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JavaScript中實(shí)現(xiàn)煙花綻放動(dòng)畫效果的方法

發(fā)布時(shí)間:2020-08-10 11:30:19 來源:億速云 閱讀:226 作者:小新 欄目:開發(fā)技術(shù)

小編給大家分享一下JavaScript中實(shí)現(xiàn)煙花綻放動(dòng)畫效果的方法,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!

      先編寫一個(gè)煙花綻放的動(dòng)畫效果。

      放煙花時(shí),一個(gè)煙花可分為兩個(gè)階段:(1)煙花上升到空中;(2)煙花炸開成碎片,炸開的碎片慢慢消散。

      為此抽象出兩個(gè)對(duì)象類:Firework和Particle。其中,F(xiàn)irework用于表示一個(gè)煙花對(duì)象,Particle用于表示一個(gè)煙花炸開后的各碎片。

      Firework對(duì)象類定義6個(gè)屬性:表示煙花上升軌跡中各點(diǎn)的坐標(biāo)(x,y)、煙花弧狀軌跡的偏轉(zhuǎn)角度angle、上升階段水平和垂直方向的位移改變量xSpeed和ySpeed、煙花的色彩色相hue。

      坐標(biāo)屬性值y的初始值取畫布的高度,表示煙花從地面上升到空中,其余各屬性的初始值采用隨機(jī)數(shù)確定。具體定義如下:

  function Firework()

  {

   this.x = canvas.width/4*(1+3*Math.random());

   this.y = canvas.height - 15;

   this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;

   this.xSpeed = Math.sin(this.angle) *(6+Math.random()*7);

   this.ySpeed = -Math.cos(this.angle) *(6+Math.random()*7);

   this.hue = Math.floor(Math.random() * 360);

  }

      Firework對(duì)象類定義3個(gè)方法:繪制煙花上升軌跡的方法draw()、煙花上升時(shí)坐標(biāo)改變方法update()和煙花炸開方法explode()。繪制煙花軌跡時(shí),在各點(diǎn)(x,y)處繪制一個(gè)寬度為5、高度為15的填充小矩形表示一個(gè)軌跡點(diǎn)。煙花上升時(shí),垂直方向速度ySpeed初始值為負(fù)的,每次上升時(shí),ySpeed加上一個(gè)正值,表示上升在減速,當(dāng)ySpeed的值大于0時(shí),煙花上升到頂了(不能再上升),就炸開為70個(gè)碎片。具體方法的實(shí)現(xiàn)見后面的HTML文件內(nèi)容。

       Particle對(duì)象類定義8個(gè)屬性:表示碎片散開軌跡中各點(diǎn)的坐標(biāo)(x,y)、碎片弧狀軌跡的偏轉(zhuǎn)角度angle、散開時(shí)水平和垂直方向的位移改變量xSpeed和ySpeed、碎片的色彩色相hue、表示碎片小圓的半徑size、碎片的亮度lightness。

  function Particle(x,y,hue)

  {

   this.x = x;

   this.y = y;

   this.hue = hue;

   this.lightness = 50;

   this.size = 15 + Math.random() * 10;

   this.angle = Math.random() * 2 * Math.PI;

   this.xSpeed = Math.cos(this.angle) *(1+Math.random() * 6);

   this.ySpeed = Math.sin(this.angle) *(1+Math.random() * 6);

  }

       Particle對(duì)象類定義2個(gè)方法:繪制碎片散開軌跡的方法draw()、碎片散開時(shí)坐標(biāo)改變方法update()。碎片散開時(shí)逐漸變?。▽傩詓ize值減量),當(dāng)size值小于1時(shí),從碎片數(shù)組中刪除該碎片,表示碎片已消亡。

       定義兩個(gè)數(shù)組var fireworks=[];和var particles=[];分別存儲(chǔ)煙花對(duì)象和炸開的碎片對(duì)象。

       模擬動(dòng)畫的函數(shù)loop中,每隔一段時(shí)間(用count計(jì)數(shù)來實(shí)現(xiàn))向fireworks數(shù)組中添加一個(gè)煙花對(duì)象,煙花對(duì)象上升到頂炸開后,從fireworks數(shù)組中刪除該對(duì)象元素,然后向particles數(shù)組中添加70個(gè)碎片對(duì)象。

      遍歷兩個(gè)數(shù)組的各對(duì)象,分別調(diào)用它們的draw()和update()方法。

編寫的完整HTML文件內(nèi)容如下。

<html> 
<head> 
<title>煙花綻放</title> 
</head>
<body>
<canvas id="myCanvas" width="800" height="600" >
</canvas>
<script type="text/javascript">
  var canvas=document.getElementById('myCanvas');
  ctx= canvas.getContext('2d');
  var fireworks=[];
  var particles=[];
  var counter = 0;

  function Firework()
  {
   this.x = canvas.width/4*(1+3*Math.random());
   this.y = canvas.height - 15;
   this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
   this.xSpeed = Math.sin(this.angle) *(6+Math.random()*7);
   this.ySpeed = -Math.cos(this.angle) *(6+Math.random()*7);
   this.hue = Math.floor(Math.random() * 360);
  }
  Firework.prototype.draw= function() 
  {
   ctx.save();
   ctx.translate(this.x, this.y);
   ctx.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
   ctx.fillStyle =`hsl(${this.hue}, 100%, 50%)`;
   ctx.fillRect(0, 0, 5, 15);
   ctx.restore();
  }
  Firework.prototype.update= function() 
  {
   this.x = this.x + this.xSpeed;
   this.y = this.y + this.ySpeed;
   this.ySpeed += 0.1;
  }
  Firework.prototype.explode= function() 
  {
    for (var i = 0; i < 70; i++) 
    {
     particles.push(new Particle(this.x, this.y, this.hue));
    }
  }

  function Particle(x,y,hue) 
  {
   this.x = x;
   this.y = y;
   this.hue = hue;
   this.lightness = 50;
   this.size = 15 + Math.random() * 10;
   this.angle = Math.random() * 2 * Math.PI;
   this.xSpeed = Math.cos(this.angle) *(1+Math.random() * 6);
   this.ySpeed = Math.sin(this.angle) *(1+Math.random() * 6);
  }
  Particle.prototype.draw= function() 
  {
    ctx.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
    ctx.beginPath();
    ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
    ctx.closePath();
    ctx.fill();
  }
  Particle.prototype.update= function(index) 
  {
    this.ySpeed += 0.05;
    this.size = this.size*0.95;
    this.x = this.x + this.xSpeed;
    this.y = this.y + this.ySpeed;
    if (this.size<1) 
    {
      particles.splice(index,1);
    }
  }
  function loop() 
  {
   ctx.fillStyle = "rgba(0, 0, 0, 0.1)";
   ctx.fillRect(0,0,canvas.width,canvas.height);
   counter++;
   if (counter==15) 
   {
     fireworks.push(new Firework());
     counter=0;
   }
   var i=fireworks.length;
   while (i--) 
   {
     fireworks[i].draw();
     fireworks[i].update();
     if (fireworks[i].ySpeed > 0) 
     {
       fireworks[i].explode();
       fireworks.splice(i, 1);
     }
   }
   var i=particles.length;
   while (i--) 
   {   
     particles[i].draw();
     particles[i].update(i);
   }
   requestAnimationFrame(loop);
  }
 loop();
</script>
</body> 
</html>

      在瀏覽器中打開包含這段HTML代碼的html文件,可以看到在瀏覽器窗口中呈現(xiàn)出如圖所示的煙花綻放動(dòng)畫效果。

JavaScript中實(shí)現(xiàn)煙花綻放動(dòng)畫效果的方法

      實(shí)現(xiàn)了煙花綻放的效果,我們還可以繼續(xù)讓一定區(qū)域內(nèi)的綻放的煙花碎片拼成“Happy New Year”粒子文本。

      編寫如下的HTML代碼。

<html> 
<head> 
<title>迎新年煙花綻放</title> 
<style>
 body { margin: 0; background: black; }
 canvas { position: absolute; }
</style>
</head>
<body>
<canvas id="myCanvas1"></canvas>
<canvas id="myCanvas2"></canvas>
<canvas id="myCanvas3"></canvas>
<script type="text/javascript">
  function Particle(x, y, hue)
  {
   this.x = x;
   this.y = y;
   this.hue = hue;
   this.lightness = 50;
   this.size = 15 + Math.random() * 10;
   this.angle = Math.random() * 2 * Math.PI;
   this.xSpeed = Math.cos(this.angle) * (1 + Math.random() * 6);
   this.ySpeed = Math.sin(this.angle) * (1 + Math.random() * 6);
   this.target = getTarget();
   this.timer = 0;
  }
  Particle.prototype.draw= function() 
  {
   ctx2.fillStyle =`hsl(${this.hue}, 100%, ${this.lightness}%)`;
   ctx2.beginPath();
   ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
   ctx2.closePath();
   ctx2.fill();
  }
  Particle.prototype.update= function(idx) 
  {
   if (this.target) 
   {
     var dx = this.target.x - this.x;
     var dy = this.target.y - this.y;
     var dist = Math.sqrt(dx * dx + dy * dy);
     var a = Math.atan2(dy, dx);
     var tx = Math.cos(a) * 5;
     var ty = Math.sin(a) * 5;
     this.size = lerp(this.size, 1.5, 0.05);
     if (dist < 5) 
     {
       this.lightness = lerp(this.lightness, 100, 0.01);
       this.xSpeed = this.ySpeed = 0;
       this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);
       this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);
       this.timer += 1;
     }
     else if (dist < 10) 
     {
       this.lightness = lerp(this.lightness, 100, 0.01);
       this.xSpeed = lerp(this.xSpeed, tx, 0.1);
       this.ySpeed = lerp(this.ySpeed, ty, 0.1);
       this.timer += 1;
     } 
     else
     {
       this.xSpeed = lerp(this.xSpeed, tx, 0.02);
       this.ySpeed = lerp(this.ySpeed, ty, 0.02);
     }
   } 
   else
   {
     this.ySpeed += 0.05;
     this.size = this.size*0.95;
     if (this.size<1) 
     {
       particles.splice(idx,1);
     }
   }
   this.x = this.x + this.xSpeed;
   this.y = this.y + this.ySpeed;
  }

  function Firework() 
  {
   this.x = canvas2.width*(1+ 3*Math.random())/4;
   this.y = canvas2.height - 15;
   this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
   this.xSpeed = Math.sin(this.angle) * (6 + Math.random() * 7);
   this.ySpeed = -Math.cos(this.angle) * (6 + Math.random() * 7);
   this.hue = Math.floor(Math.random() * 360);
  }
  Firework.prototype.draw= function() 
  {
   ctx2.save();
   ctx2.translate(this.x, this.y);
   ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
   ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
   ctx2.fillRect(0, 0, 5, 15);
   ctx2.restore();
  }
  Firework.prototype.update= function() 
  {
   this.x = this.x + this.xSpeed;
   this.y = this.y + this.ySpeed;
   this.ySpeed += 0.1;
  }
  Firework.prototype.explode= function() 
  {
   for (var i = 0; i < 70; i++) 
   {
     particles.push(new Particle(this.x, this.y, this.hue));
   }
  }

  function lerp(a, b, t)
  {
    return Math.abs(b - a)> 0.1 &#63; a + t * (b - a) : b;
  }
  function getTarget() 
  {
    if (targets.length > 0) 
    {
      var idx = Math.floor(Math.random() * targets.length);
      var { x, y } = targets[idx];
      targets.splice(idx, 1);
      x += canvas2.width / 2 - textWidth / 2;
      y += canvas2.height / 2 - fontSize / 2;
      return { x, y };
    }
  }

  var canvas1=document.getElementById('myCanvas1');
  ctx1= canvas1.getContext('2d');
  var canvas2=document.getElementById('myCanvas2');
  ctx2= canvas2.getContext('2d');
  var canvas3=document.getElementById('myCanvas3');
  ctx3= canvas3.getContext('2d');
  var fontSize = 200;
  var fireworks = [];
  var particles = [];
  var targets = [];
  var fidelity = 3;
  var counter = 0;
  canvas2.width = canvas3.width = window.innerWidth;
  canvas2.height = canvas3.height = window.innerHeight;
  ctx1.fillStyle = '#000';
  var text = 'Happy New Year';
  var textWidth = 999999;
  while (textWidth > window.innerWidth) 
  {
   ctx1.font = `900 ${fontSize--}px Arial`;
   textWidth = ctx1.measureText(text).width;
  }
  canvas1.width = textWidth;
  canvas1.height = fontSize * 1.5;
  ctx1.font = `900 ${fontSize}px Arial`;
  ctx1.fillText(text, 0, fontSize);
  var imgData = ctx1.getImageData(0, 0, canvas1.width, canvas1.height);
  for (var i = 0, max = imgData.data.length; i < max; i += 4) 
  {
    var alpha = imgData.data[i + 3];
    var x = Math.floor(i / 4) % imgData.width;
    var y = Math.floor(i / 4 / imgData.width);
    if (alpha && x % fidelity === 0 && y % fidelity === 0) 
    {
      targets.push({ x, y });
    }
  }
  ctx3.fillStyle = '#FFF';
  ctx3.shadowColor = '#FFF';
  ctx3.shadowBlur = 25;

  function loop() 
  {
   ctx2.fillStyle = "rgba(0, 0, 0, .1)";
   ctx2.fillRect(0, 0, canvas2.width, canvas2.height);
   counter += 1;
   if (counter==15) 
   {
     fireworks.push(new Firework());
     counter=0;
   }
   var i=fireworks.length;
   while (i--) 
   {
     fireworks[i].draw();
     fireworks[i].update();
     if (fireworks[i].ySpeed > 0) 
     {
       fireworks[i].explode();
       fireworks.splice(i, 1);
     }
   }
   var i=particles.length;
   while (i--) 
   {   
     particles[i].draw();
     particles[i].update(i);
     if (particles[i].timer >= 100 || particles[i].lightness >= 99) 
     {
       ctx3.fillRect(particles[i].target.x, particles[i].target.y, fidelity + 1, fidelity + 1);
       particles.splice(i, 1);
     }
   }
   requestAnimationFrame(loop);
  }
  loop();
</script>
</body> 
</html>

      在瀏覽器中打開包含這段HTML代碼的html文件,可以看到在瀏覽器窗口中呈現(xiàn)出如圖所示的煙花綻放迎新年動(dòng)畫效果。圖2中為了控制圖片的大小,刪除了大量的中間幀,因此和實(shí)際運(yùn)行的效果有所不同。

JavaScript中實(shí)現(xiàn)煙花綻放動(dòng)畫效果的方法

以上是JavaScript中實(shí)現(xiàn)煙花綻放動(dòng)畫效果的方法的所有內(nèi)容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內(nèi)容對(duì)大家有所幫助,如果還想學(xué)習(xí)更多知識(shí),歡迎關(guān)注億速云行業(yè)資訊頻道!

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