您好,登錄后才能下訂單哦!
這篇文章給大家介紹html5中怎么利用canvas實(shí)現(xiàn)跟隨光標(biāo)跳動(dòng)火焰效果,內(nèi)容非常詳細(xì),感興趣的小伙伴們可以參考借鑒,希望對(duì)大家能有所幫助。
<!DOCTYPE HTML>
<head>
<meta charset=utf-8" />
<title>HTML5 Canvas火焰效果</title>
<style type="text/css">
body{margin: 0; padding: 0;}
#canvas-keleyi-com {display: block;}
</style>
</head>
<body>
<canvas id="canvas-keleyi-com"></canvas>
<script type="text/javascript">
window.onload = function(){
var keleyi_canvas = document.getElementById("canvas-kel"+"eyi-com");
var ctx = keleyi_canvas.getContext("2d");
var W = window.innerWidth, H = window.innerHeight;
keleyi_canvas.width = W;
keleyi_canvas.height = H;</p>
<p>var particles = [];
var mouse = {};</p>
<p>//Lets create some particles now
var particle_count = 100;
for(var i = 0; i < particle_count; i++)
{
particles.push(new particle());
}
keleyi_canvas.addEventListener('mousemove', track_mouse, false);</p>
<p>function track_mouse(e)
{
mouse.x = e.pageX;
mouse.y = e.pageY;
}</p>
<p>function particle()
{
this.speed = {x: -2.5+Math.random()*5, y: -15+Math.random()*10};
//location = mouse coordinates
//Now the flame follows the mouse coordinates
if(mouse.x && mouse.y)
{
this.location = {x: mouse.x, y: mouse.y};
}
else
{
this.location = {x: W/2, y: H/2};
}
//radius range = 10-30
this.radius = 10+Math.random()*20;
//life range = 20-30
this.life = 20+Math.random()*10;
this.remaining_life = this.life;
//colors
this.r = Math.round(Math.random()*255);
this.g = Math.round(Math.random()*255);
this.b = Math.round(Math.random()*255);
}</p>
<p>function draw()
{
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "black";
ctx.fillRect(0, 0, W, H);
ctx.globalCompositeOperation = "lighter";</p>
<p>for(var i = 0; i < particles.length; i++)
{
var p = particles[i];
ctx.beginPath();
p.opacity = Math.round(p.remaining_life/p.life*100)/100
var gradient = ctx.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);
gradient.addColorStop(0, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");
gradient.addColorStop(0.5, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");
gradient.addColorStop(1, "rgba("+p.r+", "+p.g+", "+p.b+", 0)");
ctx.fillStyle = gradient;
ctx.arc(p.location.x, p.location.y, p.radius, Math.PI*2, false);
ctx.fill();</p>
<p>
p.remaining_life--;
p.radius--;
p.location.x += p.speed.x;
p.location.y += p.speed.y;</p>
<p>if(p.remaining_life < 0 || p.radius < 0)
{
particles[i] = new particle();
}
}
}</p>
<p>setInterval(draw, 86);
}
</script>
</body>
</html>
關(guān)于html5中怎么利用canvas實(shí)現(xiàn)跟隨光標(biāo)跳動(dòng)火焰效果就分享到這里了,希望以上內(nèi)容可以對(duì)大家有一定的幫助,可以學(xué)到更多知識(shí)。如果覺得文章不錯(cuò),可以把它分享出去讓更多的人看到。
免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點(diǎn)不代表本網(wǎng)站立場(chǎng),如果涉及侵權(quán)請(qǐng)聯(lián)系站長(zhǎng)郵箱:is@yisu.com進(jìn)行舉報(bào),并提供相關(guān)證據(jù),一經(jīng)查實(shí),將立刻刪除涉嫌侵權(quán)內(nèi)容。