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使用canvas怎么實(shí)現(xiàn)一個(gè)圖片打碼功能?很多新手對(duì)此不是很清楚,為了幫助大家解決這個(gè)難題,下面小編將為大家詳細(xì)講解,有這方面需求的人可以來學(xué)習(xí)下,希望你能有所收獲。
首先創(chuàng)建一個(gè)html文件, 并引入 vue 和 elelment-ui(注意還有樣式文件)
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <!-- elelment-ui樣式 --> <link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css"> </head> <body> </body> <!-- 引入vue --> <script src="https://cdn.jsdelivr.net/npm/vue"></script> <!-- 引入element-ui --> <script src="https://unpkg.com/element-ui/lib/index.js"></script> </html>
接下來就可以寫我們的打碼功能啦
實(shí)現(xiàn)思路
創(chuàng)建canvas畫布,并將要打碼的圖片繪制上去
監(jiān)聽鼠標(biāo)在圖片上的點(diǎn)擊,移動(dòng)、松開事件,在canvas畫布上繪制要打碼的區(qū)域
處理繪制的打碼區(qū)域
保存打碼后的圖片
將要打碼的圖片繪制到canvas畫布上
// 初始化 繪制圖片 toCode (currentImg) { this.$nextTick(() => { // 獲取將要繪制的canvas的父元素節(jié)點(diǎn) let parentId = document.getElementById('parentId') // 初始化圖片 let drawImg = new Image() drawImg.setAttribute('crossOrigin', 'anonymous') drawImg.crossOrigin = 'Anonymous' drawImg.src = currentImg // 創(chuàng)建canvas元素并添加到父節(jié)點(diǎn)中 let addCanvas = document.createElement('canvas') parentId.appendChild(addCanvas) let canvas = parentId.lastElementChild canvas.id = 'imgCanvas' if (canvas.getContext) { let ctx = canvas.getContext('2d') // 繪制圖片 drawImg.onload = function () { canvas.width = 720 canvas.height = 500 ctx.drawImage(drawImg, 0, 0, 720, 500) } } }) }
點(diǎn)擊打碼按鈕,繪制打碼區(qū)域
思路:
鼠標(biāo)點(diǎn)擊,獲取點(diǎn)擊時(shí)的坐標(biāo),每次點(diǎn)擊前可能會(huì)存在打過碼的區(qū)域,先清除畫布,重新繪制圖片
鼠標(biāo)移動(dòng),開始繪制打碼的矩形,通過移動(dòng)的坐標(biāo)和上面點(diǎn)擊的點(diǎn)坐標(biāo)確定繪制的矩形坐標(biāo)和寬高
將繪制的打碼矩形,分割成一個(gè)個(gè)寬高15像素的小正方形,并給每個(gè)小正方形生產(chǎn)隨機(jī)顏色
鼠標(biāo)松開,停止繪制矩形
// 打碼 dialogCode (img) { let parentId = document.getElementById('parentId') let canvas = document.getElementById('imgCanvas') if (canvas.getContext) { let ctx = canvas.getContext('2d') let drawImage = new Image() drawImage.crossOrigin = 'Anonymous' drawImage.src = img drawImage.onload = () => { ctx.drawImage(drawImage, 0, 0, 720, 500) } // 鼠標(biāo)點(diǎn)擊 parentId.onmousedown = e => { ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) this.flag = true this.clickX = e.offsetX // 鼠標(biāo)點(diǎn)擊時(shí)的X this.clickY = e.offsetY // 鼠標(biāo)點(diǎn)擊時(shí)的Y } // 鼠標(biāo)松開 parentId.onmouseup = () => { this.flag = false } // 鼠標(biāo)按下 parentId.onmousemove = e => { if (this.flag) { ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) ctx.beginPath() let pixels = [] // 二維數(shù)組,每個(gè)子數(shù)組有5個(gè)值(繪制矩形左上角的X坐標(biāo)、y坐標(biāo),矩形的寬、高,生成的4位隨機(jī)數(shù)用于顏色值) for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) { for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } } for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) { for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } } // 遍歷數(shù)組繪制小正方形塊 for (let i = 0; i < pixels.length; i++) { ctx.fillStyle = '#bf' + pixels[i][4] ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3]) } ctx.fill() ctx.closePath() } } } }
保存
// 保存 dialogUpload () { let canvas = document.getElementById('imgCanvas') let tempImg = canvas.toDataURL('image/png') let imgURL = document.getElementById('imgURL') imgURL.crossOrigin = 'Anonymous' imgURL.src = tempImg }
源碼
復(fù)制到html文件可預(yù)覽
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>使用canvas一步步實(shí)現(xiàn)圖片打碼功能</title> <!-- elelment-ui樣式 --> <link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css"> <style type="text/css"> .rc-code__buttons { margin: 20px; } </style> </head> <body> <div id="app"> <div class="rc-code__buttons"> <h2>vue項(xiàng)目中使用canvas一步步實(shí)現(xiàn)圖片打碼功能</h2> <el-button type="primary" @click="dialogCode(data.img_url)">打碼</el-button> <el-button type="success" @click="dialogUpload()">保存</el-button> </div> <el-row> <el-col :span="12"><h4>點(diǎn)擊打碼按鈕,在圖片上繪制打碼區(qū)域; 點(diǎn)擊保存,生成打碼后的圖片</h4></el-col> <el-col :span="12"><h4>保存后的圖片</h4></el-col> <el-col :span="12"><div id="parentId"></div></el-col> <el-col :span="12"><img id="imgURL"/></el-col> </el-row> </div> </body> <!-- 引入vue --> <script src="https://cdn.jsdelivr.net/npm/vue"></script> <!-- 引入element-ui --> <script src="https://unpkg.com/element-ui/lib/index.js"></script> <script> new Vue({ el: '#app', data () { return { data: { img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&v=4' }, flag: false, // 是否繪制矩形 clickX: '', // 開始繪制矩形時(shí),鼠標(biāo)點(diǎn)擊時(shí)的x坐標(biāo) clickY: '' // 開始繪制矩形時(shí),鼠標(biāo)點(diǎn)擊時(shí)的y坐標(biāo) } }, mounted() { this.toCode(this.data.img_url) }, methods: { // 初始化 繪制圖片 toCode (currentImg) { this.$nextTick(() => { let parentId = document.getElementById('parentId') let drawImg = new Image() drawImg.setAttribute('crossOrigin', 'anonymous') drawImg.crossOrigin = 'Anonymous' drawImg.src = currentImg let addCanvas = document.createElement('canvas') parentId.appendChild(addCanvas) let canvas = parentId.lastElementChild canvas.id = 'imgCanvas' if (canvas.getContext) { let ctx = canvas.getContext('2d') drawImg.onload = function () { canvas.width = 720 canvas.height = 500 ctx.drawImage(drawImg, 0, 0, 720, 500) } } }) }, // 打碼 dialogCode (img) { let parentId = document.getElementById('parentId') let canvas = document.getElementById('imgCanvas') if (canvas.getContext) { let ctx = canvas.getContext('2d') let drawImage = new Image() drawImage.crossOrigin = 'Anonymous' drawImage.src = img drawImage.onload = () => { ctx.drawImage(drawImage, 0, 0, 720, 500) } parentId.onmousedown = e => { ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) this.flag = true this.clickX = e.offsetX // 鼠標(biāo)點(diǎn)擊時(shí)的X this.clickY = e.offsetY // 鼠標(biāo)點(diǎn)擊時(shí)的Y } parentId.onmouseup = () => { this.flag = false } parentId.onmousemove = e => { if (this.flag) { ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.drawImage(drawImage, 0, 0, 720, 500) ctx.beginPath() let pixels = [] // 二維數(shù)組,每個(gè)子數(shù)組有5個(gè)值(繪制矩形左上角的X坐標(biāo)、y坐標(biāo),矩形的寬、高,生成的4位隨機(jī)數(shù)用于顏色值) for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) { for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } } for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) { for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) { pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)]) } } for (let i = 0; i < pixels.length; i++) { ctx.fillStyle = '#bf' + pixels[i][4] ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3]) } ctx.fill() ctx.closePath() } } } }, // 保存 dialogUpload () { let canvas = document.getElementById('imgCanvas') let tempImg = canvas.toDataURL('image/png') let imgURL = document.getElementById('imgURL') imgURL.crossOrigin = 'Anonymous' imgURL.src = tempImg } } }) </script> </html>
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