溫馨提示×

您好,登錄后才能下訂單哦!

密碼登錄×
登錄注冊(cè)×
其他方式登錄
點(diǎn)擊 登錄注冊(cè) 即表示同意《億速云用戶服務(wù)條款》

使用canvas怎么實(shí)現(xiàn)一個(gè)github404動(dòng)態(tài)效果

發(fā)布時(shí)間:2021-04-08 16:11:27 來源:億速云 閱讀:146 作者:Leah 欄目:web開發(fā)

使用canvas怎么實(shí)現(xiàn)一個(gè)github404動(dòng)態(tài)效果?針對(duì)這個(gè)問題,這篇文章詳細(xì)介紹了相對(duì)應(yīng)的分析和解答,希望可以幫助更多想解決這個(gè)問題的小伙伴找到更簡(jiǎn)單易行的方法。

文件目錄

使用canvas怎么實(shí)現(xiàn)一個(gè)github404動(dòng)態(tài)效果

文件資源

文件源碼與圖片在文章末尾給出

代碼

網(wǎng)頁的body部分

這里給canvas 定義好寬和高,設(shè)為塊級(jí)元素。這些img 標(biāo)簽是將這些圖片加載出來,我們就不用在js中去加載了,再將圖片設(shè)為不顯示 display:none。

<body>
    <canvas id="mycanvas" width="1680" height="630"
        style="margin:0;display:block">
            您的瀏覽器不支持canvas
    </canvas>
    <img src="./images/field.png" style="display:none">
    <img src="./images/text.png" style="display:none">
    <img src="./images/cat.png" style="display:none">
    <img src="./images/cat_shadow.png" style="display:none">
    <img src="./images/speeder.png" style="display:none">                        
    <img src="./images/speeder_shadow.png" style="display:none">            
    <img src="./images/buliding_1.png" style="display:none">
    <img src="./images/building_2.png" style="display:none">  
 </body>

js部分

1.這里我還是新建了一個(gè)名為github404的json對(duì)象,以對(duì)所有的參數(shù)和方法進(jìn)行封裝

2.再創(chuàng)建imgData的對(duì)象,將所有的img所需的參數(shù)傳入ps:top和left用于 drawImage() 方法時(shí)定位, scale 參數(shù)用于計(jì)算鼠標(biāo)移動(dòng)時(shí)對(duì)應(yīng)的圖片移動(dòng)的計(jì)算

3.init()方法用來初始化,是與外部的接口

4.畫圖方法的實(shí)現(xiàn)就是用 for in 循環(huán)遍歷 imgData[],再依次賦值,最后用drawImage()方法繪畫,只是在移動(dòng)的繪圖方法中,需要注意使用了ctx.clearRect() 方法先將畫布清空。

<script>
        var github404 = {
            imgData: {//將所有圖片的信息用json對(duì)象記錄
                bg: {
                    top: 0,
                    left: 110,//top和left用于定位,在畫圖時(shí)使用
                    src: './images/field.png',//對(duì)應(yīng)圖片路徑
                    scale: 0.06,//鼠標(biāo)移動(dòng)時(shí),該圖片所對(duì)應(yīng)移動(dòng)的比例
                },
                building_2: {
                    top: 133,
                    left: 1182,
                    src: './images/building_2.png',
                    scale: 0.05,
                },
                building_1: {
                    top: 79,
                    left: 884,
                    src: './images/buliding_1.png',
                    scale: 0.03,
                },
                speeder_shadow: {
                    top: 261,
                    left: 776,
                    src: './images/speeder_shadow.png',
                    scale: 0.01,
                },
                cat_shadow: {
                    top: 288,
                    left: 667,
                    src: './images/cat_shadow.png',
                    scale: 0.02,
                },
                speeder: {
                    top: 146,
                    left: 777,
                    src: './images/speeder.png',
                    scale: 0.01,
                },
                cat: {
                    top: 88,
                    left: 656,
                    src: './images/cat.png',
                    scale: 0.05,
                },
                text: {
                    top: 70,
                    left: 364,
                    src: './images/text.png',
                    scale: 0.03,
                },
            },
            rate_w: 0,
            rate_h: 0,//偏移的比例
            field_width: 1680,
            field_height: 370,//背景高度和寬度
            canvas: document.querySelector('#mycanvas'),//獲得canvas元素

            init: function() {//初始化加載方法
                this.setRateWH();
                this.placeImg();
                this.attachMouseEvent();
            },
            setRateWH: function() {//計(jì)算偏移比的方法
                var window_width = document.body.clientWidth;
                var window_height = document.body.clientHeight;
                this.rate_w = this.field_width/window_width;
                this.rate_h = this.field_height/window_height;
            },

            placeImg: function() {//初始化的繪圖方法
                let ctx = this.canvas.getContext('2d');//獲得畫筆
                for(key in this.imgData){//遍歷imageData 對(duì)象
                    var image = new Image();
                    var left = this.imgData[key].left;
                    var top = this.imgData[key].top;    
                    image.src = this.imgData[key].src;
                    ctx.drawImage(image,left,top,
                        image.width,image.height);
                }

            },

            attachMouseEvent: function() {
                var that = this;
                document.body.onmousemove = function(e){
                    that.picMove(e.pageX,e.pageY);
                }
            },
            picMove: function(pageX,pageY) {//鼠標(biāo)移動(dòng)時(shí)重新畫圖的方法
                let ctx = this.canvas.getContext('2d');
                ctx.clearRect(0,0,this.canvas.width,this.canvas.height);
                for(key in this.imgData) {
                    var image = new Image();
                    var offer_w = this.rate_w * pageX * this.imgData[key].scale;
                var offer_h = this.rate_h * pageY * this.imgData[key].scale;
                    //定義 left和top,下面畫圖時(shí)給參數(shù)定位
                    var left = this.field_width/100 - offer_w + this.imgData[key].left; 
                    var top = this.field_height/100 - offer_h + this.imgData[key].top;
                    image.src = this.imgData[key].src;
                    ctx.drawImage(image,left,top,
                        image.width,image.height);
                }
            }
        }

        window.onload = function() {
            //只調(diào)用github404的init方法 封裝了數(shù)據(jù)
            github404.init();
        }
    </script>

關(guān)于使用canvas怎么實(shí)現(xiàn)一個(gè)github404動(dòng)態(tài)效果問題的解答就分享到這里了,希望以上內(nèi)容可以對(duì)大家有一定的幫助,如果你還有很多疑惑沒有解開,可以關(guān)注億速云行業(yè)資訊頻道了解更多相關(guān)知識(shí)。

向AI問一下細(xì)節(jié)

免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點(diǎn)不代表本網(wǎng)站立場(chǎng),如果涉及侵權(quán)請(qǐng)聯(lián)系站長(zhǎng)郵箱:is@yisu.com進(jìn)行舉報(bào),并提供相關(guān)證據(jù),一經(jīng)查實(shí),將立刻刪除涉嫌侵權(quán)內(nèi)容。

AI