p = null; //System.out.println(100); a.divide(x1, x2, x3, y1, y2, y3, range, rate,times,g,p); } }
Shape類
package Mountion; import java.awt.Graphics; public class Shape { private int x1,x2,x3,y1,y2,y3; private int flag; //這個(gè)構(gòu)造函數(shù)存儲(chǔ)的是一個(gè)邊的兩個(gè)點(diǎn),以及這個(gè)邊生成的中點(diǎn) public Shape(int x1,int x2,int x3,int y1,int y2,int y3,int flag){ this.x1=x1; this.x2=x2; this.x3=x3; this.y1=y1; this.y2=y2; this.y3=y3; this.flag=flag; } //這個(gè)構(gòu)造函數(shù)存儲(chǔ)的一條邊的兩個(gè)點(diǎn) public Shape(int x1,int x2,int y1,int y2,int flag){ this.x1=x1; this.x2=x2; this.y1=y1; this.y2=y2; this.flag=flag; } //flag標(biāo)記位,這條邊是否被使用過 public int show(Graphics g) { // TODO Auto-generated method stub return flag; } public int pX1(){ return x1; } public int pX2(){ return x2; } public int pX3(){ return x3; } public int pY1(){ return y1; } public int pY2(){ return y2; } public int pY3(){ return y3; } }
效果展示
這篇文章主要為大家分析了Java分形怎么繪制山脈模型的相關(guān)知識(shí)點(diǎn),內(nèi)容詳細(xì)易懂,操作細(xì)節(jié)合理,具有一定參考價(jià)值。如果感興趣的話,不妨跟著跟隨小編一起來看看,下面跟著小編一起深入學(xué)習(xí)“Java分形怎么繪制山脈模型”的知識(shí)吧。
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