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Android系統(tǒng)添加自定義鼠標樣式如何通過按鍵切換

發(fā)布時間:2021-09-27 14:57:24 來源:億速云 閱讀:165 作者:小新 欄目:編程語言

這篇文章將為大家詳細講解有關Android系統(tǒng)添加自定義鼠標樣式如何通過按鍵切換,小編覺得挺實用的,因此分享給大家做個參考,希望大家閱讀完這篇文章后可以有所收獲。

一、APP通過View修改鼠標樣式

app view上修改鼠標樣式比較簡單,通過hover event 獲取鼠標坐標并使用如下方法修改為自定義圖片:

getWindow().getDecorView().setPointerIcon(PointerIcon.load(getResources(), R.drawable.pointer_spot_touch_icon));

imageView = (ImageView) findViewById(R.id.image_view);    imageView.setOnHoverListener(new View.OnHoverListener() {      @SuppressLint({"SetTextI18n", "ResourceType"})      @Override      public boolean onHover(View v, MotionEvent event) {        int what = event.getAction();        textX.setText("X : " + event.getX());        textY.setText("Y : " + event.getY());        switch(what){          case MotionEvent.ACTION_HOVER_ENTER: //鼠標進入view            Log.i(TAG, "bottom ACTION_HOVER_ENTER...");            mOrgPI = getWindow().getDecorView().getPointerIcon();            getWindow().getDecorView().setPointerIcon(PointerIcon.load(getResources(), R.drawable.pointer_spot_touch_icon));            break;          case MotionEvent.ACTION_HOVER_MOVE: //鼠標在view上            Log.i(TAG, "bottom ACTION_HOVER_MOVE...");            break;          case MotionEvent.ACTION_HOVER_EXIT: //鼠標離開view            Log.i(TAG, "bottom ACTION_HOVER_EXIT...");            getWindow().getDecorView().setPointerIcon(mOrgPI);            break;        }        return false;      }    });  }

其中pointer_spot_touch_icon.xml 需要聲明為pointer-icon :

<?xml version="1.0" encoding="utf-8"?><pointer-icon xmlns:android="http://schemas.android.com/apk/res/android"  android:bitmap="@drawable/pointer_red_dot_arrow"  android:hotSpotX="6dp"  android:hotSpotY="6dp" />

但是app修改鼠標樣式的view關閉后,鼠標樣式會恢復成默認的黑箭頭,因此不依賴APP去動態(tài)切換鼠標樣式需要在framework層修改系統(tǒng)源碼實現(xiàn)。

二、framework層添加自定義鼠標樣式并通過按鍵切換

(1)添加自定義樣式資源

系統(tǒng)圖標資源在 frameworks/base/core/res/res/drawable-mdpi/ 目錄,其中pointer_arrow.png、pointer_arrow_large.png 是系統(tǒng)默認的黑色箭頭,

pointer_arrow_red_dot.png、pointer_arrow_red_dot_large.png 是自己添加的紅點樣式圖片:

然后在 frameworks/base/core/res/res/drawable/ 目錄添加對應的xml:

pointer_arrow_red_dot_icon.xml

<?xml version="1.0" encoding="utf-8"?><pointer-icon xmlns:android="http://schemas.android.com/apk/res/android"  android:bitmap="@drawable/pointer_arrow_red_dot"  android:hotSpotX="5dp"  android:hotSpotY="5dp" />

pointer_arrow_red_dot_large_icon.xml

<?xml version="1.0" encoding="utf-8"?><pointer-icon xmlns:android="http://schemas.android.com/apk/res/android"  android:bitmap="@drawable/pointer_arrow_red_dot_large"  android:hotSpotX="10dp"  android:hotSpotY="10dp" />

修改 frameworks/base/core/res/res/values/styles.xml 添加資源配置,注意名字的匹配!

修改frameworks/base/core/res/res/values/attrs.xml 引用資源:

(2)Java 層獲取資源

修改 frameworks/base/core/java/android/view/PointerIcon.java ,添加如下定義:

在 getSystemIconTypeIndex(int type) 函數(shù)中返回之前配置的資源:

(3)c++層添加對應的id并加載資源

修改 frameworks/base/core/jni/android_view_PointerIcon.h

* Pointer icon styles. * Must match the definition in android.view.PointerIcon. */enum {  POINTER_ICON_STYLE_CUSTOM = -1,  POINTER_ICON_STYLE_NULL = 0,  POINTER_ICON_STYLE_ARROW = 1000,  POINTER_ICON_STYLE_CONTEXT_MENU = 1001,  POINTER_ICON_STYLE_HAND = 1002,  POINTER_ICON_STYLE_HELP = 1003,  POINTER_ICON_STYLE_WAIT = 1004,  POINTER_ICON_STYLE_CELL = 1006,  POINTER_ICON_STYLE_CROSSHAIR = 1007,  POINTER_ICON_STYLE_TEXT = 1008,  POINTER_ICON_STYLE_VERTICAL_TEXT = 1009,  POINTER_ICON_STYLE_ALIAS = 1010,  POINTER_ICON_STYLE_COPY = 1011,  POINTER_ICON_STYLE_NO_DROP = 1012,  POINTER_ICON_STYLE_ALL_SCROLL = 1013,  POINTER_ICON_STYLE_HORIZONTAL_DOUBLE_ARROW = 1014,  POINTER_ICON_STYLE_VERTICAL_DOUBLE_ARROW = 1015,  POINTER_ICON_STYLE_TOP_RIGHT_DOUBLE_ARROW = 1016,  POINTER_ICON_STYLE_TOP_LEFT_DOUBLE_ARROW = 1017,  POINTER_ICON_STYLE_ZOOM_IN = 1018,  POINTER_ICON_STYLE_ZOOM_OUT = 1019,  POINTER_ICON_STYLE_GRAB = 1020,  POINTER_ICON_STYLE_GRABBING = 1021,  POINTER_ICON_STYLE_SPOT_HOVER = 2000,  POINTER_ICON_STYLE_SPOT_TOUCH = 2001,  POINTER_ICON_STYLE_SPOT_ANCHOR = 2002,    POINTER_ICON_STYLE_REDDOT = 10001, //增加自定義樣式的枚舉定義,與上面 PointerIcon.java 中的變量對應};

修改frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp ,加載到自定義枚舉變量對應的圖片資源:

void NativeInputManager::loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,    std::map<int32_t, PointerAnimation>* outAnimationResources) {  JNIEnv* env = jniEnv();  for (int iconId = POINTER_ICON_STYLE_CONTEXT_MENU; iconId <= POINTER_ICON_STYLE_REDDOT;       ++iconId) {    PointerIcon pointerIcon;    loadSystemIconAsSpriteWithPointerIcon(        env, mContextObj, iconId, &pointerIcon, &((*outResources)[iconId]));    if (!pointerIcon.bitmapFrames.empty()) {      PointerAnimation& animationData = (*outAnimationResources)[iconId];      size_t numFrames = pointerIcon.bitmapFrames.size() + 1;      animationData.durationPerFrame =          milliseconds_to_nanoseconds(pointerIcon.durationPerFrame);      animationData.animationFrames.reserve(numFrames);      animationData.animationFrames.push_back(SpriteIcon(          pointerIcon.bitmap, pointerIcon.hotSpotX, pointerIcon.hotSpotY));      for (size_t i = 0; i < numFrames - 1; ++i) {       animationData.animationFrames.push_back(SpriteIcon(           pointerIcon.bitmapFrames[i], pointerIcon.hotSpotX, pointerIcon.hotSpotY));      }    }  }  loadSystemIconAsSprite(env, mContextObj, POINTER_ICON_STYLE_NULL,      &((*outResources)[POINTER_ICON_STYLE_NULL]));}

關于“Android系統(tǒng)添加自定義鼠標樣式如何通過按鍵切換”這篇文章就分享到這里了,希望以上內容可以對大家有一定的幫助,使各位可以學到更多知識,如果覺得文章不錯,請把它分享出去讓更多的人看到。

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