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本篇文章給大家分享的是有關(guān)利用C#編寫一個(gè)窗體全屏與取消全屏的功能,小編覺得挺實(shí)用的,因此分享給大家學(xué)習(xí),希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
1、首先說明一下我所用的控件及我的項(xiàng)目中控件的名稱,以便大家理解。
顯示視頻的黑框是一個(gè)picturebox即代碼中的VideoPlayWnd,全屏/取消全屏是一個(gè)button即代碼中的button4
2、具體代碼如下:
全屏和取消全屏是一個(gè)按鈕即button4
private Int16 zoom = -1;//用來控制點(diǎn)擊此button4的時(shí)候,是需要全屏還是取消全屏 //視頻窗口的縮放代碼 private void button4_Click(object sender, EventArgs e) { if(zoom<0) { float w = this.Width - 210; //為了保證左邊的控件不被擋上減了一個(gè)210 float h = this.Height - 50;//為了底下的按鈕不被擋上,因?yàn)檫€要用到,因此減了50 this.VideoPlayWnd.Size = Size.Ceiling(new SizeF(w, h));//重新部署視頻框即這個(gè)picturebox空間的長寬 VideoPlayWnd.Location = new System.Drawing.Point(210, 0);//視頻框的左上角坐標(biāo),會(huì)發(fā)現(xiàn)與我上邊減去的210一致(大家肯定都理解為什么我就不說了) button4.Location = new System.Drawing.Point(795, 0);//不能只有picturebox變了,這個(gè)button的位置也要保證和視頻框同步,所以需要重設(shè)坐標(biāo) // button4.BackgroundImage = Image.FromFile(@"E:\lwj\addpersoninfo\addpersoninfo\Resources\退出全屏.png");//絕對路徑(這是我測試的時(shí)候用的) button4.BackgroundImage = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"退出全屏.png");//AppDomain.CurrentDomain.BaseDirectory語句可以獲取到你當(dāng)前項(xiàng)目的bin目錄,所以需要把圖片放到對應(yīng)目錄下 zoom = 1;//全屏之后,再點(diǎn)擊需要取消全屏,因此要改變zoom的值 } else { //以下為取消全屏,即還原自己的視頻框和按鈕,具體操作類似全屏,就不細(xì)致注釋了 VideoPlayWnd.Location = new System.Drawing.Point(495, 360); this.VideoPlayWnd.Size = Size.Ceiling(new SizeF(323, 271)); button4.Location = new System.Drawing.Point(795, 360); button4.BackgroundImage = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"全屏.png"); zoom = -1;//取消全屏后再點(diǎn)擊就要進(jìn)行全屏,因此繼續(xù)設(shè)為-1(保證小于0,以滿足全屏操作的if條件) } }
以上代碼中的按鈕是給它加了一個(gè)全屏樣式的背景圖片,并在點(diǎn)擊時(shí)切換背景圖片。
補(bǔ)充知識:C# 窗體視頻控件進(jìn)入全屏模式和退出全屏模式
窗體控件進(jìn)入全屏模式和退出全屏模式,視頻播放的時(shí)候用到此功能。
工具類代碼
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CvNetVideo.Play { class FullScreenHelper { bool m_bFullScreen = false; IntPtr m_OldWndParent = IntPtr.Zero; WINDOWPLACEMENT m_OldWndPlacement = new WINDOWPLACEMENT(); Control m_control = null; public FullScreenHelper(Control c) { m_control = c; } struct POINT { int x; int y; }; struct RECT { public int left; public int top; public int right; public int bottom; }; //鎖定指定窗口,禁止它更新。同時(shí)只能有一個(gè)窗口處于鎖定狀態(tài)。鎖定指定窗口,禁止它更新。同時(shí)只能有一個(gè)窗口處于鎖定狀態(tài) [DllImport("User32.dll")] public static extern bool LockWindowUpdate(IntPtr hWndLock); //函數(shù)來設(shè)置彈出式窗口,層疊窗口或子窗口的父窗口。新的窗口與窗口必須屬于同一應(yīng)用程序 [DllImport("User32.dll")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //函數(shù)設(shè)置指定窗口的顯示狀態(tài)和恢復(fù),最大化,最小化位置。函數(shù)功能: 函及原型 [DllImport("User32.dll")] public static extern bool SetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); //函數(shù)將創(chuàng)建指定窗口的線程設(shè)置到前臺,并且激活該窗口。鍵盤輸入轉(zhuǎn)向該窗口,并為用戶改各種可視的記號 [DllImport("User32.dll")] public static extern bool SetForegroundWindow(IntPtr hWnd); //該函數(shù)返回桌面窗口的句柄。桌面窗口覆蓋整個(gè)屏幕。桌面窗口是一個(gè)要在其上繪制所有的圖標(biāo)和其他窗口的區(qū)域 [DllImport("User32.dll")] public static extern IntPtr GetDesktopWindow(); //函數(shù)名。該函數(shù)返回指定窗口的顯示狀態(tài)以及被恢復(fù)的、最大化的和最小化的窗口位置 [DllImport("User32.dll")] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); //是用于得到被定義的系統(tǒng)數(shù)據(jù)或者系統(tǒng)配置信息的一個(gè)專有名詞 [DllImport("User32.dll")] public static extern int GetSystemMetrics(int nIndex); [DllImport("user32.dll", EntryPoint = "GetParent", SetLastError = true)] public static extern IntPtr GetParent(IntPtr hWnd); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern System.IntPtr GetForegroundWindow(); [DllImport("user32")] public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect); [DllImport("user32.dll")] public static extern uint ScreenToClient(IntPtr hwnd, ref POINT p); public void FullScreen(bool flag) { m_bFullScreen = flag; if (!m_bFullScreen) { LockWindowUpdate(m_control.Handle); SetParent(m_control.Handle, m_OldWndParent); SetWindowPlacement(m_control.Handle, ref m_OldWndPlacement); SetForegroundWindow(m_OldWndParent); LockWindowUpdate(IntPtr.Zero); } else { GetWindowPlacement(m_control.Handle, ref m_OldWndPlacement); int nScreenWidth = GetSystemMetrics(0); int nScreenHeight = GetSystemMetrics(1); m_OldWndParent = GetParent(m_control.Parent.Handle); SetParent(m_control.Handle, GetDesktopWindow()); WINDOWPLACEMENT wp1 = new WINDOWPLACEMENT(); wp1.length = (uint)Marshal.SizeOf(wp1); wp1.showCmd = 1; wp1.rcNormalPosition.left = 0; wp1.rcNormalPosition.top = 0; wp1.rcNormalPosition.right = nScreenWidth; wp1.rcNormalPosition.bottom = nScreenHeight; SetWindowPlacement(m_control.Handle, ref wp1); SetForegroundWindow(GetDesktopWindow()); SetForegroundWindow(m_control.Handle); } m_bFullScreen = !m_bFullScreen; } struct WINDOWPLACEMENT { public uint length; public uint flags; public uint showCmd; public POINT ptMinPosition; public POINT ptMaxPosition; public RECT rcNormalPosition; }; } }
調(diào)用方式
/// <summary> /// 全屏事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void UCVideo_DoubleClick(object sender, EventArgs e) { //全屏設(shè)置 //sdlVideo.SDL_MaximizeWindow(); fullScreenHelper = new CvNetVideo.Play.FullScreenHelper(this); fullScreenHelper.FullScreen(true); Console.WriteLine("Entrance FullScreen Mode"); } /// <summary> /// 按鍵彈起事件 /// </summary> private void UCVideo_KeyUp(object sender, KeyEventArgs e) { // ESC 退出全屏 if (e.KeyCode == Keys.Escape&& fullScreenHelper!=null) { fullScreenHelper.FullScreen(false); fullScreenHelper = null; Console.WriteLine("Exit FullScreen Mode"); } }
測試效果圖
注意:在使用SDL的全屏操作過程中設(shè)置是無效的,播放視頻過程中不能實(shí)現(xiàn)修改。代碼如下:
public void SDL_MaximizeWindow() { Console.WriteLine("設(shè)置全屏"); SDL.SDL_MaximizeWindow(screen); SDL.SDL_SetWindowFullscreen(screen, SDL.SDL_GetWindowFlags(screen)); SDL.SDL_ShowWindow(screen); //int width, height; 獲取最大窗口值 //SDL2.SDL.SDL_GetWindowMaximumSize(screen, out width, out height); 設(shè)置最大窗口值 //if (width>0&&height>0) //{ // SDL2.SDL.SDL_SetWindowMaximumSize(screen, width, height); // Console.WriteLine("設(shè)置全屏......成功!width=" + width + ",height=" + height); //} //else //{ // Console.WriteLine("設(shè)置全屏......失敗!width=" + width + ",height=" + height); // SDL2.SDL.SDL_SetWindowMaximumSize(screen, w, h); //} }
工具代碼功能改進(jìn)
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CvNetVideo.Play { /// <summary> /// 定義全屏抽象類 /// </summary> public abstract class FullScreenObject { public abstract void FullScreen(bool flag); } /// <summary> /// 桌面全屏 /// </summary> public unsafe class FullScreenHelper: FullScreenObject { bool m_bFullScreen = false; WINDOWPLACEMENT m_OldWndPlacement = new WINDOWPLACEMENT(); UCVideo m_control = null; public FullScreenHelper(UCVideo control) { m_control = control; } private IntPtr m_OldWndParent = IntPtr.Zero; DockStyle old_docker_style; int old_left; int old_width; int old_height; int old_top; public override void FullScreen(bool flag) { m_bFullScreen = flag; if (!m_bFullScreen) { #region 方式一:窗體容積改變時(shí)不能全屏,未能解決IE全屏顯示不全問題 //ShellSDK.LockWindowUpdate(m_control.Handle); //ShellSDK.SetParent(m_control.Handle, m_OldWndParent); //ShellSDK.SetWindowPlacement(m_control.Handle, ref m_OldWndPlacement); //ShellSDK.SetForegroundWindow(m_OldWndParent); //ShellSDK.LockWindowUpdate(IntPtr.Zero); #endregion #region 方式二:在容器改變時(shí)可以實(shí)現(xiàn)全屏,未能解決IE全屏顯示不全問題 // 取消全屏設(shè)置 m_control.Dock = old_docker_style; m_control.Left = old_left; m_control.Top = old_top; m_control.Width = old_width; m_control.Height = old_height; ShellSDK.SetParent(m_control.Handle, m_OldWndParent); #endregion } else { #region 方式一:窗體容積改變時(shí)不能全屏,未能解決IE全屏顯示不全問題 //ShellSDK.GetWindowPlacement(m_control.Handle, ref m_OldWndPlacement); //int nScreenWidth = ShellSDK.GetSystemMetrics(0); //int nScreenHeight = ShellSDK.GetSystemMetrics(1); //m_OldWndParent = ShellSDK.GetParent(m_control.Handle); //ShellSDK.SetParent(m_control.Handle, ShellSDK.GetDesktopWindow()); //WINDOWPLACEMENT wp1 = new WINDOWPLACEMENT(); //wp1.length = (uint)Marshal.SizeOf(wp1); //wp1.showCmd = 1; //wp1.rcNormalPosition.left = 0; //wp1.rcNormalPosition.top = 0; //wp1.rcNormalPosition.right = Screen.PrimaryScreen.Bounds.Width/*nScreenWidth*/; //wp1.rcNormalPosition.bottom = Screen.PrimaryScreen.WorkingArea.Height/* nScreenHeight*/; //ShellSDK.SetWindowPlacement(m_control.Handle, ref wp1); //ShellSDK.SetForegroundWindow(ShellSDK.GetDesktopWindow()); //ShellSDK.SetForegroundWindow(m_control.Handle); #endregion #region 方式二:在容器改變時(shí)可以實(shí)現(xiàn)全屏,未能解決IE全屏顯示不全問題 // 記錄原來的數(shù)據(jù) old_docker_style = m_control.Dock; old_left = m_control.Left; old_width = m_control.Width; old_height = m_control.Height; old_top = m_control.Top; m_OldWndParent = ShellSDK.GetParent(m_control.Handle); // 設(shè)置全屏數(shù)據(jù) int nScreenWidth = ShellSDK.GetSystemMetrics(0); int nScreenHeight = ShellSDK.GetSystemMetrics(1); m_control.Dock = DockStyle.None; m_control.Left = 0; m_control.Top = 0; m_control.Width = nScreenWidth; m_control.Height = nScreenHeight; ShellSDK.SetParent(m_control.Handle, ShellSDK.GetDesktopWindow()); ShellSDK.SetWindowPos(m_control.Handle, -1, 0, 0, m_control.Right - m_control.Left, m_control.Bottom - m_control.Top, 0); #endregion } m_bFullScreen = !m_bFullScreen; } } /// <summary> /// 在容器內(nèi)部全屏 /// </summary> public class FullScreenInContainerHelper : FullScreenObject { bool m_bFullScreen = false; Control m_control = null; public FullScreenInContainerHelper(Control control) { m_control = control; } private IntPtr m_OldWndParent = IntPtr.Zero; private IntPtr m_father_hwnd; private RECT m_rect = new RECT(); public override void FullScreen(bool flag) { m_bFullScreen = flag; if (!m_bFullScreen) { ShellSDK.SetParent(m_control.Handle, m_father_hwnd); ShellSDK.SetWindowPos(m_control.Handle, 0, m_rect.left, m_rect.top, m_rect.right - m_rect.left, m_rect.bottom - m_rect.top, 0); ShellSDK.SetForegroundWindow(m_father_hwnd); } else { m_father_hwnd = ShellSDK.GetParent(m_control.Handle); ShellSDK.GetWindowRect(m_control.Handle, out RECT rect); POINT pt = new POINT(); pt.x = rect.left; pt.y = rect.top; ShellSDK.ScreenToClient(m_father_hwnd, ref pt); rect.right = rect.right - rect.left + pt.x; rect.bottom = rect.bottom - rect.top + pt.y; rect.left = pt.x; rect.top = pt.y; m_rect = rect; ShellSDK.GetWindowRect(m_father_hwnd, out RECT rect_fature); ShellSDK.SetWindowPos(m_control.Handle, 0, 0, 0, rect_fature.right - rect_fature.left, rect_fature.bottom - rect_fature.top, 0); } m_bFullScreen = !m_bFullScreen; } } /// <summary> /// Windows系統(tǒng)API-SDK /// </summary> public class ShellSDK { //鎖定指定窗口,禁止它更新。同時(shí)只能有一個(gè)窗口處于鎖定狀態(tài)。鎖定指定窗口,禁止它更新。同時(shí)只能有一個(gè)窗口處于鎖定狀態(tài) [DllImport("User32.dll")] public static extern bool LockWindowUpdate(IntPtr hWndLock); //函數(shù)來設(shè)置彈出式窗口,層疊窗口或子窗口的父窗口。新的窗口與窗口必須屬于同一應(yīng)用程序 [DllImport("User32.dll")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //函數(shù)設(shè)置指定窗口的顯示狀態(tài)和恢復(fù),最大化,最小化位置。函數(shù)功能: 函及原型 [DllImport("User32.dll")] public static extern bool SetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); //函數(shù)將創(chuàng)建指定窗口的線程設(shè)置到前臺,并且激活該窗口。鍵盤輸入轉(zhuǎn)向該窗口,并為用戶改各種可視的記號 [DllImport("User32.dll")] public static extern bool SetForegroundWindow(IntPtr hWnd); //該函數(shù)返回桌面窗口的句柄。桌面窗口覆蓋整個(gè)屏幕。桌面窗口是一個(gè)要在其上繪制所有的圖標(biāo)和其他窗口的區(qū)域 [DllImport("User32.dll")] public static extern IntPtr GetDesktopWindow(); //函數(shù)名。該函數(shù)返回指定窗口的顯示狀態(tài)以及被恢復(fù)的、最大化的和最小化的窗口位置 [DllImport("User32.dll")] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); //是用于得到被定義的系統(tǒng)數(shù)據(jù)或者系統(tǒng)配置信息的一個(gè)專有名詞 [DllImport("User32.dll")] public static extern int GetSystemMetrics(int nIndex); [DllImport("user32.dll", EntryPoint = "GetParent", SetLastError = true)] public static extern IntPtr GetParent(IntPtr hWnd); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern System.IntPtr GetForegroundWindow(); [DllImport("user32")] public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect); [DllImport("user32.dll")] public static extern uint ScreenToClient(IntPtr hwnd, ref POINT p); } /// <summary> /// 圖像區(qū)域?qū)ο? /// </summary> public struct RECT { public int left; public int top; public int right; public int bottom; } /// <summary> /// 圖像點(diǎn)位位置 /// </summary> public struct POINT { public int x; public int y; } /// <summary> /// 圖像窗口對象 /// </summary> public struct WINDOWPLACEMENT { public uint length; public uint flags; public uint showCmd; public POINT ptMinPosition; public POINT ptMaxPosition; public RECT rcNormalPosition; } }
以上就是利用C#編寫一個(gè)窗體全屏與取消全屏的功能,小編相信有部分知識點(diǎn)可能是我們?nèi)粘9ぷ鲿?huì)見到或用到的。希望你能通過這篇文章學(xué)到更多知識。更多詳情敬請關(guān)注億速云行業(yè)資訊頻道。
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