unity3d教程:雙搖桿設(shè)計(jì)思路 using UnityEngine; using System.Collections; public enum JoyStickType { leftJo
using UnityEngine; using UnityEditor; public class Example {
unity3d:Translate的使用與物體運(yùn)動(dòng)首先我們來(lái)看看場(chǎng)景的搭建:建一個(gè)立方體,加一個(gè)點(diǎn)光源。我們要實(shí)現(xiàn)的就是讓場(chǎng)景中的立方體延X(jué)軸嗖嗖的移動(dòng)。那么我們?cè)赑roject新建一個(gè)js腳本Cre
Unity3D IOS下保存和讀取資源(保存到文件夾目錄) using UnityEngine; using System.Collections; using System.IO;
@script ExecuteInEditMode class EdgeDetectEffectNormals extends ImageEffectBase { va