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微信跳一跳自動(dòng)運(yùn)行python腳本

發(fā)布時(shí)間:2020-10-10 21:06:24 來(lái)源:腳本之家 閱讀:286 作者:qq71413 欄目:開(kāi)發(fā)技術(shù)

本文實(shí)例為大家分享了微信小程序跳一跳自動(dòng)運(yùn)行腳本,供大家參考,具體內(nèi)容如下

1、壓縮包帶了adb等必須工具,配置一下環(huán)境變量即可

2、Python 直接運(yùn)行即可 (Python3.6)

代碼:

wechat_jump_auto.py

# coding: utf-8
'''
# === 思路 ===
# 核心:每次落穩(wěn)之后截圖,根據(jù)截圖算出棋子的坐標(biāo)和下一個(gè)塊頂面的中點(diǎn)坐標(biāo),
# 根據(jù)兩個(gè)點(diǎn)的距離乘以一個(gè)時(shí)間系數(shù)獲得長(zhǎng)按的時(shí)間
# 識(shí)別棋子:靠棋子的顏色來(lái)識(shí)別位置,通過(guò)截圖發(fā)現(xiàn)最下面一行大概是一條直線(xiàn),就從上往下一行一行遍歷,
# 比較顏色(顏色用了一個(gè)區(qū)間來(lái)比較)找到最下面的那一行的所有點(diǎn),然后求個(gè)中點(diǎn),
# 求好之后再讓 Y 軸坐標(biāo)減小棋子底盤(pán)的一半高度從而得到中心點(diǎn)的坐標(biāo)
# 識(shí)別棋盤(pán):靠底色和方塊的色差來(lái)做,從分?jǐn)?shù)之下的位置開(kāi)始,一行一行掃描,由于圓形的塊最頂上是一條線(xiàn),
# 方形的上面大概是一個(gè)點(diǎn),所以就用類(lèi)似識(shí)別棋子的做法多識(shí)別了幾個(gè)點(diǎn)求中點(diǎn),
# 這時(shí)候得到了塊中點(diǎn)的 X 軸坐標(biāo),這時(shí)候假設(shè)現(xiàn)在棋子在當(dāng)前塊的中心,
# 根據(jù)一個(gè)通過(guò)截圖獲取的固定的角度來(lái)推出中點(diǎn)的 Y 坐標(biāo)
# 最后:根據(jù)兩點(diǎn)的坐標(biāo)算距離乘以系數(shù)來(lái)獲取長(zhǎng)按時(shí)間(似乎可以直接用 X 軸距離)
'''
import os
import sys
import subprocess
import time
import math
from PIL import Image
import random
from six.moves import input
import debug, config
import numpy as np



VERSION = "1.1.1"


debug_switch = False # debug 開(kāi)關(guān),需要調(diào)試的時(shí)候請(qǐng)改為:True
config = config.open_accordant_config()

# Magic Number,不設(shè)置可能無(wú)法正常執(zhí)行,請(qǐng)根據(jù)具體截圖從上到下按需設(shè)置,設(shè)置保存在 config 文件夾中
under_game_score_y = config['under_game_score_y']
press_coefficient = config['press_coefficient'] # 長(zhǎng)按的時(shí)間系數(shù),請(qǐng)自己根據(jù)實(shí)際情況調(diào)節(jié)
piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調(diào)節(jié)
piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點(diǎn)比較安全,可能要調(diào)節(jié)


screenshot_way = 2


def pull_screenshot():
 '''
 新的方法請(qǐng)根據(jù)效率及適用性由高到低排序
 '''
 global screenshot_way
 if screenshot_way == 2 or screenshot_way == 1:
 process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
 screenshot = process.stdout.read()
 if screenshot_way == 2:
 binary_screenshot = screenshot.replace(b'\r\n', b'\n')
 else:
 binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')
 f = open('autojump.png', 'wb')
 f.write(binary_screenshot)
 f.close()
 elif screenshot_way == 0:
 os.system('adb shell screencap -p /sdcard/autojump.png')
 os.system('adb pull /sdcard/autojump.png .')


def set_button_position(im):
 '''
 將 swipe 設(shè)置為 `再來(lái)一局` 按鈕的位置
 '''
 global swipe_x1, swipe_y1, swipe_x2, swipe_y2
 w, h = im.size
 left = int(w / 2)
 top = int(1584 * (h / 1920.0))
 left = int(random.uniform(left-50, left+50))
 top = int(random.uniform(top-10, top+10)) # 隨機(jī)防 ban
 swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top


def jump(distance):
 '''
 跳躍一定的距離
 '''
 press_time = distance * press_coefficient
 press_time = max(press_time, 200) # 設(shè)置 200ms 是最小的按壓時(shí)間
 press_time = int(press_time)
 cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(
 x1=swipe_x1,
 y1=swipe_y1,
 x2=swipe_x2,
 y2=swipe_y2,
 duration=press_time
 )
 print(cmd)
 os.system(cmd)
 return press_time


def find_piece_and_board(im):
 '''
 尋找關(guān)鍵坐標(biāo)
 '''
 w, h = im.size

 piece_x_sum = 0
 piece_x_c = 0
 piece_y_max = 0
 board_x = 0
 board_y = 0
 scan_x_border = int(w / 8) # 掃描棋子時(shí)的左右邊界
 scan_start_y = 0 # 掃描的起始 y 坐標(biāo)
 im_pixel = im.load()
 # 以 50px 步長(zhǎng),嘗試探測(cè) scan_start_y
 for i in range(int(h / 3), int(h*2 / 3), 50):
 last_pixel = im_pixel[0, i]
 for j in range(1, w):
 pixel = im_pixel[j, i]
 # 不是純色的線(xiàn),則記錄 scan_start_y 的值,準(zhǔn)備跳出循環(huán)
 if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
 scan_start_y = i - 50
 break
 if scan_start_y:
 break
 print('scan_start_y: {}'.format(scan_start_y))

 # 從 scan_start_y 開(kāi)始往下掃描,棋子應(yīng)位于屏幕上半部分,這里暫定不超過(guò) 2/3
 for i in range(scan_start_y, int(h * 2 / 3)):
 for j in range(scan_x_border, w - scan_x_border): # 橫坐標(biāo)方面也減少了一部分掃描開(kāi)銷(xiāo)
 pixel = im_pixel[j, i]
 # 根據(jù)棋子的最低行的顏色判斷,找最后一行那些點(diǎn)的平均值,這個(gè)顏色這樣應(yīng)該 OK,暫時(shí)不提出來(lái)
 if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
 piece_x_sum += j
 piece_x_c += 1
 piece_y_max = max(i, piece_y_max)

 if not all((piece_x_sum, piece_x_c)):
 return 0, 0, 0, 0
 piece_x = int(piece_x_sum / piece_x_c)
 piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤(pán)高度的一半

 # 限制棋盤(pán)掃描的橫坐標(biāo),避免音符 bug
 if piece_x < w/2:
 board_x_start = piece_x
 board_x_end = w
 else:
 board_x_start = 0
 board_x_end = piece_x

 for i in range(int(h / 3), int(h * 2 / 3)):
 last_pixel = im_pixel[0, i]
 if board_x or board_y:
 break
 board_x_sum = 0
 board_x_c = 0

 for j in range(int(board_x_start), int(board_x_end)):
 pixel = im_pixel[j, i]
 # 修掉腦袋比下一個(gè)小格子還高的情況的 bug
 if abs(j - piece_x) < piece_body_width:
 continue

 # 修掉圓頂?shù)臅r(shí)候一條線(xiàn)導(dǎo)致的小 bug,這個(gè)顏色判斷應(yīng)該 OK,暫時(shí)不提出來(lái)
 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:
 board_x_sum += j
 board_x_c += 1
 if board_x_sum:
 board_x = board_x_sum / board_x_c
 last_pixel = im_pixel[board_x, i]

 # 從上頂點(diǎn)往下 +274 的位置開(kāi)始向上找顏色與上頂點(diǎn)一樣的點(diǎn),為下頂點(diǎn)
 # 該方法對(duì)所有純色平面和部分非純色平面有效,對(duì)高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(jī)(好像是)會(huì)判斷錯(cuò)誤
 for k in range(i+274, i, -1): # 274 取開(kāi)局時(shí)最大的方塊的上下頂點(diǎn)距離
 pixel = im_pixel[board_x, k]
 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10:
 break
 board_y = int((i+k) / 2)

 # 如果上一跳命中中間,則下個(gè)目標(biāo)中心會(huì)出現(xiàn) r245 g245 b245 的點(diǎn),利用這個(gè)屬性彌補(bǔ)上一段代碼可能存在的判斷錯(cuò)誤
 # 若上一跳由于某種原因沒(méi)有跳到正中間,而下一跳恰好有無(wú)法正確識(shí)別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低
 for l in range(i, i+200):
 pixel = im_pixel[board_x, l]
 if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0:
 board_y = l+10
 break

 if not all((board_x, board_y)):
 return 0, 0, 0, 0

 return piece_x, piece_y, board_x, board_y


def check_screenshot():
 '''
 檢查獲取截圖的方式
 '''
 global screenshot_way
 if os.path.isfile('autojump.png'):
 os.remove('autojump.png')
 if (screenshot_way < 0):
 print('暫不支持當(dāng)前設(shè)備')
 sys.exit()
 pull_screenshot()
 try:
 Image.open('./autojump.png').load()
 print('采用方式 {} 獲取截圖'.format(screenshot_way))
 except Exception:
 screenshot_way -= 1
 check_screenshot()


def yes_or_no(prompt, true_value='y', false_value='n', default=True):
 default_value = true_value if default else false_value
 prompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value)
 i = input(prompt)
 if not i:
 return default
 while True:
 if i == true_value:
 return True
 elif i == false_value:
 return False
 prompt = 'Please input %s or %s: ' % (true_value, false_value)
 i = input(prompt)


def main():
 '''
 主函數(shù)
 '''
 op = yes_or_no('請(qǐng)確保手機(jī)打開(kāi)了 ADB 并連接了電腦,然后打開(kāi)跳一跳并【開(kāi)始游戲】后再用本程序,確定開(kāi)始?')
 if not op:
 print('bye')
 return
 print('程序版本號(hào):{}'.format(VERSION))
 debug.dump_device_info()
 check_screenshot()

 i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10)
 while True:
 pull_screenshot()
 im = Image.open('./autojump.png')
 # 獲取棋子和 board 的位置
 piece_x, piece_y, board_x, board_y = find_piece_and_board(im)
 ts = int(time.time())
 print(ts, piece_x, piece_y, board_x, board_y)
 set_button_position(im)
 jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))
 if debug_switch:
 debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y)
 debug.backup_screenshot(ts)
 i += 1
 if i == next_rest:
 print('已經(jīng)連續(xù)打了 {} 下,休息 {}s'.format(i, next_rest_time))
 for j in range(next_rest_time):
 sys.stdout.write('\r程序?qū)⒃?{}s 后繼續(xù)'.format(next_rest_time - j))
 sys.stdout.flush()
 time.sleep(2)
 print('\n繼續(xù)')
 i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60)
 time.sleep(np.random.uniform(0.6,0.9)) # 為了保證截圖的時(shí)候應(yīng)落穩(wěn)了,多延遲一會(huì)兒,隨機(jī)值防 ban


if __name__ == '__main__':
 main()

simple.py

# -*- coding: utf-8 -*-

import numpy as np
import cv2
import os
import time
import re

# 屏幕截圖
def pull_screenshot(path):
 os.system('adb shell screencap -p /sdcard/%s' % path)
 os.system('adb pull /sdcard/%s .' % path)

# 根據(jù)x距離跳躍
def jump(distance, alpha):
 press_time = max(int(distance * alpha), 200)

 cmd = 'adb shell input swipe {} {} {} {} {}'.format(bx1, by1, bx2, by2, press_time)
 os.system(cmd)

screenshot = 'screenshot.png'
alpha = 0
bx1, by1, bx2, by2 = 0, 0, 0, 0
chess_x = 0
target_x = 0

fix = 1.6667

# 檢查分辨率是否是960x540
size_str = os.popen('adb shell wm size').read()
if size_str:
 m = re.search(r'(\d+)x(\d+)', size_str)
 if m:
 hxw = "{height}x{width}".format(height=m.group(2), width=m.group(1))
 if hxw == "960x540":
 fix = 3.16

while True:
 pull_screenshot(screenshot)
 image_np = cv2.imread(screenshot)
 image_np = cv2.cvtColor(image_np, cv2.COLOR_BGR2RGB)
 gray = cv2.Canny(image_np, 20, 80)

 HEIGHT = image_np.shape[0]
 WIDTH = image_np.shape[1]

 bx1 = WIDTH / 2
 bx2 = WIDTH / 2
 by1 = HEIGHT * 0.785
 by2 = HEIGHT * 0.785
 alpha = WIDTH * fix

 # 獲取棋子x坐標(biāo)
 linemax = []
 for i in range(int(HEIGHT * 0.4), int(HEIGHT * 0.6)):
 line = []
 for j in range(int(WIDTH * 0.15), int(WIDTH * 0.85)):
 if image_np[i, j, 0] > 40 and image_np[i, j, 0] < 70 and image_np[i, j, 1] > 40 and image_np[i, j, 1] < 70 and image_np[i, j, 2] > 60 and image_np[i, j, 2] < 110:
 gray[i, j] = 255
 if len(line) > 0 and j - line[-1] > 1:
 break
 else:
 line.append(j)

 if len(line) > 5 and len(line) > len(linemax):
 linemax = line
 if len(linemax) > 20 and len(line) == 0:
 break

 chess_x = int(np.mean(linemax))

 # 獲取目標(biāo)x坐標(biāo)
 for i in range(int(HEIGHT * 0.3), int(HEIGHT * 0.5)):
 flag = False
 for j in range(WIDTH):
 # 超過(guò)朋友時(shí)棋子上方的圖案
 if np.abs(j - chess_x) < len(linemax):
 continue
 if not gray[i, j] == 0:
 target_x = j
 flag = True
 break
 if flag:
 break

 # 修改檢測(cè)圖
 gray[:, chess_x] = 255
 gray[:, target_x] = 255
 # 保存檢測(cè)圖
 cv2.imwrite('detection.png', gray)

 print(chess_x, target_x)
 jump(float(np.abs(chess_x - target_x)) / WIDTH, alpha)

 # 等棋子落穩(wěn)
 time.sleep(np.random.random() + 1)

下載:微信小程序跳一跳自動(dòng)運(yùn)行腳本

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