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本篇文章給大家分享的是有關(guān)使用C語言怎么編寫一個(gè)消消樂小游戲,小編覺得挺實(shí)用的,因此分享給大家學(xué)習(xí),希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
具體內(nèi)容如下
#include<iostream> #include<cstdlib> #include<bitset> #include<conio.h> #include<time.h> #include <windows.h> #include<queue> #include<algorithm> using namespace std; struct node{ int x, y; }; const int size = 9; //地圖大小 int Score; //得分 int Map[size][size]; //主地圖 int Map_2[size][size]; //輔助地圖 用于顯示 int dropNumbe[size][size]; //下降距離統(tǒng)計(jì) int bfsVis[size][size]; //bfs標(biāo)記數(shù)組 int xx[4] = { 0, 0, 1, -1 }; int yy[4] = { 1, -1, 0, 0 }; //方向調(diào)整數(shù)組 int random(); //隨機(jī)數(shù)產(chǎn)生 void initMap(); //地圖初始化 void updateMap(int flag); //打印地圖 void printSqure(int i); //形狀打印 void dropNumberCount(); //下落高度統(tǒng)計(jì) void squreDrop(); //根據(jù)下落高度更新地圖 void reflashMap(); //下落后的地圖新元素添加 void mapCopy(); //數(shù)組復(fù)制 void displayUpdate(); //消失效果 bool updateCheck(); //檢測是否有符合消除條件,通過bfs消除 bool bfsCheck(int x, int y, int squre); //bfs標(biāo)記及越界檢測 void Bfs(int x, int y); int main() { initMap(); Score = 0; updateMap(1); while (true) { bool isUpdate = false; int x1, x2, y1, y2; cout << "please input x1,y1,x2,y2" << endl; cin >> x1 >> y1 >> x2 >> y2; mapCopy(); swap(Map[x1][y1], Map[x2][y2]); updateMap(1); isUpdate = updateCheck(); if (isUpdate){ dropNumberCount(); squreDrop(); cout << endl; cout << "-------------------- drop" << endl; updateMap(1); cout << endl; cout << "-------------------- reflash" << endl; reflashMap(); updateMap(1); while (isUpdate = updateCheck()){ dropNumberCount(); squreDrop(); cout << endl; cout << "-------------------- drop" << endl; updateMap(1); cout << endl; cout << "-------------------- reflash" << endl; reflashMap(); updateMap(1); system("pause"); } } else{ system("CLS"); cout << "GAME OVER!" << endl; cout << "Total Score: "; cout << Score << endl; break; } } } int random(){ //隨機(jī)數(shù)產(chǎn)生 int temp; while (1){ temp = rand() % 4; if (temp >= 0)return temp; } } void initMap(){ //地圖初始化 srand((int)time(0)); for (int i = 1; i < size; i++){ for (int j = 1; j < size; j++){ Map[i][j] = (rand() % 4); } } } void printSqure(int i){ //形狀打印 switch (i){ case -1:cout << "□"; break; case 0:cout << "■"; break; case 1:cout << "★"; break; case 2:cout << "▲"; break; case 3:cout << "●"; break; } } void updateMap(int flag){ //打印地圖 cout << "Current Score:"; cout << Score << endl; for (int i = 0; i < size; i++){ for (int j = 0; j < size; j++){ if (i == 0){ cout << j << " "; } else if (j == 0){ cout << i; } else{ int x; if (flag == 1)x = Map[i][j]; else x = Map_2[i][j]; printSqure(x); } } cout << endl; } } bool updateCheck(){ //檢測是否有符合消除條件,通過bfs消除 bool isUpdate = false; memset(bfsVis, 0, sizeof(bfsVis)); for (int i = 1; i < size; i++){ for (int j = 1; j < size; j++){ if (bfsVis[i][j] == 0){ bool mark = false;//存在三個(gè)一排 if ((i - 1 >= 1) && (i + 1 < size)){ int t1, t2, t3; t1 = Map[i][j]; t2 = Map[i - 1][j]; t3 = Map[i + 1][j]; if ((t1 == t2) && (t1 == t3)){ mark = true; isUpdate = true; } } if ((j - 1 >= 1) && (j + 1 < size)){ int t1, t2, t3; t1 = Map[i][j]; t2 = Map[i][j - 1]; t3 = Map[i][j + 1]; if ((t1 == t2) && (t1 == t3)){ mark = true; isUpdate = true; } } if (mark){ mapCopy(); Bfs(i, j); } } } } return isUpdate; } bool bfsCheck(int x, int y, int squre){ //bfs標(biāo)記及越界檢測 if (x < 1 || x >= size || y < 1 || y >= size)return false; if (bfsVis[x][y] != 0 || Map[x][y] != squre)return false; return true; } void Bfs(int x, int y){ int ans = 0; queue<node>S; node now, next; now.x = x, now.y = y; bfsVis[x][y] = 1; //point_vis[x][y] = 1; int squre = Map[x][y]; Map[x][y] = -1; cout << "BFS: " << x << " " << y << endl; S.push(now); while (!S.empty()){ now = S.front(); ans++; S.pop(); for (int i = 0; i < 4; i++){ next = now; next.x += xx[i], next.y += yy[i]; if (bfsCheck(next.x, next.y, squre) == 0)continue; bfsVis[next.x][next.y] = 1; Map[next.x][next.y] = -1; S.push(next); } } Score += ans; displayUpdate(); } void displayUpdate(){ //消失效果 system("CLS"); updateMap(1); Sleep(500); system("CLS"); updateMap(2); Sleep(500); system("CLS"); updateMap(1); Sleep(500); system("CLS"); updateMap(2); Sleep(500); system("CLS"); updateMap(1); } void dropNumberCount(){ //下落高度統(tǒng)計(jì) for (int i = 1; i < size; i++){ for (int j = 1; j < size; j++){ if (Map[i][j] == -1){ dropNumbe[i][j] = 0; continue; } int sum = 0; for (int z = i + 1; z < size; z++){ if (Map[z][j] == -1)sum++; } dropNumbe[i][j] = sum; } } } void squreDrop(){ //根據(jù)下落高度更新地圖 for (int i = size - 1; i >= 1; i--){ for (int j = 1; j < size; j++){ int temp = dropNumbe[i][j]; if (temp != 0){ Map[i + temp][j] = Map[i][j]; Map[i][j] = -1; } } } } void reflashMap(){ //下落后的地圖新元素添加 for (int i = 1; i < size; i++){ for (int j = 1; j < size; j++){ if (Map[i][j] == -1){ Map[i][j] = (rand() % 4); } } } } void mapCopy(){ //數(shù)組復(fù)制 for (int i = 1; i < size; i++){ for (int j = 1; j < size; j++){ Map_2[i][j] = Map[i][j]; } } }
以上就是使用C語言怎么編寫一個(gè)消消樂小游戲,小編相信有部分知識(shí)點(diǎn)可能是我們?nèi)粘9ぷ鲿?huì)見到或用到的。希望你能通過這篇文章學(xué)到更多知識(shí)。更多詳情敬請(qǐng)關(guān)注億速云行業(yè)資訊頻道。
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