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用C語(yǔ)言寫(xiě)俄羅斯方塊游戲

發(fā)布時(shí)間:2021-06-18 13:45:02 來(lái)源:億速云 閱讀:132 作者:chen 欄目:開(kāi)發(fā)技術(shù)

這篇文章主要介紹“用C語(yǔ)言寫(xiě)俄羅斯方塊游戲”,在日常操作中,相信很多人在用C語(yǔ)言寫(xiě)俄羅斯方塊游戲問(wèn)題上存在疑惑,小編查閱了各式資料,整理出簡(jiǎn)單好用的操作方法,希望對(duì)大家解答”用C語(yǔ)言寫(xiě)俄羅斯方塊游戲”的疑惑有所幫助!接下來(lái),請(qǐng)跟著小編一起來(lái)學(xué)習(xí)吧!

本文實(shí)例為大家分享了C語(yǔ)言實(shí)現(xiàn)俄羅斯方塊游戲的具體代碼,供大家參考,具體內(nèi)容如下

1、設(shè)計(jì)流程

用C語(yǔ)言寫(xiě)俄羅斯方塊游戲

2、相關(guān)程序

#include<stdio.h>
#include<stdlib.h>
#include<graphics.h>
#include<time.h>
#include<dos.h>
#include<bios.h>
#define LEFT 0x4b00                             /*鍵盤碼*/
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define   TIMER   0x1c        /*   時(shí)鐘中斷的中斷號(hào)   */

struct Snow
{
int x;
int y;
int speed;
}snow[100];
typedef struct
{
int box[4][4];
int color;
int next;
}SHAPE;
int x=0,y=4,form[16][12]={            /*x,y是用作記錄每個(gè)方塊的最左上角的編號(hào)*/
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
};                      /*俄羅斯方塊初始化界面*/
SHAPE shapes[19]={
{1,0,0,0,
   1,0,0,0,
   1,1,0,0,
   0,0,0,0,CYAN,1},
{1,1,1,0,
   1,0,0,0,
   0,0,0,0,
   0,0,0,0,CYAN,2},
{1,1,0,0,
   0,1,0,0,
   0,1,0,0,
   0,0,0,0,CYAN,3},
{0,0,0,0,
   0,0,1,0,
   1,1,1,0,
   0,0,0,0,CYAN,0},
{0,1,0,0,
   0,1,0,0,
   1,1,0,0,
   0,0,0,0,MAGENTA,5},
{1,0,0,0,
   1,1,1,0,
   0,0,0,0,
   0,0,0,0,MAGENTA,6},
{1,1,0,0,
   1,0,0,0,
   1,0,0,0,
   0,0,0,0,MAGENTA,7},
{1,1,1,0,
   0,0,1,0,
   0,0,0,0,
   0,0,0,0,MAGENTA,4},
{1,0,0,0,
   1,1,0,0,
   0,1,0,0,
   0,0,0,0,YELLOW,9},
{0,1,1,0,
   1,1,0,0,
   0,0,0,0,
   0,0,0,0,YELLOW,8},
{0,1,0,0,
   1,1,0,0,
   1,0,0,0,
   0,0,0,0,BROWN,11},
{1,1,0,0,
   0,1,1,0,
   0,0,0,0,
   0,0,0,0,BROWN,10},
{0,1,0,0,
   1,1,1,0,
   0,0,0,0,
   0,0,0,0,WHITE,13},
{1,0,0,0,
   1,1,0,0,
   1,0,0,0,
   0,0,0,0,WHITE,14},
{1,1,1,0,
   0,1,0,0,
   0,0,0,0,
   0,0,0,0,WHITE,15},
{0,1,0,0,
   1,1,0,0,
   0,1,0,0,
   0,0,0,0,WHITE,12},
{1,0,0,0,
   1,0,0,0,
   1,0,0,0,
   1,0,0,0,RED,17},
{1,1,1,1,
   0,0,0,0,
   0,0,0,0,
   0,0,0,0,RED,16},
{1,1,0,0,
   1,1,0,0,
   0,0,0,0,
   0,0,0,0,BLUE,18}
}; 

int TimerCounter=0;
int snownum=0;
int size;
int change1=10;
int annal[4][2],score=0,level=0,color,Boxnumber;
void plot();
void operation();
void *save1,*save2;
void Copy();
void DrawSnow();
void Pr();
void   interrupt   (   *oldhandler)();
void   interrupt   newhandler( )
{
TimerCounter++;        
TimerCounter==36;
oldhandler();
}
void   SetTimer(void   interrupt   (*IntProc)())
{
oldhandler=getvect(TIMER);
disable();                /*   設(shè)置新的時(shí)鐘中斷處理過(guò)程時(shí),禁止所有中斷   */
setvect(TIMER,IntProc);
enable();               /*   開(kāi)啟中斷   */
}
void   KillTimer()                                                           
{
disable();
setvect(TIMER,oldhandler);
enable();
}
void main()
{
int gdriver=DETECT,gmode;
SetTimer(newhandler);                      /*   修改時(shí)鐘中斷   */
registerbgidriver(EGAVGA_driver);
initgraph(&gdriver,&gmode,"c:\\turboc2");
Copy();
DrawSnow();
closegraph();
initgraph(&gdriver,&gmode,"E:\\TC20H\\INCLUDE\\GRAPHICS.H");        /*初始化圖形*/
plot();
operation();
getch();
}
  void Copy()
{
setcolor(0);
setfillstyle(SOLID_FILL,15);
fillellipse(200,200,4,4);
size=imagesize(196,196,204,204);
save1=malloc(size);
save2=malloc(size);
getimage(196,196,204,204,save1);
getimage(96,96,104,104,save2);
}
void Pr()
{
int fr[]={392,392,440,294,262,262,220,294,392,392,
           440,532,440,392,262,262,220,294,392,294,
           262,247,220,196,392,294,330,294,262,262,
           220,294,330,294,262,294,22,247,220,196};
setcolor(change1/10);
settextstyle(0,0,3);
outtextxy(100,200,"Welcome to our Game!!!”);
sound(fr[change1/10]);
}
void DrawSnow()
{
int i;
int sx[62];
randomize();
for(i=0;i<62;i++)
sx[i]=(i+2)*10;
cleardevice();
while(!kbhit())
{
Pr();
if (snownum!=100)
{
    snow[snownum].speed=2+random(5);
    i=random(62);
    snow[snownum].x=sx[i];
    snow[snownum].y=10-random(100);
}
for(i=0;i<snownum;i++)
   putimage(snow[i].x,snow[i].y,save2,COPY_PUT);
  Pr();
if(snownum!=100)
   snownum++;
/*delay(300);*/
setfillstyle(SOLID_FILL,15);
for(i=0;i<snownum;i++)
   {
    snow[i].y+=snow[i].speed;
    putimage(snow[i].x,snow[i].y,save1,COPY_PUT);
    if(snow[i].y>500)
    snow[i].y=10-random(200);
   }
change1++;
if(change1==140)
change1=10;
}
nosound();
}
void plot()
{
int i,j;
char ch2[]={24,'-','R','o','l','l','\0'},
     ch3[]={25,'-','D','o','w','n','w','a','r','d','s','\0'},
     ch4[]={26,'-','T','u','r','n',' ','L','e','f','t','\0'},
     ch5[]={27,'-','T','u','r','n',' ','R','i','g','h','t','\0'};
setcolor(LIGHTGRAY);
rectangle(200,30,350,255);
i=0;
while((i++)<10)
  line(200+i*15,30,200+i*15,255);
i=0;
while((i++)<15)
  line(200,30+i*15,350,30+i*15);
setcolor(WHITE);
rectangle(170,270,390,330);
outtextxy(190,280,ch2);
outtextxy(270,280,ch3);
outtextxy(190,300,ch4);
outtextxy(290,300,ch5);
outtextxy(190,320,"Esc-Exit");
settextjustify(1,1);
outtextxy(390,50,"score");
outtextxy(390,100,"lexel");
outtextxy(390,150,"Next box");
outtextxy(390,65,"0");
outtextxy(390,115,"0");
}
void nextboxfun(SHAPE shapes[],int i) 
{
int m,n;
for(m=0;m<4;m++)
   for(n=0;n<4;n++)
    if(shapes[i].box[m][n])
    {
     setfillstyle(1,shapes[i].color);
     bar(370+n*15+1,180+m*15+1,370+n*15+15-1,180+m*15+15-1);
     setcolor(LIGHTGRAY);
     rectangle(370+n*15,180+m*15,370+n*15+15,180+m*15+15);
    }
}
int Leftmobile()
{
int m,k=-1;         /*暫時(shí)存放annal中的坐標(biāo)數(shù)據(jù),用來(lái)判斷左移是否成立*/
for(m=0;m<4;m++)
{
   if(annal[m][0]!=k)
   {
    if(form[annal[m][0]][annal[m][1]-1])
     return(0);
    k=annal[m][0];
   }
}
return(1);
}
int Rightmobile()
{
int m,k=-1;
for(m=3;m>=0;m--)
{
   if(annal[m][0]!=k)
   {
    if(form[annal[m][0]][annal[m][1]+1])
     return(0);
    k=annal[m][0];
   }
}
return(1);
}
int Downmobile()
{
int m;
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=2;     /*將方塊此時(shí)的位置設(shè)置成2以方便后面的判斷*/
for(m=0;m<4;m++)
{
   if(form[annal[m][0]+1][annal[m][1]]==1)          /*如果等于1說(shuō)明此處已經(jīng)有方塊*/
   {
    for(m=0;m<4;m++)/*將原本數(shù)值還原*/
     form[annal[m][0]][annal[m][1]]=1;
    return(0);
   }
}
for(m=0;m<4;m++)                        /*將原本數(shù)值還原*/
   form[annal[m][0]][annal[m][1]]=1;
return(1);
}
void LeftRedraw()
{
int m;
y--;
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);                     /*將原圖像位置設(shè)置為黑色框*/
}
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)
{
   annal[m][1]--;
   form[annal[m][0]][annal[m][1]]=1;
   setfillstyle(1,color);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);                        /*在新的位置重繪圖像*/
}
}
void RightRedraw()
{
int m;
y++;
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);           /*將原圖像位置設(shè)置為黑色框*/
}
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)
{ 
 annal[m][1]++;
  form[annal[m][0]][annal[m][1]]=1;
  setfillstyle(1,color);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1); }          /*在新的位置重繪圖像*/
}
void DownRedraw()
{
int m,n;
x++;
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);            /*將原圖像位置設(shè)置為黑色框*/
}
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)
{
   annal[m][0]++;
   form[annal[m][0]][annal[m][1]]=1;
   setfillstyle(1,color); bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);                     /*在新的位置重繪圖像*/
}
}
int UPmobile()
{
int m,n,k;
k=shapes[Boxnumber].next;/*k==此方塊下一個(gè)方塊的編號(hào)*/
for(m=0;m<4;m++)
   form[annal[m][0]][annal[m][1]]=2;          
for(m=0;m<4;m++)
   for(n=0;n<4;n++)
   {
    if(form[x+m][y+n]==1&&shapes[k].box[m][n])       
{
for(m=0;m<4;m++)
      form[annal[m][0]][annal[m][1]]=1;/*將2還原為1*/
     return(0);
}
}
 for(m=0;m<4;m++)
    form[annal[m][0]][annal[m][1]]=1;
   return(1);
}
void change()
{
int m,n,k,i=0;
k=Boxnumber=shapes[Boxnumber].next;/*等于要轉(zhuǎn)變的方塊編號(hào)*/
for(m=0;m<4;m++)
{
   setfillstyle(1,BLACK);
bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1);        /*將原圖像位置設(shè)置為黑色框*/
}
for(m=0;m<4;m++)               /*將原方塊位置改為0*/
   form[annal[m][0]][annal[m][1]]=0;
for(m=0;m<4;m++)              /*重新記錄新的形狀坐標(biāo)*/
   for(n=0;n<4;n++)
    if(shapes[k].box[m][n])
    {
     annal[i][0]=x+m;         /*annal更新新的坐標(biāo)*/
     annal[i][1]=y+n;
     i++;
    }
    for(m=0;m<4;m++)              /*將新坐標(biāo)設(shè)置為1并繪圖*/
    {
     form[annal[m][0]][annal[m][1]]=1;
     setfillstyle(1,color);   bar(200+(annal[m][1]-1)*15+1,30+annal[m][0]*15+1,200+(annal[m][1]-1)*15+15-1,30+annal[m][0]*15+15-1)         ;/*在新的位置重繪圖像*/
    }
}
void FulllineJudge()
{
void *p1;
int m,n,i,k,p,q;
char *ch;
if(!(p1=malloc(imagesize(200,30,350,255))))
{
   printf("開(kāi)辟空間失敗\n");
   getch();
   exit(1);
}
i=0;
for(m=14;m>=0;m--)          /*逐行判斷是否有滿行情況*/
{
   for(n=1;n<=10;n++)
   {
    if(!form[m][n])         /*如果有一個(gè)為0那么退出本行的循環(huán)*/
     break;
    else if(n==10)           /*1-10全為1*/
    {
     i++;            /*用來(lái)記錄所消行數(shù)*/
     for(p=m;p>=1;p--)
      for(q=1;q<=10;q++)        /*所有行數(shù)信息下降1行*/
       form[p][q]=form[p-1][q];
      for(p=1;p<=10;p++)          /*最頂行清零*/
       form[0][p]=0;
      getimage(200,30,350,30+m*15,p1);
      putimage(200,45,p1,0);
      m++;
    }
   }
  if(i==4)           /*如果已經(jīng)消掉4行則不用再進(jìn)行判斷*/
    break;
}
if(i==1)              /*一次所消行數(shù)進(jìn)行不同分?jǐn)?shù)獎(jiǎng)勵(lì)*/
   score+=10;
if(i==2)
   score+=30;
if(i==3)
   score+=60;
if(i==4)
   score+=100;
setcolor(WHITE);                        /*繪圖部分*/
sprintf(ch,"%d",score);
setfillstyle(1,BLACK);
bar(380,60,400,80);
outtextxy(390,65,ch);
level=score/500;
setfillstyle(1,BLACK);
bar(380,110,400,130);
sprintf(ch,"%d",level);
outtextxy(390,115,ch);
free(p1);
}
void operation()
{
int newbox,nextbox,m,n,k=1,i,KEY,l,o;
o=1;
srand((unsigned)time(NULL));
nextbox=rand()%19;
while(o)
{
   if(k)           /*產(chǎn)生新方塊*/
   {
    x=0,y=4;           /*還原x,y*/
    Boxnumber=newbox=nextbox;
    nextbox=rand()%19;
    setfillstyle(1,BLACK);
    bar(360,160,430,250);
    nextboxfun(shapes,nextbox);
    i=0;
    color=shapes[newbox].color;
    for(m=0;m<4;m++)
     for(n=0;n<4;n++)
      if(shapes[newbox].box[m][n])  /*將新方塊在俄羅斯方塊界面的坐標(biāo)記錄在annal中*/
      {
       annal[i][0]=0+m;              /*記錄坐標(biāo)*/
       annal[i][1]=4+n;
       if(form[0+m][4+n])
       {
        setfillstyle(1,BLACK);
        bar(240,130,310,150);
        setcolor(RED);
        outtextxy(275,140,"GAME OVER");
        getch();
        o=0;
       }
       form[0+m][4+n]=1;
       setfillstyle(1,shapes[newbox].color);
       bar(200+n*15+1+45,30+m*15+1,200+n*15+15-1+45,30+m*15+15-1);/*將對(duì)應(yīng)的位畫(huà)上顏色*/
       setcolor(LIGHTGRAY);
       rectangle(200+n*15+45,30+m*15,200+n*15+15+45,30+m*15+15);
       i++;
      }
      k=0;
    }
  if(bioskey(1))                             /*讀取鍵盤*/
    KEY=bioskey(0);
   else
    KEY=0;
   switch(KEY)
   {
    case LEFT:/*左*/
    if(Leftmobile())
     LeftRedraw();break;
    case RIGHT:/*右*/
    if(Rightmobile())
     RightRedraw();break;
    case DOWN:/*下*/
    if(Downmobile())
     DownRedraw();
    else
    {FulllineJudge();k=1;}break;
   case UP:/*變形*/
    if(UPmobile())
     change();break;
   case ESC:o=0;break;
   }
   if(TimerCounter>(36-level*2))           /*TimerCounter每秒鐘增加18*/
   {
    TimerCounter=0;
    if(Downmobile())                        /*作下降處理*/
     DownRedraw();
    else
    {FulllineJudge();k=1;}
   }
}
KillTimer();
}

到此,關(guān)于“用C語(yǔ)言寫(xiě)俄羅斯方塊游戲”的學(xué)習(xí)就結(jié)束了,希望能夠解決大家的疑惑。理論與實(shí)踐的搭配能更好的幫助大家學(xué)習(xí),快去試試吧!若想繼續(xù)學(xué)習(xí)更多相關(guān)知識(shí),請(qǐng)繼續(xù)關(guān)注億速云網(wǎng)站,小編會(huì)繼續(xù)努力為大家?guī)?lái)更多實(shí)用的文章!

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