溫馨提示×

溫馨提示×

您好,登錄后才能下訂單哦!

密碼登錄×
登錄注冊×
其他方式登錄
點擊 登錄注冊 即表示同意《億速云用戶服務(wù)條款》

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

發(fā)布時間:2023-03-23 11:42:47 來源:億速云 閱讀:93 作者:iii 欄目:開發(fā)技術(shù)

本篇內(nèi)容主要講解“怎么使用python+pygame實現(xiàn)簡易五子棋小游戲”,感興趣的朋友不妨來看看。本文介紹的方法操作簡單快捷,實用性強(qiáng)。下面就讓小編來帶大家學(xué)習(xí)“怎么使用python+pygame實現(xiàn)簡易五子棋小游戲”吧!

tkinter庫:Python的標(biāo)準(zhǔn)Tk GUI工具包的接口

示例:

from tkinter import *
root = Tk()
#你的ui代碼
Label(root,text = 'hello world!').pack()
root.mainloop()

五子棋小游戲?qū)崿F(xiàn)(一): 

from tkinter import *
import tkinter.messagebox  # 彈窗庫
import numpy as np
 
root = Tk()                                 #創(chuàng)建窗口
root.title("五子棋游戲")                  #窗口名字
w1 = Canvas(root, width=600,height=600,background='chocolate')
w1.pack()
 
for i in range(0, 15):
    w1.create_line(i * 40 + 20, 20, i * 40 + 20, 580)
    w1.create_line(20, i * 40 + 20, 580, i * 40 + 20)
w1.create_oval(135, 135, 145, 145,fill='black')
w1.create_oval(135, 455, 145, 465,fill='black')
w1.create_oval(465, 135, 455, 145,fill='black')
w1.create_oval(455, 455, 465, 465,fill='black')
w1.create_oval(295, 295, 305, 305,fill='black')
 
num=0
A=np.full((15,15),0)
B=np.full((15,15),'')
def callback(event):
    global num ,A
    for j in range (0,15):
        for i in range (0,15):
            if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2 * 20 ** 2:
                break
        if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2*20 ** 2:
            break
    if num % 2 == 0 and A[i][j] != 1:
        w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='black')
        A[i][j] = 1
        B[i][j] = 'b'
        num += 1
    if num % 2 != 0 and A[i][j] != 1 :
        w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='white')
        A[i][j] = 1.
        B[i][j] = 'w'
        num += 1
 
    f = [[-1, 0], [-1, 1], [0, 1], [1, 1]]
    for z in range(0, 4):
        a, b = f[z][0], f[z][1]
        count1, count2 = 0, 0
        x, y = i, j
        while B[x][y] == B[i][j]:
            count1 += 1
            if x + a >= 0 and y + b >= 0 and x + a < 15 and y + b < 15 and B[x + a][y + b] == B[i][j]:
                [x, y] = np.array([x, y]) + np.array([a, b])
            else:
                x, y = i, j
                break
        while B[x][y] == B[i][j]:
            count2 += 1
            if x - a < 15 and y - b < 15 and x - a >= 0 and y - b >= 0 and B[x - a][y - b] == B[i][j]:
                [x, y] = np.array([x, y]) - np.array([a, b])
            else:
                break
        if count1 + count2 == 6:
            if B[i][j] == 'b':
                tkinter.messagebox.showinfo('提示', '黑棋獲勝')
            else:
                tkinter.messagebox.showinfo('提示', '白棋獲勝')
 
w1.bind("<Button -1>",callback)
w1.pack()
def quit():
    root.quit()
 
u=Button(root,text="退出",width=10,height=1,command=quit,font=('楷體',15))
u.pack()
 
mainloop()

運(yùn)行結(jié)果:

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

此程序確定勝利后會繼續(xù)在同一棋盤上繼續(xù)下棋,沒有刷新棋盤

 w1 = Canvas(root, width=600,height=600,background='chocolate')可根據(jù)參數(shù)background改變棋盤顏色

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

 五子棋小游戲?qū)崿F(xiàn)(二): 

#調(diào)用pygame庫
import pygame
import sys
#調(diào)用常用關(guān)鍵字常量
from pygame.locals import QUIT,KEYDOWN
import numpy as np
#初始化pygame
pygame.init()
#獲取對顯示系統(tǒng)的訪問,并創(chuàng)建一個窗口screen
#窗口大小為670x670
screen = pygame.display.set_mode((670,670))
screen_color=[238,154,73]#設(shè)置畫布顏色,[238,154,73]對應(yīng)為棕黃色
line_color = [0,0,0]#設(shè)置線條顏色,[0,0,0]對應(yīng)黑色
  
def check_win(over_pos):#判斷五子連心
    mp=np.zeros([15,15],dtype=int)
    for val in over_pos:
        x=int((val[0][0]-27)/44)
        y=int((val[0][1]-27)/44)
        if val[1]==white_color:
            mp[x][y]=2#表示白子
        else:
            mp[x][y]=1#表示黑子
  
    for i in range(15):
        pos1=[]
        pos2=[]
        for j in range(15):
            if mp[i][j]==1:
                pos1.append([i,j])
            else:
                pos1=[]
            if mp[i][j]==2:
                pos2.append([i,j])
            else:
                pos2=[]
            if len(pos1)>=5:#五子連心
                return [1,pos1]
            if len(pos2)>=5:
                return [2,pos2]
  
    for j in range(15):
        pos1=[]
        pos2=[]
        for i in range(15):
            if mp[i][j]==1:
                pos1.append([i,j])
            else:
                pos1=[]
            if mp[i][j]==2:
                pos2.append([i,j])
            else:
                pos2=[]
            if len(pos1)>=5:
                return [1,pos1]
            if len(pos2)>=5:
                return [2,pos2]
    for i in range(15):
        for j in range(15):
            pos1=[]
            pos2=[]
            for k in range(15):
                if i+k>=15 or j+k>=15:
                    break
                if mp[i+k][j+k]==1:
                    pos1.append([i+k,j+k])
                else:
                    pos1=[]
                if mp[i+k][j+k]==2:
                    pos2.append([i+k,j+k])
                else:
                    pos2=[]
                if len(pos1)>=5:
                    return [1,pos1]
                if len(pos2)>=5:
                    return [2,pos2]
    for i in range(15):
        for j in range(15):
            pos1=[]
            pos2=[]
            for k in range(15):
                if i+k>=15 or j-k<0:
                    break
                if mp[i+k][j-k]==1:
                    pos1.append([i+k,j-k])
                else:
                    pos1=[]
                if mp[i+k][j-k]==2:
                    pos2.append([i+k,j-k])
                else:
                    pos2=[]
                if len(pos1)>=5:
                    return [1,pos1]
                if len(pos2)>=5:
                    return [2,pos2]
    return [0,[]]
  
def find_pos(x,y):#找到顯示的可以落子的位置
    for i in range(27,670,44):
        for j in range(27,670,44):
            L1=i-22
            L2=i+22
            R1=j-22
            R2=j+22
            if x>=L1 and x<=L2 and y>=R1 and y<=R2:
                return i,j
    return x,y
  
def check_over_pos(x,y,over_pos):#檢查當(dāng)前的位置是否已經(jīng)落子
    for val in over_pos:
        if val[0][0]==x and val[0][1]==y:
            return False
    return True#表示沒有落子
flag=False
tim=0
  
over_pos=[]#表示已經(jīng)落子的位置
white_color=[255,255,255]#白棋顏色
black_color=[0,0,0]#黑棋顏色
  
while True:#不斷訓(xùn)練刷新畫布
  
    for event in pygame.event.get():#獲取事件,如果鼠標(biāo)點擊右上角關(guān)閉按鈕,關(guān)閉
        if event.type in (QUIT,KEYDOWN):
            sys.exit()
  
    screen.fill(screen_color)#清屏
    for i in range(27,670,44):
        #先畫豎線
        if i==27 or i==670-27:#邊緣線稍微粗一些
            pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)
        else:
            pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)
        #再畫橫線
        if i==27 or i==670-27:#邊緣線稍微粗一些
            pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)
        else:
            pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)
  
    #在棋盤中心畫個小圓表示正中心位置
    pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)
  
    for val in over_pos:#顯示所有落下的棋子
        pygame.draw.circle(screen, val[1],val[0], 20,0)
  
    #判斷是否存在五子連心
    res=check_win(over_pos)
    if res[0]!=0:
        for pos in res[1]:
            pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
        pygame.display.update()#刷新顯示
        continue#游戲結(jié)束,停止下面的操作
    #獲取鼠標(biāo)坐標(biāo)信息
    x,y = pygame.mouse.get_pos()
  
    x,y=find_pos(x,y)
    if check_over_pos(x,y,over_pos):#判斷是否可以落子,再顯示
        pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)
  
    keys_pressed = pygame.mouse.get_pressed()#獲取鼠標(biāo)按鍵信息
    #鼠標(biāo)左鍵表示落子,tim用來延時的,因為每次循環(huán)時間間隔很斷,容易導(dǎo)致明明只按了一次左鍵,卻被多次獲取,認(rèn)為我按了多次
    if keys_pressed[0] and tim==0:
        flag=True
        if check_over_pos(x,y,over_pos):#判斷是否可以落子,再落子
            if len(over_pos)%2==0:#黑子
                over_pos.append([[x,y],black_color])
            else:
                over_pos.append([[x,y],white_color])
  
    #鼠標(biāo)左鍵延時作用
    if flag:
        tim+=1
    if tim%50==0:#延時200ms
        flag=False
        tim=0
  
    pygame.display.update()#刷新顯示

 Pygame是一個跨平臺Python庫,包含圖像、聲音。建立在SDL基礎(chǔ)上,允許實時電子游戲研發(fā)而無需被低級語言(如機(jī)器語言和匯編語言)束縛?;谶@樣一個設(shè)想,所有需要的游戲功能和理念都(主要是圖像方面)都完全簡化為游戲邏輯本身,所有的資源結(jié)構(gòu)都可以由高級語言提供,如Python。

運(yùn)行結(jié)果:

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

此程序會以紅框方式顯示勝利,但無法刷新棋盤,游戲過程中任何鍵盤按鍵觸碰都會導(dǎo)致游戲退出

 五子棋小游戲?qū)崿F(xiàn)(三): 

同樣依賴于Pygame庫

#coding:utf-8
import sys
import pygame
import random
def do():
    def black(x, y):
        a = 20
        b = 20
        c = 20
        d = 0
        for i in range(50):
            pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
            a += 1
            b += 1
            c += 1
            d += 0.08
        pygame.display.update()
 
    def white(x, y):
        a = 170
        b = 170
        c = 170
        d = 0
        for i in range(50):
            pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
            a += 1
            b += 1
            c += 1
            d += 0.08
        pygame.display.update()
    pygame.init()
    screen = pygame.display.set_mode((615, 615))
    pygame.display.set_caption('五子棋')
    screen.fill("#DD954F")
    a = pygame.Surface((603, 603), flags=pygame.HWSURFACE)
    a.fill(color='#121010')
    b = pygame.Surface((585, 585), flags=pygame.HWSURFACE)
    b.fill(color="#DD954F")
    c = pygame.Surface((579, 579), flags=pygame.HWSURFACE)
    c.fill(color='#121010')
    d = pygame.Surface((576, 576), flags=pygame.HWSURFACE)
    d.fill(color="#DD954F")
    e = pygame.Surface((31, 31), flags=pygame.HWSURFACE)
    e.fill(color="#DD954F")
    screen.blit(a, (6.5, 6.5))
    screen.blit(b, (15, 15))
    screen.blit(c, (18, 18))
    for j in range(18):
        for i in range(18):
            screen.blit(e, (20 + 32 * i, 20 + 32 * j))
    alist = []
    for j in range(19):
        alistone = []
        for i in range(19):
            alistone.append(0)
        alist.append(alistone)
    pygame.draw.circle(screen, '#121010', [307.5, 307.5], 5)
    pygame.draw.circle(screen, '#121010', [115.5, 307.5], 5)
    pygame.draw.circle(screen, '#121010', [499.5, 307.5], 5)
    pygame.draw.circle(screen, '#121010', [115.5, 499.5], 5)
    pygame.draw.circle(screen, '#121010', [499.5, 499.5], 5)
    pygame.draw.circle(screen, '#121010', [115.5, 115.5], 5)
    pygame.draw.circle(screen, '#121010', [499.5, 115.5], 5)
    pygame.draw.circle(screen, '#121010', [307.5, 499.5], 5)
    pygame.draw.circle(screen, '#121010', [307.5, 115.5], 5)
    pygame.display.flip()
    wb = "black"
    font1 = pygame.font.SysFont('stxingkai', 70)
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                x, y = pygame.mouse.get_pos()
                x = round((x - 19.5) / 32)
                y = round((y - 19.5) / 32)
                if x < 0:
                    x = 0
                if x > 18:
                    x = 18
                if y < 0:
                    y = 0
                if y > 18:
                    y = 18
                z = False
                if alist[x][y] == 0:
                    eval(wb + "({},{})".format(x, y))
                    if wb == "black":
                        alist[x][y] = 1
                        wb1 = "黑棋"
                        wb = "white"
                    elif wb == "white":
                        alist[x][y] = 2
                        wb1 = "白棋"
                        wb = "black"
                    xx = x
                    yy = y
                    while True:
                        if xx == 0:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            xx += 1
                            break
                        else:
                            xx -= 1
                    num = 0
                    while True:
                        if xx == 18:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            break
                        else:
                            xx += 1
                            num += 1
                    if num >= 5:
                        pygame.font.init()
                        text = font1.render("{}贏了".format(wb1), True, (0, 0, 0))
                        textRect = text.get_rect()
                        textRect.center = (307.5, 307.5)
                        screen.blit(text, textRect)
                        pygame.display.flip()
                        while True:
                            for event in pygame.event.get():
                                if event.type == pygame.QUIT:
                                    pygame.quit()
                                    sys.exit()
                                if event.type == pygame.MOUSEBUTTONDOWN:
                                    do()
                    xx = x
                    yy = y
                    while True:
                        if yy == 0:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            yy += 1
                            break
                        else:
                            yy -= 1
                    num = 0
                    while True:
                        if yy == 18:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            break
                        else:
                            yy += 1
                            num += 1
                    if num >= 5:
                        pygame.font.init()
                        text = font1.render("{}贏了".format(wb1), True, (0, 0, 0))
                        textRect = text.get_rect()
                        textRect.center = (307.5, 307.5)
                        screen.blit(text, textRect)
                        pygame.display.flip()
                        while True:
                            for event in pygame.event.get():
                                if event.type == pygame.QUIT:
                                    pygame.quit()
                                    sys.exit()
                                if event.type == pygame.MOUSEBUTTONDOWN:
                                    do()
                    xx = x
                    yy = y
                    while True:
                        if xx == 0:
                            break
                        elif yy == 0:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            xx += 1
                            yy += 1
                            break
                        else:
                            xx -= 1
                            yy -= 1
                    num = 0
                    while True:
                        if xx == 18:
                            break
                        elif yy == 18:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            break
                        else:
                            xx += 1
                            yy += 1
                            num += 1
                    if num >= 5:
                        pygame.font.init()
                        text = font1.render("{}贏了".format(wb1), True, (0, 0, 0))
                        textRect = text.get_rect()
                        textRect.center = (307.5, 307.5)
                        screen.blit(text, textRect)
                        pygame.display.flip()
                        while True:
                            for event in pygame.event.get():
                                if event.type == pygame.QUIT:
                                    pygame.quit()
                                    sys.exit()
                                if event.type == pygame.MOUSEBUTTONDOWN:
                                    do()
                    xx = x
                    yy = y
                    while True:
                        if xx == 0:
                            break
                        elif yy == 18:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            xx += 1
                            yy -= 1
                            break
                        else:
                            xx -= 1
                            yy += 1
                    num = 0
                    while True:
                        if xx == 18:
                            break
                        elif yy == 0:
                            break
                        elif alist[xx][yy] != alist[x][y]:
                            break
                        else:
                            xx += 1
                            yy -= 1
                            num += 1
                    if num >= 5:
                        pygame.font.init()
                        text = font1.render("{}贏了".format(wb1), True, (0, 0, 0))
                        textRect = text.get_rect()
                        textRect.center = (307.5, 307.5)
                        screen.blit(text, textRect)
                        pygame.display.flip()
                        while True:
                            for event in pygame.event.get():
                                if event.type == pygame.QUIT:
                                    pygame.quit()
                                    sys.exit()
                                if event.type == pygame.MOUSEBUTTONDOWN:
                                    do()
do()

 運(yùn)行結(jié)果:

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

 顯示某方棋子勝利之后,鼠標(biāo)點擊即可刷新棋盤重新開始

怎么使用python+pygame實現(xiàn)簡易五子棋小游戲

到此,相信大家對“怎么使用python+pygame實現(xiàn)簡易五子棋小游戲”有了更深的了解,不妨來實際操作一番吧!這里是億速云網(wǎng)站,更多相關(guān)內(nèi)容可以進(jìn)入相關(guān)頻道進(jìn)行查詢,關(guān)注我們,繼續(xù)學(xué)習(xí)!

向AI問一下細(xì)節(jié)

免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點不代表本網(wǎng)站立場,如果涉及侵權(quán)請聯(lián)系站長郵箱:is@yisu.com進(jìn)行舉報,并提供相關(guān)證據(jù),一經(jīng)查實,將立刻刪除涉嫌侵權(quán)內(nèi)容。

AI