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Cocos2d-x的配置可以參考:http://www.cnblogs.com/TerryBlog/archive/2012/10/27/2742501.html
Cocos2d-x android can't resolved coscos2dx library是在創(chuàng)建cocos2d-x andrid項(xiàng)目的時(shí)候出現(xiàn)的bug,stackoverflow的解決方法:
In cocos2d-x 2.0.3 ...Cocos2d-x Lib java files has been considered as a different project only So import that project in the eclipse
Lets make it Simple
You will see libcocos2dx project in eclipse ...Keep this project open always otherwise your projects will give error on the syntax of library
Run create-android-project
Now Import the project which you have created and just Run (If you know the concept of isLibrary then that's how they are maintaining it now ..)
Also additional information to run build-native.sh from eclipse only , Right Click Project ->C/C++ Build Uncheck Use Default Build COmmand and add following bash ${workspace_loc:/YourProjName}/build_native.sh NDK_DEBUG=1 V=1
Good Luck ..If any question please feel free to ask
就是先把cocos2d-2.0-x-2.0.3/cocos2dx/platform/android/java里面的項(xiàng)目加載進(jìn)來,然后就可以了。之后右擊項(xiàng)目運(yùn)行,在手機(jī)上就可以看到cocos的啟動(dòng)畫面了。
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