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閱讀學(xué)習(xí)了源代碼,并做了簡(jiǎn)單的注釋和修改,里面只用了鏈表數(shù)據(jù)結(jié)構(gòu),非常適合C語(yǔ)言入門者學(xué)習(xí)閱讀。
程序可在VS2013下編譯運(yùn)行。
#include<stdio.h> #include<time.h> #include<windows.h> #include<stdlib.h> #define U 1 #define D 2 #define L 3 #define R 4 //蛇的狀態(tài),U:上 ;D:下;L:左 R:右 typedef struct SNAKE //蛇身的一個(gè)節(jié)點(diǎn) { int x; int y; struct SNAKE *next; }snake; //全局變量// int score = 0, add = 10;//總得分與每次吃食物得分。 int status, sleeptime = 200;//每次運(yùn)行的時(shí)間間隔 snake *head, *food;//蛇頭指針,食物指針 snake *q;//遍歷蛇的時(shí)候用到的指針 int endGamestatus = 0; //游戲結(jié)束的情況,1:撞到墻;2:咬到自己;3:主動(dòng)退出游戲。 //聲明全部函數(shù)// void Pos(); void creatMap(); void initSnake(); int biteSelf(); void createFood(); void cantCrossWall(); void snakeMove(); void pause(); void runGame(); void initGame(); void endGame(); void gameStart(); void Pos(int x, int y)//設(shè)置光標(biāo)位置 { COORD pos; HANDLE hOutput; pos.X = x; pos.Y = y; hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回標(biāo)準(zhǔn)的輸入、輸出或錯(cuò)誤的設(shè)備的句柄,也就是獲得輸入、輸出/錯(cuò)誤的屏幕緩沖區(qū)的句柄 SetConsoleCursorPosition(hOutput, pos); } void creatMap()//創(chuàng)建地圖 { int i; for (i = 0; i<58; i += 2)//打印上下邊框 { Pos(i, 0); printf("■");//一個(gè)方塊占兩個(gè)位置 Pos(i, 26); printf("■"); } for (i = 1; i<26; i++)//打印左右邊框 { Pos(0, i); printf("■"); Pos(56, i); printf("■"); } } void initSnake()//初始化蛇身 { snake *tail; int i; tail = (snake*)malloc(sizeof(snake));//從蛇尾開(kāi)始,頭插法,以x,y設(shè)定開(kāi)始的位置// tail->x = 24; tail->y = 5; tail->next = NULL; for (i = 1; i <= 4; i++)//初始長(zhǎng)度為4 { head = (snake*)malloc(sizeof(snake)); head->next = tail; head->x = 24 + 2 * i; head->y = 5; tail = head; } while (tail != NULL)//從頭到為,輸出蛇身 { Pos(tail->x, tail->y); printf("■"); tail = tail->next; } } //?? int biteSelf()//判斷是否咬到了自己 { snake *self; self = head->next; while (self != NULL) { if (self->x == head->x && self->y == head->y) { return 1; } self = self->next; } return 0; } void createFood()//隨機(jī)出現(xiàn)食物 { snake *food_1; srand((unsigned)time(NULL));//為了防止每次產(chǎn)生的隨機(jī)數(shù)相同,種子設(shè)置為time food_1 = (snake*)malloc(sizeof(snake)); while ((food_1->x % 2) != 0) //保證其為偶數(shù),使得食物能與蛇頭對(duì)其 { food_1->x = rand() % 52 + 2; } food_1->y = rand() % 24 + 1; q = head; while (q->next == NULL) { if (q->x == food_1->x && q->y == food_1->y) //判斷蛇身是否與食物重合 { free(food_1); createFood(); } q = q->next; } Pos(food_1->x, food_1->y); food = food_1; printf("■"); } void cantCrossWall()//不能穿墻 { if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26) { endGamestatus = 1; endGame(); } } void snakeMove()//蛇前進(jìn),上U,下D,左L,右R { snake * nexthead; cantCrossWall(); nexthead = (snake*)malloc(sizeof(snake)); if (status == U) { nexthead->x = head->x; nexthead->y = head->y - 1; if (nexthead->x == food->x && nexthead->y == food->y)//如果下一個(gè)有食物// { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //如果沒(méi)有食物// { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == D) { nexthead->x = head->x; nexthead->y = head->y + 1; if (nexthead->x == food->x && nexthead->y == food->y) //有食物 { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //沒(méi)有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == L) { nexthead->x = head->x - 2; nexthead->y = head->y; if (nexthead->x == food->x && nexthead->y == food->y)//有食物 { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //沒(méi)有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == R) { nexthead->x = head->x + 2; nexthead->y = head->y; if (nexthead->x == food->x && nexthead->y == food->y)//有食物 { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //沒(méi)有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (biteSelf() == 1) //判斷是否會(huì)咬到自己 { endGamestatus = 2; endGame(); } } void pause()//暫停 { while (1) { Sleep(300); if (GetAsyncKeyState(VK_SPACE)) { break; } } } void runGame()//控制游戲 { Pos(64, 15); printf("不能穿墻,不能咬到自己\n"); Pos(64, 16); printf("用↑.↓.←.→分別控制蛇的移動(dòng)."); Pos(64, 17); printf("F1 為加速,F(xiàn)2 為減速\n"); Pos(64, 18); printf("ESC :退出游戲.space:暫停游戲."); Pos(64, 20); printf("C語(yǔ)言研究中心 www.clang.cc"); status = R; while (1) { Pos(64, 10); printf("得分:%d ", score); Pos(64, 11); printf("每個(gè)食物得分:%d分", add); if (GetAsyncKeyState(VK_UP) && status != D) { status = U; } else if (GetAsyncKeyState(VK_DOWN) && status != U) { status = D; } else if (GetAsyncKeyState(VK_LEFT) && status != R) { status = L; } else if (GetAsyncKeyState(VK_RIGHT) && status != L) { status = R; } else if (GetAsyncKeyState(VK_SPACE)) { pause(); } else if (GetAsyncKeyState(VK_ESCAPE)) { endGamestatus = 3; break; } else if (GetAsyncKeyState(VK_F1)) { if (sleeptime >= 50) { sleeptime = sleeptime - 30; add = add + 2; if (sleeptime == 320) { add = 2;//防止減到1之后再加回來(lái)有錯(cuò) } } } else if (GetAsyncKeyState(VK_F2)) { if (sleeptime<350) { sleeptime = sleeptime + 30; add = add - 2; if (sleeptime == 350) { add = 1; //保證最低分為1 } } } Sleep(sleeptime); snakeMove(); } } void initGame()//開(kāi)始界面 { Pos(40, 12); system("title C語(yǔ)言研究中心 www.clang.cc"); printf("歡迎來(lái)到貪食蛇游戲!"); Pos(40, 25); printf(" C語(yǔ)言研究中心 www.clang.cc.\n"); system("pause"); system("cls"); Pos(25, 12); printf("用↑.↓.←.→分別控制蛇的移動(dòng), F1 為加速,2 為減速\n"); Pos(25, 13); printf("加速將能得到更高的分?jǐn)?shù)。\n"); system("pause"); system("cls"); } void endGame()//結(jié)束游戲 { system("cls"); Pos(24, 12); if (endGamestatus == 1) { printf("對(duì)不起,您撞到墻了。游戲結(jié)束."); } else if (endGamestatus == 2) { printf("對(duì)不起,您咬到自己了。游戲結(jié)束."); } else if (endGamestatus == 3) { printf("您的已經(jīng)結(jié)束了游戲。"); } Pos(24, 13); printf("您的得分是%d\n", score); while (getchar() != 'y') { printf("close?[y]"); } exit(0); } void gameStart()//游戲初始化 { system("mode con cols=100 lines=30"); initGame(); creatMap(); initSnake(); createFood(); } int main() { gameStart(); runGame(); endGame(); return 0; }
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