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本文實(shí)例為大家分享了Android實(shí)現(xiàn)仿網(wǎng)易音樂唱片播放效果的具體代碼,供大家參考,具體內(nèi)容如下
效果圖:
在values中創(chuàng)建attrs.xml文件
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="GramophoneView"> <attr name="picture_radiu" format="dimension" /> //中間圖片的半徑 <attr name="src" format="reference" /> //圖片 <attr name="disk_rotate_speed" format="float" /> //唱片旋轉(zhuǎn)的速度 </declare-styleable> </resources>
創(chuàng)建GramophoneView
public class GramophoneView extends View { /** * 尺寸計(jì)算設(shè)計(jì)說明: * 1、唱片有兩個(gè)主要尺寸:中間圖片的半徑、黑色圓環(huán)的寬度。 * 黑色圓環(huán)的寬度 = 圖片半徑的一半。 * 2、唱針分為“手臂”和“頭”,手臂分兩段,一段長(zhǎng)的一段短的,頭也是一段長(zhǎng)的一段短的。 * 唱針?biāo)膫€(gè)部分的尺寸求和 = 唱片中間圖片的半徑+黑色圓環(huán)的寬度 * 唱針各部分長(zhǎng)度 比例——長(zhǎng)的手臂:短的手臂:長(zhǎng)的頭:短的頭 = 8:4:2:1 * 3、唱片黑色圓環(huán)頂部到唱針頂端的距離 = 唱針長(zhǎng)的手臂的長(zhǎng)。度 */ private final float DEFUALT_DISK_ROTATE_SPEED = 1f; private final float DEFAULT_PICTURE_RADIU = 200; // 中間圖片默認(rèn)半徑 private final float DEFUALT_PAUSE_NEEDLE_DEGREE = -45; // 暫停狀態(tài)時(shí)唱針的旋轉(zhuǎn)角度 private final float DEFUALT_PLAYING_NEEDLE_DEGREE = -15; // 播放狀態(tài)時(shí)唱針的旋轉(zhuǎn)角度 private int pictureRadiu; // 中間圖片的半徑 //指針 private int smallCircleRadiu = 20; // 唱針頂部小圓半徑 private int bigCircleRadiu = 30; // 唱針頂部大圓半徑 private int shortArmLength; private int longArmleLength; // 唱針手臂,較長(zhǎng)那段的長(zhǎng)度 private int shortHeadLength; // 唱針的頭,較短那段的長(zhǎng)度 private int longHeadLength; private Paint needlePaint; //唱片 private float halfMeasureWidth; private int diskRingWidth; // 黑色圓環(huán)寬度 private float diskRotateSpeed; // 唱片旋轉(zhuǎn)速度 private Bitmap pictureBitmap; private Paint diskPaint; //狀態(tài)控制 private boolean isPlaying; private float currentDiskDegree; // 唱片旋轉(zhuǎn)角度 private float currentNeddleDegree = DEFUALT_PLAYING_NEEDLE_DEGREE; // 唱針旋轉(zhuǎn)角度 public GramophoneView(Context context) { this(context, null); } public GramophoneView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); needlePaint = new Paint(Paint.ANTI_ALIAS_FLAG); diskPaint = new Paint(Paint.ANTI_ALIAS_FLAG); TypedArray typedArray = getContext().obtainStyledAttributes(attrs, R.styleable.GramophoneView); //拿到xml中的圖片和圖片半徑和,旋轉(zhuǎn)的度數(shù) pictureRadiu = (int) typedArray.getDimension(R.styleable.GramophoneView_picture_radiu, DEFAULT_PICTURE_RADIU); diskRotateSpeed = typedArray.getFloat(R.styleable.GramophoneView_disk_rotate_speed, DEFUALT_DISK_ROTATE_SPEED); Drawable drawable = typedArray.getDrawable(R.styleable.GramophoneView_src); if (drawable == null) { pictureBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher); } else { pictureBitmap = ((BitmapDrawable) drawable).getBitmap(); } //初始化唱片的變量 diskRingWidth = pictureRadiu >> 1; shortHeadLength = (pictureRadiu + diskRingWidth) / 15; //圖片半徑和黑色圓環(huán)的和 等于 指針的總長(zhǎng)度 longHeadLength = shortHeadLength << 1; //左移相當(dāng)于乘以2 shortArmLength = longHeadLength << 1; longArmleLength = shortArmLength << 1; } /** * 理想的寬高是,取決于picture的 半徑的 * * @param widthMeasureSpec * @param heightMeasureSpec */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //我們想要的理想寬高 int width = (pictureRadiu + diskRingWidth) * 2; int hight = (pictureRadiu + diskRingWidth) * 2 + longArmleLength; //根據(jù)我們理想的寬和高 和xml中設(shè)置的寬高,按resolveSize規(guī)則做最后的取舍 //resolveSize規(guī)則 1、精確模式,按 int measureWidth = resolveSize(width, widthMeasureSpec); int measureHeight = resolveSize(hight, heightMeasureSpec); setMeasuredDimension(measureWidth, measureHeight); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); halfMeasureWidth = getMeasuredWidth() >> 1; drawDisk(canvas); drawNeedle(canvas); if (currentNeddleDegree > DEFUALT_PAUSE_NEEDLE_DEGREE) { invalidate(); } } private void drawDisk(Canvas canvas) { currentDiskDegree = currentDiskDegree % 360 + diskRotateSpeed; canvas.save(); canvas.translate(halfMeasureWidth, longArmleLength + diskRingWidth + pictureRadiu); canvas.rotate(currentDiskDegree); diskPaint.setColor(Color.BLACK); diskPaint.setStyle(Paint.Style.STROKE); diskPaint.setStrokeWidth(pictureRadiu / 2); canvas.drawCircle(0, 0, pictureRadiu + diskRingWidth / 2, diskPaint); Path path = new Path(); // 裁剪的path路徑 (為了裁剪成圓形圖片,其實(shí)是將畫布剪裁成了圓形) path.addCircle(0, 0, pictureRadiu, Path.Direction.CW); canvas.clipPath(path); Rect src = new Rect(); //將要畫bitmap的那個(gè)范圍 src.set(0, 0, pictureBitmap.getWidth(), pictureBitmap.getHeight()); Rect dst = new Rect(); dst.set(-pictureRadiu, -pictureRadiu, pictureRadiu, pictureRadiu); //將要將bitmap畫要坐標(biāo)系的那個(gè)位置 canvas.drawBitmap(pictureBitmap, src, dst, null); canvas.restore(); } private void drawNeedle(Canvas canvas) { canvas.save(); //移動(dòng)坐標(biāo)原點(diǎn),畫指針第一段 canvas.translate(halfMeasureWidth, 0); canvas.rotate(currentNeddleDegree); needlePaint.setColor(Color.parseColor("#C0C0C0")); needlePaint.setStrokeWidth(20); canvas.drawLine(0, 0, 0, longArmleLength, needlePaint); //畫指針第二段 canvas.translate(0, longArmleLength); canvas.rotate(-30); canvas.drawLine(0, 0, 0, shortArmLength, needlePaint); //畫指針第三段 canvas.translate(0, shortArmLength); needlePaint.setStrokeWidth(30); canvas.drawLine(0, 0, 0, longHeadLength, needlePaint); //畫指針的第四段 canvas.translate(0, longHeadLength); needlePaint.setStrokeWidth(45); canvas.drawLine(0, 0, 0, shortHeadLength, needlePaint); canvas.restore(); //畫指針的支點(diǎn) canvas.save(); canvas.translate(halfMeasureWidth, 0); needlePaint.setColor(Color.parseColor("#8A8A8A")); needlePaint.setStyle(Paint.Style.FILL); canvas.drawCircle(0, 0, bigCircleRadiu, needlePaint); needlePaint.setColor(Color.parseColor("#C0C0C0")); canvas.drawCircle(0, 0, smallCircleRadiu, needlePaint); canvas.restore(); //當(dāng)前如果是播放的話,就移動(dòng)到播放的位置 ,因?yàn)槟鏁r(shí)針旋轉(zhuǎn)度數(shù)是負(fù)的所以,- + 需要注意 if (isPlaying) { if (currentNeddleDegree < DEFUALT_PLAYING_NEEDLE_DEGREE) { //不是暫停狀態(tài),就是播放狀態(tài),或者是切換中狀態(tài) currentNeddleDegree += 3; //切換中狀態(tài)指針是要有動(dòng)畫效果的,所有要改變指針的度數(shù) } } else { if (currentNeddleDegree > DEFUALT_PAUSE_NEEDLE_DEGREE) { currentNeddleDegree -= 3; } } } public void pauseOrstart() { isPlaying = !isPlaying; invalidate(); } /** * 設(shè)置圖片半徑 * * @param pictureRadius 圖片半徑 */ public void setPictureRadius(int pictureRadius) { this.pictureRadiu = pictureRadius; } /** * 設(shè)置唱片旋轉(zhuǎn)速度 * * @param diskRotateSpeed 旋轉(zhuǎn)速度 */ public void setDiskRotateSpeed(float diskRotateSpeed) { this.diskRotateSpeed = diskRotateSpeed; } /** * 設(shè)置圖片資源id * * @param resId 圖片資源id */ public void setPictureRes(int resId) { pictureBitmap = BitmapFactory.decodeResource(getContext().getResources(), resId); invalidate(); } }
activity_main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context="com.example.customrecord.MainActivity"> <com.example.customrecord.GramophoneView android:id="@+id/gramopone" android:layout_width="wrap_content" android:layout_height="wrap_content" app:disk_rotate_speed="1" app:picture_radiu="80dp" app:src="@drawable/land" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="60dp" android:onClick="pauseOrstart" android:text="切換播放狀態(tài)" /> </LinearLayout>
MainActivity
public class MainActivity extends AppCompatActivity { private GramophoneView gramophoneView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); gramophoneView = (GramophoneView) findViewById(R.id.gramopone); } public void pauseOrstart(View view) { gramophoneView.pauseOrstart(); } }
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