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這篇文章給大家介紹Android中怎么自定義可左右滑動和點擊的折線圖,內(nèi)容非常詳細,感興趣的小伙伴們可以參考借鑒,希望對大家能有所幫助。
1、自定義view所需要的屬性
確定所需要的自定義view的屬性,然后在res/values目錄下,新建一個attrs.xml文件,代碼如下:
<?xml version="1.0" encoding="utf-8"?> <resources> <!-- xy坐標軸顏色 --> <attr name="xylinecolor" format="color" /> <!-- xy坐標軸寬度 --> <attr name="xylinewidth" format="dimension" /> <!-- xy坐標軸文字顏色 --> <attr name="xytextcolor" format="color" /> <!-- xy坐標軸文字大小 --> <attr name="xytextsize" format="dimension" /> <!-- 折線圖中折線的顏色 --> <attr name="linecolor" format="color" /> <!-- x軸各個坐標點水平間距 --> <attr name="interval" format="dimension" /> <!-- 背景顏色 --> <attr name="bgcolor" format="color" /> <!--是否在ACTION_UP時,根據(jù)速度進行自滑動,建議關(guān)閉,過于占用GPU--> <attr name="isScroll" format="boolean" /> <declare-styleable name="chartView"> <attr name="xylinecolor" /> <attr name="xylinewidth" /> <attr name="xytextcolor" /> <attr name="xytextsize" /> <attr name="linecolor" /> <attr name="interval" /> <attr name="bgcolor" /> <attr name="isScroll" /> </declare-styleable> </resources>
2、在自定義view的構(gòu)造方法中獲取我們的自定義屬性:
public ChartView(Context context) { this(context, null); } public ChartView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ChartView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs, defStyleAttr); initPaint(); } /** * 初始化 * * @param context * @param attrs * @param defStyleAttr */ private void init(Context context, AttributeSet attrs, int defStyleAttr) { TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.chartView, defStyleAttr, 0); int count = array.getIndexCount(); for (int i = 0; i < count; i++) { int attr = array.getIndex(i); switch (attr) { case R.styleable.chartView_xylinecolor://xy坐標軸顏色 xylinecolor = array.getColor(attr, xylinecolor); break; case R.styleable.chartView_xylinewidth://xy坐標軸寬度 xylinewidth = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, xylinewidth, getResources().getDisplayMetrics())); break; case R.styleable.chartView_xytextcolor://xy坐標軸文字顏色 xytextcolor = array.getColor(attr, xytextcolor); break; case R.styleable.chartView_xytextsize://xy坐標軸文字大小 xytextsize = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, xytextsize, getResources().getDisplayMetrics())); break; case R.styleable.chartView_linecolor://折線圖中折線的顏色 linecolor = array.getColor(attr, linecolor); break; case R.styleable.chartView_interval://x軸各個坐標點水平間距 interval = (int) array.getDimension(attr, TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, interval, getResources().getDisplayMetrics())); break; case R.styleable.chartView_bgcolor: //背景顏色 bgcolor = array.getColor(attr, bgcolor); break; case R.styleable.chartView_isScroll://是否在ACTION_UP時,根據(jù)速度進行自滑動 isScroll = array.getBoolean(attr, isScroll); break; } } array.recycle(); } /** * 初始化畫筆 */ private void initPaint() { xyPaint = new Paint(); xyPaint.setAntiAlias(true); xyPaint.setStrokeWidth(xylinewidth); xyPaint.setStrokeCap(Paint.Cap.ROUND); xyPaint.setColor(xylinecolor); xyTextPaint = new Paint(); xyTextPaint.setAntiAlias(true); xyTextPaint.setTextSize(xytextsize); xyTextPaint.setStrokeCap(Paint.Cap.ROUND); xyTextPaint.setColor(xytextcolor); xyTextPaint.setStyle(Paint.Style.STROKE); linePaint = new Paint(); linePaint.setAntiAlias(true); linePaint.setStrokeWidth(xylinewidth); linePaint.setStrokeCap(Paint.Cap.ROUND); linePaint.setColor(linecolor); linePaint.setStyle(Paint.Style.STROKE); }
3、獲取一寫基本點
這些基本點包括:xy軸的原點坐標,第一個點的x軸的初始化坐標值以及其最大值和最小值。這些參數(shù)可以在onLayout()方法里面獲取。
@Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { if (changed) { //這里需要確定幾個基本點,只有確定了xy軸原點坐標,第一個點的X坐標值及其最大最小值 width = getWidth(); height = getHeight(); //Y軸文本最大寬度 float textYWdith = getTextBounds("000", xyTextPaint).width(); for (int i = 0; i < yValue.size(); i++) {//求取y軸文本最大的寬度 float temp = getTextBounds(yValue.get(i) + "", xyTextPaint).width(); if (temp > textYWdith) textYWdith = temp; } int dp2 = dpToPx(2); int dp3 = dpToPx(3); xOri = (int) (dp2 + textYWdith + dp2 + xylinewidth);//dp2是y軸文本距離左邊,以及距離y軸的距離 // //X軸文本最大高度 xValueRect = getTextBounds("000", xyTextPaint); float textXHeight = xValueRect.height(); for (int i = 0; i < xValue.size(); i++) {//求取x軸文本最大的高度 Rect rect = getTextBounds(xValue.get(i) + "", xyTextPaint); if (rect.height() > textXHeight) textXHeight = rect.height(); if (rect.width() > xValueRect.width()) xValueRect = rect; } yOri = (int) (height - dp2 - textXHeight - dp3 - xylinewidth);//dp3是x軸文本距離底邊,dp2是x軸文本距離x軸的距離 xInit = interval + xOri; minXInit = width - (width - xOri) * 0.1f - interval * (xValue.size() - 1);//減去0.1f是因為最后一個X周刻度距離右邊的長度為X軸可見長度的10% maxXInit = xInit; } super.onLayout(changed, left, top, right, bottom); }
4、利用ondraw()方法進行繪制
@Override protected void onDraw(Canvas canvas) { // super.onDraw(canvas); canvas.drawColor(bgcolor); drawXY(canvas); drawBrokenLineAndPoint(canvas); } /** * 繪制折線和折線交點處對應(yīng)的點 * * @param canvas */ private void drawBrokenLineAndPoint(Canvas canvas) { if (xValue.size() <= 0) return; //重新開一個圖層 int layerId = canvas.saveLayer(0, 0, width, height, null, Canvas.ALL_SAVE_FLAG); drawBrokenLine(canvas); drawBrokenPoint(canvas); // 將折線超出x軸坐標的部分截取掉 linePaint.setStyle(Paint.Style.FILL); linePaint.setColor(bgcolor); linePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR)); RectF rectF = new RectF(0, 0, xOri, height); canvas.drawRect(rectF, linePaint); linePaint.setXfermode(null); //保存圖層 canvas.restoreToCount(layerId); } /** * 繪制折線對應(yīng)的點 * * @param canvas */ private void drawBrokenPoint(Canvas canvas) { float dp2 = dpToPx(2); float dp4 = dpToPx(4); float dp7 = dpToPx(7); //繪制節(jié)點對應(yīng)的原點 for (int i = 0; i < xValue.size(); i++) { float x = xInit + interval * i; float y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(i)) / yValue.get(yValue.size() - 1); //繪制選中的點 if (i == selectIndex - 1) { linePaint.setStyle(Paint.Style.FILL); linePaint.setColor(0xffd0f3f2); canvas.drawCircle(x, y, dp7, linePaint); linePaint.setColor(0xff81dddb); canvas.drawCircle(x, y, dp4, linePaint); drawFloatTextBox(canvas, x, y - dp7, value.get(xValue.get(i))); } //繪制普通的節(jié)點 linePaint.setStyle(Paint.Style.FILL); linePaint.setColor(Color.WHITE); canvas.drawCircle(x, y, dp2, linePaint); linePaint.setStyle(Paint.Style.STROKE); linePaint.setColor(linecolor); canvas.drawCircle(x, y, dp2, linePaint); } } /** * 繪制顯示Y值的浮動框 * * @param canvas * @param x * @param y * @param text */ private void drawFloatTextBox(Canvas canvas, float x, float y, int text) { int dp6 = dpToPx(6); int dp18 = dpToPx(18); //p1 Path path = new Path(); path.moveTo(x, y); //p2 path.lineTo(x - dp6, y - dp6); //p3 path.lineTo(x - dp18, y - dp6); //p4 path.lineTo(x - dp18, y - dp6 - dp18); //p5 path.lineTo(x + dp18, y - dp6 - dp18); //p6 path.lineTo(x + dp18, y - dp6); //p7 path.lineTo(x + dp6, y - dp6); //p1 path.lineTo(x, y); canvas.drawPath(path, linePaint); linePaint.setColor(Color.WHITE); linePaint.setTextSize(spToPx(14)); Rect rect = getTextBounds(text + "", linePaint); canvas.drawText(text + "", x - rect.width() / 2, y - dp6 - (dp18 - rect.height()) / 2, linePaint); } /** * 繪制折線 * * @param canvas */ private void drawBrokenLine(Canvas canvas) { linePaint.setStyle(Paint.Style.STROKE); linePaint.setColor(linecolor); //繪制折線 Path path = new Path(); float x = xInit + interval * 0; float y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(0)) / yValue.get(yValue.size() - 1); path.moveTo(x, y); for (int i = 1; i < xValue.size(); i++) { x = xInit + interval * i; y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(i)) / yValue.get(yValue.size() - 1); path.lineTo(x, y); } canvas.drawPath(path, linePaint); } /** * 繪制XY坐標 * * @param canvas */ private void drawXY(Canvas canvas) { int length = dpToPx(4);//刻度的長度 //繪制Y坐標 canvas.drawLine(xOri - xylinewidth / 2, 0, xOri - xylinewidth / 2, yOri, xyPaint); //繪制y軸箭頭 xyPaint.setStyle(Paint.Style.STROKE); Path path = new Path(); path.moveTo(xOri - xylinewidth / 2 - dpToPx(5), dpToPx(12)); path.lineTo(xOri - xylinewidth / 2, xylinewidth / 2); path.lineTo(xOri - xylinewidth / 2 + dpToPx(5), dpToPx(12)); canvas.drawPath(path, xyPaint); //繪制y軸刻度 int yLength = (int) (yOri * (1 - 0.1f) / (yValue.size() - 1));//y軸上面空出10%,計算出y軸刻度間距 for (int i = 0; i < yValue.size(); i++) { //繪制Y軸刻度 canvas.drawLine(xOri, yOri - yLength * i + xylinewidth / 2, xOri + length, yOri - yLength * i + xylinewidth / 2, xyPaint); xyTextPaint.setColor(xytextcolor); //繪制Y軸文本 String text = yValue.get(i) + ""; Rect rect = getTextBounds(text, xyTextPaint); canvas.drawText(text, 0, text.length(), xOri - xylinewidth - dpToPx(2) - rect.width(), yOri - yLength * i + rect.height() / 2, xyTextPaint); } //繪制X軸坐標 canvas.drawLine(xOri, yOri + xylinewidth / 2, width, yOri + xylinewidth / 2, xyPaint); //繪制x軸箭頭 xyPaint.setStyle(Paint.Style.STROKE); path = new Path(); //整個X軸的長度 float xLength = xInit + interval * (xValue.size() - 1) + (width - xOri) * 0.1f; if (xLength < width) xLength = width; path.moveTo(xLength - dpToPx(12), yOri + xylinewidth / 2 - dpToPx(5)); path.lineTo(xLength - xylinewidth / 2, yOri + xylinewidth / 2); path.lineTo(xLength - dpToPx(12), yOri + xylinewidth / 2 + dpToPx(5)); canvas.drawPath(path, xyPaint); //繪制x軸刻度 for (int i = 0; i < xValue.size(); i++) { float x = xInit + interval * i; if (x >= xOri) {//只繪制從原點開始的區(qū)域 xyTextPaint.setColor(xytextcolor); canvas.drawLine(x, yOri, x, yOri - length, xyPaint); //繪制X軸文本 String text = xValue.get(i); Rect rect = getTextBounds(text, xyTextPaint); if (i == selectIndex - 1) { xyTextPaint.setColor(linecolor); canvas.drawText(text, 0, text.length(), x - rect.width() / 2, yOri + xylinewidth + dpToPx(2) + rect.height(), xyTextPaint); canvas.drawRoundRect(x - xValueRect.width() / 2 - dpToPx(3), yOri + xylinewidth + dpToPx(1), x + xValueRect.width() / 2 + dpToPx(3), yOri + xylinewidth + dpToPx(2) + xValueRect.height() + dpToPx(2), dpToPx(2), dpToPx(2), xyTextPaint); } else { canvas.drawText(text, 0, text.length(), x - rect.width() / 2, yOri + xylinewidth + dpToPx(2) + rect.height(), xyTextPaint); } } } }
5、點擊的處理以及左右
重寫ontouchEven()方法,來處理點擊和滑動
@Override public boolean onTouchEvent(MotionEvent event) { if (isScrolling) return super.onTouchEvent(event); this.getParent().requestDisallowInterceptTouchEvent(true);//當該view獲得點擊事件,就請求父控件不攔截事件 obtainVelocityTracker(event); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: startX = event.getX(); break; case MotionEvent.ACTION_MOVE: if (interval * xValue.size() > width - xOri) {//當期的寬度不足以呈現(xiàn)全部數(shù)據(jù) float dis = event.getX() - startX; startX = event.getX(); if (xInit + dis < minXInit) { xInit = minXInit; } else if (xInit + dis > maxXInit) { xInit = maxXInit; } else { xInit = xInit + dis; } invalidate(); } break; case MotionEvent.ACTION_UP: clickAction(event); scrollAfterActionUp(); this.getParent().requestDisallowInterceptTouchEvent(false); recycleVelocityTracker(); break; case MotionEvent.ACTION_CANCEL: this.getParent().requestDisallowInterceptTouchEvent(false); recycleVelocityTracker(); break; } return true; }
點擊的處理是計算當前點擊的X、Y坐標范圍進行判斷點擊的是那個點
/** * 點擊X軸坐標或者折線節(jié)點 * * @param event */ private void clickAction(MotionEvent event) { int dp8 = dpToPx(8); float eventX = event.getX(); float eventY = event.getY(); for (int i = 0; i < xValue.size(); i++) { //節(jié)點 float x = xInit + interval * i; float y = yOri - yOri * (1 - 0.1f) * value.get(xValue.get(i)) / yValue.get(yValue.size() - 1); if (eventX >= x - dp8 && eventX <= x + dp8 && eventY >= y - dp8 && eventY <= y + dp8 && selectIndex != i + 1) {//每個節(jié)點周圍8dp都是可點擊區(qū)域 selectIndex = i + 1; invalidate(); return; } //X軸刻度 String text = xValue.get(i); Rect rect = getTextBounds(text, xyTextPaint); x = xInit + interval * i; y = yOri + xylinewidth + dpToPx(2); if (eventX >= x - rect.width() / 2 - dp8 && eventX <= x + rect.width() + dp8 / 2 && eventY >= y - dp8 && eventY <= y + rect.height() + dp8 && selectIndex != i + 1) { selectIndex = i + 1; invalidate(); return; } } }
處理滑動的原理,就是通過改變第一個點的X坐標,通過改變這個基本點,依次改變后面的X軸的點的坐標。
最后在布局里面應(yīng)用就可以啦,我就不貼代碼啦!
總結(jié):
項目還是有缺點的:
(1)左右滑動時,抬起手指仍然可以快速滑動;代碼里面給出了一種解決方案,但是太過于暫用資源,沒有特殊要求不建議使用,所以給出一個boolean類型的自定義屬性isScroll,true:啟動,反之亦然;還有一種解決方案就是外面再加一層橫向ScrollView,請讀者自行解決,也很簡單,只需要稍作修改即可。
(2)點擊的時候忘記添加回調(diào),只有添加了回調(diào)在可以在activity或者fragment里面獲取點擊的內(nèi)容;代碼很簡單,自行腦補。
關(guān)于Android中怎么自定義可左右滑動和點擊的折線圖就分享到這里了,希望以上內(nèi)容可以對大家有一定的幫助,可以學(xué)到更多知識。如果覺得文章不錯,可以把它分享出去讓更多的人看到。
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