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本文實(shí)例為大家分享了微信小程序跳一跳自動(dòng)運(yùn)行腳本,供大家參考,具體內(nèi)容如下
1、壓縮包帶了adb等必須工具,配置一下環(huán)境變量即可
2、Python 直接運(yùn)行即可 (Python3.6)
代碼:
wechat_jump_auto.py
# coding: utf-8 ''' # === 思路 === # 核心:每次落穩(wěn)之后截圖,根據(jù)截圖算出棋子的坐標(biāo)和下一個(gè)塊頂面的中點(diǎn)坐標(biāo), # 根據(jù)兩個(gè)點(diǎn)的距離乘以一個(gè)時(shí)間系數(shù)獲得長(zhǎng)按的時(shí)間 # 識(shí)別棋子:靠棋子的顏色來(lái)識(shí)別位置,通過(guò)截圖發(fā)現(xiàn)最下面一行大概是一條直線(xiàn),就從上往下一行一行遍歷, # 比較顏色(顏色用了一個(gè)區(qū)間來(lái)比較)找到最下面的那一行的所有點(diǎn),然后求個(gè)中點(diǎn), # 求好之后再讓 Y 軸坐標(biāo)減小棋子底盤(pán)的一半高度從而得到中心點(diǎn)的坐標(biāo) # 識(shí)別棋盤(pán):靠底色和方塊的色差來(lái)做,從分?jǐn)?shù)之下的位置開(kāi)始,一行一行掃描,由于圓形的塊最頂上是一條線(xiàn), # 方形的上面大概是一個(gè)點(diǎn),所以就用類(lèi)似識(shí)別棋子的做法多識(shí)別了幾個(gè)點(diǎn)求中點(diǎn), # 這時(shí)候得到了塊中點(diǎn)的 X 軸坐標(biāo),這時(shí)候假設(shè)現(xiàn)在棋子在當(dāng)前塊的中心, # 根據(jù)一個(gè)通過(guò)截圖獲取的固定的角度來(lái)推出中點(diǎn)的 Y 坐標(biāo) # 最后:根據(jù)兩點(diǎn)的坐標(biāo)算距離乘以系數(shù)來(lái)獲取長(zhǎng)按時(shí)間(似乎可以直接用 X 軸距離) ''' import os import sys import subprocess import time import math from PIL import Image import random from six.moves import input import debug, config import numpy as np VERSION = "1.1.1" debug_switch = False # debug 開(kāi)關(guān),需要調(diào)試的時(shí)候請(qǐng)改為:True config = config.open_accordant_config() # Magic Number,不設(shè)置可能無(wú)法正常執(zhí)行,請(qǐng)根據(jù)具體截圖從上到下按需設(shè)置,設(shè)置保存在 config 文件夾中 under_game_score_y = config['under_game_score_y'] press_coefficient = config['press_coefficient'] # 長(zhǎng)按的時(shí)間系數(shù),請(qǐng)自己根據(jù)實(shí)際情況調(diào)節(jié) piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調(diào)節(jié) piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點(diǎn)比較安全,可能要調(diào)節(jié) screenshot_way = 2 def pull_screenshot(): ''' 新的方法請(qǐng)根據(jù)效率及適用性由高到低排序 ''' global screenshot_way if screenshot_way == 2 or screenshot_way == 1: process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE) screenshot = process.stdout.read() if screenshot_way == 2: binary_screenshot = screenshot.replace(b'\r\n', b'\n') else: binary_screenshot = screenshot.replace(b'\r\r\n', b'\n') f = open('autojump.png', 'wb') f.write(binary_screenshot) f.close() elif screenshot_way == 0: os.system('adb shell screencap -p /sdcard/autojump.png') os.system('adb pull /sdcard/autojump.png .') def set_button_position(im): ''' 將 swipe 設(shè)置為 `再來(lái)一局` 按鈕的位置 ''' global swipe_x1, swipe_y1, swipe_x2, swipe_y2 w, h = im.size left = int(w / 2) top = int(1584 * (h / 1920.0)) left = int(random.uniform(left-50, left+50)) top = int(random.uniform(top-10, top+10)) # 隨機(jī)防 ban swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top def jump(distance): ''' 跳躍一定的距離 ''' press_time = distance * press_coefficient press_time = max(press_time, 200) # 設(shè)置 200ms 是最小的按壓時(shí)間 press_time = int(press_time) cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format( x1=swipe_x1, y1=swipe_y1, x2=swipe_x2, y2=swipe_y2, duration=press_time ) print(cmd) os.system(cmd) return press_time def find_piece_and_board(im): ''' 尋找關(guān)鍵坐標(biāo) ''' w, h = im.size piece_x_sum = 0 piece_x_c = 0 piece_y_max = 0 board_x = 0 board_y = 0 scan_x_border = int(w / 8) # 掃描棋子時(shí)的左右邊界 scan_start_y = 0 # 掃描的起始 y 坐標(biāo) im_pixel = im.load() # 以 50px 步長(zhǎng),嘗試探測(cè) scan_start_y for i in range(int(h / 3), int(h*2 / 3), 50): last_pixel = im_pixel[0, i] for j in range(1, w): pixel = im_pixel[j, i] # 不是純色的線(xiàn),則記錄 scan_start_y 的值,準(zhǔn)備跳出循環(huán) if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]: scan_start_y = i - 50 break if scan_start_y: break print('scan_start_y: {}'.format(scan_start_y)) # 從 scan_start_y 開(kāi)始往下掃描,棋子應(yīng)位于屏幕上半部分,這里暫定不超過(guò) 2/3 for i in range(scan_start_y, int(h * 2 / 3)): for j in range(scan_x_border, w - scan_x_border): # 橫坐標(biāo)方面也減少了一部分掃描開(kāi)銷(xiāo) pixel = im_pixel[j, i] # 根據(jù)棋子的最低行的顏色判斷,找最后一行那些點(diǎn)的平均值,這個(gè)顏色這樣應(yīng)該 OK,暫時(shí)不提出來(lái) if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110): piece_x_sum += j piece_x_c += 1 piece_y_max = max(i, piece_y_max) if not all((piece_x_sum, piece_x_c)): return 0, 0, 0, 0 piece_x = int(piece_x_sum / piece_x_c) piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤(pán)高度的一半 # 限制棋盤(pán)掃描的橫坐標(biāo),避免音符 bug if piece_x < w/2: board_x_start = piece_x board_x_end = w else: board_x_start = 0 board_x_end = piece_x for i in range(int(h / 3), int(h * 2 / 3)): last_pixel = im_pixel[0, i] if board_x or board_y: break board_x_sum = 0 board_x_c = 0 for j in range(int(board_x_start), int(board_x_end)): pixel = im_pixel[j, i] # 修掉腦袋比下一個(gè)小格子還高的情況的 bug if abs(j - piece_x) < piece_body_width: continue # 修掉圓頂?shù)臅r(shí)候一條線(xiàn)導(dǎo)致的小 bug,這個(gè)顏色判斷應(yīng)該 OK,暫時(shí)不提出來(lái) if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10: board_x_sum += j board_x_c += 1 if board_x_sum: board_x = board_x_sum / board_x_c last_pixel = im_pixel[board_x, i] # 從上頂點(diǎn)往下 +274 的位置開(kāi)始向上找顏色與上頂點(diǎn)一樣的點(diǎn),為下頂點(diǎn) # 該方法對(duì)所有純色平面和部分非純色平面有效,對(duì)高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(jī)(好像是)會(huì)判斷錯(cuò)誤 for k in range(i+274, i, -1): # 274 取開(kāi)局時(shí)最大的方塊的上下頂點(diǎn)距離 pixel = im_pixel[board_x, k] if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10: break board_y = int((i+k) / 2) # 如果上一跳命中中間,則下個(gè)目標(biāo)中心會(huì)出現(xiàn) r245 g245 b245 的點(diǎn),利用這個(gè)屬性彌補(bǔ)上一段代碼可能存在的判斷錯(cuò)誤 # 若上一跳由于某種原因沒(méi)有跳到正中間,而下一跳恰好有無(wú)法正確識(shí)別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低 for l in range(i, i+200): pixel = im_pixel[board_x, l] if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0: board_y = l+10 break if not all((board_x, board_y)): return 0, 0, 0, 0 return piece_x, piece_y, board_x, board_y def check_screenshot(): ''' 檢查獲取截圖的方式 ''' global screenshot_way if os.path.isfile('autojump.png'): os.remove('autojump.png') if (screenshot_way < 0): print('暫不支持當(dāng)前設(shè)備') sys.exit() pull_screenshot() try: Image.open('./autojump.png').load() print('采用方式 {} 獲取截圖'.format(screenshot_way)) except Exception: screenshot_way -= 1 check_screenshot() def yes_or_no(prompt, true_value='y', false_value='n', default=True): default_value = true_value if default else false_value prompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value) i = input(prompt) if not i: return default while True: if i == true_value: return True elif i == false_value: return False prompt = 'Please input %s or %s: ' % (true_value, false_value) i = input(prompt) def main(): ''' 主函數(shù) ''' op = yes_or_no('請(qǐng)確保手機(jī)打開(kāi)了 ADB 并連接了電腦,然后打開(kāi)跳一跳并【開(kāi)始游戲】后再用本程序,確定開(kāi)始?') if not op: print('bye') return print('程序版本號(hào):{}'.format(VERSION)) debug.dump_device_info() check_screenshot() i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10) while True: pull_screenshot() im = Image.open('./autojump.png') # 獲取棋子和 board 的位置 piece_x, piece_y, board_x, board_y = find_piece_and_board(im) ts = int(time.time()) print(ts, piece_x, piece_y, board_x, board_y) set_button_position(im) jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2)) if debug_switch: debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y) debug.backup_screenshot(ts) i += 1 if i == next_rest: print('已經(jīng)連續(xù)打了 {} 下,休息 {}s'.format(i, next_rest_time)) for j in range(next_rest_time): sys.stdout.write('\r程序?qū)⒃?{}s 后繼續(xù)'.format(next_rest_time - j)) sys.stdout.flush() time.sleep(2) print('\n繼續(xù)') i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60) time.sleep(np.random.uniform(0.6,0.9)) # 為了保證截圖的時(shí)候應(yīng)落穩(wěn)了,多延遲一會(huì)兒,隨機(jī)值防 ban if __name__ == '__main__': main()
simple.py
# -*- coding: utf-8 -*- import numpy as np import cv2 import os import time import re # 屏幕截圖 def pull_screenshot(path): os.system('adb shell screencap -p /sdcard/%s' % path) os.system('adb pull /sdcard/%s .' % path) # 根據(jù)x距離跳躍 def jump(distance, alpha): press_time = max(int(distance * alpha), 200) cmd = 'adb shell input swipe {} {} {} {} {}'.format(bx1, by1, bx2, by2, press_time) os.system(cmd) screenshot = 'screenshot.png' alpha = 0 bx1, by1, bx2, by2 = 0, 0, 0, 0 chess_x = 0 target_x = 0 fix = 1.6667 # 檢查分辨率是否是960x540 size_str = os.popen('adb shell wm size').read() if size_str: m = re.search(r'(\d+)x(\d+)', size_str) if m: hxw = "{height}x{width}".format(height=m.group(2), width=m.group(1)) if hxw == "960x540": fix = 3.16 while True: pull_screenshot(screenshot) image_np = cv2.imread(screenshot) image_np = cv2.cvtColor(image_np, cv2.COLOR_BGR2RGB) gray = cv2.Canny(image_np, 20, 80) HEIGHT = image_np.shape[0] WIDTH = image_np.shape[1] bx1 = WIDTH / 2 bx2 = WIDTH / 2 by1 = HEIGHT * 0.785 by2 = HEIGHT * 0.785 alpha = WIDTH * fix # 獲取棋子x坐標(biāo) linemax = [] for i in range(int(HEIGHT * 0.4), int(HEIGHT * 0.6)): line = [] for j in range(int(WIDTH * 0.15), int(WIDTH * 0.85)): if image_np[i, j, 0] > 40 and image_np[i, j, 0] < 70 and image_np[i, j, 1] > 40 and image_np[i, j, 1] < 70 and image_np[i, j, 2] > 60 and image_np[i, j, 2] < 110: gray[i, j] = 255 if len(line) > 0 and j - line[-1] > 1: break else: line.append(j) if len(line) > 5 and len(line) > len(linemax): linemax = line if len(linemax) > 20 and len(line) == 0: break chess_x = int(np.mean(linemax)) # 獲取目標(biāo)x坐標(biāo) for i in range(int(HEIGHT * 0.3), int(HEIGHT * 0.5)): flag = False for j in range(WIDTH): # 超過(guò)朋友時(shí)棋子上方的圖案 if np.abs(j - chess_x) < len(linemax): continue if not gray[i, j] == 0: target_x = j flag = True break if flag: break # 修改檢測(cè)圖 gray[:, chess_x] = 255 gray[:, target_x] = 255 # 保存檢測(cè)圖 cv2.imwrite('detection.png', gray) print(chess_x, target_x) jump(float(np.abs(chess_x - target_x)) / WIDTH, alpha) # 等棋子落穩(wěn) time.sleep(np.random.random() + 1)
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