您好,登錄后才能下訂單哦!
本文小編為大家詳細(xì)介紹“Python如何實(shí)現(xiàn)帶圖形界面的炸金花游戲”,內(nèi)容詳細(xì),步驟清晰,細(xì)節(jié)處理妥當(dāng),希望這篇“Python如何實(shí)現(xiàn)帶圖形界面的炸金花游戲”文章能幫助大家解決疑惑,下面跟著小編的思路慢慢深入,一起來學(xué)習(xí)新知識(shí)吧。
炸金花
題目很簡(jiǎn)單:就是自己寫一個(gè)程序,實(shí)現(xiàn)詐金花游戲的發(fā)牌、判斷輸贏。
規(guī)則:
一付撲克牌,去掉大小王,每個(gè)玩家發(fā)3張牌,最后比大小,看誰贏。
牌型:
豹子:三張一樣的牌,如3張6.
順金:又稱同花順,即3張同樣花色的順子, 如紅桃 5、6、7
順子:又稱拖拉機(jī),花色不同,但是順子,如紅桃5、方片6、黑桃7,組成的順子
對(duì)子:2張牌一樣
單張:?jiǎn)螐堊畲蟮氖茿
版型大小順序: 豹子>順金>順子>對(duì)子>單張
從網(wǎng)上百科到的詐金花各種牌型的出現(xiàn)概率,一起放進(jìn)代碼中增加一點(diǎn)趣味小知識(shí)。你可能不知道豹子出現(xiàn)的概率比同花順大,實(shí)際打牌時(shí)同花順反而比豹子?。豁樧映霈F(xiàn)的概率比金花小,實(shí)際打牌時(shí)順子反而比金花小;最大牌為5、6、7的單張牌型出現(xiàn)的概率都要比金花和順子小,所以有的地方額外規(guī)定同一局中拿到“235”三張牌要比同局的豹子大。
回到正題,直接上代碼,主要2個(gè)函數(shù):一個(gè)計(jì)分、一個(gè)比大小
from random import shuffle as DealCards Players = 5 #人數(shù) pkPacks = 1 #撲克副數(shù) W = "單張","對(duì)子","順子","金花","順金","豹子" X = 74.38, 16.94, 3.26, 4.96, 0.22, 0.24 #出現(xiàn)概率 Y = 0.54, 1.36, 2.44, 3.8, 5.43, 7.33, 9.5, 11.95, 14.66, 17.38 #單張概率 V = *(str(i) for i in range(2,10)),*'TJQKA' #T代表10 F = '?', '?', '?', '?' P = [f+v for f in F for v in V]*pkPacks def Scores(pokers): f,p = [],[] for poker in pokers: f.append(F.index(poker[0])+1) p.append(V.index(poker[1])+2) t = sorted(p) if len(set(t))==1: return 500_0000+t[0] #豹子 elif len(set(t))==2: #對(duì)子 if t[0]==t[1]: #對(duì)子一樣大比較剩下的單張 return (100+t[1])*10000+t[2] else: return (100+t[1])*10000+t[0] else: if t[0]+1==t[1]==t[2]-1: if len(set(f))==1: return 400_0000+t[2] #順金(同花順) else: return 200_0000+t[2] #順子 else: if len(set(f))==1: return ((300+t[2])*100+t[1])*100+t[0] #金花 else: return (t[2]*100+t[1])*100+t[0] #單張 def WhoWins(P): Pokers,Winner = [],[] for i in range(0,3*Players,3): Pokers.append(P[i:i+3]) for i,p in enumerate(Pokers,1): win = Scores(p) idx = win//100_0000 print(f"Player{i}: {*p,} - {W[idx]}") Winner.append(win) win = max(Winner) #沒有判斷“一樣大”,如是則誰在前誰為大 idx = Winner.index(win) big = win//10000 win = big//100 per = X[win] if win else Y[big-5] pok = W[win] if win else '單'+V[big-2] print(f"【Player{idx+1} win!】--> {*Pokers[idx],} {pok}({per}%)\n") return P[3*Players:] #去掉每一局已發(fā)的牌 if __name__ == '__main__': DealCards(P) #以隨機(jī)洗牌來模擬發(fā)牌 #Players = int(input('請(qǐng)輸入?yún)⒓拥娜藬?shù)?')) PlayersMax = 52*pkPacks//3+1 if not 0<Players<PlayersMax: print(f'請(qǐng)注意:參與人數(shù)的范圍 0 < Players < {PlayersMax} !') else: count = 1 while len(P)>=3*Players: #所有牌(52*PokerPairs)發(fā)不夠一局為止 print(f'第{count}局:') count += 1 P = WhoWins(P)
運(yùn)行結(jié)果:
第1局:
Player1: ('♥Q', '♣2', '♣8') - 單張
Player2: ('♦T', '♥7', '♠6') - 單張
Player3: ('♣4', '♠4', '♦2') - 對(duì)子
Player4: ('♠5', '♠9', '♥6') - 單張
Player5: ('♠7', '♠3', '♣5') - 單張
【Player3 win!】--> ('♣4', '♠4', '♦2') 對(duì)子(16.94%)
第2局:
Player1: ('♥2', '♥8', '♦4') - 單張
Player2: ('♦9', '♦3', '♥A') - 單張
Player3: ('♠J', '♣A', '♦K') - 單張
Player4: ('♠8', '♥9', '♥T') - 順子
Player5: ('♣7', '♣9', '♣T') - 金花
【Player5 win!】--> ('♣7', '♣9', '♣T') 金花(4.96%)
第3局:
Player1: ('♦7', '♦J', '♠2') - 單張
Player2: ('♥J', '♦A', '♥K') - 單張
Player3: ('♥4', '♥5', '♦6') - 順子
Player4: ('♣Q', '♣J', '♠T') - 順子
Player5: ('♣K', '♦8', '♦5') - 單張
【Player4 win!】--> ('♣Q', '♣J', '♠T') 順子(3.26%)
擴(kuò)展
學(xué)習(xí)要舉一反三,做完題目想到把這個(gè)程序的界面圖形化。無非就是把牌型對(duì)應(yīng)列表下標(biāo)從下圖中索引取出相應(yīng)的圖片來對(duì)應(yīng)到Image控件上;想要輸出的文字對(duì)應(yīng)到text控件上;再整2個(gè)button控件綁定對(duì)應(yīng)的事件動(dòng)作。(代碼中有第3個(gè)button是我測(cè)試用的)
PokersV1.py 完整源代碼:
import tkinter as tk from PIL import Image,ImageTk from time import sleep from random import shuffle as DealCards Players = 4 #人數(shù) pkPacks = 1 #撲克副數(shù) isReady = True W = "單張","對(duì)子","順子","金花","順金","豹子" X = 74.38, 16.94, 3.26, 4.96, 0.22, 0.24 #出現(xiàn)概率 Y = 0.54, 1.36, 2.44, 3.8, 5.43, 7.33, 9.5, 11.95, 14.66, 17.38 #單張概率 V = *(str(i) for i in range(2,10)),*'TJQKA' #T代表10 F = '?', '?', '?', '?' def loadCards(): infile = Image.open("pokers.png") Images = [] for j in range(4): image = [] for i in range(15): box = infile.crop((i*100,j*150,i*100+100,j*150+150)) img = ImageTk.PhotoImage(image=box) image.append(img) Images.append(image) infile.close() return Images def dealCards(): global cv,cards,isReady,P,Pokers if not isReady: return cv.itemconfig(txt1, text="") cv.itemconfig(txt2, text="") if len(Pokers): for j in range(3): for i in range(4): cv.itemconfig(cards[i][j], image=Cards[0][0]) cv.update() sleep(0.5) for j in range(3): for i in range(4): cv.itemconfig(cards[i][j], image=Cards[1][0]) cv.update() sleep(0.3) if len(P)==0 or len(P)<12: P = [f+v for f in F for v in V]*pkPacks DealCards(P) isReady = False def playCards(): global cv,isReady,P,Pokers,cards,Cards if isReady: return P = WhoWins(P) for i,pok in enumerate(Pokers): for j,p in enumerate(pok): x = F.index(p[0]) y = V.index(p[1]) #print(x,y,'-',i,j) cv.itemconfig(cards[i][j], image=Cards[x][y+2]) cv.update() isReady = True def Scores(pokers): f,p = [],[] for poker in pokers: f.append(F.index(poker[0])+1) p.append(V.index(poker[1])+2) t = sorted(p) if len(set(t))==1: return 500_0000+t[0] #豹子 elif len(set(t))==2: #對(duì)子 if t[0]==t[1]: #對(duì)子一樣大比較剩下的單張 return (100+t[1])*10000+t[2] else: return (100+t[1])*10000+t[0] else: if t[0]+1==t[1]==t[2]-1: if len(set(f))==1: return 400_0000+t[2] #順金(同花順) else: return 200_0000+t[2] #順子 else: if len(set(f))==1: return ((300+t[2])*100+t[1])*100+t[0] #金花 else: return (t[2]*100+t[1])*100+t[0] #單張 def WhoWins(P): global cv,txt1,txt2,Pokers Pokers,Winner = [],[] for i in range(0,3*Players,3): Pokers.append(P[i:i+3]) for i,p in enumerate(Pokers,1): win = Scores(p) idx = win//100_0000 print(f"Player{i}: {*p,} - {W[idx]}") Winner.append(win) win = max(Winner) #沒有判斷“一樣大”,如是則誰在前誰為大 idx = Winner.index(win) big = win//10000 win = big//100 per = X[win] if win else Y[big-5] pok = W[win] if win else '單'+V[big-2] text1 = f"【Player{idx+1} win!】" text2 = f"{pok}{*Pokers[idx],} {per}%\n" print(text1,'--> ',text2) cv.itemconfig(txt1, text=text1) cv.itemconfig(txt2, text=text2) return P[3*Players:] #去掉每一局已發(fā)的牌 def test(): global Pokers print("測(cè)試:",Pokers) if __name__ == '__main__': root = tk.Tk() root.geometry('1024x768') root.title('詐金花') cv = tk.Canvas(root, width=1024, height=680, bg='darkgreen') cv.pack() Pokers = [] Cards = loadCards() cards = [[None]*3 for _ in range(4)] P = [f+v for f in F for v in V]*pkPacks DealCards(P) x1, x2, x3 = 400, 80, 730 y1, y2, y3 = 100, 550, 320 dx1,dx2,dy = 105, 105, 0 imgxy = [[(x1,y1),(x1+dx1,y1),(x1+2*dx1,y1)],[(x3,y3),(x3+dx2,y3+dy),(x3+2*dx2,y3+dy*2)], [(x1,y2),(x1+dx1,y2),(x1+2*dx1,y2)],[(x2,y3),(x2+dx2,y3+dy),(x2+2*dx2,y3+dy*2)]] for x,lst in enumerate(imgxy): for y,coord in enumerate(lst): cards[x][y] = cv.create_image(coord, image=Cards[0][0]) cv.create_rectangle(coord[0]-50,coord[1]-75,coord[0]+50,coord[1]+75) tx,ty = coord[0]-100,coord[1]+92 cv.create_text(tx,ty, text=f'Player{x+1}', fill='white') btn = [None]*3 btn[0] = tk.Button(root,text='發(fā)牌',command=dealCards,width=10) btn[1] = tk.Button(root,text='開牌',command=playCards,width=10) btn[2] = tk.Button(root,text='測(cè)試',command=test,width=10) for i in range(3): btn[i].place(y=710, x=350+i*110) txt1 = cv.create_text(510,300, fill='red', font=("宋體", 16)) txt2 = cv.create_text(510,360, fill='red', font=("宋體", 10)) root.mainloop()
【編譯程序】
Windows的Cmd窗口中執(zhí)行如下命令,Mac系統(tǒng)自行百度:
pyinstaller -F exam.py --noconsole
注意:記得把上面的牌型圖保存為Pokers.png和代碼放一起運(yùn)行。
讀到這里,這篇“Python如何實(shí)現(xiàn)帶圖形界面的炸金花游戲”文章已經(jīng)介紹完畢,想要掌握這篇文章的知識(shí)點(diǎn)還需要大家自己動(dòng)手實(shí)踐使用過才能領(lǐng)會(huì),如果想了解更多相關(guān)內(nèi)容的文章,歡迎關(guān)注億速云行業(yè)資訊頻道。
免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點(diǎn)不代表本網(wǎng)站立場(chǎng),如果涉及侵權(quán)請(qǐng)聯(lián)系站長(zhǎng)郵箱:is@yisu.com進(jìn)行舉報(bào),并提供相關(guān)證據(jù),一經(jīng)查實(shí),將立刻刪除涉嫌侵權(quán)內(nèi)容。