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C#如何實(shí)現(xiàn)控制臺(tái)飛行棋小游戲

發(fā)布時(shí)間:2021-07-21 14:58:01 來源:億速云 閱讀:144 作者:小新 欄目:開發(fā)技術(shù)

這篇文章將為大家詳細(xì)講解有關(guān)C#如何實(shí)現(xiàn)控制臺(tái)飛行棋小游戲,小編覺得挺實(shí)用的,因此分享給大家做個(gè)參考,希望大家閱讀完這篇文章后可以有所收獲。

本文實(shí)例為大家分享了C#實(shí)現(xiàn)控制臺(tái)飛行棋小游戲的具體代碼,供大家參考,具體內(nèi)容如下

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;

namespace 飛行棋小游戲
{
    class Program
    {
        /// <summary>
        /// 地圖
        /// </summary>
        static int[] Maps = new int[100];
        /// <summary>
        /// 用戶姓名
        /// </summary>
        static string[] playerName = new string[2];
        /// <summary>
        /// 兩名玩家的位置
        /// </summary>
        static int[] playerPosition = new int[2];
        /// <summary>
        /// 標(biāo)記兩個(gè)玩家誰該進(jìn)行投擲篩子
        /// </summary>
        static bool[] playerFlag = new bool[2];
        static void Main(string[] args)
        {
            //游戲標(biāo)題
            ShowTitle();
            #region///用戶名注冊(cè)
            Console.WriteLine("請(qǐng)兩名玩家先進(jìn)行用戶注冊(cè)!");
            Console.WriteLine("注冊(cè)規(guī)則:不能為空,并且不能是純數(shù)字,玩家AB姓名不能相同");
            Console.WriteLine("請(qǐng)輸入玩家A的姓名:");
            string pattern = @"^\d+$";
            bool isok = true;
            while (isok)
            {
                playerName[0] = Console.ReadLine();
                if (string.IsNullOrWhiteSpace(playerName[0]))
                {
                    Console.WriteLine("玩家A的姓名不能為空,請(qǐng)重新輸入");
                }
                else if (Regex.IsMatch(playerName[0], pattern))
                {
                    Console.WriteLine("玩家A的姓名不能是純數(shù)字,請(qǐng)重新輸入");
                }
                else
                {
                    isok = false;
                }
            }
            isok = true;
            Console.WriteLine("請(qǐng)輸入玩家B的姓名:");
            while (isok)
            {
                playerName[1] = Console.ReadLine();
                if (string.IsNullOrWhiteSpace(playerName[1]))
                {
                    Console.WriteLine("玩家B的姓名不能為空,請(qǐng)重新輸入");
                }
                else if (Regex.IsMatch(playerName[1], pattern))
                {
                    Console.WriteLine("玩家B的姓名不能是純數(shù)字,請(qǐng)重新輸入");
                }
                else if (playerName[0] == playerName[1])
                {
                    Console.WriteLine("玩家B的姓名已被占用,請(qǐng)重新輸入");
                }
                else
                {
                    isok = false;
                }
            }
            #endregion
            Console.Clear();
            ShowTitle();
            ShowRule();
            InitialMap();
            DrawMap();
            //開始進(jìn)入游戲
            //判斷兩名玩家都未到達(dá)終點(diǎn)則游戲繼續(xù)
            while (playerPosition[0] < 99 && playerPosition[1] < 99)
            {
                if (playerFlag[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    playerFlag[0] = false;
                }

                if (playerFlag[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    playerFlag[1] = false;
                }

                if (playerPosition[0] >= 99)
                {
                    Console.WriteLine("恭喜玩家【{0}】獲勝!", playerName[0]);
                    break;
                }
                else if (playerPosition[1] >= 99)
                {
                    Console.WriteLine("恭喜玩家【{0}】獲勝!", playerName[1]);
                    break;
                }
            }
            Console.ReadLine();
        }

        /// <summary>
        /// 繪制游戲標(biāo)題
        /// </summary>
        static void ShowTitle()
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("*****************飛行棋*****************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("****************************************");
        }
        /// <summary>
        /// 繪制游戲規(guī)則
        /// </summary>
        static void ShowRule()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("------------------------------------------------------------");
            Console.WriteLine("玩家【{0}】使用A表示", playerName[0]);
            Console.WriteLine("玩家【{0}】使用B表示", playerName[1]);
            Console.WriteLine("規(guī)則說明:");
            Console.WriteLine("1.玩家A先擲骰子,A、B玩家輪流投擲骰子");
            Console.WriteLine("2.“□”普通格子對(duì)于玩家沒有任何獎(jiǎng)懲!");
            Console.WriteLine("3.“◎”幸運(yùn)輪盤玩家具有兩種選擇:a.選擇與對(duì)方交換位置;b.選擇轟炸對(duì)方使對(duì)方倒退6步");
            Console.WriteLine("4.“★”地雷對(duì)于玩家懲罰使玩家倒退6步");
            Console.WriteLine("5.“▲”暫停懲罰玩家下一輪暫停操作");
            Console.WriteLine("6.“卍”時(shí)空隧道獎(jiǎng)勵(lì)玩家直接前進(jìn)10步");
            Console.WriteLine("7.如果踩到對(duì)方則懲罰對(duì)方直接倒退6步");
            Console.WriteLine("8.“<>”代表玩家AB位置重合");
            Console.WriteLine("------------------------------------------------------------");
        }
        /// <summary>
        /// 初始化地圖
        /// </summary>
        static void InitialMap()
        {
            //確定“◎”=1
            int[] lunckturn = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < lunckturn.Length; i++)
            {
                int index = lunckturn[i];
                Maps[index] = 1;
            }
            //確定“★”=2
            int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landmine.Length; i++)
            {
                Maps[landmine[i]] = 2;
            }
            //確定“▲”=3
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            //確定“卍”=4
            int[] timeTunnel = { 20, 25, 45, 63, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 繪制地圖
        /// </summary>
        static void DrawMap()
        {
            //第一行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            //第一列
            for (int i = 30; i < 35; i++)
            {
                for (int k = 0; k < 29; k++)
                {
                    Console.Write(" ");
                }
                Console.Write(DrawString(i));
                Console.WriteLine();
            }
            //第二行
            for (int i = 64; i > 34; i--)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            //第二列
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawString(i));
            }
            //第三行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
        }

        /// <summary>
        /// 根據(jù)地圖數(shù)組每個(gè)位置的值選擇繪制的圖案
        /// </summary>
        /// <param name="type">地圖數(shù)組中位置數(shù)字代表地圖位置索引</param>
        /// <returns>返回最終選擇的圖案</returns>
        static string DrawString(int index)
        {
            string str = "";
            //兩名玩家的位置重合,并且保證兩個(gè)玩家的位置都在地圖中
            if (playerPosition[0] == playerPosition[1] && playerPosition[0] == index)
            {
                Console.ForegroundColor = ConsoleColor.White;
                str = "<>";
            }
            else if (playerPosition[0] == index)
            {
                Console.ForegroundColor = ConsoleColor.DarkYellow;
                str = "A";
            }
            else if (playerPosition[1] == index)
            {
                Console.ForegroundColor = ConsoleColor.DarkCyan;
                str = "B";
            }
            else
            {
                switch (Maps[index])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.DarkBlue;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "卍";
                        break;
                    default:
                        break;
                }
            }
            return str;
        }

        /// <summary>
        /// 實(shí)現(xiàn)游戲功能的方法
        /// </summary>
        /// <param name="playerIndex">通過玩家索引判斷本次游戲操作是由哪個(gè)玩家發(fā)起的</param>
        static void PlayGame(int playerIndex)
        {
            #region ///為了實(shí)現(xiàn)玩家擲骰子算出移動(dòng)步數(shù)
            Random r = new Random();
            Console.WriteLine("本回合由玩家【{0}】按下任意鍵擲骰子!", playerName[playerIndex]);
            Console.ReadKey(true);
            int number = r.Next(1, 7);
            Console.WriteLine("玩家【{0}】擲出<{1}>點(diǎn)", playerName[playerIndex], number);
            Console.WriteLine("玩家【{0}】按下任意鍵開始移動(dòng)!", playerName[playerIndex]);
            Console.ReadKey(true);
            playerPosition[playerIndex] += number;
            Console.WriteLine("玩家【{0}】移動(dòng)完成!", playerName[playerIndex]);
            #endregion
            CheckPosition();
            #region///進(jìn)行對(duì)移動(dòng)結(jié)果的格子獎(jiǎng)懲判斷
            //先判斷兩個(gè)玩家是否踩到對(duì)方
            if (playerPosition[0] == playerPosition[1])
            {
                Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格!", playerName[playerIndex], playerName[1 - playerIndex]);
                playerPosition[1 - playerIndex] -= 6;
            }
            else
            {
                switch (Maps[playerPosition[playerIndex]])
                {
                    //踩到普通格子
                    case 0:
                        Console.WriteLine("玩家【{0}】踩到安全地帶!無獎(jiǎng)懲!按下任意鍵刷新界面!", playerName[playerIndex]);
                        Console.ReadKey(true);
                        break;
                    //踩到幸運(yùn)輪盤
                    case 1:
                        Console.WriteLine("玩家【{0}】踩到幸運(yùn)輪盤!請(qǐng)選擇:a--交換位置,b--轟炸對(duì)方", playerName[playerIndex]);
                        string type = Console.ReadLine();
                        while (true)
                        {
                            if (type == "a")
                            {
                                Console.WriteLine("玩家【{0}】選擇與玩家【{1}】交換位置", playerName[playerIndex], playerName[1 - playerIndex]);
                                int temp = playerPosition[0];
                                playerPosition[0] = playerPosition[1];
                                playerPosition[1] = temp;
                                Console.WriteLine("玩家【{0}】與玩家【{1}】交換位置完成,按下任意鍵刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]);
                                Console.ReadKey(true);
                                break;
                            }
                            else if (type == "b")
                            {
                                Console.WriteLine("玩家【{ 0}】選擇轟炸玩家【{ 1}】", playerName[playerIndex], playerName[1 - playerIndex]);
                                playerPosition[1 - playerIndex] -= 6;
                                Console.WriteLine("玩家【{ 0}】轟炸玩家【{ 1}】完成,按下任意鍵刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("請(qǐng)輸入正確的指令!請(qǐng)選擇:a--交換位置,b--轟炸對(duì)方");
                                type = Console.ReadLine();
                            }
                        }
                        break;
                    //踩到地雷
                    case 2:
                        Console.WriteLine("玩家【{0}】踩到地雷,退6格!按下任意鍵刷新界面", playerName[playerIndex]);
                        playerPosition[playerIndex] -= 6;
                        Console.ReadKey(true);
                        break;
                    //踩到暫停
                    case 3:
                        Console.WriteLine("玩家【{0}】踩到暫停,下一回合暫停!按下任意鍵刷新界面", playerName[playerIndex]);
                        playerFlag[playerIndex] = true;
                        break;
                    //踩到時(shí)空隧道
                    case 4:
                        Console.WriteLine("玩家【{0}】踩到時(shí)空隧道,前進(jìn)10步!按下任意鍵刷新界面", playerName[playerIndex]);
                        playerPosition[playerIndex] += 10;
                        Console.ReadKey(true);
                        break;
                    default:
                        break;
                }
            }
            CheckPosition();
            Console.Clear();
            ShowTitle();
            ShowRule();
            InitialMap();
            DrawMap();
            #endregion
        }
        /// <summary>
        /// 斷是否超越終點(diǎn)或者超出起點(diǎn)
        /// </summary>
        static void CheckPosition()
        {
            if (playerPosition[0] < 0)
            {
                playerPosition[0] = 0;
            }
            if (playerPosition[0] > 99)
            {
                playerPosition[0] = 99;
            }
            if (playerPosition[1] < 0)
            {
                playerPosition[1] = 0;
            }
            if (playerPosition[1] > 99)
            {
                playerPosition[1] = 99;
            }
        }
    }
}

C#如何實(shí)現(xiàn)控制臺(tái)飛行棋小游戲

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