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使用python怎么實現(xiàn)五子棋游戲

發(fā)布時間:2021-06-01 18:16:05 來源:億速云 閱讀:139 作者:Leah 欄目:開發(fā)技術

這期內容當中小編將會給大家?guī)碛嘘P使用python怎么實現(xiàn)五子棋游戲,文章內容豐富且以專業(yè)的角度為大家分析和敘述,閱讀完這篇文章希望大家可以有所收獲。

代碼如下:

def main():
  print("五子棋游戲".center(50,'='))
  guige=int(input("請輸入棋盤的規(guī)格:"))
 
  #按照五子棋的棋盤樣式,畫出棋盤
  print_init(guige)
 
  # 初始化棋盤
  wzq = {}
  for i in range(1, guige + 1):
    for j in range(1, guige + 1):
      wzq[(i, j)] = "+"
 
  #重畫棋盤
  reprint(guige,wzq)
 
#按照五子棋的棋盤樣式,畫出棋盤
def print_init(guige):
  #打印出首行的棋盤列
  for i in range(guige):
    print("%4d"%(i+1),end='')
  print()
  #雙重循環(huán),第一重為棋盤的行,隔一行輸出棋盤的行數(shù)
  for i in range(guige*2-1):
    #打印出類似 “1 +---+---+---+---+---+”,行號,+,—
    if(i%2==0):
      print("%-3d"%((i+2)/2),end='')
      #第二重循環(huán),為棋盤的列,主要在于找出對應位置顯示的內容
      for j in range(guige * 4 - 3):
        if (j % 4 == 0):
          print("+", end='')
        else:
          print("-", end='')
    #打印出類似“ |  |  |  |  |  |”
    else:
      print("%3s"%' ',end='')
      for j in range(guige*4-3):
        if(j%4==0):
          print("|",end='')
        else:
          print(" ",end='')
    #每行輸出完成之后換行
    print()
 
#重畫棋盤,對雙方下子進行重畫
def reprint(guige,wzq):
  for i in range(guige*guige) :
    if i % 2 == 0:
      xuanshou = "X"
    else:
      xuanshou = "O"
    # 雙方輪流下棋
    while 1:
      print("現(xiàn)在輪到%s方落子" % xuanshou)
      position = input("請輸入落子位置:")
      x_position = int(position.split()[0])
      y_position = int(position.split()[1])
      #判斷輸入的位置是否有子,有子一直輸入,直到輸入的位置無子
      if wzq[(x_position, y_position)] in ["X", "O"]:
        print("您輸入的位置有子,請重新輸入!")
      else:
        break
 
    if wzq[(x_position, y_position)]=="+":
      #重畫棋盤
      wzq[(x_position, y_position)] = xuanshou
      for i in range(guige):
        print("%4d"%(i+1),end='')
      print()
      for i in range(guige*2-1):
        if(i%2==0):
          print("%-3d"%((i+2)/2),end='')
          for j in range(guige * 4 - 3):
            if (j % 4 == 0):
              x=(i+2)/2
              y=j/4+1
              print(wzq[(x,y)],end='')
            else:
              print("-", end='')
        else:
          print("%3s"%' ',end='')
          for j in range(guige*4-3):
            if(j%4==0):
              print("|",end='')
            else:
              print(" ",end='')
        print()
    else:
      isture=True
      print("您輸入的位置已經有子,請重新輸入!")
      # 判斷輸贏
    # 第一種情況
    wzq_win1(wzq,guige,xuanshou)
    # 第二種情況
    wzq_win2(wzq,guige,xuanshou)
    # 第三種情況
    wzq_win3(wzq,guige,xuanshou)
    # 第四種情況
    wzq_win4(wzq,guige,xuanshou)
  else:
    print("游戲結束,平局!")
 
# 判斷輸贏
def wzq_win1(wzq,guige,xuanshou):
  # 第一種輸贏情況
  for i in range(1, guige + 1):
    for j in range(1, guige - 3):
      if (wzq[(i, j)] == wzq[(i, j + 1)] == wzq[(i, j + 2)] == wzq[(i, j + 3)] == wzq[(i, j + 4)] and wzq[(i, j)] in ["X", "O"]):
        print("%s獲勝,游戲結束!" % xuanshou)
        exit()
def wzq_win2(wzq,guige,xuanshou):
  # 第二種輸贏情況
  for i in range(1, guige - 3):
    for j in range(1, guige + 1):
      if (wzq[(i, j)] == wzq[(i + 1, j)] == wzq[(i + 2, j)] == wzq[(i + 3, j)] == wzq[(i + 4, j)] and wzq[(i, j)] in ["X", "O"]):
        print("%s獲勝,游戲結束!" % xuanshou)
        exit()
def wzq_win3(wzq,guige,xuanshou):
  # 第三種輸贏情況
  for i in range(1, guige - 3):
    for j in range(1, guige - 3):
      if (wzq[(i, j)] == wzq[(i + 1, j + 1)] == wzq[(i + 2, j + 2)] == wzq[(i + 3, j + 3)] == wzq[(i + 4, j + 4)] and wzq[(i, j)] in ["X", "O"]):
        print("%s獲勝,游戲結束!" % xuanshou)
        exit()
def wzq_win4(wzq, guige, xuanshou):
  # 第四種輸贏情況
  for i in range(1, guige - 3):
    for j in range(5, guige + 1):
      if (wzq[(i, j)] == wzq[(i +1, j - 1)] == wzq[(i + 2, j - 2)] == wzq[(i + 3, j - 3)] == wzq[(i + 4, j - 4)] and wzq[(i, j)] in ["X", "O"]):
        print("%s獲勝,游戲結束!" % xuanshou)
        exit()
main()

結果如下:

======================五子棋游戲=======================
請輸入棋盤的規(guī)格:8
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
6 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到X方落子
請輸入落子位置:5 5
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---X---+---+---+
  |  |  |  |  |  |  |  |
6 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到O方落子
請輸入落子位置:6 1
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到X方落子
請輸入落子位置:4 4
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到O方落子
請輸入落子位置:5 4
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到X方落子
請輸入落子位置:6 6
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到O方落子
請輸入落子位置:6 5
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到X方落子
請輸入落子位置:3 3
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---X---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到O方落子
請輸入落子位置:5 6
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---X---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---O---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
現(xiàn)在輪到X方落子
請輸入落子位置:2 2
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---X---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---X---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---O---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
X獲勝,游戲結束!

上述就是小編為大家分享的使用python怎么實現(xiàn)五子棋游戲了,如果剛好有類似的疑惑,不妨參照上述分析進行理解。如果想知道更多相關知識,歡迎關注億速云行業(yè)資訊頻道。

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