在Scala中編寫煙花代碼可以使用圖形庫或者游戲開發(fā)庫來實(shí)現(xiàn),以下是一個(gè)簡單的煙花代碼示例:
import java.awt._
import javax.swing._
object Fireworks extends App {
val frame = new JFrame("Fireworks")
frame.setSize(800, 600)
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
frame.setVisible(true)
val canvas = new Canvas()
frame.add(canvas)
case class Particle(var x: Int, var y: Int, var dx: Int, var dy: Int, var color: Color)
val particles = collection.mutable.ArrayBuffer[Particle]()
canvas.createBufferStrategy(3)
val bs = canvas.getBufferStrategy
while (true) {
val g = bs.getDrawGraphics.asInstanceOf[Graphics2D]
// Clear canvas
g.setColor(Color.BLACK)
g.fillRect(0, 0, canvas.getWidth, canvas.getHeight)
// Update and draw particles
particles.foreach { p =>
p.x += p.dx
p.y += p.dy
p.dy += 1
g.setColor(p.color)
g.fillOval(p.x, p.y, 5, 5)
}
// Add new particles
if (Math.random() < 0.1) {
val color = new Color((Math.random() * 255).toInt, (Math.random() * 255).toInt, (Math.random() * 255).toInt)
particles += Particle(canvas.getWidth / 2, canvas.getHeight, (Math.random() * 10 - 5).toInt, (Math.random() * -10 - 10).toInt, color)
}
bs.show()
g.dispose()
Thread.sleep(10)
}
}
class Canvas extends JPanel {
override def paintComponent(g: Graphics): Unit = {
super.paintComponent(g)
}
}
這個(gè)簡單的煙花代碼會在窗口中顯示一些不斷上升和爆炸的顆粒??梢愿鶕?jù)需求修改代碼來實(shí)現(xiàn)更加豐富和復(fù)雜的煙花效果。