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本篇內(nèi)容主要講解“kubebuilder怎么安裝使用”,感興趣的朋友不妨來看看。本文介紹的方法操作簡(jiǎn)單快捷,實(shí)用性強(qiáng)。下面就讓小編來帶大家學(xué)習(xí)“kubebuilder怎么安裝使用”吧!
kubebuilder能幫我們節(jié)省大量工作,讓開發(fā)CRD和adminsion webhook變得異常簡(jiǎn)單。
通過源碼安裝:
git clone https://github.com/kubernetes-sigs/kubebuilder cd kubebuilder make build cp bin/kubebuilder $GOPATH/bin
或者下載二進(jìn)制:
os=$(go env GOOS) arch=$(go env GOARCH) # download kubebuilder and extract it to tmp curl -sL https://go.kubebuilder.io/dl/2.0.0-beta.0/${os}/${arch} | tar -xz -C /tmp/ # move to a long-term location and put it on your path # (you'll need to set the KUBEBUILDER_ASSETS env var if you put it somewhere else) sudo mv /tmp/kubebuilder_2.0.0-beta.0_${os}_${arch} /usr/local/kubebuilder export PATH=$PATH:/usr/local/kubebuilder/bin
還需要裝下kustomize 這可是個(gè)渲染yaml的神器,讓helm顫抖。
go install sigs.k8s.io/kustomize/v3/cmd/kustomize
注意你得先有個(gè)kubernetes集群,一步安裝走你
創(chuàng)建CRD
kubebuilder init --domain sealyun.com --license apache2 --owner "fanux" kubebuilder create api --group infra --version v1 --kind VirtulMachine
安裝CRD并啟動(dòng)controller
make install # 安裝CRD make run # 啟動(dòng)controller
然后我們就可以看到創(chuàng)建的CRD了
# kubectl get crd NAME AGE virtulmachines.infra.sealyun.com 52m
來創(chuàng)建一個(gè)虛擬機(jī):
# kubectl apply -f config/samples/ # kubectl get virtulmachines.infra.sealyun.com NAME AGE virtulmachine-sample 49m
看一眼yaml文件:
# cat config/samples/infra_v1_virtulmachine.yaml apiVersion: infra.sealyun.com/v1 kind: VirtulMachine metadata: name: virtulmachine-sample spec: # Add fields here foo: bar
這里僅僅是把yaml存到etcd里了,我們controller監(jiān)聽到創(chuàng)建事件時(shí)啥事也沒干。
把controller部署到集群中
make docker-build docker-push IMG=fanux/infra-controller make deploy
我是連的遠(yuǎn)端的kubenetes, make docker-build時(shí)test過不去,沒有etcd的bin文件,所以先把test關(guān)了。
修改Makefile:
# docker-build: test docker-build:
Dockerfile里的gcr.io/distroless/static:latest
這個(gè)鏡像你也可能拉不下來,隨意改改就行,我改成了golang:1.12.7
也有可能構(gòu)建時(shí)有些代碼拉不下來,啟用一下go mod vendor 把依賴打包進(jìn)去
go mod vendor 如果你本地有些代碼拉不下來,可以用proxy:
export GOPROXY=https://goproxy.io
再改下Dockerfile, 注釋掉download:
修改后:
# Build the manager binary FROM golang:1.12.7 as builder WORKDIR /go/src/github.com/fanux/sealvm # Copy the Go Modules manifests COPY . . # Build RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o manager main.go # Use distroless as minimal base image to package the manager binary # Refer to https://github.com/GoogleContainerTools/distroless for more details # FROM gcr.io/distroless/static:latest FROM golang:1.12.7 WORKDIR / COPY --from=builder /go/src/github.com/fanux/sealvm/manager . ENTRYPOINT ["/manager"]
make deploy
時(shí)報(bào)錯(cuò): Error: json: cannot unmarshal string into Go struct field Kustomization.patches of type types.Patch
把 config/default/kustomization.yaml
中的 patches:
改成 patchesStrategicMerge:
即可
kustomize build config/default
這個(gè)命令就渲染出了controller的yaml文件,可以體驗(yàn)下
看 你的controller已經(jīng)跑起來了:
kubectl get deploy -n sealvm-system NAME DESIRED CURRENT UP-TO-DATE AVAILABLE AGE sealvm-controller-manager 1 1 1 0 3m kubectl get svc -n sealvm-system NAME TYPE CLUSTER-IP EXTERNAL-IP PORT(S) AGE sealvm-controller-manager-metrics-service ClusterIP 10.98.71.199 <none> 8443/TCP 4m
看下config/samples下面的yaml文件:
apiVersion: infra.sealyun.com/v1 kind: VirtulMachine metadata: name: virtulmachine-sample spec: # Add fields here foo: bar
這里參數(shù)里有foo:bar
, 那我們來加個(gè)虛擬CPU,內(nèi)存信息:
直接api/v1/virtulmachine_types.go
即可
// VirtulMachineSpec defines the desired state of VirtulMachine // 在這里加信息 type VirtulMachineSpec struct { // INSERT ADDITIONAL SPEC FIELDS - desired state of cluster // Important: Run "make" to regenerate code after modifying this file CPU string `json:"cpu"` // 這是我增加的 Memory string `json:"memory"` } // VirtulMachineStatus defines the observed state of VirtulMachine // 在這里加狀態(tài)信息,比如虛擬機(jī)是啟動(dòng)狀態(tài),停止?fàn)顟B(tài)啥的 type VirtulMachineStatus struct { // INSERT ADDITIONAL STATUS FIELD - define observed state of cluster // Important: Run "make" to regenerate code after modifying this file }
然后make一下:
make && make install && make run
這時(shí)再去渲染一下controller的yaml就會(huì)發(fā)現(xiàn)CRD中已經(jīng)帶上CPU和內(nèi)存信息了:
kustomize build config/default
properties: cpu: description: 'INSERT ADDITIONAL SPEC FIELDS - desired state of cluster Important: Run "make" to regenerate code after modifying this file' type: string memory: type: string
修改一下yaml:
apiVersion: infra.sealyun.com/v1 kind: VirtulMachine metadata: name: virtulmachine-sample spec: cpu: "1" memory: "2G"
# kubectl apply -f config/samples virtulmachine.infra.sealyun.com "virtulmachine-sample" configured # kubectl get virtulmachines.infra.sealyun.com virtulmachine-sample -o yaml apiVersion: infra.sealyun.com/v1 kind: VirtulMachine metadata: annotations: kubectl.kubernetes.io/last-applied-configuration: | {"apiVersion":"infra.sealyun.com/v1","kind":"VirtulMachine","metadata":{"annotations":{},"name":"virtulmachine-sample","namespace":"default"},"spec":{"cpu":"1","memory":"2G"}} creationTimestamp: 2019-07-26T08:47:34Z generation: 2 name: virtulmachine-sample namespace: default resourceVersion: "14811698" selfLink: /apis/infra.sealyun.com/v1/namespaces/default/virtulmachines/virtulmachine-sample uid: 030e2b9a-af82-11e9-b63e-5254bc16e436 spec: # 新的CRD已生效 cpu: "1" memory: 2G
Status 同理,就不再贅述了,比如我把status里加一個(gè)Create, 表示controller要去創(chuàng)建虛擬機(jī)了(主要一些控制層面的邏輯),創(chuàng)建完了把狀態(tài)改成Running
controller把輪訓(xùn)與事件監(jiān)聽都封裝在這一個(gè)接口里了.你不需要關(guān)心怎么事件監(jiān)聽的.
func (r *VirtulMachineReconciler) Reconcile(req ctrl.Request) (ctrl.Result, error) { ctx = context.Background() _ = r.Log.WithValues("virtulmachine", req.NamespacedName) vm := &v1.VirtulMachine{} if err := r.Get(ctx, req.NamespacedName, vm); err != nil { # 獲取VM信息 log.Error(err, "unable to fetch vm") } else { fmt.Println(vm.Spec.CPU, vm.Spec.Memory) # 打印CPU內(nèi)存信息 } return ctrl.Result{}, nil }
make && make install && make run
這個(gè)時(shí)候去創(chuàng)建一個(gè)虛擬機(jī)kubectl apply -f config/samples
,日志里就會(huì)輸出CPU內(nèi)存了. List接口同理,我就不贅述了
r.List(ctx, &vms, client.InNamespace(req.Namespace), client.MatchingField(vmkey, req.Name))
在status結(jié)構(gòu)體中加入狀態(tài)字段:
type VirtulMachineStatus struct { Status string `json:"status"` }
controller里去更新狀態(tài):
vm.Status.Status = "Running" if err := r.Status().Update(ctx, vm); err != nil { log.Error(err, "unable to update vm status") }
如果出現(xiàn):the server could not find the requested resource
這個(gè)錯(cuò)誤,那么在CRD結(jié)構(gòu)體上需要加個(gè)注釋 // +kubebuilder:subresource:status
:
// +kubebuilder:subresource:status // +kubebuilder:object:root=true type VirtulMachine struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` Spec VirtulMachineSpec `json:"spec,omitempty"` Status VirtulMachineStatus `json:"status,omitempty"` }
這樣就好了
編譯啟動(dòng)后再去apply發(fā)現(xiàn)狀態(tài)已經(jīng)變成running:
# kubectl get virtulmachines.infra.sealyun.com virtulmachine-sample -o yaml ... status: status: Running
time.Sleep(time.Second * 10) if err := r.Delete(ctx, vm); err != nil { log.Error(err, "unable to delete vm ", "vm", vm) }
10s之后我們將GET不到
Reconcile結(jié)構(gòu)體聚合了Client接口,所以client的所有方法都是可以直接調(diào)用,大部分是對(duì)CRD object的相關(guān)操作
type Client interface { Reader Writer StatusClient }
// Reader knows how to read and list Kubernetes objects. type Reader interface { // Get retrieves an obj for the given object key from the Kubernetes Cluster. // obj must be a struct pointer so that obj can be updated with the response // returned by the Server. Get(ctx context.Context, key ObjectKey, obj runtime.Object) error // List retrieves list of objects for a given namespace and list options. On a // successful call, Items field in the list will be populated with the // result returned from the server. List(ctx context.Context, list runtime.Object, opts ...ListOptionFunc) error } // Writer knows how to create, delete, and update Kubernetes objects. type Writer interface { // Create saves the object obj in the Kubernetes cluster. Create(ctx context.Context, obj runtime.Object, opts ...CreateOptionFunc) error // Delete deletes the given obj from Kubernetes cluster. Delete(ctx context.Context, obj runtime.Object, opts ...DeleteOptionFunc) error // Update updates the given obj in the Kubernetes cluster. obj must be a // struct pointer so that obj can be updated with the content returned by the Server. Update(ctx context.Context, obj runtime.Object, opts ...UpdateOptionFunc) error // Patch patches the given obj in the Kubernetes cluster. obj must be a // struct pointer so that obj can be updated with the content returned by the Server. Patch(ctx context.Context, obj runtime.Object, patch Patch, opts ...PatchOptionFunc) error } // StatusClient knows how to create a client which can update status subresource // for kubernetes objects. type StatusClient interface { Status() StatusWriter }
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