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在C#中,我們可以使用System.Net.WebSockets
命名空間來(lái)處理WebSocket連接。為了處理WebSocket重連的邏輯,我們需要編寫(xiě)一個(gè)循環(huán)來(lái)嘗試重新連接,直到成功或達(dá)到最大嘗試次數(shù)。以下是一個(gè)簡(jiǎn)單的示例:
using System;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
namespace WebSocketReconnectExample
{
class Program
{
private const int MaxRetryAttempts = 5;
private const int RetryDelayMilliseconds = 5000;
static async Task Main(string[] args)
{
await ConnectAndHandleWebSocketAsync();
}
private static async Task ConnectAndHandleWebSocketAsync()
{
ClientWebSocket webSocket = null;
int retryAttempts = 0;
while (retryAttempts < MaxRetryAttempts)
{
try
{
webSocket = new ClientWebSocket();
await webSocket.ConnectAsync(new Uri("wss://your-websocket-url"), CancellationToken.None);
Console.WriteLine("Connected to WebSocket server.");
// Handle incoming messages here
// ...
break;
}
catch (Exception ex)
{
Console.WriteLine($"Error connecting to WebSocket server: {ex.Message}");
retryAttempts++;
if (retryAttempts < MaxRetryAttempts)
{
Console.WriteLine($"Retrying in {RetryDelayMilliseconds} ms...");
await Task.Delay(RetryDelayMilliseconds);
}
else
{
Console.WriteLine("Max retry attempts reached.");
}
}
finally
{
if (webSocket != null)
{
webSocket.Dispose();
}
}
}
}
}
}
這個(gè)示例中,我們定義了最大重試次數(shù)(MaxRetryAttempts
)和重試之間的延遲(RetryDelayMilliseconds
)。ConnectAndHandleWebSocketAsync
方法會(huì)嘗試連接到WebSocket服務(wù)器,如果連接失敗,它將等待指定的延遲時(shí)間后重試。當(dāng)達(dá)到最大重試次數(shù)時(shí),循環(huán)將終止。
請(qǐng)注意,這個(gè)示例僅用于演示目的。在實(shí)際應(yīng)用程序中,您可能需要根據(jù)您的需求對(duì)其進(jìn)行修改和優(yōu)化。
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