您好,登錄后才能下訂單哦!
本篇內(nèi)容主要講解“java如何實(shí)現(xiàn)雷霆戰(zhàn)機(jī)”,感興趣的朋友不妨來(lái)看看。本文介紹的方法操作簡(jiǎn)單快捷,實(shí)用性強(qiáng)。下面就讓小編來(lái)帶大家學(xué)習(xí)“java如何實(shí)現(xiàn)雷霆戰(zhàn)機(jī)”吧!
GameFame.java
package cn. tx; import javax.swing.*; import java.awt.*; import java.awt.image.BufferedImage; import java.util.Random; import java.util.Vector; class GameFrame extends JFrame { HeroPlane heroPlane; //定義子彈的集合 Vector<Bullet> bullets = new Vector<>(); //敵機(jī)集合 Vector<EnemyPlane> enemys = new Vector<>(); GameFrame frame; public GameFrame () { frame = this; //創(chuàng)建英雄機(jī) heroPlane =new HeroPlane(); heroPlane.start(); //設(shè)置窗體的寬高 this.setSize(450, 730); //標(biāo)題 this.setTitle("雷霆戰(zhàn)機(jī)"); this.setResizable(false); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setLocationRelativeTo(null); //窗口可見(jiàn) this.setVisible(true); new Thread(new Runnable() { @Override public void run() { while (true) { repaint(); try { Thread.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } }).start(); //產(chǎn)生敵機(jī)的線(xiàn)程 new Thread(new Runnable() { //創(chuàng)建隨機(jī)數(shù)的對(duì)象 Random r = new Random(); @Override public void run() { while (true){ //啟動(dòng)敵機(jī) EnemyPlane enemyPlane = new EnemyPlane(r.nextInt(500), 0, frame); enemyPlane.start(); //添加敵機(jī)的時(shí)候,讓x軸隨機(jī) enemys.add(enemyPlane); try{ Thread.sleep(500); } catch (InterruptedException e){ e.printStackTrace(); } } } }).start(); } // *在窗口上畫(huà),內(nèi)容,paint這 個(gè)畫(huà)筆的方法在窗口初始化的時(shí)候會(huì)默認(rèn)的執(zhí)行 // @param g public void paint (Graphics g) { //System.out.println("繪制畫(huà)板"); //兩背景 BufferedImage image = (BufferedImage) this.createImage(this.getSize().width, this.getSize().height); //高效緩存的畫(huà)筆 Graphics bi = image.getGraphics(); //畫(huà)背景 bi.drawImage(new ImageIcon("img/MAP02_01.png").getImage(),0,0,null); //畫(huà)戰(zhàn)斗機(jī) bi.drawImage(heroPlane.img, heroPlane.x,heroPlane.y, heroPlane.width,heroPlane.heigth,null); //飛機(jī)發(fā)射炮彈 for (int i = 0; i < bullets.size(); i++) { System.out.println(bullets); Bullet bullet = bullets.get(i); if(bullet.y > 0) bi.drawImage(bullet.image, bullet.x,bullet.y -= bullet.speed, bullet.width,bullet.height, null); else bullets.remove(bullet); } //畫(huà)敵機(jī) for (int i = 0; i < enemys.size(); i++) { System.out.println(enemys); EnemyPlane ep = enemys.get(i); if(ep.y < 730 ) bi.drawImage(ep.img, ep.x,ep.y += ep.speed, ep.width,ep.heigth,null); else enemys.remove(ep); } //生效 g.drawImage(image,0,0,null); } public static void main (String[]args){ GameFrame frame = new GameFrame(); Player player = new Player(frame); frame.addKeyListener(player); } }
HeroPlane
package cn.tx; import javax.swing.*; import java.awt.*; public class HeroPlane extends Thread{ //英雄機(jī)在畫(huà)板上的位置 int x=200, y=600; int width = 50, heigth = 50; //飛機(jī)的速度 int speed = 10; Image img = new ImageIcon("img/10011.png").getImage(); //定義方向鍵的標(biāo)志 boolean up,down,left,right; public HeroPlane() { } public HeroPlane(int x, int y, int width, int heigth, Image img) { this.x = x; this.y = y; this.width = width; this.heigth = heigth; } @Override public void run() { while (true){ if (up){ y -= speed; } if (down){ y += speed; } if (left){ x -= speed; } if (right){ x += speed; } try { Thread.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } }
Player
package cn.tx; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; //定義一個(gè)玩家 public class Player extends KeyAdapter { GameFrame frame; HeroPlane heroPlane; public Player(GameFrame frame) { this.frame=frame; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); //38、40、37、39 switch (keyCode){ case 38: frame.heroPlane.up = true; break; case 40: frame. heroPlane.down = true; break; case 37: frame. heroPlane.left = true; break; case 39: frame. heroPlane.right = true; break; case 66: addBullut(); break; } } @Override public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); //38、40、37、39 switch (keyCode){ case 38: frame.heroPlane.up = false; break; case 40: frame. heroPlane.down = false; break; case 37: frame. heroPlane.left = false; break; case 39: frame. heroPlane.right = false; break; } } public void addBullut(){ frame.bullets.add(new Bullet( frame.heroPlane.x+5, frame.heroPlane.y - 20)); } }
EnemyPlane
package cn.tx; import javax.swing.*; import java.awt.*; public class EnemyPlane extends Thread { public GameFrame gf; //子彈的坐標(biāo),大小速度 public int x, y; public int width = 50; public int heigth = 50; public int speed = 2; public Image img = new ImageIcon("img/10021.png").getImage(); public EnemyPlane(int x, int y, GameFrame gf) { super(); this.x = x; this.y = y; this.gf = gf; } public EnemyPlane(int x, int y, int width, int heigth, GameFrame gf) { super(); this.x = x; this.y = y; this.width = width; this.heigth = heigth; this.gf = gf; } //瑪麗飛翔的邏輯;移動(dòng)的邏輯都在這里。 public void run() { while (true) { //向左走 if (hit()) { System.out.println("hit................"); this.speed = 0; this.img = new ImageIcon("img/300350.png").getImage(); try { this.sleep(500); } catch (InterruptedException e) { e.printStackTrace(); } gf.enemys.remove(this); break; } if (this.y >= 760) { break; } try { this.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } //檢測(cè)碰撞 public boolean hit() { // swing在水中,人家已經(jīng)提供了 Rectangle myrect = new Rectangle(this.x, this.y, this.width, this.heigth); Rectangle rect = null; for (int i = 0; 1 < gf.bullets.size(); i++) { Bullet bullet = gf.bullets.get(i); System.out.println("test hit"); rect = new Rectangle(bullet.x, bullet.y - 1, bullet.width, bullet.height); //碰撞檢測(cè) if (myrect.intersects(rect)) { return true; } } return false; } @Override public String toString() { return "EnemyPlane{" + "x=" + x + ", y=" + y + ", width=" + width + ", height=" + heigth + '}'; } }
Bullet
package cn.tx; import javax.swing.*; import java.awt.*; public class Bullet { //在面板上的坐標(biāo) int x, y; int width= 50,height = 50; //定義飛機(jī)默認(rèn)速度 int speed = 5; Image image = new ImageIcon("img/30022.png").getImage(); public Bullet(int x, int y) { this.x = x; this.y = y; } public Bullet(int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; } }
到此,相信大家對(duì)“java如何實(shí)現(xiàn)雷霆戰(zhàn)機(jī)”有了更深的了解,不妨來(lái)實(shí)際操作一番吧!這里是億速云網(wǎng)站,更多相關(guān)內(nèi)容可以進(jìn)入相關(guān)頻道進(jìn)行查詢(xún),關(guān)注我們,繼續(xù)學(xué)習(xí)!
免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀(guān)點(diǎn)不代表本網(wǎng)站立場(chǎng),如果涉及侵權(quán)請(qǐng)聯(lián)系站長(zhǎng)郵箱:is@yisu.com進(jìn)行舉報(bào),并提供相關(guān)證據(jù),一經(jīng)查實(shí),將立刻刪除涉嫌侵權(quán)內(nèi)容。