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本篇內(nèi)容介紹了“怎么用java實(shí)現(xiàn)猜拳小游戲”的有關(guān)知識(shí),在實(shí)際案例的操作過(guò)程中,不少人都會(huì)遇到這樣的困境,接下來(lái)就讓小編帶領(lǐng)大家學(xué)習(xí)一下如何處理這些情況吧!希望大家仔細(xì)閱讀,能夠?qū)W有所成!
本文實(shí)例為大家分享了java實(shí)現(xiàn)猜拳小游戲的具體代碼,供大家參考,具體內(nèi)容如下
實(shí)現(xiàn)下圖要求
public class User { private String u_name; private int u_score; public User() { super(); } public User(String name, int score) { super(); this.u_name = name; this.u_score = score; } public String getName() { return u_name; } public void setName(String name) { this.u_name = name; } public int getScore() { return u_score; } public void setScore(int score) { this.u_score = score; } /** * 出拳方法 * @param choice 選擇的數(shù)字代表出拳(1:石頭2:剪刀3:布) * @return str 返回你所選擇的出拳 */ public String chuQuan(int choice){ String str = ""; switch (choice) { case 1: str = "石頭"; break; case 2: str = "剪刀"; break; case 3: str = "布"; break; default: System.out.println("未知錯(cuò)誤"); break; } return str; } }
public class Computer { private String c_name; private int c_score; public String getName() { return c_name; } public void setName(String name) { this.c_name = name; } public int getScore() { return c_score; } public void setScore(int score) { this.c_score = score; } /** * 出拳方法 * @param choice 選擇的數(shù)字代表出拳(1:石頭2:剪刀3:布) * @return str 返回你所選擇的出拳 */ public String chuQuan(int choice){ String str = ""; switch (choice) { case 1: str = "石頭"; break; case 2: str = "剪刀"; break; case 3: str = "布"; break; default: System.out.println("未知錯(cuò)誤"); break; } return str; } }
import java.util.Scanner; public class Game { Scanner input = new Scanner(System.in); private User user; private Computer computer; private int count; private int c_score; private int u_score; //初始化方法 public void init(){ user = new User(); computer = new Computer(); System.out.println("-----------------歡迎進(jìn)入游戲世界------------------"); System.out.println("\t **************************"); System.out.println("\t\t** 猜拳,開(kāi)始 **"); System.out.println("\t **************************"); System.out.println(); System.out.println("出拳規(guī)則:1.石頭 2.剪刀 3.布"); System.out.print("請(qǐng)選擇對(duì)方角色:(1:曹操 2:孫權(quán) 3:劉備):"); int key = input.nextInt(); switch (key) { case 1: computer.setName("曹操"); break; case 2: computer.setName("孫權(quán)"); break; case 3: computer.setName("劉備"); break; default: System.out.println("非法輸入..."); break; } System.out.print("請(qǐng)輸入你的姓名:"); user.setName(input.next()); System.out.println(user.getName()+" VS "+computer.getName()); begin(); } //是否開(kāi)始執(zhí)行 循環(huán)執(zhí)行直到輸入n結(jié)束 public void begin(){ System.out.print("要開(kāi)始嗎(y/n):"); // boolean falg = true; String str = input.next(); if(str.equals("y")){ while(true){ score(); System.out.print("是否開(kāi)始下一輪:(y/n)"); String str1 = input.next(); count++; if(str1.equals("y")){ }else{ // falg = false; break; } } } show(); } //人和機(jī)器出拳并判斷勝負(fù) 此處計(jì)算比賽次數(shù) 雙方得分 public void score(){ System.out.print("請(qǐng)出拳:"); int choice1 = input.nextInt(); String str1 = user.chuQuan(choice1); int choice2 = (int)(Math.random()*3+1); String str2 = computer.chuQuan(choice2); System.out.println("你出拳"+str1); System.out.println(computer.getName()+"出拳"+str2); if(choice1 == choice2){ System.out.println("結(jié)果:平局"); }else if(choice2-choice1==-1||choice2-choice1==2){ System.out.println("結(jié)果:"+computer.getName()+"獲勝..."); c_score++; computer.setScore(c_score); }else if(choice1-choice2==-1||choice1-choice2==2){ System.out.println("結(jié)果:恭喜你,你獲勝..."); u_score++; user.setScore(u_score); } } //顯示比賽結(jié)果并比較得得出最后勝負(fù) public void show(){ System.out.println("--------------------------------"); System.out.println(user.getName()+" VS "+computer.getName()); System.out.println("對(duì)戰(zhàn)次數(shù):"+count+"\n\n"); System.out.println("姓名\t得分"); System.out.println(user.getName()+"\t"+user.getScore()); System.out.println(computer.getName()+"\t"+computer.getScore()+"\n"); if(user.getScore()>computer.getScore()){ System.out.println("結(jié)果:恭喜恭喜"); }else if(user.getScore()<computer.getScore()){ System.out.println("結(jié)果:再接再厲"); }else{ System.out.println("結(jié)果:平局"); } System.out.println("--------------------------------"); } }
測(cè)試類(lèi)
public class Test { public static void main(String[] args) { // TODO Auto-generated method stub Game game = new Game(); game.init(); } }
這樣猜拳小游戲就實(shí)現(xiàn)了。
“怎么用java實(shí)現(xiàn)猜拳小游戲”的內(nèi)容就介紹到這里了,感謝大家的閱讀。如果想了解更多行業(yè)相關(guān)的知識(shí)可以關(guān)注億速云網(wǎng)站,小編將為大家輸出更多高質(zhì)量的實(shí)用文章!
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