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一個(gè)很酷的加載loading效果,自定義LeafLoadingView實(shí)現(xiàn),LeafLoadingView繼承view,
本例子主要由以下幾點(diǎn)構(gòu)成
(1):RotateAnimation實(shí)現(xiàn)葉子旋轉(zhuǎn)
(2):葉子飄動(dòng)
(3):當(dāng)前進(jìn)度繪制當(dāng)前進(jìn)度條
大體實(shí)現(xiàn):
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 繪制進(jìn)度條和葉子
// 之所以把葉子放在進(jìn)度條里繪制,主要是層級(jí)原因
drawProgressAndLeafs(canvas);
// drawLeafs(canvas);
canvas.drawBitmap(mOuterBitmap, mOuterSrcRect, mOuterDestRect, mBitmapPaint);
postInvalidate();
}
private void drawProgressAndLeafs(Canvas canvas) {
if (mProgress >= TOTAL_PROGRESS) {
mProgress = 0;
}
// mProgressWidth為進(jìn)度條的寬度,根據(jù)當(dāng)前進(jìn)度算出進(jìn)度條的位置
mCurrentProgressPosition = mProgressWidth * mProgress / TOTAL_PROGRESS;
// 即當(dāng)前位置在圖中所示1范圍內(nèi)
if (mCurrentProgressPosition < mArcRadius) {
Log.i(TAG, "mProgress = " + mProgress + "---mCurrentProgressPosition = "
+ mCurrentProgressPosition
+ "--mArcProgressWidth" + mArcRadius);
// 1.繪制白色ARC,繪制orange ARC
// 2.繪制白色矩形
// 1.繪制白色ARC
canvas.drawArc(mArcRectF, 90, 180, false, mWhitePaint);
// 2.繪制白色矩形
mWhiteRectF.left = mArcRightLocation;
canvas.drawRect(mWhiteRectF, mWhitePaint);
// 繪制葉子
drawLeafs(canvas);
// 3.繪制棕色 ARC
// 單邊角度
int angle = (int) Math.toDegrees(Math.acos((mArcRadius - mCurrentProgressPosition)
/ (float) mArcRadius));
// 起始的位置
int startAngle = 180 - angle;
// 掃過的角度
int sweepAngle = 2 * angle;
Log.i(TAG, "startAngle = " + startAngle);
canvas.drawArc(mArcRectF, startAngle, sweepAngle, false, mOrangePaint);
} else {
Log.i(TAG, "mProgress = " + mProgress + "---transfer-----mCurrentProgressPosition = "
+ mCurrentProgressPosition
+ "--mArcProgressWidth" + mArcRadius);
// 1.繪制white RECT
// 2.繪制Orange ARC
// 3.繪制orange RECT
// 這個(gè)層級(jí)進(jìn)行繪制能讓葉子感覺是融入棕色進(jìn)度條中
// 1.繪制white RECT
mWhiteRectF.left = mCurrentProgressPosition;
canvas.drawRect(mWhiteRectF, mWhitePaint);
// 繪制葉子
drawLeafs(canvas);
// 2.繪制Orange ARC
canvas.drawArc(mArcRectF, 90, 180, false, mOrangePaint);
// 3.繪制orange RECT
mOrangeRectF.left = mArcRightLocation;
mOrangeRectF.right = mCurrentProgressPosition;
canvas.drawRect(mOrangeRectF, mOrangePaint);
}
}
/**
* 繪制葉子
*
* @param canvas
*/
private void drawLeafs(Canvas canvas) {
mLeafRotateTime = mLeafRotateTime <= 0 ? LEAF_ROTATE_TIME : mLeafRotateTime;
long currentTime = System.currentTimeMillis();
for (int i = 0; i < mLeafInfos.size(); i++) {
Leaf leaf = mLeafInfos.get(i);
if (currentTime > leaf.startTime && leaf.startTime != 0) {
// 繪制葉子--根據(jù)葉子的類型和當(dāng)前時(shí)間得出葉子的(x,y)
getLeafLocation(leaf, currentTime);
// 根據(jù)時(shí)間計(jì)算旋轉(zhuǎn)角度
canvas.save();
// 通過Matrix控制葉子旋轉(zhuǎn)
Matrix matrix = new Matrix();
float transX = mLeftMargin + leaf.x;
float transY = mLeftMargin + leaf.y;
Log.i(TAG, "left.x = " + leaf.x + "--leaf.y=" + leaf.y);
matrix.postTranslate(transX, transY);
// 通過時(shí)間關(guān)聯(lián)旋轉(zhuǎn)角度,則可以直接通過修改LEAF_ROTATE_TIME調(diào)節(jié)葉子旋轉(zhuǎn)快慢
float rotateFraction = ((currentTime - leaf.startTime) % mLeafRotateTime)
/ (float) mLeafRotateTime;
int angle = (int) (rotateFraction * 360);
// 根據(jù)葉子旋轉(zhuǎn)方向確定葉子旋轉(zhuǎn)角度
int rotate = leaf.rotateDirection == 0 ? angle + leaf.rotateAngle : -angle
+ leaf.rotateAngle;
matrix.postRotate(rotate, transX
+ mLeafWidth / 2, transY + mLeafHeight / 2);
canvas.drawBitmap(mLeafBitmap, matrix, mBitmapPaint);
canvas.restore();
} else {
continue;
}
}
}
一個(gè)很酷的加載loading效果
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