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Swift如何繪制漸變色

發(fā)布時(shí)間:2021-08-26 09:58:24 來(lái)源:億速云 閱讀:123 作者:小新 欄目:開(kāi)發(fā)技術(shù)

這篇文章主要介紹Swift如何繪制漸變色,文中介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們一定要看完!

示意圖:

Swift如何繪制漸變色

import Foundation
import UIKit
 
class GradientVC: UIViewController {
    
    @IBOutlet weak var butOne: GradientCustomButton!
    @IBOutlet weak var viewTwo: UIView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        /// 方式一 xib添加漸變色
        
        /// 方式一 代碼添加漸變色
        butOne.isGradient = true
        butOne.startColor = UIColor(hexString: "#FD0134")!
        butOne.endColor = UIColor(hexString: "#007AFF")!
        butOne.startPoint = CGPoint(x: 0,y: 0)
        butOne.endPoint = CGPoint(x: 1,y: 1)
        
        /// 方式二
        //viewTwo.addGradient(start_color: "#8238FF", end_color: "#007AFF")
        //viewTwo.layer.masksToBounds = true
        viewTwo.addGradient(colors: [UIColor(hexString: "#FD0134")!, UIColor(hexString: "#007AFF")!],
                            point: (CGPoint(x: 1.0, y: 0.0), CGPoint(x: 0.0, y: 1.0)),
                            frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width-40, height: 100),
                            radius: 0)
 
    }
}

方式一:

使用xib或代碼的方式添加漸變色.

Swift如何繪制漸變色

Swift如何繪制漸變色

Swift如何繪制漸變色

這種方式有個(gè)缺點(diǎn), 若是要對(duì)更多的視圖(比如UILabel)添加漸變色, 需要繼續(xù)創(chuàng)建一個(gè)子類繼承于它進(jìn)行功能的拓展.

import Foundation
import UIKit
 
class GradientCustomView: UIView {
    
    @IBInspectable var isGradient: Bool = false
    @IBInspectable var startColor: UIColor = .white
    @IBInspectable var endColor: UIColor = .white
    @IBInspectable var locations: [NSNumber] = [0 , 1]
    @IBInspectable var startPoint: CGPoint = .zero
    @IBInspectable var endPoint: CGPoint = .zero
    
    private var gradientBGLayer: CAGradientLayer?
    
    override func layoutSubviews() {
        super.layoutSubviews()
        gradientBGLayer?.removeFromSuperlayer()
        if isGradient {
            gradientBGLayer = CAGradientLayer()
            gradientBGLayer!.colors = [startColor.cgColor, endColor.cgColor]
            gradientBGLayer!.locations = locations
            gradientBGLayer!.frame = bounds
            gradientBGLayer!.startPoint = startPoint
            gradientBGLayer!.endPoint = endPoint
            self.layer.insertSublayer(gradientBGLayer!, at: 0)
        }
    }
 
}
 
class GradientCustomButton: UIButton {
    
    @IBInspectable var isGradient: Bool = false
    @IBInspectable var startColor: UIColor = .white
    @IBInspectable var endColor: UIColor = .white
    @IBInspectable var locations: [NSNumber] = [0 , 1]
    @IBInspectable var startPoint: CGPoint = .zero
    @IBInspectable var endPoint: CGPoint = .zero
    
    private var gradientBGLayer: CAGradientLayer?
    
    override func layoutSubviews() {
        super.layoutSubviews()
        gradientBGLayer?.removeFromSuperlayer()
        if isGradient {
            gradientBGLayer = CAGradientLayer()
            gradientBGLayer!.colors = [startColor.cgColor, endColor.cgColor]
            gradientBGLayer!.locations = locations
            gradientBGLayer!.frame = bounds
            gradientBGLayer!.startPoint = startPoint
            gradientBGLayer!.endPoint = endPoint
            self.layer.insertSublayer(gradientBGLayer!, at: 0)
        }
    }
    
}

方式二:

直接拓展UIView,讓每個(gè)繼承于UIView的視圖都可以調(diào)用拓展的方法.

這種方式的缺點(diǎn)就是無(wú)法在Xib中使用

import Foundation
import UIKit
 
extension UIView {
    
    @discardableResult
    func addGradient(colors: [UIColor],
                     point: (CGPoint, CGPoint) = (CGPoint(x: 0.5, y: 0), CGPoint(x: 0.5, y: 1)),
                     locations: [NSNumber] = [0, 1],
                     frame: CGRect = CGRect.zero,
                     radius: CGFloat = 0,
                     at: UInt32 = 0) -> CAGradientLayer {
        let bgLayer1 = CAGradientLayer()
        bgLayer1.colors = colors.map { $0.cgColor }
        bgLayer1.locations = locations
        if frame == .zero {
            bgLayer1.frame = self.bounds
        } else {
            bgLayer1.frame = frame
        }
        bgLayer1.startPoint = point.0
        bgLayer1.endPoint = point.1
        bgLayer1.cornerRadius = radius
        self.layer.insertSublayer(bgLayer1, at: at)
        return bgLayer1
    }
    
    func addGradient(start: CGPoint = CGPoint(x: 0.5, y: 0),
                     end: CGPoint = CGPoint(x: 0.5, y: 1),
                     colors: [UIColor],
                     locations: [NSNumber] = [0, 1],
                     frame: CGRect = CGRect.zero,
                     radius: CGFloat = 0,
                     at: UInt32 = 0) {
        let bgLayer1 = CAGradientLayer()
        bgLayer1.colors = colors.map { $0.cgColor }
        bgLayer1.locations = locations
        bgLayer1.frame = frame
        bgLayer1.startPoint = start
        bgLayer1.endPoint = end
        bgLayer1.cornerRadius = radius
        self.layer.insertSublayer(bgLayer1, at: at)
    }
    
    func addGradient(start_color:String,end_color : String,frame : CGRect?=nil,cornerRadius : CGFloat?=0, at: UInt32 = 0){
        var bounds : CGRect = self.bounds
        if let frame = frame {
            bounds = frame
        }
        let bgLayer1 = CAGradientLayer()
        bgLayer1.colors = [UIColor(hexString: start_color)!.cgColor, UIColor(hexString: end_color)!.cgColor]
        bgLayer1.locations = [0, 1]
        bgLayer1.frame = bounds
        bgLayer1.startPoint = CGPoint(x: 0, y: 0.61)
        bgLayer1.endPoint = CGPoint(x: 0.61, y: 0.61)
        bgLayer1.cornerRadius = cornerRadius ?? 0
        self.layer.insertSublayer(bgLayer1, at: at)
    }
    
    func addGradient(start_color:String,
                     end_color : String,
                     frame : CGRect?=nil,
                     borader: CGFloat = 0,
                     boraderColor: UIColor = .clear,
                     at: UInt32 = 0,
                     corners: UIRectCorner?,
                     radius: CGFloat = 0) {
        var bounds : CGRect = self.bounds
        if let frame = frame {
            bounds = frame
        }
        let bgLayer1 = CAGradientLayer()
        bgLayer1.colors = [UIColor(hexString: start_color)!.cgColor, UIColor(hexString: end_color)!.cgColor]
        bgLayer1.locations = [0, 1]
        bgLayer1.frame = bounds
        bgLayer1.startPoint = CGPoint(x: 0, y: 0.61)
        bgLayer1.endPoint = CGPoint(x: 0.61, y: 0.61)
        bgLayer1.borderColor = boraderColor.cgColor
        bgLayer1.borderWidth = borader
        if corners != nil {
            let cornerPath = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners!, cornerRadii: CGSize(width: radius, height: radius))
            let radiusLayer = CAShapeLayer()
            radiusLayer.frame = bounds
            radiusLayer.path = cornerPath.cgPath
            bgLayer1.mask = radiusLayer
        }
        self.layer.insertSublayer(bgLayer1, at: at)
    }
    
    func addGradient(startPoint: CGPoint = CGPoint(x: 0, y: 0.5),
                     start_color:String,
                     endPoint: CGPoint = CGPoint(x: 1, y: 0.5),
                     end_color : String,
                     frame : CGRect? = nil,
                     cornerRadius : CGFloat?=0){
        var bounds : CGRect = self.bounds
        if let frame = frame {
            bounds = frame
        }
        let bgLayer1 = CAGradientLayer()
        bgLayer1.frame = bounds
        bgLayer1.startPoint = startPoint
        bgLayer1.endPoint = endPoint
        bgLayer1.colors = [UIColor(hexString: start_color)!.cgColor, UIColor(hexString: end_color)!.cgColor]
        bgLayer1.locations = [0, 1]
        bgLayer1.cornerRadius = cornerRadius ?? 0
        self.layer.addSublayer(bgLayer1)
    }
    
    func addVerticalGradient(start_color:String,end_color : String,frame : CGRect?=nil,cornerRadius : CGFloat?=0){
        var bounds : CGRect = self.bounds
        if let frame = frame {
            bounds = frame
        }
        let bgLayer1 = CAGradientLayer()
        bgLayer1.colors = [UIColor(hexString: start_color)!.cgColor, UIColor(hexString: end_color)!.cgColor]
        bgLayer1.locations = [0, 1]
        bgLayer1.frame = bounds
        bgLayer1.startPoint = CGPoint(x: 0.5, y: 0)
        bgLayer1.endPoint = CGPoint(x: 1, y: 1)
        bgLayer1.cornerRadius = cornerRadius ?? 0
        self.layer.insertSublayer(bgLayer1, at: 0)
    }
    
    //將當(dāng)前視圖轉(zhuǎn)為UIImage
    func asImage() -> UIImage {
        let renderer = UIGraphicsImageRenderer(bounds: bounds)
        return renderer.image { rendererContext in
            layer.render(in: rendererContext.cgContext)
        }
    }
}

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