您好,登錄后才能下訂單哦!
這篇文章主要講解了“怎么用C語言實現(xiàn)簡單五子棋小游戲”,文中的講解內(nèi)容簡單清晰,易于學(xué)習(xí)與理解,下面請大家跟著小編的思路慢慢深入,一起來研究和學(xué)習(xí)“怎么用C語言實現(xiàn)簡單五子棋小游戲”吧!
本文實例為大家分享了C語言實現(xiàn)簡單五子棋小游戲的具體代碼,供大家參考,具體內(nèi)容如下
在vs2019創(chuàng)建新項目,然后添加兩個源文件test.c和game.c,接著創(chuàng)建一個頭文件game.h。
test.c:
#include "game.h" void game() { char board[ROW][COL]; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); char ret = 0; while (1) { PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家贏\n"); } else if (ret == '#') { printf("電腦贏\n"); } else { printf("平局\n"); } } void menu() { printf("******************************\n"); printf("******* 1.play ******\n"); printf("******* 0.exit ******\n"); printf("******************************\n"); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("請輸入:\n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戲\n"); break; default: printf("輸入錯誤,請重新輸入:\n"); break; } } while (input); return 0; }
game.c:
#include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ",board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) { printf("玩家走:\n"); int i = 0; int j = 0; while (1) { printf("請輸入坐標(biāo):\n"); scanf("%d%d", &i, &j); if (i >= 1 && i <= row && j >= 1 && j <= col) { if (board[i - 1][j - 1] == ' ') { board[i - 1][j - 1] = '*'; break; } else { printf("坐標(biāo)被占用,請重新輸入\n"); } } else { printf("坐標(biāo)超出范圍\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; printf("電腦走:\n"); while (1) { i = rand() % row; j = rand() % col; if (board[i][j] == ' ') { board[i][j] = '#'; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0;//棋盤沒滿 } } } return 1;//棋盤滿了 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判斷三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1];// } } //判斷三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判斷對角線 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判斷平局 //如果棋盤滿了返回1, 不滿返回0 int ret = IsFull(board, row, col); if (ret == 1) { return 'Q'; } //繼續(xù) return 'C'; }
game.h:
#include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 3 #define COL 3 void InitBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col); int IsFull(char board[ROW][COL], int row, int col);
運行效果如圖:
感謝各位的閱讀,以上就是“怎么用C語言實現(xiàn)簡單五子棋小游戲”的內(nèi)容了,經(jīng)過本文的學(xué)習(xí)后,相信大家對怎么用C語言實現(xiàn)簡單五子棋小游戲這一問題有了更深刻的體會,具體使用情況還需要大家實踐驗證。這里是億速云,小編將為大家推送更多相關(guān)知識點的文章,歡迎關(guān)注!
免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點不代表本網(wǎng)站立場,如果涉及侵權(quán)請聯(lián)系站長郵箱:is@yisu.com進(jìn)行舉報,并提供相關(guān)證據(jù),一經(jīng)查實,將立刻刪除涉嫌侵權(quán)內(nèi)容。