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c#接口事件如何實(shí)現(xiàn)

發(fā)布時(shí)間:2020-10-28 16:10:22 來(lái)源:億速云 閱讀:322 作者:Leah 欄目:開(kāi)發(fā)技術(shù)

這篇文章將為大家詳細(xì)講解有關(guān)c#接口事件如何實(shí)現(xiàn),文章內(nèi)容質(zhì)量較高,因此小編分享給大家做個(gè)參考,希望大家閱讀完這篇文章后對(duì)相關(guān)知識(shí)有一定的了解。

接口可以聲明事件。 下面的示例演示如何在類中實(shí)現(xiàn)接口事件。 這些規(guī)則基本上都與實(shí)現(xiàn)任何接口方法或?qū)傩詴r(shí)的相同。

在類中實(shí)現(xiàn)接口事件

在類中聲明事件,然后在相應(yīng)區(qū)域中調(diào)用它。

namespace ImplementInterfaceEvents 
{ 
  public interface IDrawingObject 
  { 
    event EventHandler ShapeChanged; 
  } 
  public class MyEventArgs : EventArgs
  { 
    // class members 
  } 
  public class Shape : IDrawingObject 
  { 
    public event EventHandler ShapeChanged; 
    void ChangeShape() 
    { 
      // Do something here before the event… 

      OnShapeChanged(new MyEventArgs(/*arguments*/)); 

      // or do something here after the event.
    } 
    protected virtual void OnShapeChanged(MyEventArgs e) 
    { 
      ShapeChanged?.Invoke(this, e); 
    } 
  } 

}

示例

下面的示例演示如何處理不太常見(jiàn)的情況:類繼承自兩個(gè)或多個(gè)接口,且每個(gè)接口都具有相同名稱的事件。 在這種情況下,你必須為至少其中一個(gè)事件提供顯式接口實(shí)現(xiàn)。 為事件編寫(xiě)顯式接口實(shí)現(xiàn)時(shí),還必須編寫(xiě) addremove 事件訪問(wèn)器。 通常這些訪問(wèn)器由編譯器提供,但在這種情況下編譯器不提供它們。

通過(guò)提供自己的訪問(wèn)器,可以指定兩個(gè)事件是由類中的同一個(gè)事件表示,還是由不同事件表示。 例如,如果根據(jù)接口規(guī)范應(yīng)在不同時(shí)間引發(fā)事件,可以在類中將每個(gè)事件與單獨(dú)實(shí)現(xiàn)關(guān)聯(lián)。 在下面的示例中,訂閱服務(wù)器確定它們通過(guò)將形狀引用轉(zhuǎn)換為 IShape IDrawingObject 接收哪個(gè) OnDraw 事件。

namespace WrapTwoInterfaceEvents
{
  using System;

  public interface IDrawingObject
  {
    // Raise this event before drawing
    // the object.
    event EventHandler OnDraw;
  }
  public interface IShape
  {
    // Raise this event after drawing
    // the shape.
    event EventHandler OnDraw;
  }

  // Base class event publisher inherits two
  // interfaces, each with an OnDraw event
  public class Shape : IDrawingObject, IShape
  {
    // Create an event for each interface event
    event EventHandler PreDrawEvent;
    event EventHandler PostDrawEvent;

    object objectLock = new Object();

    // Explicit interface implementation required.
    // Associate IDrawingObject's event with
    // PreDrawEvent
    #region IDrawingObjectOnDraw
    event EventHandler IDrawingObject.OnDraw
    {
      add
      {
        lock (objectLock)
        {
          PreDrawEvent += value;
        }
      }
      remove
      {
        lock (objectLock)
        {
          PreDrawEvent -= value;
        }
      }
    }
    #endregion
    // Explicit interface implementation required.
    // Associate IShape's event with
    // PostDrawEvent
    event EventHandler IShape.OnDraw
    {
      add
      {
        lock (objectLock)
        {
          PostDrawEvent += value;
        }
      }
      remove
      {
        lock (objectLock)
        {
          PostDrawEvent -= value;
        }
      }
    }

    // For the sake of simplicity this one method
    // implements both interfaces.
    public void Draw()
    {
      // Raise IDrawingObject's event before the object is drawn.
      PreDrawEvent?.Invoke(this, EventArgs.Empty);

      Console.WriteLine("Drawing a shape.");

      // Raise IShape's event after the object is drawn.
      PostDrawEvent?.Invoke(this, EventArgs.Empty);
    }
  }
  public class Subscriber1
  {
    // References the shape object as an IDrawingObject
    public Subscriber1(Shape shape)
    {
      IDrawingObject d = (IDrawingObject)shape;
      d.OnDraw += d_OnDraw;
    }

    void d_OnDraw(object sender, EventArgs e)
    {
      Console.WriteLine("Sub1 receives the IDrawingObject event.");
    }
  }
  // References the shape object as an IShape
  public class Subscriber2
  {
    public Subscriber2(Shape shape)
    {
      IShape d = (IShape)shape;
      d.OnDraw += d_OnDraw;
    }

    void d_OnDraw(object sender, EventArgs e)
    {
      Console.WriteLine("Sub2 receives the IShape event.");
    }
  }

  public class Program
  {
    static void Main(string[] args)
    {
      Shape shape = new Shape();
      Subscriber1 sub = new Subscriber1(shape);
      Subscriber2 sub2 = new Subscriber2(shape);
      shape.Draw();

      // Keep the console window open in debug mode.
      System.Console.WriteLine("Press any key to exit.");
      System.Console.ReadKey();
    }
  }
}
/* Output:
  Sub1 receives the IDrawingObject event.
  Drawing a shape.
  Sub2 receives the IShape event.
*/

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