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游戲引擎

  • A Crash Course in 3D Graphics Math(令人吐血的3D圖形學(xué)里的數(shù)學(xué))

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~ First, we do not pretend here that we will cover everything that is importa

    作者:萌谷王
    2020-10-25 16:24:04
  • Drawing Our First Triangle(繪制第一個(gè)三角形)

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~,中英文對(duì)照,一邊學(xué)編程一邊彈吉他,做一個(gè)奇葩碼農(nóng)! 請(qǐng)不要懷疑翻譯是否有問(wèn)題,我們的翻譯工程師是藍(lán)翔畢業(yè)的呢! Drawing a single po

    作者:萌谷王
    2020-10-23 18:51:32
  • Filling and Copying Data in Buffers

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~ After allocating storage space for your buffer object using glBufferStorage

    作者:萌谷王
    2020-09-09 12:25:49
  • 游戲引擎介紹,架構(gòu),設(shè)計(jì)及實(shí)現(xiàn)

         本文的靈感來(lái)自于《Android應(yīng)用開(kāi)發(fā)揭秘》的游戲引擎的那一章。     關(guān)于Game Engine,我能想到的幾個(gè)問(wèn)

    作者:大水牛牛
    2020-09-03 05:56:05
  • Fragment Shaders(像素著色器)

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~,中英文對(duì)照,一邊學(xué)編程一邊彈吉他,做一個(gè)奇葩碼農(nóng)! The fragment shader is the last programmable stag

    作者:萌谷王
    2020-09-02 21:51:15
  • Feeding Vertex Shaders from Buffers從緩沖區(qū)給shader輸入數(shù)據(jù)

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~ In Chapter 2, “Our First OpenGL Program,” you were briefly introduced to th

    作者:萌谷王
    2020-08-10 13:27:31
  • Primitive Assembly, Clipping, and Rasterization

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~,中英文對(duì)照,一邊學(xué)編程一邊彈吉他,做一個(gè)奇葩碼農(nóng)! After the front end of the pipeline has run (whic

    作者:萌谷王
    2020-08-10 00:39:43
  • The Model–View Transform(模型視口變換)

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~ The Model–View Transform(模型視口變換) In a simple OpenGL application, one of the

    作者:萌谷王
    2020-08-08 05:23:00
  • Tessellation(細(xì)分曲面)

    Tessellation is the process of breaking a high-order primitive (which is known as a patch in OpenGL)

    作者:萌谷王
    2020-08-06 14:27:19
  • OpenGL的起源于發(fā)展

    周一到周五,每天一篇,北京時(shí)間早上7點(diǎn)準(zhǔn)時(shí)更新~,中英文對(duì)照,一邊學(xué)編程一邊彈吉他,做一個(gè)奇葩碼農(nóng)! 請(qǐng)不要懷疑翻譯是否有問(wèn)題,我們的翻譯工程師是藍(lán)翔畢業(yè)的呢! The Origins and Evo

    作者:萌谷王
    2020-07-30 18:46:38