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Android仿視頻加載旋轉(zhuǎn)小球動畫效果的實例代碼

發(fā)布時間:2020-09-03 18:12:29 來源:腳本之家 閱讀:157 作者:萬學(xué)冬 欄目:移動開發(fā)

先上個效果圖,以免大家跑錯地了。   

Android仿視頻加載旋轉(zhuǎn)小球動畫效果的實例代碼

嗯,除了只能錄三秒,其他沒啥問題。   

下面分析一下怎么實現(xiàn)上面這個效果。   

理性分析后我們可以看到是幾個小球繞著一個圓進行運動,那這里面的重點我們看看什么。   

繪制五個球,沒什么難度,讓球繞圓進行運動,這個好像我們沒有見到是怎么去實現(xiàn)了,那下就說這個。   

從本質(zhì)上看,球繞圓運動,其實我們可以看作是一個物體繞指定的路勁運動,那我們就有下面幾個東西需要說一下:

1:Path
2:ValueAnimator
3:PathMeasure  

前兩個大家應(yīng)該都見過,一個是路徑,就是可以自己繪制路線的一個工具,一個是動畫,用來指定物體運動的工具,那第三個是一個關(guān)于測量路徑的類。   

下面說說PathMeasure的用法。   

首先是初始化:

pathMeasure = new PathMeasure(path, false);  

兩個參數(shù)第一個,第一個就是我們需要用到的路徑,第二個參數(shù)意思就是這個以路徑頭尾是否相連來計算結(jié)果,通常我們就寫false就行,不會有問題。   

然后是用法:

private float[] mCurrentPositionOne = new float[2];
float value = (Float) 
animation.getAnimatedValue();
pathMeasure.getPosTan(value, mCurrentPositionOne, null);
  我們可以看見把一個二維數(shù)組放到了getPosTan這個方法里面,然后還有一個animation,這里的animation來自哪里呢?來自這里:valueAnimatorOne.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
  @Override
  public void onAnimationUpdate(ValueAnimator animation) {
    // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
    float value = (Float) animation.getAnimatedValue();
    pathMeasure.getPosTan(value, mCurrentPositionOne, null);
    postInvalidate();
  }
});

看見沒,是動畫的監(jiān)聽里面來的,getPosTan的最后一個參數(shù)通常也就寫null就行了,那么這整個一行的代碼意思就是當(dāng)動畫發(fā)生了變化,就執(zhí)行這行代碼,然后這行代碼會把這個時間點的路徑上的坐標(biāo)賦值給mCurrentPositionOne。   

那我們獲取到看這個路徑上的坐標(biāo)點怎么辦呢?   

立馬用來ondraw里面啊,我的小球此時就可以根據(jù)這個坐標(biāo)點去繪制自己的位置,這個的話,當(dāng)動畫開始時,小球就會不斷接受新的坐標(biāo),然后不斷重繪,最終產(chǎn)生旋轉(zhuǎn)小球的效果。     

我先把屬性動畫的代碼貼出來:

if (valueAnimatorOne == null) {
   valueAnimatorOne = ValueAnimator.ofFloat(0, pathMeasure.getLength());
  valueAnimatorOne.setDuration(800);
  // 減速插值器
  valueAnimatorOne.setInterpolator(new DecelerateInterpolator());
  valueAnimatorOne.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    @Override
    public void onAnimationUpdate(ValueAnimator animation) {
      // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
      float value = (Float) animation.getAnimatedValue();
      pathMeasure.getPosTan(value, mCurrentPositionOne, null);
      postInvalidate();
    }
  });
  valueAnimatorOne.addListener(new Animator.AnimatorListener() {
    @Override
    public void onAnimationStart(Animator animator) {
      finishAnimateOne = 1;
    }
    @Override
    public void onAnimationEnd(Animator animator) {
      finishAnimateOne = 0;
    }
    @Override
    public void onAnimationCancel(Animator animator) {
    }
    @Override
    public void onAnimationRepeat(Animator animator) {
    }
  });
}
valueAnimatorOne.start();

  我寫了個800,也就是動畫的維持時間,但是我們發(fā)現(xiàn)有啊后幾個小球,所以我們需要繪制好幾個小球,然后給他們不同的動畫,為什么呢?因為動畫都一樣,小球就疊加在一起了,我們就只能看見一個球了。   

說到這里的話,我們的目標(biāo)算時完成了,具體的操作,大家參考以下代碼,或者去:android自定義View索引     

里面動畫的demo進行下載,大家隨意,下面給出代碼:

/**


 * 仿視頻加載動畫,旋轉(zhuǎn)的藍色小球
 */
public class RotaryBall extends View {
  private Path rotationPath;
  private float radius;
  private Paint circlePaintOne;
  private PathMeasure pathMeasure;
  private int finishAnimateOne = 0;  // 用來判斷當(dāng)前動畫有沒有開始
  private int finishAnimateTwo = 0;  // 用來判斷當(dāng)前動畫有沒有開始
  private int finishAnimateThree = 0;  // 用來判斷當(dāng)前動畫有沒有開始
  private int finishAnimateFour = 0;  // 用來判斷當(dāng)前動畫有沒有開始
  private int finishAnimateFive = 0;  // 用來判斷當(dāng)前動畫有沒有開始
  private Handler handler;
  private float[] mCurrentPositionOne = new float[2];
  private float[] mCurrentPositionTwo = new float[2];
  private float[] mCurrentPositionThree = new float[2];
  private float[] mCurrentPositionFour = new float[2];
  private float[] mCurrentPositionFive = new float[2];
  private ValueAnimator valueAnimatorOne = null;
  private ValueAnimator valueAnimatorTwo = null;
  private ValueAnimator valueAnimatorThree = null;
  private ValueAnimator valueAnimatorFour = null;
  private ValueAnimator valueAnimatorFive = null;
  private int currentStatus = -1;  //-1表示第一次運行,0表示動畫結(jié)束或者沒開始,1表示正在運動中
  private boolean animateOrNot = true;  //用來決定是否開啟動畫
  public RotaryBall(Context context) {
    super(context);
    initData();
  }
  public RotaryBall(Context context, AttributeSet attrs) {
    super(context, attrs);
    initData();
  }
  private void initData() {
    rotationPath = new Path();
    circlePaintOne = new Paint();
    circlePaintOne.setColor(Color.BLUE);
    circlePaintOne.setAntiAlias(true);
    handler = new Handler() {
      @Override
      public void handleMessage(Message msg) {
        super.handleMessage(msg);
        switch (msg.what) {
          case 4:
            if (finishAnimateOne == 0) {
              startAnimatorOne();
            }
            if (finishAnimateTwo == 0) {
              startAnimatorTwo();
            }
            if (finishAnimateThree == 0) {
              startAnimatorThree();
            }
            if (finishAnimateFour == 0) {
              startAnimatorFour();
            }
            if (finishAnimateFive == 0) {
              startAnimatorFive();
            }
            currentStatus = 0;
        }
      }
    };
  }
  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    radius = getMeasuredWidth() / 2;
  }
  @Override
  protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
//    rotationPath.addCircle(radius, radius, radius - 10, CW);
    rotationPath.moveTo(radius, 0 + 10);
    rotationPath.cubicTo(radius, 0 + 10, radius * 2 - 10, 0 + 10, radius * 2 - 10, radius);
    rotationPath.cubicTo(radius * 2 - 10, radius, radius * 2 - 10, radius * 2 - 10, radius, radius * 2 - 10);
    rotationPath.cubicTo(radius, radius * 2 - 10, 0 + 10, radius * 2 - 10, 0 + 10, radius);
    rotationPath.cubicTo(0 + 10, radius, 0 + 10, 0 + 10, radius, 0 + 10);
    rotationPath.close();
    pathMeasure = new PathMeasure(rotationPath, false);
    //下面繪制不同半徑的小圓
    canvas.drawCircle(mCurrentPositionOne[0], mCurrentPositionOne[1], 10, circlePaintOne);
    canvas.drawCircle(mCurrentPositionTwo[0], mCurrentPositionTwo[1], 9, circlePaintOne);
    canvas.drawCircle(mCurrentPositionThree[0], mCurrentPositionThree[1], 7, circlePaintOne);
    canvas.drawCircle(mCurrentPositionFour[0], mCurrentPositionFour[1], 5, circlePaintOne);
    canvas.drawCircle(mCurrentPositionFive[0], mCurrentPositionFive[1], 3, circlePaintOne);
    if (currentStatus == -1) {
      Message message = new Message();
      message.what = 4;
      handler.sendMessage(message);
    }
    if (animateOrNot) {
      if (currentStatus == 0) {
        currentStatus = 1;
        new Thread() {      //用線程來統(tǒng)一五個圓的周期
          @Override
          public void run() {
            super.run();
            try {
              Log.d("thread", "thread");
              Thread.sleep(1600);
              Message message = new Message();
              message.what = 4;
              handler.sendMessage(message);
            } catch (InterruptedException e) {
              e.printStackTrace();
            }
          }
        }.start();
      }
    }
  }
  //供外部調(diào)用,開始動畫
  public void startAnimate() {
    if (!animateOrNot) {
      animateOrNot = true;
      currentStatus = -1;
      invalidate();
    }
  }
  //供外部調(diào)用,停止動畫
  public void stopAnimate() {
    if (animateOrNot) {
      animateOrNot = false;
    }
  }
  //界面被銷毀
  @Override
  protected void onDetachedFromWindow() {
    super.onDetachedFromWindow();
    stopAnimate();
    clearAllAnimation();
  }
  //清除所有動畫效果
  private void clearAllAnimation() {
    if (valueAnimatorOne != null){
      if (valueAnimatorOne.isRunning()){
        valueAnimatorOne.cancel();
      }
      valueAnimatorOne.removeAllUpdateListeners();
      valueAnimatorOne = null;
    }
    if (valueAnimatorTwo != null){
      if (valueAnimatorTwo.isRunning()){
        valueAnimatorTwo.cancel();
      }
      valueAnimatorTwo.removeAllUpdateListeners();
      valueAnimatorTwo = null;
    }
    if (valueAnimatorThree != null){
      if (valueAnimatorThree.isRunning()){
        valueAnimatorThree.cancel();
      }
      valueAnimatorThree.removeAllUpdateListeners();
      valueAnimatorThree = null;
    }
    if (valueAnimatorFour != null){
      if (valueAnimatorFour.isRunning()){
        valueAnimatorFour.cancel();
      }
      valueAnimatorFour.removeAllUpdateListeners();
      valueAnimatorFour = null;
    }
    if (valueAnimatorFive != null){
      if (valueAnimatorFive.isRunning()){
        valueAnimatorFive.cancel();
      }
      valueAnimatorFive.removeAllUpdateListeners();
      valueAnimatorFive = null;
    }
  }
  //開始第一個小球的動畫
  private void startAnimatorOne() {
    if (valueAnimatorOne == null) {
      Log.d("valueAnimatorOne", "valueAnimatorOne");
      valueAnimatorOne = ValueAnimator.ofFloat(0, pathMeasure.getLength());
      valueAnimatorOne.setDuration(800);
      // 減速插值器
      valueAnimatorOne.setInterpolator(new DecelerateInterpolator());
      valueAnimatorOne.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
          // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
          float value = (Float) animation.getAnimatedValue();
          pathMeasure.getPosTan(value, mCurrentPositionOne, null);
          postInvalidate();
        }
      });
      valueAnimatorOne.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {
          finishAnimateOne = 1;
        }
        @Override
        public void onAnimationEnd(Animator animator) {
          finishAnimateOne = 0;
        }
        @Override
        public void onAnimationCancel(Animator animator) {
        }
        @Override
        public void onAnimationRepeat(Animator animator) {
        }
      });
    }
    valueAnimatorOne.start();
  }
  //開始第二個小球的動畫
  private void startAnimatorTwo() {
    if (valueAnimatorTwo == null) {
      valueAnimatorTwo = ValueAnimator.ofFloat(0, pathMeasure.getLength());
      valueAnimatorTwo.setDuration(1000);
      // 減速插值器
      valueAnimatorTwo.setInterpolator(new DecelerateInterpolator());
      valueAnimatorTwo.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
          float value = (Float) animation.getAnimatedValue();
          // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
          pathMeasure.getPosTan(value, mCurrentPositionTwo, null);
          postInvalidate();
        }
      });
      valueAnimatorTwo.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {
          finishAnimateTwo = 1;
        }
        @Override
        public void onAnimationEnd(Animator animator) {
          finishAnimateTwo = 0;
        }
        @Override
        public void onAnimationCancel(Animator animator) {
        }
        @Override
        public void onAnimationRepeat(Animator animator) {
        }
      });
    }
    valueAnimatorTwo.start();
  }
  //開始第三個小球的動畫
  private void startAnimatorThree() {
    if (valueAnimatorThree == null) {
      valueAnimatorThree = ValueAnimator.ofFloat(0, pathMeasure.getLength());
      valueAnimatorThree.setDuration(1200);
      // 減速插值器
      valueAnimatorThree.setInterpolator(new DecelerateInterpolator());
      valueAnimatorThree.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
          float value = (Float) animation.getAnimatedValue();
          // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
          pathMeasure.getPosTan(value, mCurrentPositionThree, null);
          postInvalidate();
        }
      });
      valueAnimatorThree.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {
          finishAnimateThree = 1;
        }
        @Override
        public void onAnimationEnd(Animator animator) {
          finishAnimateThree = 0;
        }
        @Override
        public void onAnimationCancel(Animator animator) {
        }
        @Override
        public void onAnimationRepeat(Animator animator) {
        }
      });
    }
    valueAnimatorThree.start();
  }
  //開始第四個小球的動畫
  private void startAnimatorFour() {
    if (valueAnimatorFour == null) {
      valueAnimatorFour = ValueAnimator.ofFloat(0, pathMeasure.getLength());
      valueAnimatorFour.setDuration(1400);
      // 減速插值器
      valueAnimatorFour.setInterpolator(new DecelerateInterpolator());
      valueAnimatorFour.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
          float value = (Float) animation.getAnimatedValue();
          // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
          pathMeasure.getPosTan(value, mCurrentPositionFour, null);
          postInvalidate();
        }
      });
      valueAnimatorFour.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {
          finishAnimateFour = 1;
        }
        @Override
        public void onAnimationEnd(Animator animator) {
          finishAnimateFour = 0;
        }
        @Override
        public void onAnimationCancel(Animator animator) {
        }
        @Override
        public void onAnimationRepeat(Animator animator) {
        }
      });
    }
    valueAnimatorFour.start();
  }
  //開始第五個小球的動畫
  private void startAnimatorFive() {
    if (valueAnimatorFive == null) {
      valueAnimatorFive = ValueAnimator.ofFloat(0, pathMeasure.getLength());
      valueAnimatorFive.setDuration(1600);
      // 減速插值器
      valueAnimatorFive.setInterpolator(new DecelerateInterpolator());
      valueAnimatorFive.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
          float value = (Float) animation.getAnimatedValue();
          // 獲取當(dāng)前點坐標(biāo)封裝到mCurrentPosition
          pathMeasure.getPosTan(value, mCurrentPositionFive, null);
          postInvalidate();
        }
      });
      valueAnimatorFive.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {
          finishAnimateFive = 1;
        }
        @Override
        public void onAnimationEnd(Animator animator) {
          finishAnimateFive = 0;
        }
        @Override
        public void onAnimationCancel(Animator animator) {
        }
        @Override
        public void onAnimationRepeat(Animator animator) {
        }
      });
    }
    valueAnimatorFive.start();
  }
}

總結(jié)

以上所述是小編給大家介紹的Android仿視頻加載旋轉(zhuǎn)小球動畫實例代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復(fù)大家的。在此也非常感謝大家對億速云網(wǎng)站的支持!

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