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maptalks+three.js+vue webpack實(shí)現(xiàn)二維地圖上貼三維模型的方法是什么

發(fā)布時(shí)間:2020-08-12 15:25:03 來(lái)源:億速云 閱讀:770 作者:小新 欄目:開(kāi)發(fā)技術(shù)

這篇文章主要介紹maptalks+three.js+vue webpack實(shí)現(xiàn)二維地圖上貼三維模型的方法是什么,文中介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們一定要看完!

我們不是走在坑里就是走在前往坑的路上_(:зゝ∠)_

最終效果如圖:(地圖上添加一個(gè)“三維地圖”的toolbar按鈕,點(diǎn)擊后在二維地圖上貼上建好的三維模型點(diǎn)擊顯示彈框)

maptalks+three.js+vue webpack實(shí)現(xiàn)二維地圖上貼三維模型的方法是什么

以下都在已經(jīng)引入并且初始化maptalks地圖的基礎(chǔ)上,如何引入使用maptalks可以查看以下文章

https://www.jb51.net/article/192983.htm

1、安裝maptalks.three包

npm install maptalks.three

2、安裝three包

npm install three

3、安裝obj-loader和mtl-loader包

npm i --save three-obj-mtl-loader

4、引入model模型文件到public下(放在這里是因?yàn)榇虬笞x取路徑問(wèn)題,目前發(fā)現(xiàn)放在這里才能在打包后正確讀?。?/p>

maptalks+three.js+vue webpack實(shí)現(xiàn)二維地圖上貼三維模型的方法是什么

5、Vue頁(yè)面代碼

引入包

import * as THREE from 'three'
import * as maptalks from 'maptalks'
import { ThreeLayer } from 'maptalks.three'
import { MTLLoader, OBJLoader } from 'three-obj-mtl-loader'

初始化的地圖對(duì)象是

this.map

下面是渲染三維模型的方法

// 渲染三維
draw3D() {
 const that = this
 // 三維地圖
 var three_flag = false
 // ///單體化交互開(kāi)始
 var INTERSECTED
 this.map.on('click', function(e) {
  //  console.log(e)
  var raycaster = new THREE.Raycaster()
  var mouse = new THREE.Vector2()
  const camera = threeLayer.getCamera()
  const scene = threeLayer.getScene()
  if (!scene) return
 
  const size = that.map.getSize()
  const width = size.width; const height = size.height
  mouse.x = (e.containerPoint.x / width) * 2 - 1
  mouse.y = -((e.containerPoint.y) / height) * 2 + 1
 
  raycaster.setFromCamera(mouse, camera)
  raycaster.linePrecision = 3
 
  var intersects = raycaster.intersectObjects(scene.children, true)
  // var intersects = raycaster.intersectObject(points);
  if (!intersects) return
  if (Array.isArray(intersects) && intersects.length === 0) return
  console.log(intersects)
  // 這里我們操作第一個(gè)相交的物體
  if (intersects.length > 0) {
   if (INTERSECTED != intersects[0].object) {
    if (INTERSECTED) {
     // INTERSECTED.material.color.setHex(INTERSECTED.currentHex);
     // INTERSECTED.scale.set(1,1,1);
     if (INTERSECTED.material.length === undefined) {
      INTERSECTED.material.color.setHex(INTERSECTED.currentHex)
     } else {
      for (var i = 0; i < INTERSECTED.material.length; i++) {
       INTERSECTED.material[i].color.setHex(INTERSECTED.currentHex)
      }
     }
    }
    INTERSECTED = intersects[0].object
 
    // 設(shè)置相交的第一個(gè)物體的顏色
    // INTERSECTED.currentHex = INTERSECTED.material[0].color.getHex();
    INTERSECTED.currentHex = 16777215
    // 將該物體設(shè)為隨機(jī)的其他顏色
    // INTERSECTED.material.opacity = 0.2;
 
    // INTERSECTED.material.transparent = true;
    // INTERSECTED.material.opacity = 0.2;
    // INTERSECTED.material.needsUpdate = true;
    // INTERSECTED.material.transparent = false;
 
    // INTERSECTED.material.color.setHex(0xff0000);
    if (INTERSECTED.material.length === undefined) {
     INTERSECTED.material.color.setHex(0x1E90FF)
    } else {
     for (var i = 0; i < INTERSECTED.material.length; i++) {
      INTERSECTED.material[i].color.setHex(0x1E90FF)
     }
    }
   }
   // //////////////
   var lonlat = e.coordinate
   if (true) {
    var options = {
     'autoOpenOn': 'null', // set to null if not to open window when clicking on map
     'single': true,
     'width': 410,
     'height': 190,
     'custom': true,
     'autoCloseOn': 'click',
     'dy': -316,
     'content': '<div class="content build-content">' +
      '<div class="pop-img"><img src="http://pde56fqkk.bkt.clouddn.com/1544760152593.jpg"/><p class="pop-name build-pop-name" id="viewDetial"><span class="text-ellipsis" title="浦軟大廈">浦軟大廈</span><a>詳情<i class="el-icon-arrow-right"></i></a></p></div>' +
      '<div class="pop-txt"><ul><li>入駐企業(yè):<span>12 家</span> </li><li>登記人員:<span>1000 人</span> </li><li>今日訪(fǎng)客:<span>100 人</span> </li><li>登記車(chē)輛:<span>500 輛</span> </li><li>實(shí)時(shí)人數(shù):<span>0 人</span> </li><li>監(jiān)控點(diǎn)位:<span>0 個(gè)</span> </li><li>人臉門(mén)禁:<span>0 個(gè)</span> </li><li>消防設(shè)施:<span>0 個(gè)</span></li></ul></div>' +
      '</div>'
    }
    var infoWindow = new maptalks.ui.InfoWindow(options)
    infoWindow.addTo(that.map).show(lonlat)
   }
  } else {
   // 當(dāng)射線(xiàn)離開(kāi)的時(shí)候變?yōu)樵瓉?lái)的顏色
   if (INTERSECTED) {
    // INTERSECTED.material.color.set(INTERSECTED.currentHex);
    if (INTERSECTED.material.length === undefined) {
     INTERSECTED.material.color.setHex(INTERSECTED.currentHex)
    } else {
     for (var i = 0; i < INTERSECTED.material.length; i++) {
      INTERSECTED.material[i].color.setHex(INTERSECTED.currentHex)
     }
     // INTERSECTED.scale.set(1,1,1);
    }
   }
   INTERSECTED = null
  }
  threeLayer.renderScene()
 })
 
 function closeBox() {
  var theClose = document.getElementById('close_id')
  var cont = document.getElementById('infow')
  cont.style.display = 'none'
 }
 
 // ///單體化交互結(jié)束
 // the ThreeLayer to draw buildings
 // //ThreeLayer初始化
 var threeLayer = new ThreeLayer('t_forbcmp', {
  forceRenderOnMoving: true,
  forceRenderOnRotating: true,
  animation: true
 })
 
 threeLayer.prepareToDraw = function(gl, scene, camera) {
  var me = this
  // var light = new THREE.PointLight(0xffffff);
  // camera.add(light);
  // let axes=new THREE.AxesHelper(200000000);
  // scene.add(axes);
  var light0 = new THREE.DirectionalLight('#ffffff', 0.5)
  light0.position.set(800, 800, 800).normalize()
  light0.castShadow = true
  camera.add(light0)
  // 環(huán)境光
  var light01 = new THREE.AmbientLight('#f7fdf9')
  light01.castShadow = true
  scene.add(light01)
  // var light1 = new THREE.DirectionalLight("#ffffff");
  // light1.position.set(-800,-800,800).normalize();
  // light1.castShadow = true;
  // camera.add(light1);
 
  // 測(cè)試加載obj和mtl貼圖
  // addmtlLoaderTest(13.438186479666001,52.530305072175594);
  // addmtlLoaderTestforMTL(13.436186479666001,52.530305072175594);
  // 相對(duì)路徑參數(shù),
  var mtlPath = process.env.BASE_URL + 'model/obj/'
  var mtlName = '3d_puruan_new.mtl'
  var objPath = process.env.BASE_URL + 'model/obj/'
  var objName = '3d_puruan3.obj'
  var objlon = 121.60499979860407
  var objlat = 31.20150084741559
  addLoaderForObj(objlon, objlat, mtlPath, mtlName, objPath, objName)
 }
 
 threeLayer.addTo(that.map).hide()
 
 // ////////////////加載模型相關(guān)
 // 加載obj+mtl
 function addLoaderForObj(lon, lat, mtlPath, mtlName, objPath, objName) {
  const me = threeLayer
  const scene = me.getScene()
  const scale = -0.0007
  var mtlLoader = new MTLLoader()
  // 加載貼圖mtl
  mtlLoader.setPath(mtlPath)
  mtlLoader.load(mtlName, function(materials) {
   materials.preload()
   var objLoader = new OBJLoader()
   objLoader.setMaterials(materials)
   // 加載模型obj Math.PI*3/2
   objLoader.setPath(objPath)
   objLoader.load(objName, function(object) {
    object.traverse(function(child) {
     if (child instanceof THREE.Mesh) {
      child.scale.set(scale, scale, scale)
      child.rotation.set(-Math.PI / 2, Math.PI, 0)
      // 賦予基礎(chǔ)材質(zhì)的顏色,無(wú)色(0xFFFFFF)調(diào)試色0x0000FF
      for (var i = 0; i < child.material.length; i++) {
       child.material[i].color.setHex(0x0000FF)
      }
     }
    })
 
    var v = threeLayer.coordinateToVector3(new maptalks.Coordinate(lon, lat))
    object.position.set(v.x, v.y, 0)
    scene.add(object)
    mtlLoaded = true
    threeLayer.renderScene()
   })
   // var mm = new THREE.MeshPhongMaterial({color:0xFF0000});
   // objLoader.setMaterials( mm );
   // objLoader.setMaterials(materials);
  })
 }
 var toolbar = new maptalks.control.Toolbar({
  position: { 'right': 40, 'bottom': 40 },
  items: [
   {
    item: '二三維圖層切換',
    click: function() {
     if (three_flag === false) {
      that.map.animateTo({
       center: [121.6050804009, 31.2015354151],
       zoom: 18,
       pitch: 45
      }, {
       duration: 2000
      })
      threeLayer.show()
      three_flag = true
     } else {
      that.map.animateTo({
       center: [121.6050804009, 31.2015354151],
       zoom: 18,
       pitch: 0
      }, {
       duration: 2000
      })
      threeLayer.hide()
      three_flag = false
     }
     console.log('obj模型')
    }
   }
  ]
 }).addTo(this.map)
} 

上面這段代碼需要注意的是模型數(shù)據(jù)文件的讀取路徑

// 相對(duì)路徑參數(shù),
var mtlPath = process.env.BASE_URL + 'model/obj/'
var mtlName = '3d_puruan_new.mtl'
var objPath = process.env.BASE_URL + 'model/obj/'
var objName = '3d_puruan3.obj'

關(guān)于process.env.BASE_URL的值可以在vue.config.js里自定義設(shè)置(cli3.0)

baseUrl: process.env.NODE_ENV === 'production' &#63; '/bcmp-web/' : '/',

關(guān)于draw3D的代碼我沒(méi)有進(jìn)行詳細(xì)的解釋?zhuān)绻枰獣?huì)出一個(gè)詳細(xì)版的方法使用介紹

補(bǔ)充知識(shí):Vue npm安裝Vue常用依賴(lài),axios、element ui、mockjs

添加axios依賴(lài):

npm install axios

添加element-ui:

npm i element-ui -S

添加 mockjs:

npm install mockjs

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