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本文實(shí)例為大家分享了Android九宮格圖片展示的具體代碼,供大家參考,具體內(nèi)容如下
XML繪圖
Bitmap
<?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android="http://schemas.android.com/apk/res/android" android:src="@drawable/giao"/>
Shape
<?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <gradient android:startColor="#FF5DA2FF" android:endColor="#805FBBEF" android:angle="45"/> <padding android:bottom="7dp" android:top="7dp" android:left="7dp" android:right="7dp"/> <corners android:radius="8dp"/> </shape>
Layer(實(shí)現(xiàn)Photoshop中類似圖層的概念)
<?xml version="1.0" encoding="utf-8"?> <layer-list xmlns:android="http://schemas.android.com/apk/res/android"> <item android:drawable="@drawable/default_head"/> <item android:drawable="@drawable/default_head" android:left="10dip" android:right="10dip" android:top="10dip" android:bottom="10dip"/> <item android:drawable="@drawable/giao" android:left="200dp" android:right="200dp" android:top="200dp" android:bottom="200dp"/> <!-- 圖層效果--> </layer-list>
Selector(幫助開發(fā)者實(shí)現(xiàn)靜態(tài)繪圖中的時(shí)間反饋)
<?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true"> <shape android:shape="rectangle"> <solid android:color="#33FD0000"/> <corners android:radius="5dp"/> <padding android:left="10dp" android:right="10dp" android:top="10dp" android:bottom="10dp"/> </shape> </item> <item> <shape android:shape="rectangle"> <solid android:color="#ffffffff"/> <corners android:radius="5dp"/> <padding android:left="10dp" android:right="10dp" android:top="10dp" android:bottom="10dp"/> </shape> </item> <!-- 點(diǎn)擊反饋效果--> </selector>
Android繪圖技巧
Canvas(作為繪制圖形的直接對(duì)象)
Canvas.save();
可以理解為保存畫布,作用是將之前的所有已經(jīng)繪制圖像保存起來,讓后續(xù)的操作就好像在一個(gè)新的圖層上操作一樣
Canvas.restore();
可以理解為Photoshop中的合并圖層操作,作用是將save()之后繪制的所有的圖像與save()之前的圖像進(jìn)行合并
Canvas.translate();
坐標(biāo)系的平移
Canvas.rotate();
坐標(biāo)系的旋轉(zhuǎn)
Layer圖層
特別注意的是 saveLayerAlpha()與restore()要同時(shí)使用,才能夠在canvas 畫出多個(gè)層次,就是花多少層就要有多少對(duì)兩個(gè)函數(shù)!
@Override protected void onDraw(Canvas canvas) { //super.onDraw(canvas); drawLayer(canvas); //圖層同樣是基于棧的結(jié)構(gòu)進(jìn)行管理的 @SuppressLint("DrawAllocation") Paint paint=new Paint(); canvas.drawColor(Color.WHITE); paint.setColor(Color.BLUE); canvas.drawCircle(150,150,100,paint); canvas.saveLayerAlpha(0,0,400,400,127);//入棧(創(chuàng)建新圖層) paint.setColor(Color.RED); canvas.drawCircle(200,200,100,paint); canvas.restore();//出棧 }
像素點(diǎn)分析
bitmap.getPixels(pixels,offset,stride,x,y,width,height);
參數(shù)含義如下:
畫筆特效處理
PorterDuffXfermode
public class FilletView extends View { private Bitmap bitmap,out; private Paint paint; public FilletView(Context context) { super(context); inView(); } public FilletView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); inView(); } public FilletView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); inView(); } private void inView(){ bitmap= BitmapFactory.decodeResource(getResources(), R.drawable.ask); out=Bitmap.createBitmap(bitmap.getWidth(),bitmap.getHeight(),Bitmap.Config.ARGB_8888); Canvas canvas=new Canvas(out); paint=new Paint(); paint.setAntiAlias(true); canvas.drawRoundRect(0,0,bitmap.getWidth(),bitmap.getHeight(),80,80,paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(bitmap,0,0,paint); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(out,0,0,null); } }
Shader
private void useBitmapShader(Canvas canvas){ @SuppressLint("DrawAllocation") Bitmap bitmap= BitmapFactory.decodeResource(getResources(), R.drawable.default_head); @SuppressLint("DrawAllocation") BitmapShader shader=new BitmapShader(bitmap, Shader.TileMode.REPEAT,Shader.TileMode.REPEAT); @SuppressLint("DrawAllocation") Paint paint=new Paint(); paint.setShader(shader); canvas.drawCircle(500,200,200,paint); }
PathEffect(各種筆觸繪制一個(gè)路徑)
public class PathEffectView extends View { private Paint paint; private Path mainPath; private PathEffect[] effects; public PathEffectView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); inView(); } private void inView(){ paint=new Paint(); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(5); paint.setColor(Color.DKGRAY); mainPath=new Path(); mainPath.moveTo(0,0); for (int i = 0; i <= 30; i++) { mainPath.lineTo(i*35, (float) (Math.random()*100)); } effects=new PathEffect[6]; } @SuppressLint("DrawAllocation") @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); effects[0]=null; effects[1]=new CornerPathEffect(30); effects[2]=new DiscretePathEffect(3,5); effects[3]=new DashPathEffect(new float[]{20,10,5,10},0); Path path=new Path(); path.addRect(0,0,8,8,Path.Direction.CCW); effects[4]=new PathDashPathEffect(path,12,0,PathDashPathEffect.Style.ROTATE); effects[5]=new ComposePathEffect(effects[3],effects[1]); for (PathEffect effect : effects) { paint.setPathEffect(effect); canvas.drawPath(mainPath, paint); canvas.translate(0, 200); } } }
SurfaceView
SurfaceView與View的區(qū)別:
1、View主要適用于主動(dòng)更新的情況下,而SurfaceView主要適用于被動(dòng)更新,例如頻繁的更新
2、View在主線程中對(duì)畫面進(jìn)行更新,而SurfaceView通常會(huì)通過一個(gè)子線程來進(jìn)行頁面的刷新
3、View在繪圖時(shí)沒有使用雙緩沖機(jī)制,而SurfaceView在底層機(jī)制中就已經(jīng)實(shí)現(xiàn)了雙緩沖機(jī)制
總結(jié):SurfaceView適合需要頻繁刷新,或者刷新時(shí)數(shù)據(jù)處理量比較大
public class SurfaceViewTemplate extends SurfaceView implements SurfaceHolder.Callback ,Runnable{ //SurfaceHolder private SurfaceHolder holder; //用于繪畫的Canvas private Canvas canvas; //子線程標(biāo)志位 private boolean isDrawing; private Paint paint; private Path path; private int x,y; public SurfaceViewTemplate(Context context) { super(context); inView(); } public SurfaceViewTemplate(Context context, AttributeSet attrs) { super(context, attrs); inView(); } public SurfaceViewTemplate(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); inView(); } private void inView(){ holder=getHolder(); holder.addCallback(this); setFocusable(false);//焦點(diǎn) setFocusableInTouchMode(true); this.setKeepScreenOn(true); path=new Path(); paint=new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.RED); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(10); paint.setStrokeCap(Paint.Cap.ROUND); paint.setStrokeJoin(Paint.Join.ROUND); } @Override public void surfaceCreated(@NonNull SurfaceHolder surfaceHolder) { isDrawing=true; path.moveTo(0,400); new Thread(this).start(); } @Override public void surfaceChanged(@NonNull SurfaceHolder surfaceHolder, int i, int i1, int i2) { } @Override public void surfaceDestroyed(@NonNull SurfaceHolder surfaceHolder) { isDrawing=false; } @Override public void run() { while (isDrawing){ drawSome(); x+=1; y= (int) (100*Math.sin(x*2*Math.PI/180)+400); path.lineTo(x,y); } } private void drawSome(){ try { canvas=holder.lockCanvas(); //draw something... canvas.drawColor(Color.WHITE); canvas.drawPath(path,paint); } catch (Exception e) { e.printStackTrace(); } finally { if (canvas!=null){ holder.unlockCanvasAndPost(canvas); } } } }
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持億速云。
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