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本篇內(nèi)容介紹了“如何用HTML5制作視頻拼圖”的有關(guān)知識,在實際案例的操作過程中,不少人都會遇到這樣的困境,接下來就讓小編帶領(lǐng)大家學(xué)習(xí)一下如何處理這些情況吧!希望大家仔細(xì)閱讀,能夠?qū)W有所成!
幾天前同事給我看了一個特效,是一個拼圖游戲,不同的是,拼圖里的是動畫。他讓我看下做個DEMO,于是就自己整了一會,也確實不難。用canvas很容易做。所以這篇博文不適合高手看。。。。就是隨便寫來玩玩的。
效果圖:
至少我剛看到這個的時候覺得挺新穎的,所以才會想到做出來玩玩,覺得樓主out的哥們請輕噴
不多說,先上DEMO:視頻拼圖 (或許要等一會才能看到效果,我是直接在w3school那里搞了個視頻鏈接過來的,拖動什么的都做的很簡單,或許還有些bug,畢竟就只是做一個DEMO玩玩而已,說說原理就行了),還有一點,直接把視頻的當(dāng)前幀畫到canvas中在移動設(shè)備上好像還不支持。。。至少我用ipad看了一下,發(fā)現(xiàn)畫不上去,如果有知道腫么解決這問題的大牛請為小弟解答一下,不甚感激
原理:每一塊拼圖就是一個canvas,同時還需要一個離屏canvas。先整一個video標(biāo)簽
代碼如下:
<p><video id="video" src="http://www.w3school.com.cn/example/html5/mov_bbb.mp4" width="600px" height="400px" controls="control" loop="loop" ></video></p>
并且把video隱藏掉,然后播放視頻的時候把每一幀都畫到離屏canvas中(離屏canvas就是隱藏了的canvas,用于保存數(shù)據(jù)),寫法很簡單:
代碼如下:
ctx.drawImage(video , 0 , 0 , vw , vh);
,直接用drawImage方法畫上去就行了。為何要先用離屏canvas呢,因為如果直接把每一幀數(shù)據(jù)同時畫到所有拼圖塊的canvas中,瀏覽器會瞬間崩掉。所以用一個離屏canvas作為緩沖。先把當(dāng)前幀的數(shù)據(jù)保存到canvas,然后再將canvas畫到作為拼圖塊的canvas中。將canvas畫到canvas中也很簡單,也是用drawImage就可以搞定:
ctx2.drawImage(cs , -this.cols*this.w , -this.rows*this.h , vw , vh);
然后。。。。原理就這么簡單,之后提醒一點,用requestAnimationFrame循環(huán)取幀時,要限一下速,例如下面所寫的,我是每30毫秒取一次,推薦30~50毫秒,太低瀏覽器容易崩潰,太高的話視頻出現(xiàn)卡幀現(xiàn)象了:
代碼如下:
function animate(){ var newTime = new Date(); if(newTime - lastTime > 30){ lastTime = newTime; ctx.drawImage(video , 0 , 0 , vw , vh); canvases.forEach(function(){ var ctx2 = this.cas.getContext('2d'); ctx2.drawImage(cs , -this.cols*this.w , -this.rows*this.h , vw , vh); }); } if("requestAnimationFrame" in window){ requestAnimationFrame(animate); } else if("webkitRequestAnimationFrame" in window){ webkitRequestAnimationFrame(animate); } else if("msRequestAnimationFrame" in window){ msRequestAnimationFrame(animate); } else if("mozRequestAnimationFrame" in window){ mozRequestAnimationFrame(animate); } }
最后貼出所有代碼:
代碼如下:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <style> body{margin:0;padding:0;} .allCanvas{ position: relative; margin:50px auto; width:600px; } .vcanvas{ position: absolute; display: block; border: 1px solid; } </style> <title>視頻拼圖</title> </head> <body> <div class="allCanvas"> <canvas id="liping" width="600" height="400" ></canvas> </div> <video id="video" src="http://www.w3school.com.cn/example/html5/mov_bbb.mp4" width="600px" height="400px" controls="control" loop="loop" ></video> <script> var video = document.getElementById("video"); var cs = document.getElementById("liping"); var ctx = cs.getContext('2d') var rows = 3, cols = 3, cb = document.querySelector(".allCanvas"), vw = 600, vh = 400, canvases = [];</p> <p> function createCanvas(){ var num = rows*cols; for(var i=0;i<cols;i++){ for(var j=0;j<rows;j++){ var canvas = new vCanvas(Math.random()*600, Math.random()*600 , vw/rows , vh/cols , j , i); canvases.push(canvas); } } }</p> <p> var vCanvas = function(x,y,w,h,cols,rows){ this.x = x; this.y = y; this.w = w; this.h = h; this.cols = cols; this.rows = rows; this.creat(); this.behavior(); } vCanvas.prototype = { creat:function(){ this.cas = document.createElement("canvas"); cb.appendChild(this.cas); this.cas.className = "vcanvas"; this.cas.id = "vc_"+(this.cols+1)*(this.rows+1); this.cas.style.left = this.x+"px"; this.cas.style.top = this.y+"px"; this.cas.width = this.w; this.cas.height = this.h; }, behavior:function(){ this.cas.onmousedown = function(e){ e = e || window.event; var that = this; var om = { x:e.clientX, y:e.clientY } window.onmousemove = function(e){ e = e || window.event; var nm = { x:e.clientX, y:e.clientY } that.style.left = parseInt(that.style.left.replace("px","")) + (nm.x-om.x) + "px"; that.style.top = parseInt(that.style.top.replace("px","")) + (nm.y-om.y) + "px"; om = nm; } window.onmouseup = function(){ this.onmousemove = null; } } } }</p> <p> Array.prototype.forEach = function(callback){ for(var i=0;i<this.length;i++){ callback.call(this[i]); } }</p> <p> var lastTime = 0; function initAnimate(){ lastTime = new Date(); createCanvas(); animate(); }</p> <p> function animate(){ var newTime = new Date(); if(newTime - lastTime > 30){ lastTime = newTime; ctx.drawImage(video , 0 , 0 , vw , vh); canvases.forEach(function(){ var ctx2 = this.cas.getContext('2d'); ctx2.drawImage(cs , -this.cols*this.w , -this.rows*this.h , vw , vh); }); } if("requestAnimationFrame" in window){ requestAnimationFrame(animate); } else if("webkitRequestAnimationFrame" in window){ webkitRequestAnimationFrame(animate); } else if("msRequestAnimationFrame" in window){ msRequestAnimationFrame(animate); } else if("mozRequestAnimationFrame" in window){ mozRequestAnimationFrame(animate); } }</p> <p> video.play(); initAnimate(); </script> </body> </html>
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