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使用Cocoa Touch如何集成實(shí)時(shí)語(yǔ)音識(shí)別功能

發(fā)布時(shí)間:2024-06-03 09:34:11 來(lái)源:億速云 閱讀:83 作者:小樊 欄目:移動(dòng)開發(fā)

要在iOS應(yīng)用中集成實(shí)時(shí)語(yǔ)音識(shí)別功能,可以使用蘋果的Speech框架。Speech框架提供了簡(jiǎn)單易用的API,可以實(shí)現(xiàn)實(shí)時(shí)語(yǔ)音識(shí)別功能。以下是一個(gè)簡(jiǎn)單的示例代碼,演示如何使用Speech框架實(shí)現(xiàn)實(shí)時(shí)語(yǔ)音識(shí)別功能:

import UIKit
import Speech

class ViewController: UIViewController, SFSpeechRecognizerDelegate {

    @IBOutlet weak var transcriptionLabel: UILabel!
    private let speechRecognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))
    private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
    private var recognitionTask: SFSpeechRecognitionTask?
    private let audioEngine = AVAudioEngine()

    override func viewDidLoad() {
        super.viewDidLoad()
        speechRecognizer?.delegate = self
        SFSpeechRecognizer.requestAuthorization { authStatus in
            OperationQueue.main.addOperation {
                if authStatus == .authorized {
                    try! self.startRecording()
                }
            }
        }
    }

    func startRecording() throws {
        if let recognitionTask = recognitionTask {
            recognitionTask.cancel()
            self.recognitionTask = nil
        }

        let audioSession = AVAudioSession.sharedInstance()
        try audioSession.setCategory(.record, mode: .measurement, options: .duckOthers)
        try audioSession.setActive(true, options: .notifyOthersOnDeactivation)

        recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
        let inputNode = audioEngine.inputNode
        guard let recognitionRequest = recognitionRequest else { fatalError("Unable to create recognition request") }

        recognitionRequest.shouldReportPartialResults = true

        recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest) { result, error in
            var isFinal = false

            if let result = result {
                self.transcriptionLabel.text = result.bestTranscription.formattedString
                isFinal = result.isFinal
            }

            if error != nil || isFinal {
                self.audioEngine.stop()
                inputNode.removeTap(onBus: 0)
                self.recognitionRequest = nil
                self.recognitionTask = nil

                try! self.startRecording()
            }
        }

        let recordingFormat = inputNode.outputFormat(forBus: 0)
        inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { buffer, _ in
            self.recognitionRequest?.append(buffer)
        }

        audioEngine.prepare()
        try audioEngine.start()

        transcriptionLabel.text = "Say something, I'm listening!"
    }

    func speechRecognizer(_ speechRecognizer: SFSpeechRecognizer, availabilityDidChange available: Bool) {
        if available {
            try! startRecording()
        } else {
            audioEngine.stop()
            recognitionRequest?.endAudio()
        }
    }
}

在上面的示例代碼中,我們首先導(dǎo)入Speech框架,并在ViewController類中實(shí)現(xiàn)SFSpeechRecognizerDelegate協(xié)議。在viewDidLoad方法中,我們請(qǐng)求用戶授權(quán)訪問語(yǔ)音識(shí)別功能,并調(diào)用startRecording方法開始實(shí)時(shí)語(yǔ)音識(shí)別。

在startRecording方法中,我們首先創(chuàng)建一個(gè)SFSpeechAudioBufferRecognitionRequest對(duì)象,然后設(shè)置音頻輸入節(jié)點(diǎn)和回調(diào)函數(shù),實(shí)時(shí)處理語(yǔ)音識(shí)別結(jié)果。在回調(diào)函數(shù)中,我們更新UI界面顯示語(yǔ)音識(shí)別的結(jié)果,并在識(shí)別完成或出現(xiàn)錯(cuò)誤時(shí)重新開始識(shí)別。

最后,在speechRecognizer方法中,我們實(shí)現(xiàn)了SFSpeechRecognizerDelegate協(xié)議的availabilityDidChange方法,用于處理語(yǔ)音識(shí)別功能的可用性變化事件。當(dāng)語(yǔ)音識(shí)別功能可用時(shí),我們調(diào)用startRecording方法開始實(shí)時(shí)語(yǔ)音識(shí)別。

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