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今天閑著沒(méi)事干,以前做過(guò)html+js版的數(shù)獨(dú),這次做個(gè)python版本的,界面由pygame完成,數(shù)獨(dú)生成由遞歸算法實(shí)現(xiàn),由shuffle保證每次游戲都是不一樣的情況,have fun;
功能列表:
游戲界面
初始界面
過(guò)程中界面
運(yùn)行方式
python main.py 15
這里的15表示需要填入的空格數(shù)量為15,理論上這個(gè)值越大,難度就越高,大家可以隨機(jī)調(diào)整,或者設(shè)置容易、簡(jiǎn)單、困難、地獄等對(duì)應(yīng)不同的值即可,很方便修改;
程序分析
界面部分
這部分很簡(jiǎn)單的通過(guò)pygame來(lái)實(shí)現(xiàn),主要使用了其中的主循環(huán)、鼠標(biāo)鍵盤(pán)監(jiān)聽(tīng)、畫(huà)矩形線(xiàn)條、字體、顏色控制等,理解起來(lái)很容易,對(duì)于這部分不太熟悉的同學(xué),這樣理解就好: pygame的主循環(huán)中一方面負(fù)責(zé)接收用戶(hù)輸入,一般就是鼠標(biāo)和鍵盤(pán),另一方面負(fù)責(zé)實(shí)時(shí)更新界面顯示內(nèi)容 ;
對(duì)于界面上各部分內(nèi)容的繪制的函數(shù)封裝
# 繪制背景部分,這里就是9*9的九宮格 def draw_background(): # white background screen.fill(COLORS['white']) # draw game board pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5) pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5) pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5) pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5) pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5) pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5) # 將用戶(hù)選中的各自背景改為藍(lán)色塊表示選中 def draw_choose(): pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0) # 繪制九宮格中的數(shù)字,包括本來(lái)就有的,以及用戶(hù)填入的,本來(lái)就在的用灰色,用戶(hù)填入的如何合法則為綠色,否則為紅色,是一種提示 def draw_number(): for i in range(len(MATRIX)): for j in range(len(MATRIX[0])): _color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray'] txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color) x,y = j*100+30,i*100+10 screen.blit(txt,(x,y)) # 繪制最下方的當(dāng)前空格子數(shù)量以及用戶(hù)的操作數(shù)量 def draw_context(): txt = font100.render('Blank:'+str(cur_blank_size)+' Change:'+str(cur_change_size),True,COLORS['black']) x,y = 10,900 screen.blit(txt,(x,y))
主循環(huán)中對(duì)上述函數(shù)的調(diào)用以及鼠標(biāo)鍵盤(pán)事件處理
# 主循環(huán),負(fù)責(zé)監(jiān)聽(tīng)鼠標(biāo)鍵盤(pán)時(shí)間,以及刷新界面內(nèi)容,以及檢查是否贏得了游戲 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False break elif event.type == pygame.MOUSEBUTTONDOWN: cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100) elif event.type == event.type == pygame.KEYUP: if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ: MATRIX[cur_i][cur_j] = int(chr(event.key)) cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row]) cur_change_size +=1 # background draw_background() # choose item draw_choose() # numbers draw_number() # point draw_context() # flip pygame.display.flip() # check win or not if check_win(MATRIX_ANSWER,MATRIX): print('You win, smarty ass!!!') break pygame.quit()
生成表示數(shù)獨(dú)的二維數(shù)組
相對(duì)于界面部分,這部分在邏輯上要難一些,思路以遞歸為核心,輔以隨機(jī)性,得到一個(gè)每次生成都不一致的數(shù)獨(dú)游戲,生成思路簡(jiǎn)單描述如下:
生成過(guò)程代碼
遞歸的一個(gè)優(yōu)勢(shì)是通常代碼都很短,當(dāng)然閱讀性不強(qiáng),歡迎大佬們改為循環(huán);
def shuffle_number(_list): random.shuffle(_list) return _list def check(matrix,i,j,number): if number in matrix[i]: return False if number in [row[j] for row in matrix]: return False group_i,group_j = int(i/3),int(j/3) if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]: return False return True def build_game(matrix,i,j,number): if i>8 or j>8: return matrix if check(matrix,i,j,number): _matrix = [[col for col in row] for row in matrix] _matrix[i][j] = number next_i,next_j = (i+1,0) if j==8 else (i,j+1) for _number in shuffle_number(number_list): __matrix = build_game(_matrix,next_i,next_j,_number) if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9): return __matrix return None
隨機(jī)覆蓋數(shù)獨(dú)數(shù)組中的N個(gè)位置
def give_me_a_game(blank_size=9): matrix_all = build_game(matrix,0,0,random.choice(number_list)) set_ij = set() while len(list(set_ij))<blank_size: set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8]))) matrix_blank = [[col for col in row] for row in matrix_all] blank_ij = [] for ij in list(set_ij): i,j = int(ij.split(',')[0]),int(ij.split(',')[1]) blank_ij.append((i,j)) matrix_blank[i][j] = 0 return matrix_all,matrix_blank,blank_ij
最后附上全部代碼
大家也可以直接從我的 Github倉(cāng)庫(kù) fork下來(lái)直接運(yùn)行;
main.py:主流程+界面+執(zhí)行
import sys import pygame from pygame.color import THECOLORS as COLORS from build import print_matrix,give_me_a_game,check def draw_background(): # white background screen.fill(COLORS['white']) # draw game board pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5) pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5) pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5) pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5) pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5) pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5) def draw_choose(): pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0) def check_win(matrix_all,matrix): if matrix_all == matrix: return True return False def check_color(matrix,i,j): _matrix = [[col for col in row]for row in matrix] _matrix[i][j] = 0 if check(_matrix,i,j,matrix[i][j]): return COLORS['green'] return COLORS['red'] def draw_number(): for i in range(len(MATRIX)): for j in range(len(MATRIX[0])): _color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray'] txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color) x,y = j*100+30,i*100+10 screen.blit(txt,(x,y)) def draw_context(): txt = font100.render('Blank:'+str(cur_blank_size)+' Change:'+str(cur_change_size),True,COLORS['black']) x,y = 10,900 screen.blit(txt,(x,y)) if __name__ == "__main__": # init pygame pygame.init() # contant SIZE = [900,1000] font80 = pygame.font.SysFont('Times', 80) font100 = pygame.font.SysFont('Times', 90) # create screen 500*500 screen = pygame.display.set_mode(SIZE) # variable parameter cur_i, cur_j = 0,0 cur_blank_size = int(sys.argv[1]) cur_change_size = 0 # matrix abount MATRIX_ANSWER,MATRIX,BLANK_IJ = give_me_a_game(blank_size=cur_blank_size) print(BLANK_IJ) print_matrix(MATRIX) # main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False break elif event.type == pygame.MOUSEBUTTONDOWN: cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100) elif event.type == event.type == pygame.KEYUP: if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ: MATRIX[cur_i][cur_j] = int(chr(event.key)) cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row]) cur_change_size +=1 # background draw_background() # choose item draw_choose() # numbers draw_number() # point draw_context() # flip pygame.display.flip() # check win or not if check_win(MATRIX_ANSWER,MATRIX): print('You win, smarty ass!!!') break pygame.quit()
build.py:生成數(shù)獨(dú)數(shù)組部分
import random def print_matrix(matrix): print('—'*19) for row in matrix: print('|'+' '.join([str(col) for col in row])+'|') print('—'*19) def shuffle_number(_list): random.shuffle(_list) return _list def check(matrix,i,j,number): if number in matrix[i]: return False if number in [row[j] for row in matrix]: return False group_i,group_j = int(i/3),int(j/3) if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]: return False return True def build_game(matrix,i,j,number): if i>8 or j>8: return matrix if check(matrix,i,j,number): _matrix = [[col for col in row] for row in matrix] _matrix[i][j] = number next_i,next_j = (i+1,0) if j==8 else (i,j+1) for _number in shuffle_number(number_list): #_matrixs.append(build_game(_matrix,next_i,next_j,_number)) __matrix = build_game(_matrix,next_i,next_j,_number) if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9): return __matrix #return _matrixs return None def give_me_a_game(blank_size=9): matrix_all = build_game(matrix,0,0,random.choice(number_list)) set_ij = set() while len(list(set_ij))<blank_size: set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8]))) matrix_blank = [[col for col in row] for row in matrix_all] blank_ij = [] for ij in list(set_ij): i,j = int(ij.split(',')[0]),int(ij.split(',')[1]) blank_ij.append((i,j)) matrix_blank[i][j] = 0 return matrix_all,matrix_blank,blank_ij number_list = [1,2,3,4,5,6,7,8,9] matrix = [([0]*9) for i in range(9)] if __name__ == "__main__": print_matrix(build_game(matrix,0,0,random.choice(number_list)))
總結(jié)
如果刻意減少代碼的話(huà),實(shí)際應(yīng)該控制在100行以?xún)?nèi),這也充分表達(dá)了python的強(qiáng)大,確實(shí)可以在很短的時(shí)間內(nèi)完成一些看似復(fù)雜的工作,這個(gè)例子供一些同學(xué)上手python個(gè)人覺(jué)得還是不錯(cuò)的,沒(méi)有太復(fù)雜的用法,對(duì)界面開(kāi)發(fā)有一點(diǎn)點(diǎn)了解,對(duì)遞歸有一些理解基本就能完全掌握這份代碼,希望大家玩的開(kāi)心,挑戰(zhàn)一下50個(gè)空格唄,哈哈,反正我沒(méi)通過(guò),太難了。。。。
最后
大家可以到我的Github上看看有沒(méi)有其他需要的東西,目前主要是自己做的機(jī)器學(xué)習(xí)項(xiàng)目、Python各種腳本工具、有意思的小項(xiàng)目以及Follow的大佬、Fork的項(xiàng)目等:
https://github.com/NemoHoHaloAi
到此這篇關(guān)于150行Python代碼實(shí)現(xiàn)帶界面的數(shù)獨(dú)游戲的文章就介紹到這了,更多相關(guān)Python 數(shù)獨(dú)游戲內(nèi)容請(qǐng)搜索億速云以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持億速云!
作者:Ho Loong
Github:https://github.com/NemoHoHaloAi
Kaggle:https://www.kaggle.com/holoong9291
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