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這期內容當中小編將會給大家?guī)碛嘘P使用python怎么實現(xiàn)五子棋游戲,文章內容豐富且以專業(yè)的角度為大家分析和敘述,閱讀完這篇文章希望大家可以有所收獲。
代碼如下:
def main(): print("五子棋游戲".center(50,'=')) guige=int(input("請輸入棋盤的規(guī)格:")) #按照五子棋的棋盤樣式,畫出棋盤 print_init(guige) # 初始化棋盤 wzq = {} for i in range(1, guige + 1): for j in range(1, guige + 1): wzq[(i, j)] = "+" #重畫棋盤 reprint(guige,wzq) #按照五子棋的棋盤樣式,畫出棋盤 def print_init(guige): #打印出首行的棋盤列 for i in range(guige): print("%4d"%(i+1),end='') print() #雙重循環(huán),第一重為棋盤的行,隔一行輸出棋盤的行數(shù) for i in range(guige*2-1): #打印出類似 “1 +---+---+---+---+---+”,行號,+,— if(i%2==0): print("%-3d"%((i+2)/2),end='') #第二重循環(huán),為棋盤的列,主要在于找出對應位置顯示的內容 for j in range(guige * 4 - 3): if (j % 4 == 0): print("+", end='') else: print("-", end='') #打印出類似“ | | | | | |” else: print("%3s"%' ',end='') for j in range(guige*4-3): if(j%4==0): print("|",end='') else: print(" ",end='') #每行輸出完成之后換行 print() #重畫棋盤,對雙方下子進行重畫 def reprint(guige,wzq): for i in range(guige*guige) : if i % 2 == 0: xuanshou = "X" else: xuanshou = "O" # 雙方輪流下棋 while 1: print("現(xiàn)在輪到%s方落子" % xuanshou) position = input("請輸入落子位置:") x_position = int(position.split()[0]) y_position = int(position.split()[1]) #判斷輸入的位置是否有子,有子一直輸入,直到輸入的位置無子 if wzq[(x_position, y_position)] in ["X", "O"]: print("您輸入的位置有子,請重新輸入!") else: break if wzq[(x_position, y_position)]=="+": #重畫棋盤 wzq[(x_position, y_position)] = xuanshou for i in range(guige): print("%4d"%(i+1),end='') print() for i in range(guige*2-1): if(i%2==0): print("%-3d"%((i+2)/2),end='') for j in range(guige * 4 - 3): if (j % 4 == 0): x=(i+2)/2 y=j/4+1 print(wzq[(x,y)],end='') else: print("-", end='') else: print("%3s"%' ',end='') for j in range(guige*4-3): if(j%4==0): print("|",end='') else: print(" ",end='') print() else: isture=True print("您輸入的位置已經有子,請重新輸入!") # 判斷輸贏 # 第一種情況 wzq_win1(wzq,guige,xuanshou) # 第二種情況 wzq_win2(wzq,guige,xuanshou) # 第三種情況 wzq_win3(wzq,guige,xuanshou) # 第四種情況 wzq_win4(wzq,guige,xuanshou) else: print("游戲結束,平局!") # 判斷輸贏 def wzq_win1(wzq,guige,xuanshou): # 第一種輸贏情況 for i in range(1, guige + 1): for j in range(1, guige - 3): if (wzq[(i, j)] == wzq[(i, j + 1)] == wzq[(i, j + 2)] == wzq[(i, j + 3)] == wzq[(i, j + 4)] and wzq[(i, j)] in ["X", "O"]): print("%s獲勝,游戲結束!" % xuanshou) exit() def wzq_win2(wzq,guige,xuanshou): # 第二種輸贏情況 for i in range(1, guige - 3): for j in range(1, guige + 1): if (wzq[(i, j)] == wzq[(i + 1, j)] == wzq[(i + 2, j)] == wzq[(i + 3, j)] == wzq[(i + 4, j)] and wzq[(i, j)] in ["X", "O"]): print("%s獲勝,游戲結束!" % xuanshou) exit() def wzq_win3(wzq,guige,xuanshou): # 第三種輸贏情況 for i in range(1, guige - 3): for j in range(1, guige - 3): if (wzq[(i, j)] == wzq[(i + 1, j + 1)] == wzq[(i + 2, j + 2)] == wzq[(i + 3, j + 3)] == wzq[(i + 4, j + 4)] and wzq[(i, j)] in ["X", "O"]): print("%s獲勝,游戲結束!" % xuanshou) exit() def wzq_win4(wzq, guige, xuanshou): # 第四種輸贏情況 for i in range(1, guige - 3): for j in range(5, guige + 1): if (wzq[(i, j)] == wzq[(i +1, j - 1)] == wzq[(i + 2, j - 2)] == wzq[(i + 3, j - 3)] == wzq[(i + 4, j - 4)] and wzq[(i, j)] in ["X", "O"]): print("%s獲勝,游戲結束!" % xuanshou) exit() main()
結果如下:
======================五子棋游戲======================= 請輸入棋盤的規(guī)格:8 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---+---+---+---+---+ | | | | | | | | 5 +---+---+---+---+---+---+---+ | | | | | | | | 6 +---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到X方落子 請輸入落子位置:5 5 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---+---+---+---+---+ | | | | | | | | 5 +---+---+---+---X---+---+---+ | | | | | | | | 6 +---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到O方落子 請輸入落子位置:6 1 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---+---+---+---+---+ | | | | | | | | 5 +---+---+---+---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到X方落子 請輸入落子位置:4 4 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---+---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到O方落子 請輸入落子位置:5 4 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---+---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到X方落子 請輸入落子位置:6 6 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---+---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到O方落子 請輸入落子位置:6 5 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---+---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到X方落子 請輸入落子位置:3 3 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---X---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---+---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到O方落子 請輸入落子位置:5 6 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---+---+---+---+---+---+---+ | | | | | | | | 3 +---+---X---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---O---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ 現(xiàn)在輪到X方落子 請輸入落子位置:2 2 1 2 3 4 5 6 7 8 1 +---+---+---+---+---+---+---+ | | | | | | | | 2 +---X---+---+---+---+---+---+ | | | | | | | | 3 +---+---X---+---+---+---+---+ | | | | | | | | 4 +---+---+---X---+---+---+---+ | | | | | | | | 5 +---+---+---O---X---O---+---+ | | | | | | | | 6 O---+---+---+---O---X---+---+ | | | | | | | | 7 +---+---+---+---+---+---+---+ | | | | | | | | 8 +---+---+---+---+---+---+---+ X獲勝,游戲結束!
上述就是小編為大家分享的使用python怎么實現(xiàn)五子棋游戲了,如果剛好有類似的疑惑,不妨參照上述分析進行理解。如果想知道更多相關知識,歡迎關注億速云行業(yè)資訊頻道。
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