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本篇文章給大家分享的是有關(guān)利用zrender.js怎么繪制一個體溫單,小編覺得挺實用的,因此分享給大家學習,希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
以下為模擬數(shù)據(jù)
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首先創(chuàng)建filterData方法 用于過濾數(shù)據(jù) text文本 line線段 area圓 tag暫時用不到 今天說的是折線所以創(chuàng)建zrLine 方法
filterData(){ const data = chartData data.forEach(el => { switch (el.type) { case "text": // this.zrText(el) break; case "line": this.zrLine(el) break; case "area": this.zrPolyline(el) break; case "tag": this.zrTag(el) break; default: break; } }); }
我們在新增一個文件夾創(chuàng)建utli.js這個文件夾的作用為我們把創(chuàng)建線創(chuàng)建圓的公共方法寫在這個js文件里
utli.js 我們先說 createLine createCircle
createLine 需要傳5個參數(shù)分別為開始點的橫縱坐標 結(jié)束點的橫縱坐標 還有線的樣式
createCircle 需要傳4個參數(shù)分別為 圓點的橫縱坐標 圓的半徑 和樣式
addHover 也需要 這時我們需要在init 方法里添加一段代碼(上一章創(chuàng)建的初始化方法) 這段代碼為創(chuàng)建一個div到時我們鼠標移到圓上會彈出文本信息的時候回用到
var div = document.createElement("div") div.classList.add("tips") document.getElementById("main").append(div)
utli.js
//線段 export const createLine = (x1,y1,x2,y2,style)=>{ return new zrender.Line({ shape:{ x1:x1, y1:y1, x2:x2, y2:y2 }, style:style, }); }; // cx 橫坐標 cy縱坐標 r半徑 空心圓 export const createCircle = (cx,cy,r,style)=>{ return new zrender.Circle({ shape:{ cx:cx, cy:cy, r:r }, style:style, zlevel:4 }) } //添加horver事件 el 元素對象 config 一些配置項 x x軸坐標 y y軸坐標 shapeOn鼠標移入一些屬性配置 shapeOn鼠標移出一些屬性配置 shape配置項看官網(wǎng) export const addHover = (el,config,x,y,shapeOn,shapeOut) => { const domTips = document.getElementsByClassName("tips") el.on('mouseover',function(){ domTips[0].innerHTML = config.tips domTips[0].setAttribute("style",`position:absolute;top:${y-13}px;left:${x}px;display:block;font-size:10px;background-color:rgba(0,0,0,.7);padding:3px;border-radius:3px;color:#fff`) el.animateTo({ shape:shapeOn },100,0) }).on('mouseout',function () { domTips[0].setAttribute("style",`display:none`) el.animateTo({ shape:shapeOut },100,0) }) } //多邊形 export const createPolygon = (points,style) => { return new zrender.Polyline({ shape:{ points:points, }, style:style }) }
zrLine方法里的第一段代碼 判斷這個折線拐點是需要空心圓還是實心圓還是其他的形狀 都通過shape決定 color為圓的邊框顏色填充色為白色 先定義一個style變量到時好實現(xiàn)自定義
var style = {} switch (data.shape) { case "x-circle": style = { stroke:data.color, fill:"#fff", text:"x", } break; case "empty-circle": style = { stroke:data.color, fill:"#fff", text:"", } break; default: break; }
這里需要在添加2個方法
getX
//獲取X坐標 data當前時間點 getX(data){ let XShareOne = this.XShareOne() return data * XShareOne },
transformY
//轉(zhuǎn)換y軸坐標點為正確坐標點 因為y軸坐標是頂點為0遞增的 所有用總高度減去原來坐標的高度剩下的高度就是正確坐標點 //i代表一個格子代表幾個高度 transformY(data,i){ let YHeight = this.YShareOne() //計算出剩余高度 let surplusHeight = this.canavsHeight - (YHeight/i) * data return surplusHeight },
這段代碼意思是先把數(shù)據(jù)遍歷出來 在通過time屬性計算出x坐標 value值計算出y坐標 x軸左邊基本是以time為基本來計算的 y軸坐標可能會隨數(shù)據(jù)變化而有所改變 Break屬性為是否斷線 如果需要斷線就位true
data.array.forEach((el,i) =>{ if (i > 0) { let XShareOne = this.XShareOne() let firstX = this.getX(data.array[i-1].time) let firstY = this.transformY(data.array[i-1].value,1) let x = this.getX(data.array[i].time) let y = this.transformY(data.array[i].value,1) if (data.array[i-1].Break == "false") { let line = createLine(firstX,firstY,x,y,{ stroke:"#af2377", lineWidth:2, }) this.zr.add(line) } } if (el.extraArr && el.extraArr.length > 0) { el.extraArr.forEach((item,a) => { let x = this.getX(el.time) let y = this.transformY(el.value,1) let lastY = this.transformY(item.extra,1) let dottedLine = createLine(x,y,x,lastY,{ stroke:"#af2377", lineWidth:2, lineDash:[2,2] }) this.zr.add(dottedLine) el.extraArr.forEach((item,a) => { let getY = this.transformY(item.extra,1) let Circle = createCircle(x,getY,5,{ stroke:item.extraColor, fill:"#fff", }) this.zr.add(Circle) addHover(Circle,{ tips:item.extraTips, },x,getY,{ r:8, },{ r:5, }) }) }) } let getX = this.getX(el.time) let getY = this.transformY(el.value,1) let Circle = createCircle(getX,getY,5,style) this.zr.add(Circle) addHover(Circle,el,getX,getY,{ r:8, },{ r:5, }) })
這步完成折線圖應(yīng)該就畫好了
下次我們將陰影的畫法
以上就是利用zrender.js怎么繪制一個體溫單,小編相信有部分知識點可能是我們?nèi)粘9ぷ鲿姷交蛴玫降?。希望你能通過這篇文章學到更多知識。更多詳情敬請關(guān)注億速云行業(yè)資訊頻道。
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