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小編給大家分享一下Python如何實(shí)現(xiàn)紅心大戰(zhàn)游戲,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!
1.打開(kāi)游戲:雙擊hongxindazhan.py 主程序運(yùn)行即可!
2.開(kāi)始游戲:鍵入玩家姓名,創(chuàng)建新ID,點(diǎn)確認(rèn)進(jìn)入游戲。
3.游戲流程:
1)換牌:選擇三張手牌,點(diǎn)擊上方按鈕完成交換;
2)出牌:輪到玩家出牌時(shí),選擇手牌單擊便可打出。(具體出牌規(guī)則詳見(jiàn)附錄)注:當(dāng)此時(shí)機(jī)不能打出此牌時(shí),下方提示欄會(huì)顯示無(wú)法打出原因。
4.統(tǒng)分階段:一輪游戲過(guò)后,會(huì)彈出得分表,顯示玩家和三名電腦每輪積分和總積分,并顯示玩家當(dāng)前名次。
5.菜單欄:
1)游戲欄:新游戲(F2):?jiǎn)螕糸_(kāi)啟新游戲。得分(F4):?jiǎn)螕麸@示得分表。背景音樂(lè):?jiǎn)螕羟袚Q音樂(lè)開(kāi)關(guān)。選項(xiàng)(F5):?jiǎn)螕粜薷碾娔X出牌速度。退出:?jiǎn)螕敉顺鲇螒颉?/p>
2)幫助欄:規(guī)則介紹(F1):?jiǎn)螕麸@示簡(jiǎn)要規(guī)則和獲勝條件。名言:?jiǎn)螕魪棾鲆粍t名言。
6.背景音樂(lè):更換:可用自己的wav格式音樂(lè)重命名為‘m1.wav’替換程序目錄下的同名文件。
1、在玩游戲前,需要決定莊家。在電腦中,莊家坐南。
2、拿到一手牌(共計(jì)13張)后,莊家首先須選出三張牌傳給其他對(duì)手。第一局把牌傳給左手邊的玩家;第二局把牌傳給右手邊的玩家;第三局把牌傳給坐在對(duì)面的玩家;第四局不傳牌,依此類(lèi)推。接到莊家的傳牌后,也需要任意傳回給莊家三張牌。在電腦中,如要選牌,單擊相應(yīng)牌張即可。如要取消選定的牌,請(qǐng)?jiān)俅螁螕簟?/p>
3、抓有梅花2 的玩家必須首先出梅花2,謂首攻。
4、然后按順時(shí)針?lè)较虺雠?。每位玩家依次必須跟同花色牌。如果已?jīng)沒(méi)有與發(fā)牌花色相同的牌,則可以出任何一張牌。唯一例外是不能在第一圈牌中出紅桃或黑桃Q(通常稱(chēng)為“豬”)。注意:出的同一花色牌中最大的牌會(huì)贏取這一圈,贏牌的玩家在下一圈中先出牌。只有前面出過(guò)紅桃以后,才可以拿紅桃領(lǐng)出(除非手中只剩下紅桃一種花色的牌張)。
5、每一輪游戲結(jié)束時(shí),每張紅心計(jì)1 分,“黑桃皇后(豬)”計(jì)13 分。游戲?qū)⒊掷m(xù)到有人得100 分或更多分或者莊家退出游戲時(shí)結(jié)束。如果在一輪牌中贏得了所有的紅心和“黑桃皇后”(稱(chēng)之為“全收”),則“全收”者得零分,其余玩家每人得26 分。該游戲的得分越低越好。
1)環(huán)境安裝
環(huán)境安裝 本文用到的運(yùn)行環(huán)境:Python3.7、Pycharm社區(qū)版2020、tkinter模塊、部分自帶模塊直接導(dǎo)入不需要安裝。
模塊安裝:
pip install -i pypi.douban.com/simple/ +模塊名
2)背景選擇最原始的綠色背景。(僅展示背景,其余圖片比較多不展示)
僅展示主程序源碼。每行代碼都有注釋所以直接展示!
from Tkinter import * from tkFont import * import winsound from tkMessageBox import * from inner import * from dialog import * #游戲主界面創(chuàng)建 class GameFrame: def __init__(self,game,bgimg):#game,Game類(lèi)對(duì)象;bgimg,背景圖片 self.master = game.root #創(chuàng)建畫(huà)布,繪制背景 self.c = Canvas(self.master,width = 1024,height = 640) self.c.create_image(514,322,image=bgimg) self.c.pack() #創(chuàng)建狀態(tài)條 self.status = Label(self.master,text=" 歡迎參加紅心大戰(zhàn)!", bd=1,relief=SUNKEN,anchor=W) self.status.pack(fill = X) #打開(kāi)開(kāi)始對(duì)話框 startdialog = StartDialog(self.master,"紅心大戰(zhàn)") if startdialog.isCancel: game.cancel() else: self.gamemodetext = ['向左傳','向右傳','交叉換牌'] self.name = [startdialog.name,'西','北','東'] self.handXY = [[346.5,490,1,0],[20,135,0,1], [586.5,20,-1,0],[913,375,0,-1]] self.nameXY = [[-20,130,SE],[0,-20,SW],[91+20,0,NW],[91,130+20,NE]] self.middleXY = [[466.5,330],[411,255],[466.5,180],[522,255]] self.img = 53 * [''] for i in range(52): self.img[i] = PhotoImage(file = 'card\\%s.pgm' % (i)) self.img[52] = PhotoImage(file = 'back.pgm') self.scorelist = [] self.cards = [] self.gamemode = 0 self.speed = 100 self.wait = self.speed self.isChanging = False self.iswait = False #繪制名字 for i in range(4): self.c.create_text(self.handXY[i][0]+self.nameXY[i][0], self.handXY[i][1]+self.nameXY[i][1], fill = 'white',text = self.name[i], anchor = self.nameXY[i][2], font = Font(size=15,weight="bold")) #創(chuàng)建手牌 self.l = 52 * [''] for i in range(52): self.l[i] = Label(self.master,image=self.img[52],bd = -1) for i in range(13): self.l[i]['text'] = str(i) self.l[i].bind("<Button-1>",self.cardEvent) #創(chuàng)建中央牌 self.ml = 4 * [''] for i in range(4): self.ml[i] = Label(self.master,image=self.img[52],bd = -1) self.b = Button(self.master,width=15,command=self.buttonEvent) #一輪游戲開(kāi)始 self.oneGameStart() def oneGameStart(self): #創(chuàng)建Onegame對(duì)象,用來(lái)獲取出牌信息 self.onegame = OneGame() #獲取玩家手牌,顯示 hand = self.onegame.getPlayerHand(0) for i in range(13): self.l[i]['image'] = self.img[hand[i].id] for i in range(4): for j in range(13): self.moveCard(i,j,0) #游戲模式為0,1,2時(shí)進(jìn)入換牌階段 if self.gamemode != 3: self.changeHands() else: self.onegame.changeCards([],3) self.isChanging = False self.leftCards = 13 #進(jìn)入出牌階段,玩家前的電腦出牌 self.playpreCards() def changeHands(self): #換牌階段相應(yīng)初始化 self.select = []#所選的牌 self.isChanging = True self.isOK = False s = [1,3,2] self.status['text'] = ' 請(qǐng)選三張牌傳給'+self.name[s[self.gamemode]]+'。' #提示按鈕顯示 self.b['text'] = self.gamemodetext[self.gamemode] self.b.place(x = 460,y = 400) self.b['state'] = DISABLED def cardEvent(self,event): #牌的事件 #獲取牌的位置 i = int(event.widget['text']) if not self.isChanging: #出牌階段的牌事件 #等待中不出牌 if self.iswait: return #出不了的牌不出 if not self.onegame.available(i): self.status['text'] = self.onegame.errorString return self.onegame.playCard(i) #所出牌顯示到中央 event.widget.place_forget() self.ml[self.turn]['image'] = event.widget['image'] self.ml[self.turn].place(x = self.middleXY[0][0],y = self.middleXY[0][1]) self.turn += 1 self.leftCards -= 1 #玩家后的電腦出牌 self.iswait = True self.playlaterCards() self.status['text'] = ' 正在等候……' self.wait += 500 + 5 * self.speed #等待一段時(shí)間后,中央牌清空,玩家前的電腦出牌 self.master.after(self.wait,self.playpreCards) self.wait = self.speed else: #換牌階段的牌事件,彈起的落下,落下的彈起 if not self.isOK: if i in self.select: self.select.remove(i) self.moveCard(0,i,0) self.b['state'] = DISABLED else: if len(self.select) < 3: self.select.append(i) self.moveCard(0,i,1) if len(self.select) == 3: self.b['state'] = NORMAL def buttonEvent(self): #提示按鈕事件 if not self.isOK: #換牌前獲取電腦換的牌進(jìn)行交換 self.select = self.onegame.changeCards(self.select,self.gamemode) hand = self.onegame.getPlayerHand(0) for i in range(13): self.l[i]['image'] = self.img[hand[i].id] self.moveCard(0,i,0) for i in self.select: self.moveCard(0,i,1) self.status['text'] = ' 請(qǐng)按"確定"接受傳來(lái)的牌。' self.b['text'] = '確定' self.isOK = True else: #換牌后進(jìn)行確認(rèn),進(jìn)入出牌階段,玩家前的電腦出牌 for i in self.select: self.moveCard(0,i,0) self.b.place_forget() self.isChanging = False self.leftCards = 13 self.playpreCards() def playpreCards(self): if self.leftCards == 0: #牌出完了進(jìn)行統(tǒng)分,顯示得分對(duì)話框 for i in range(4): hand = self.onegame.p[i].scoreHand for j in range(len(hand)): self.l[i*13+j]['image'] = self.img[hand[j].id] self.moveCard(i,j,0) score = self.onegame.getScore() self.scorelist.append(score) if len(self.scorelist) != 1: for i in range(4): self.scorelist[-1][i] += self.scorelist[-2][i] self.status['text'] = ' 得分' scoredialog = self.showScoreDialog() #得分確認(rèn)后初始化,開(kāi)始新一輪游戲 if scoredialog.isover: self.scorelist = [] self.gamemode = 0 else: self.gamemode = (self.gamemode + 1) % 4 for i in range(52): self.l[i].place_forget() self.l[i]['image'] = self.img[52] for i in range(4): self.ml[i].place_forget() self.oneGameStart() else: #獲取玩家之前的電腦出牌,進(jìn)行顯示 for i in range(4): self.ml[i].place_forget() self.turn = 0 preCards = self.onegame.preCard if len(preCards) == 0: self.end() else: for i in range(len(preCards)): p,j = preCards[i][0],preCards[i][1] self.cards.append([self.turn,p,j]) self.master.after(self.wait,self.showMiddleCard) if p == 3: self.master.after(self.wait,self.end) self.wait = self.speed else: self.wait += self.speed self.turn += 1 def playlaterCards(self): #獲取玩家之后的電腦出牌,進(jìn)行顯示 laterCards = self.onegame.laterCard for i in range(len(laterCards)): p,j = laterCards[i][0],laterCards[i][1] self.cards.append([self.turn,p,j]) self.master.after(self.wait,self.showMiddleCard) self.wait += self.speed self.turn += 1 def moveCard(self,i,j,state):#i,玩家;j,第幾張牌;state,彈起還是放下 #牌的移動(dòng) self.l[i*13+j].place_forget() x0 = self.handXY[i][0] + self.handXY[i][2]*j*20 y0 = self.handXY[i][1] + self.handXY[i][3]*j*20 self.l[i*13+j].place(x = x0,y = y0 - state * 20) def newGame(self): #新游戲 self.scorelist = [] self.gamemode = 0 for i in range(52): self.l[i].place_forget() self.l[i]['image'] = self.img[52] for i in range(4): self.ml[i].place_forget() self.oneGameStart() def showScoreDialog(self): #顯示分?jǐn)?shù)對(duì)話框 scoredialog = ScoreDialog(self.master,self.scorelist,self.name) return scoredialog def showMiddleCard(self): #中央牌顯示 i = self.cards[0][0] p = self.cards[0][1] j = self.cards[0][2] del self.cards[0] self.l[p*13+j].place_forget() hand = self.onegame.getPlayerHand(p) self.ml[i]['image'] = self.img[hand[j].id] self.ml[i].place(x = self.middleXY[p][0], y = self.middleXY[p][1]) def end(self): #電腦出完牌至玩家出牌的切換 self.iswait = False self.status['text'] = ' 請(qǐng)出一張牌。' #游戲窗口創(chuàng)建,并建立游戲菜單項(xiàng) class Game: def __init__(self): #建立根窗口,設(shè)置 self.root = Tk() self.root.title("紅心大戰(zhàn)") self.root.geometry('+150+10') self.root.resizable(False, False) #播放背景音樂(lè) self.s = winsound.PlaySound('m1.wav', winsound.SND_ASYNC+winsound.SND_LOOP) #建立菜單 m = Menu(self.root) self.root['menu'] = m gamemenu = Menu(m) helpmenu = Menu(m) m.add_cascade(label = '游戲',menu = gamemenu) m.add_cascade(label = '幫助',menu = helpmenu) gamemenu.add_command(label="新游戲 F2",command = self.gameEvent1) gamemenu.add_separator() gamemenu.add_command(label="得分... F4",command = self.gameEvent2) gamemenu.add_command(label="選項(xiàng)... F5",command = self.gameEvent4) self.v = IntVar() self.v.set(1) gamemenu.add_checkbutton(label="背景音樂(lè)",variable = self.v, command = self.gameEvent3) gamemenu.add_separator() gamemenu.add_command(label="退出",command = self.cancel) helpmenu.add_command(label="規(guī)則介紹... F1",command = self.helpEvent1) helpmenu.add_command(label="名言...",command = self.helpEvent2) self.root.bind('<F2>',self.gameEvent1) self.root.bind('<F4>',self.gameEvent2) self.root.bind('<F5>',self.gameEvent4) self.root.bind('<F1>',self.helpEvent1) self.root.protocol("WM_DELETE_WINDOW",self.cancel) #導(dǎo)入背景圖片 bgimg = PhotoImage(file = 'bg.gif') #創(chuàng)建主界面 self.frame = GameFrame(self,bgimg) #主循環(huán) self.root.mainloop() def gameEvent1(self,event=None): #游戲菜單項(xiàng)”新游戲“ flag = askokcancel('新游戲','你確定要放棄當(dāng)前游戲開(kāi)始新游戲么?') if flag: self.frame.newGame() def gameEvent2(self,event=None): #游戲菜單項(xiàng)”得分“ self.frame.showScoreDialog() def gameEvent3(self): #游戲菜單項(xiàng)”背景音樂(lè)“ if self.v.get() == 0: winsound.PlaySound(self.s,winsound.SND_PURGE) else: self.s = winsound.PlaySound('m1.wav', winsound.SND_ASYNC+winsound.SND_LOOP) def gameEvent4(self,event=None): #游戲菜單項(xiàng)”選項(xiàng)“ optionDialog = OptionDialog(self.root,self.frame.speed / 100 - 1) if not optionDialog.isCancel: self.frame.speed = 100 + optionDialog.v.get() * 100 def helpEvent1(self,event=None): #幫助菜單項(xiàng)”規(guī)則介紹“ HelpDialog(self.root) def helpEvent2(self): #幫助菜單項(xiàng)”名言“ SayDialog(self.root) def cancel(self): #關(guān)閉音樂(lè),退出游戲 winsound.PlaySound(self.s,winsound.SND_PURGE) self.root.destroy() def main(): Game() if __name__ == '__main__': main()
1)游戲開(kāi)始
2)游戲界面
3)左上角幫助菜單
4)游戲結(jié)束排名
以上是“Python如何實(shí)現(xiàn)紅心大戰(zhàn)游戲”這篇文章的所有內(nèi)容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內(nèi)容對(duì)大家有所幫助,如果還想學(xué)習(xí)更多知識(shí),歡迎關(guān)注億速云行業(yè)資訊頻道!
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