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小編給大家分享一下如何實(shí)現(xiàn)Unity常用音頻操作類,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!
具體代碼如下所示:
using UnityEngine; using System.Collections; public class AudioPlay : MonoBehaviour { public static AudioPlay Instance; public AudioClip[] FuChuAudio; public AudioSource FCAudio; // public AudioSource BabyAudio; // Use this for initialization void Awake() { Instance = this; } void Start () { } // Update is called once per frame void Update () { } /// <summary> /// 播放某個(gè)音頻 /// </summary> /// <param name="i"></param> public void playAudio(int i) { FCAudio.clip = FuChuAudio[i]; FCAudio.Play(); } /// <summary> /// 停止播放所有的音頻 /// </summary> public void StopplayAll() { for (int i= 0; i< FuChuAudio.Length; i++) { FCAudio.clip = FuChuAudio[i]; FCAudio.Stop(); } } /// <summary> /// 停止播放某個(gè)音頻 /// </summary> /// <param name="i"></param> public void StopplayOne(int i) { FCAudio.clip = FuChuAudio[i]; FCAudio.Stop(); } /// <summary> /// 循環(huán)播放某個(gè)音頻 /// </summary> /// <param name="i"></param> public void playLoop(int i) { FCAudio.clip = FuChuAudio[i]; FCAudio.loop = true;//設(shè)置聲音為循環(huán)播放 ; FCAudio.Play(); } }
/***將這個(gè)腳本掛載到一個(gè)空物體上,并且給它添加 AudioSource 組件*/using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 控制所有音樂的管理類 /// </summary> public class AudioManager : MonoBehaviour { //將要輪流播放的音樂組 public AudioClip[] audioGroup; //當(dāng)前播放的是誰 private int playingIndex; //是否允許播放音樂 private bool canPlayAudio; //AudioSource組件 private AudioSource audioSource; //----------------------------------------------------- void Start() { audioSource = this.GetComponent<AudioSource>(); canPlayAudio = true; playingIndex = 0; } //----------------------------------------------------- void Update() { if (canPlayAudio) { PlayAudio(); canPlayAudio = false; } if (!audioSource.isPlaying) { playingIndex++; if (playingIndex >= audioGroup.Length) { playingIndex = 0; } canPlayAudio = true; } } //----------------------------------------------------- private void PlayAudio() { audioSource.clip = audioGroup[playingIndex]; audioSource.Play(); } //----------------------------------------------------- }
以上是“如何實(shí)現(xiàn)Unity常用音頻操作類”這篇文章的所有內(nèi)容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內(nèi)容對大家有所幫助,如果還想學(xué)習(xí)更多知識,歡迎關(guān)注億速云行業(yè)資訊頻道!
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