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本篇文章給大家分享的是有關(guān)Python Tkinter實(shí)現(xiàn)剪刀石頭布小游戲,小編覺得挺實(shí)用的,因此分享給大家學(xué)習(xí),希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
讓我們使用Python 3和Tkinter開發(fā)相同的游戲。我們可以將游戲命名為Rock-Paper-Scissors-Lizard-Spock。
規(guī)則和玩法
程序演練
當(dāng)用戶運(yùn)行程序時(shí),他們必須單擊五個可用對象之一:
當(dāng)用戶選擇一個對象時(shí),我們的程序?qū)㈦S機(jī)選擇一個對象。然后,它將通過一組規(guī)則來聲明用戶是贏,輸還是畫游戲。結(jié)果將顯示在應(yīng)用程序的第二行。
當(dāng)用戶按下任何按鈕時(shí),游戲?qū)⒅匦麻_始。如果用戶想要關(guān)閉游戲,則可以按關(guān)閉按鈕。在游戲開始時(shí),我們具有用于特定對象的手形符號?,F(xiàn)在,當(dāng)用戶選擇一個對象時(shí),它將轉(zhuǎn)換為圖形圖像。我們的程序還選擇了一個對象,它將顯示所選對象的圖形圖像。
用Python實(shí)現(xiàn)(10個步驟)
現(xiàn)在我們已經(jīng)有了剪刀石頭布游戲的意義,讓我們逐步介紹Python的過程。
1.導(dǎo)入所需的庫
#Import the required libraries : from tkinter import * import random import simpleaudio as sa
2.創(chuàng)建tkinter主窗口
root = Tk() root.configure(bg="#000000") root.geometry('+0+0') root.iconbitmap("Game.ico") root.title("Rock-Paper-Scissor-Lizard-Spock") root.resizable(width=False,height=False)
3.導(dǎo)入聲音文件
#To play sound files : start = sa.WaveObject.from_wave_file("Start.wav") Win = sa.WaveObject.from_wave_file("Win.wav") Lose = sa.WaveObject.from_wave_file("Lose.wav") Draw = sa.WaveObject.from_wave_file("Draw.wav") start.play()
現(xiàn)在,我們將使用一些將在各種事件中播放的聲音文件。當(dāng)我們的程序啟動時(shí),它將播放開始文件。當(dāng)用戶贏得游戲,輸?shù)粲螒蚧蚶L制游戲時(shí),我們將播放其他三個文件。
需要注意的一件事是它僅接受.wav文件。首先,我們需要將聲音文件加載到對象中。然后我們可以.play( )在需要時(shí)使用方法播放它。
4.為我們的應(yīng)用程序加載圖像
我們將在應(yīng)用程序中使用各種圖像。要首先使用這些圖像,我們需要加載這些圖像。在這里,我們將使用PhotoImage類加載圖像。
#Hand images : rockHandPhoto = PhotoImage(file="Rock_1.png") paperHandPhoto = PhotoImage(file="Paper_1.png") scissorHandPhoto = PhotoImage(file="Scissor_1.png") lizardHandPhoto = PhotoImage(file="Lizard_1.png") spockHandPhoto = PhotoImage(file="Spock_1.png") #Graphical images : rockPhoto = PhotoImage(file="Rock_P.png") paperPhoto = PhotoImage(file="Paper_P.png") scissorPhoto = PhotoImage(file="Scissor_P.png") lizardPhoto = PhotoImage(file="Lizard_P.png") spockPhoto = PhotoImage(file="Spock_P.png") #Decision image : decisionPhoto = PhotoImage(file="Decision_Final.png") #Result images : winPhoto = PhotoImage(file="G_WIN.png") losePhoto = PhotoImage(file="G_LOST.png") tiePhoto = PhotoImage(file="G_DRAW.png")
首先,我們?yōu)槲矬w準(zhǔn)備了手部圖像。游戲開始時(shí)將向用戶顯示所有五個圖像。用戶必須從那些圖像中選擇一個對象。
用戶單擊圖像后,我們的程序?qū)⑾蛭覀冿@示該對象的圖形圖像。必須選擇一個對象,我們的程序也將選擇一個對象。我們的程序?qū)H顯示這兩個圖形圖像,然后其余圖像將消失。
現(xiàn)在,我們顯示一個簡單的決策圖像,當(dāng)結(jié)果可用時(shí),它將更改其圖像。我們的結(jié)果有不同的圖像。
5.添加Tkinter小部件
#Initialize the button variables : rockHandButton = " " paperHandButton = " " scissorHandButton = " " lizardHandButton= " " spockHandButton = " " #Create the result button : resultButton = Button(root,image=decisionPhoto) #Set the variable to True click = True
6. Play( )功能
def play(): global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton #Set images and commands for buttons : rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock")) paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper")) scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor")) lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard")) spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock")) #Place the buttons on window : rockHandButton.grid(row=0,column=0) paperHandButton.grid(row=0,column=1) scissorHandButton.grid(row=0,column=2) lizardHandButton.grid(row=0,column=3) spockHandButton.grid(row=0,column=4) #Add space : root.grid_rowconfigure(1, minsize=50) #Place result button on window : resultButton.grid(row=2,column=0,columnspan=5)
在這里,我們?yōu)閷ο髣?chuàng)建按鈕。我們將為按鈕設(shè)置圖像,當(dāng)按下按鈕時(shí),它將youPick( )與單擊的對象的字符串名稱一起起作用。
然后,使用該.grid( )方法將按鈕排列在主窗口上。在這里,我們在的第一行添加一個空格.grid_rowconfigure( )。然后,將結(jié)果按鈕放在第二行。我們正在使用columnspan結(jié)果按鈕居中。
7.輪到計(jì)算機(jī)了
我們的計(jì)算機(jī)將隨機(jī)選擇五個可用對象之一,并為此返回一個字符串值。
def computerPick(): choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"]) return choice
8.主要功能: youPick( )
在此功能中,我們的程序?qū)@示所選對象的圖形圖像。它將刪除其余的對象。它還將應(yīng)用一組規(guī)則來生成結(jié)果。
def youPick(yourChoice): global click compPick = computerPick() if click==True:
我們將計(jì)算機(jī)的選擇存儲在compPick變量中。我們將使用它來確定結(jié)果。
用戶選擇Rock:
如果用戶選擇Rock,則使用此代碼塊。play( )函數(shù)中的命令沿字符串發(fā)送,該字符串代表用戶選擇的對象。我們將其存儲在yourChoice變量中?,F(xiàn)在,計(jì)算機(jī)有五種可能性。
現(xiàn)在我們必須為每個規(guī)則制定規(guī)則?,F(xiàn)在注意,當(dāng)用戶和計(jì)算機(jī)選擇一個對象時(shí),不允許他們對其進(jìn)行更改。因此,我們將click變量更改為False。
現(xiàn)在,由于用戶已選擇,Rock我們希望我們的第一張圖像變成巖石的圖形圖像?,F(xiàn)在,如果計(jì)算機(jī)選擇Rock,那么我們希望我們的第二張圖像變成圖形圖像。要更改按鈕的圖像,我們使用.configure( )方法。
我們希望其余三個圖像消失。為了使它們消失,我們使用.grid_forget( )。它還將播放繪圖音頻?,F(xiàn)在,我們?yōu)槠溆鄬ο箝_發(fā)類似的規(guī)則。
def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice
用戶選擇紙張:
請參閱上面的規(guī)則,以了解用戶選擇“紙張”時(shí)的規(guī)則。查看下面的代碼,該代碼遵循與Rock相同的規(guī)則。
elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
用戶選擇剪刀:
請從上方查看規(guī)則,以了解用戶選擇剪刀時(shí)的規(guī)則。查看下面的代碼,該代碼遵循與Rock and Paper相同的規(guī)則。
elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False
用戶選擇"Lizard"
請從上方查看規(guī)則,以了解用戶選擇蜥蜴的規(guī)則。查看下面的代碼,該代碼遵循與其他代碼相同的規(guī)則。
elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
用戶選擇Spock:
請從上方查看規(guī)則,以了解用戶選擇Spock的規(guī)則。查看下面的代碼,該代碼遵循與其他代碼相同的規(guī)則。
elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False
9.再玩一次
得到結(jié)果后,如果要再次播放,只需單擊任何按鈕。它將轉(zhuǎn)換為原始的手部圖像?,F(xiàn)在,我們必須取回那些消失的圖像。我們將click變量的值設(shè)置為True。然后,我們將播放開始聲音文件,以便在用戶進(jìn)入新游戲時(shí)將播放音頻。
else: #To reset the game : if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock": rockHandButton.configure(image=rockHandPhoto) paperHandButton.configure(image=paperHandPhoto) scissorHandButton.configure(image=scissorHandPhoto) lizardHandButton.configure(image=lizardHandPhoto) spockHandButton.configure(image=spockHandPhoto) resultButton.configure(image=decisionPhoto) #Get back the deleted buttons : scissorHandButton.grid(row=0,column=2) lizardHandButton.grid(row=0,column=3) spockHandButton.grid(row=0,column=4) #Set click = True : click=True #Play the sound file : start.play()
10.調(diào)用函數(shù)
現(xiàn)在我們調(diào)用play函數(shù),它將在內(nèi)部處理其余函數(shù)。要關(guān)閉該應(yīng)用程序,請按標(biāo)題欄上的關(guān)閉按鈕。
#Calling the play function : play() #Enter the main loop : root.mainloop()
放在一起
查看此Python Tkinter游戲的完整代碼。
#Import the required libraries : from tkinter import * import random import simpleaudio as sa root = Tk() root.configure(bg="#000000") root.geometry('+0+0') root.iconbitmap("Game.ico") root.title("Rock-Paper-Scissor-Lizard-Spock") root.resizable(width=False,height=False) #To play sound files : start = sa.WaveObject.from_wave_file("Start.wav") Win = sa.WaveObject.from_wave_file("Win.wav") Lose = sa.WaveObject.from_wave_file("Lose.wav") Draw = sa.WaveObject.from_wave_file("Draw.wav") start.play() #Hand images : rockHandPhoto = PhotoImage(file="Rock_1.png") paperHandPhoto = PhotoImage(file="Paper_1.png") scissorHandPhoto = PhotoImage(file="Scissor_1.png") lizardHandPhoto = PhotoImage(file="Lizard_1.png") spockHandPhoto = PhotoImage(file="Spock_1.png") #Graphical images : rockPhoto = PhotoImage(file="Rock_P.png") paperPhoto = PhotoImage(file="Paper_P.png") scissorPhoto = PhotoImage(file="Scissor_P.png") lizardPhoto = PhotoImage(file="Lizard_P.png") spockPhoto = PhotoImage(file="Spock_P.png") #Decision image : decisionPhoto = PhotoImage(file="Decision_Final.png") #Result images : winPhoto = PhotoImage(file="G_WIN.png") losePhoto = PhotoImage(file="G_LOST.png") tiePhoto = PhotoImage(file="G_DRAW.png") #Initialize the button variables : rockHandButton = " " paperHandButton = " " scissorHandButton = " " lizardHandButton= " " spockHandButton = " " #Create the result button : resultButton = Button(root,image=decisionPhoto) #Set the variable to True click = True def play(): global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton #Set images and commands for buttons : rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock")) paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper")) scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor")) lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard")) spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock")) #Place the buttons on window : rockHandButton.grid(row=0,column=0) paperHandButton.grid(row=0,column=1) scissorHandButton.grid(row=0,column=2) lizardHandButton.grid(row=0,column=3) spockHandButton.grid(row=0,column=4) #Add space : root.grid_rowconfigure(1, minsize=50) #Place result button on window : resultButton.grid(row=2,column=0,columnspan=5) def computerPick(): choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"]) return choice def youPick(yourChoice): global click compPick = computerPick() if click==True: if yourChoice == "Rock": rockHandButton.configure(image=rockPhoto) if compPick == "Rock": paperHandButton.configure(image=rockPhoto) resultButton.configure(image=tiePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Draw.play() click = False elif compPick == "Paper": paperHandButton.configure(image=paperPhoto) scissorHandButton.grid_forget() resultButton.configure(image=losePhoto) lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick == "Scissor": paperHandButton.configure(image=scissorPhoto) scissorHandButton.grid_forget() resultButton.configure(image=winPhoto) lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif compPick =="Lizard": paperHandButton.configure(image=lizardPhoto) scissorHandButton.grid_forget() resultButton.configure(image=winPhoto) lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False else : paperHandButton.configure(image=spockPhoto) scissorHandButton.grid_forget() resultButton.configure(image=losePhoto) lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif yourChoice == "Paper": rockHandButton.configure(image=paperPhoto) if compPick == "Rock": paperHandButton.configure(image=rockPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick == "Paper": paperHandButton.configure(image=paperPhoto) resultButton.configure(image=tiePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Draw.play() click = False elif compPick == "Scissor": paperHandButton.configure(image=scissorPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick =="Lizard": paperHandButton.configure(image=lizardPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False else : paperHandButton.configure(image=spockPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif yourChoice=="Scissor": rockHandButton.configure(image=scissorPhoto) if compPick == "Rock": paperHandButton.configure(image=rockPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick == "Paper": paperHandButton.configure(image=paperPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif compPick=="Scissor": paperHandButton.configure(image=scissorPhoto) resultButton.configure(image=tiePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Draw.play() click = False elif compPick == "Lizard": paperHandButton.configure(image=lizardPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False else: paperHandButton.configure(image=spockPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif yourChoice=="Lizard": rockHandButton.configure(image=lizardPhoto) if compPick == "Rock": paperHandButton.configure(image=rockPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick == "Paper": paperHandButton.configure(image=paperPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif compPick=="Scissor": paperHandButton.configure(image=scissorPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick == "Lizard": paperHandButton.configure(image=lizardPhoto) resultButton.configure(image=tiePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Draw.play() click = False else: paperHandButton.configure(image=spockPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif yourChoice=="Spock": rockHandButton.configure(image=spockPhoto) if compPick == "Rock": paperHandButton.configure(image=rockPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif compPick == "Paper": paperHandButton.configure(image=paperPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False elif compPick=="Scissor": paperHandButton.configure(image=scissorPhoto) resultButton.configure(image=winPhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Win.play() click = False elif compPick == "Lizard": paperHandButton.configure(image=lizardPhoto) resultButton.configure(image=losePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Lose.play() click = False else: paperHandButton.configure(image=spockPhoto) resultButton.configure(image=tiePhoto) scissorHandButton.grid_forget() lizardHandButton.grid_forget() spockHandButton.grid_forget() Draw.play() click = False else: #To reset the game : if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock": rockHandButton.configure(image=rockHandPhoto) paperHandButton.configure(image=paperHandPhoto) scissorHandButton.configure(image=scissorHandPhoto) lizardHandButton.configure(image=lizardHandPhoto) spockHandButton.configure(image=spockHandPhoto) resultButton.configure(image=decisionPhoto) #Get back the deleted buttons : scissorHandButton.grid(row=0,column=2) lizardHandButton.grid(row=0,column=3) spockHandButton.grid(row=0,column=4) #Set click = True : click=True #Play the sound file : start.play() #Calling the play function : play() #Enter the main loop : root.mainloop()
以上就是Python Tkinter實(shí)現(xiàn)剪刀石頭布小游戲,小編相信有部分知識點(diǎn)可能是我們?nèi)粘9ぷ鲿姷交蛴玫降?。希望你能通過這篇文章學(xué)到更多知識。更多詳情敬請關(guān)注億速云行業(yè)資訊頻道。
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