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這篇文章主要介紹Java如何實(shí)現(xiàn)貪吃蛇游戲,文中介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們一定要看完!
很認(rèn)真的寫的一個java版的貪吃蛇游戲,圖形界面,支持菜單操作,鍵盤監(jiān)聽,可加速,減速,統(tǒng)計(jì)得分,設(shè)定運(yùn)動速度,設(shè)定游戲背景顏色等!應(yīng)該沒有Bug了,因?yàn)槿晃倚薷臎]了。
下面是項(xiàng)目各包及類的層次關(guān)系:
游戲的主要運(yùn)行界面截圖如下:
下面是部分代碼,詳細(xì)源碼見此鏈接:貪吃蛇源碼下載
Snake類:
package com.huowolf.entities; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.util.HashSet; import java.util.LinkedList; import java.util.Set; import com.huowolf.listener.SnakeListener; import com.huowolf.util.Global; public class Snake { //代表方向的常量 public static final int UP = 1; public static final int DOWN = -1; public static final int LEFT = 2; public static final int RIGHT = -2; //監(jiān)聽器組 private Set<SnakeListener> listeners = new HashSet<SnakeListener>(); //存儲蛇的鏈表結(jié)構(gòu) private LinkedList<Point> body = new LinkedList<Point>(); private boolean life; //是否活著 private boolean pause; //是否暫停游戲 private int oldDirection,newDirection; //新,舊方向的引入(避免一次移動時(shí)間內(nèi)的無效方向) private Point oldTail; //舊的尾巴(在吃掉食物的時(shí)候使用) private int foodCount = 0; //吃掉食物的數(shù)量 private Color headColor; private Color bodyColor; private int sleepTime; public boolean isLife() { return life; } public int getSleepTime() { return sleepTime; } public void setSleepTime(int sleepTime) { this.sleepTime = sleepTime; } public void setHeadColor(Color headColor) { this.headColor = headColor; } public void setBodyColor(Color bodyColor) { this.bodyColor = bodyColor; } public void init() { int x = Global.WIDTH/2; int y = Global.HEIGHT/2; for(int i=0;i<3;i++) { body.addLast(new Point(x--,y)); } oldDirection = newDirection = RIGHT; foodCount = 0; life = true; pause = false; if(sleepTime==0) { sleepTime = 300; } } //清空蛇的節(jié)點(diǎn)的方法(用來開始一次新的游戲) public void clear() { body.clear(); } public void setLife(boolean life) { this.life = life; } public boolean getPause() { return pause; } public void setPause(boolean pause) { this.pause = pause; } //用來改變pause常量的狀態(tài) public void changePause() { pause = !pause; } //蛇死掉的方法 public void die() { life = false; } //蛇移動的方法 public void move() { if(!(oldDirection + newDirection==0)) { oldDirection = newDirection ; } //去尾 oldTail = body.removeLast(); int x = body.getFirst().x; int y = body.getFirst().y; switch(oldDirection) { case UP: y--; if(y<0) { y = Global.HEIGHT -1 ; } break; case DOWN: y++; if(y >= Global.HEIGHT) { y = 0; } break; case LEFT: x--; if(x<0) { x = Global.WIDTH-1; } break; case RIGHT: x++; if(x >= Global.WIDTH) { x = 0; } break; } Point newHead = new Point(x, y); //加頭 body.addFirst(newHead); } //改變方向 public void changeDirection(int direction) { newDirection = direction; } //吃食物 public void eatFood() { body.addLast(oldTail); foodCount++; } //獲取吃到的食物數(shù)量 public int getFoodCount() { return foodCount; } //蛇是否吃到了自己的身體 public boolean isEatBody() { for(int i=1;i<body.size();i++) { if(body.get(i).equals(this.getHead())) return true; } return false; } //獲取代表蛇頭的節(jié)點(diǎn) public Point getHead() { return body.getFirst(); } //顯示自己 public void drawMe(Graphics g) { if(bodyColor==null) { g.setColor(new Color(0x3333FF)); } else { g.setColor(bodyColor); } for(Point p : body) { g.fillRoundRect(p.x*Global.CELL_SIZE, p.y*Global.CELL_SIZE, Global.CELL_SIZE, Global.CELL_SIZE, 15,12 ); } drawHead(g); } //畫蛇頭 public void drawHead(Graphics g) { if(headColor==null) g.setColor(Color.YELLOW); else { g.setColor(headColor); } g.fillRoundRect(getHead().x * Global.CELL_SIZE, getHead().y* Global.CELL_SIZE, Global.CELL_SIZE, Global.CELL_SIZE, 15,12); } //控制蛇移動的線程內(nèi)部類 private class SnakeDriver implements Runnable { public void run() { while(life) { if(pause==false) { move(); for(SnakeListener l : listeners) l.snakeMoved(Snake.this); } try { Thread.sleep(sleepTime); } catch (InterruptedException e) { e.printStackTrace(); } } } } //啟動線程的方法 public void begin() { new Thread(new SnakeDriver()).start(); } //添加監(jiān)聽器 public void addSnakeListener(SnakeListener l) { if(l != null) { listeners.add(l); } } //加速 public void speedUp() { if(sleepTime>50) { sleepTime-=20; } } //減速 public void speedDown() { if(sleepTime<700) { sleepTime+=20; } } }
Food類:
package com.huowolf.entities; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import com.huowolf.util.Global; public class Food extends Point{ private static final long serialVersionUID = 1L; private Color foodColor; public void setFoodColor(Color foodColor) { this.foodColor = foodColor; } public Color getFoodColor() { return foodColor; } public void newFood(Point p) { setLocation(p); } public boolean isFoodEated(Snake snake) { return this.equals(snake.getHead()); } public void drawMe(Graphics g) { if(foodColor==null) { g.setColor(Color.RED); }else { g.setColor(foodColor); } g.fill3DRect(x*Global.CELL_SIZE, y*Global.CELL_SIZE, Global.CELL_SIZE, Global.CELL_SIZE, true); } }
Ground類
package com.huowolf.entities; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.util.Random; import com.huowolf.util.Global; public class Ground { private boolean [][] rocks = new boolean[Global.WIDTH][Global.HEIGHT]; private int mapType = 1; public int getMapType() { return mapType; } public void setMapType(int mapType) { this.mapType = mapType; } //初始化地面(清空石頭) public void clear() { for (int x = 0; x < Global.WIDTH; x++) for (int y = 0; y < Global.HEIGHT; y++) rocks[x][y] = false; } /** * 產(chǎn)生石頭 */ public void generateRocks1() { for (int x = 0; x < Global.WIDTH; x++) rocks[x][0] = rocks[x][Global.HEIGHT - 1] = true; for (int y = 0; y < Global.HEIGHT; y++) rocks[0][y] = rocks[Global.WIDTH - 1][y] = true; } public void generateRocks2() { for (int y = 0; y < 6; y++) { rocks[0][y] = true; rocks[Global.WIDTH - 1][y] = true; rocks[0][Global.HEIGHT - 1 - y] = true; rocks[Global.WIDTH - 1][Global.HEIGHT - 1 - y] = true; } for (int y = 6; y < Global.HEIGHT - 6; y++) { rocks[6][y] = true; rocks[Global.WIDTH - 7][y] = true; } } public void generateRocks3() { for(int x=4;x<14;x++) rocks[x][5] = true; for(int j=5;j<15;j++) rocks[21][j] = true; for(int y=13;y<20;y++) rocks[14][y] = true; for(int x=2;x<10;x++) rocks[x][17] = true; for(int i=10;i<Global.WIDTH-3;i++) rocks[i][Global.HEIGHT-3] = true; } //蛇是否吃到了石頭 public boolean isGroundEated(Snake snake) { for(int x=0; x<Global.WIDTH;x++) { for(int y=0; y<Global.HEIGHT;y++) { if(rocks[x][y] == true && (x==snake.getHead().x &&y==snake.getHead().y)) { return true; } } } return false; } public Point getPoint() { Random random = new Random(); int x=0,y=0; do { x = random.nextInt(Global.WIDTH); y = random.nextInt(Global.HEIGHT); } while (rocks[x][y]==true); return new Point(x,y); } //顯示方法 public void drawMe(Graphics g) { g.setColor(Color.DARK_GRAY); for(int x=0; x<Global.WIDTH;x++) { for(int y=0; y<Global.HEIGHT;y++) { if(rocks[x][y] == true) { g.fill3DRect(x*Global.CELL_SIZE, y*Global.CELL_SIZE, Global.CELL_SIZE,Global.CELL_SIZE, true); } } } } }
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