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使用C語言實(shí)現(xiàn)一個(gè)掃雷游戲?很多新手對(duì)此不是很清楚,為了幫助大家解決這個(gè)難題,下面小編將為大家詳細(xì)講解,有這方面需求的人可以來學(xué)習(xí)下,希望你能有所收獲。
game.h
#include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY 10 //初始化棋盤 void InitBoard(char board[ROWS][COLS], int rows, int cols,char set); void PrintBoard(char board[ROWS][COLS], int row, int col); //放雷 void SetMine(char board[ROWS][COLS], int row, int col); //掃雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#include"game.h" //初始化棋盤 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } //打印棋盤 void PrintBoard(char board[ROWS][COLS], int row, int col) { int i = 1; int j = 1; printf("-------------------\n"); for (i = 0; i <= row; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= ROW; i++) { printf("%d ", i); for (j = 1; j <= COL; j++) { printf("%c ", board[i][j]); } printf("\n"); } printf("-------------------\n"); } //放雷 void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY; while (count) { int x = rand() % 9 + 1;//1-9 int y = rand() % 9 + 1;//1-9 if (board[x][y] == '0') { board[x][y] = '1'; count--; } } } //查坐標(biāo)四周雷的個(gè)數(shù) int GetMineCount(char mine[ROWS][COLS], int x, int y) { //方法1: /*int i = 0; int j = 0; int count = 0; for (i = x - 1; i <= x + 1; i++) { for (j = y - 1; j <= y + 1; j++) { if (mine[i][j] == '1') { count++; } } } return count;*/ //方法2: return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0'; } //掃雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int num = 0; while (num < row*col - EASY) { int x = 0; int y = 0; printf("請(qǐng)輸入坐標(biāo):>"); scanf("%d%d", &x, &y); //判斷坐標(biāo)是否合法 if (x >= 1 && x <= row&&y >= 1 && y <= col) { if (mine[x][y] == '0') { int count = GetMineCount(mine, x, y); show[x][y] = count+'0'; PrintBoard(show, row, col); num++; } else { printf("很遺憾,您已被炸死!\n"); PrintBoard(mine, row, col); break; } } else { printf("坐標(biāo)不合法\n"); } if (num == row*col - EASY) { printf("排雷成功!\n"); break; } } }
test.c
#include"game.h" void menu() { printf("*****************************\n"); printf("********* 1. play *********\n"); printf("********* 0. exit *********\n"); printf("*****************************\n"); } //游戲設(shè)計(jì)部分 void game() { //隱藏 char mine[ROWS][COLS] = { 0 }; //展示 char show[ROWS][COLS] = { 0 }; srand((unsigned int)time(NULL));//設(shè)置隨機(jī)數(shù)生成起點(diǎn) //初始化棋盤 InitBoard(mine, ROWS, COLS, '0'); InitBoard(show, ROWS, COLS, '*'); //PrintBoard(mine, ROW, COL);//無需打印 PrintBoard(show, ROW, COL); //1.放雷 SetMine(mine, ROW, COL); //PrintBoard(mine, ROW, COL);//test //2.掃雷 FindMine(mine, show, ROW, COL); } int main() { int input = 0; do { menu(); printf("請(qǐng)輸入:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戲\n"); break; default: printf("輸入錯(cuò)誤,請(qǐng)重新輸入!\n"); break; } } while (input); return 0; }
輸出結(jié)果:
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