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本篇內(nèi)容介紹了“Android如何使用自定義view在指定時(shí)間內(nèi)勻速畫一條直線”的有關(guān)知識(shí),在實(shí)際案例的操作過程中,不少人都會(huì)遇到這樣的困境,接下來就讓小編帶領(lǐng)大家學(xué)習(xí)一下如何處理這些情況吧!希望大家仔細(xì)閱讀,能夠?qū)W有所成!
1.效果圖:
2.自定義view實(shí)現(xiàn)
public class UniformLine extends View { private int x, y, nextX, nextY, incrementY, incrementX; public UniformLine(Context context) { super(context); } public UniformLine(Context context, int x, int y, int nextX, int nextY) { super(context); this.x = x; this.y = y; this.nextX = nextX; this.nextY = nextY; init(); } private void init() { p = new Paint(); p.setColor(Color.WHITE); p.setAntiAlias(true); p.setStrokeWidth(4.0f); ValueAnimator valueAnimatorX = ValueAnimator.ofFloat(x, nextX); valueAnimatorX.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { incrementX = Math.round((Float) animation.getAnimatedValue()); invalidate(); } }); ValueAnimator valueAnimatorY = ValueAnimator.ofInt(y, nextY); valueAnimatorY.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { incrementY = (int) animation.getAnimatedValue(); invalidate(); } }); AnimatorSet animatorSet = new AnimatorSet(); LinearInterpolator ll = new LinearInterpolator(); animatorSet.setInterpolator(ll);//勻速 animatorSet.setDuration(2000); animatorSet.playTogether(valueAnimatorX, valueAnimatorY); animatorSet.start(); } Paint p; @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawLine(Util.Div(Math.round(x)), Util.Div(Math.round(y)), Util.Div(Math.round(incrementX)), Util.Div(Math.round(incrementY)), p);// 斜線 } }
3.調(diào)用
uniformLine = new UniformLine(mContext, 300, 500, 600, 200); addView(uniformLine);
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