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C語言游戲和代碼

發(fā)布時間:2020-07-18 20:41:05 來源:網絡 閱讀:517 作者:BGD150809329 欄目:編程語言

#include<stdio.h>

#include<time.h>

#include<windows.h>

#include<stdlib.h>

 

#define U 1

#define D 2

#define L 3

#define R 4       //蛇的狀態(tài),U:上 ;D:下;L:左 R:右

 

typedef struct SNAKE //蛇身的一個節(jié)點

{

    int x;

    int y;

    struct SNAKE *next;

}snake;

 

//全局變量//

int score=0,add=10;//總得分與每次吃食物得分。

int status,sleeptime=200;//每次運行的時間間隔

snake *head, *food;//蛇頭指針,食物指針

snake *q;//遍歷蛇的時候用到的指針

int endgamestatus=0; //游戲結束的情況,1:撞到墻;2:咬到自己;3:主動退出游戲。

 

//聲明全部函數(shù)//

void Pos();

void creatMap();

void initsnake();

int biteself();

void createfood();

void cantcrosswall();

void snakemove();

void pause();

void gamecircle();

void welcometogame();

void endgame();

void gamestart();

 

void Pos(int x,int y)//設置光標位置

{

    COORD pos;

HANDLE hOutput;

    pos.X=x;

    pos.Y=y;

    hOutput=GetStdHandle(STD_OUTPUT_HANDLE);

    SetConsoleCursorPosition(hOutput,pos);

}

 

void creatMap()//創(chuàng)建地圖

{

    int i;

    for(i=0;i<58;i+=2)//打印上下邊框

    {

        Pos(i,0);

        printf("■");

        Pos(i,26);

        printf("■");

    }

    for(i=1;i<26;i++)//打印左右邊框

    {

        Pos(0,i);

        printf("■");                        

        Pos(56,i);

        printf("■");        

    }

}

 

void initsnake()//初始化蛇身

{

    snake *tail;

    int i;

    tail=(snake*)malloc(sizeof(snake));//從蛇尾開始,頭插法,以x,y設定開始的位置//

    tail->x=24;

    tail->y=5;

    tail->next=NULL;

    for(i=1;i<=4;i++)

    {

        head=(snake*)malloc(sizeof(snake));

        head->next=tail;

        head->x=24+2*i;

        head->y=5;

        tail=head;

    }

    while(tail!=NULL)//從頭到為,輸出蛇身

    {

        Pos(tail->x,tail->y);

        printf("■");

        tail=tail->next;

    }

}

 

int biteself()//判斷是否咬到了自己

{

    snake *self;

    self=head->next;

    while(self!=NULL)

    {

        if(self->x==head->x && self->y==head->y)

        {

            return 1;

        }

        self=self->next;

    }

    return 0;

}

 

void createfood()//隨機出現(xiàn)食物

{

    snake *food_1;

    srand((unsigned)time(NULL));

    food_1=(snake*)malloc(sizeof(snake));

    while((food_1->x%2)!=0)    //保證其為偶數(shù),使得食物能與蛇頭對其

    {

        food_1->x=rand()%52+2;

    }

    food_1->y=rand()%24+1;

    q=head;

    while(q->next==NULL)

    {

        if(q->x==food_1->x && q->y==food_1->y) //判斷蛇身是否與食物重合

        {

            free(food_1);

            createfood();

        }

        q=q->next;

    }

    Pos(food_1->x,food_1->y);

    food=food_1;

    printf("■");

}

 

void cantcrosswall()//不能穿墻

{  

    if(head->x==0 || head->x==56 ||head->y==0 || head->y==26)

    {

        endgamestatus=1;

        endgame();

    }

}

 

void snakemove()//蛇前進,上U,下D,左L,右R

{

snake * nexthead;

    cantcrosswall();

    

    nexthead=(snake*)malloc(sizeof(snake));

    if(status==U)

    {

        nexthead->x=head->x;

        nexthead->y=head->y-1;

        if(nexthead->x==food->x && nexthead->y==food->y)//如果下一個有食物//

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;

            }

            score=score+add;

            createfood();

        }

        else                                               //如果沒有食物//

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q->next->next!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;        

            }

            Pos(q->next->x,q->next->y);

            printf("  ");

            free(q->next);

            q->next=NULL;

        }

    }

    if(status==D)

    {

        nexthead->x=head->x;

        nexthead->y=head->y+1;

        if(nexthead->x==food->x && nexthead->y==food->y)  //有食物

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;

            }

            score=score+add;

            createfood();

        }

        else                               //沒有食物

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q->next->next!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;        

            }

            Pos(q->next->x,q->next->y);

            printf("  ");

            free(q->next);

            q->next=NULL;

        }

    }

    if(status==L)

    {

        nexthead->x=head->x-2;

        nexthead->y=head->y;

        if(nexthead->x==food->x && nexthead->y==food->y)//有食物

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;

            }

            score=score+add;

            createfood();

        }

        else                                //沒有食物

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q->next->next!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;        

            }

            Pos(q->next->x,q->next->y);

            printf("  ");

            free(q->next);

            q->next=NULL;

        }

    }

    if(status==R)

    {

        nexthead->x=head->x+2;

        nexthead->y=head->y;

        if(nexthead->x==food->x && nexthead->y==food->y)//有食物

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;

            }

            score=score+add;

            createfood();

        }

        else                                         //沒有食物

        {

            nexthead->next=head;

            head=nexthead;

            q=head;

            while(q->next->next!=NULL)

            {

                Pos(q->x,q->y);

                printf("■");

                q=q->next;        

            }

            Pos(q->next->x,q->next->y);

            printf("  ");

            free(q->next);

            q->next=NULL;

        }

    }

    if(biteself()==1)       //判斷是否會咬到自己

    {

        endgamestatus=2;

        endgame();

    }

}

 

void pause()//暫停

{

    while(1)

    {

        Sleep(300);

        if(GetAsyncKeyState(VK_SPACE))

        {

            break;

        }

         

    }

}

 

void gamecircle()//控制游戲        

{

 

    Pos(64,15);

    printf("不能穿墻,不能咬到自己\n");

    Pos(64,16);

    printf("用↑.↓.←.→分別控制蛇的移動.");

    Pos(64,17);

    printf("F1 為加速,F(xiàn)2 為減速\n");

    Pos(64,18);

    printf("ESC :退出游戲.space:暫停游戲.");

    Pos(64,20);

printf("C語言研究中心 www.clang.cc");

status=R;

    while(1)

    {

        Pos(64,10);

        printf("得分:%d  ",score);

        Pos(64,11);

        printf("每個食物得分:%d分",add);

        if(GetAsyncKeyState(VK_UP) && status!=D)

        {

            status=U;

        }

        else if(GetAsyncKeyState(VK_DOWN) && status!=U)

        {

            status=D;

        }

        else if(GetAsyncKeyState(VK_LEFT)&& status!=R)

        {

            status=L;

        }

        else if(GetAsyncKeyState(VK_RIGHT)&& status!=L)

        {

            status=R;

        }

        else if(GetAsyncKeyState(VK_SPACE))

        {

            pause();

        }

        else if(GetAsyncKeyState(VK_ESCAPE))

        {

            endgamestatus=3;

            break;

        }

        else if(GetAsyncKeyState(VK_F1))

        {

            if(sleeptime>=50)

            {

                sleeptime=sleeptime-30;

                add=add+2;

                if(sleeptime==320)

                {

                    add=2;//防止減到1之后再加回來有錯

                }

            }

        }

        else if(GetAsyncKeyState(VK_F2))

        {

            if(sleeptime<350)

            {

                sleeptime=sleeptime+30;

                add=add-2;

                if(sleeptime==350)

                {

                    add=1;  //保證最低分為1

                }

            }

        }

        Sleep(sleeptime);

        snakemove();

    }

}

 

void welcometogame()//開始界面

{

    Pos(40,12);

 

system("title C語言研究中心   www.clang.cc");

    printf("歡迎來到貪食蛇游戲!");

    Pos(40,25);

    printf("              C語言研究中心  www.clang.cc.\n");

    system("pause");

    system("cls");

    Pos(25,12);

    printf("用↑.↓.←.→分別控制蛇的移動, F1 為加速,2 為減速\n");

    Pos(25,13);

    printf("加速將能得到更高的分數(shù)。\n");

    system("pause");

    system("cls");

}

 

void endgame()//結束游戲

{

     

    system("cls");

    Pos(24,12);

    if(endgamestatus==1)

    {

        printf("對不起,您撞到墻了。游戲結束.");

    }

    else if(endgamestatus==2)

    {

        printf("對不起,您咬到自己了。游戲結束.");

    }

    else if(endgamestatus==3)

    {

        printf("您的已經結束了游戲。");

    }

    Pos(24,13);

    printf("您的得分是%d\n",score);

    exit(0);

}

 

void gamestart()//游戲初始化

{

    system("mode con cols=100 lines=30");

    welcometogame();

    creatMap();

    initsnake();

    createfood();

}

 

int main()

{

    gamestart();

    gamecircle();

    endgame();

return 0;

}

這游戲整體還可以,就是不知道為什么最后沒有食物。

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