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這篇文章將為大家詳細講解有關js如何實現(xiàn)mp3錄音通過websocket實時傳送+簡易波形圖效果?,小編覺得挺實用的,因此分享給大家做個參考,希望大家閱讀完這篇文章后可以有所收獲。
前端實現(xiàn):
引入:
<script type="text/javascript" src="/js/recorder/recordmp3.js"></script>
這個跟大佬的js有點不一樣,我在里面加了一點東西,而且在這個js里面引入了兩個另外的js,lame.min.js和worker-realtime.js,這倆在大佬的代碼里有
頁面:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=gb2312"/> <title>測試</title> </head> <body> <button id="intercomBegin">開始對講</button> <button id="intercomEnd">關閉對講</button> <canvas id="casvased" ></canvas> </body> <script type="text/javascript" src="/js/jquery-3.3.1.js"></script> <script type="text/javascript" src="/js/recorder/recordmp3.js"></script> <script type="text/javascript"> var begin = document.getElementById('intercomBegin'); var end = document.getElementById('intercomEnd'); var canvas = document.getElementById("casvased"); var canvasCtx = canvas.getContext("2d"); var ws = null; //實現(xiàn)WebSocket var recorder; /* * WebSocket */ function useWebSocket() { ws = new WebSocket("ws://127.0.0.1:8089/send/voice"); ws.binaryType = 'arraybuffer'; //傳輸?shù)氖?ArrayBuffer 類型的數(shù)據(jù) ws.onopen = function () { console.log('握手成功'); if (ws.readyState == 1) { //ws進入連接狀態(tài),則每隔500毫秒發(fā)送一包數(shù)據(jù) recorder.start(); } }; ws.onmessage = function (msg) { console.info(msg) } ws.onerror = function (err) { console.info(err) } } /* * 開始對講 */ begin.onclick = function () { recorder = new MP3Recorder({ debug: true, funOk: function () { console.log('點擊錄制,開始錄音! '); }, funCancel: function (msg) { console.log(msg); recorder = null; } }); } /* * 關閉對講 */ end.onclick = function () { if (ws) { ws.close(); recorder.stop(); console.log('關閉對講以及WebSocket'); } } var sendData = function() { //對以獲取的數(shù)據(jù)進行處理(分包) var reader = new FileReader(); reader.onload = e => { var outbuffer = e.target.result; var arr = new Int8Array(outbuffer); if (arr.length > 0) { var tmparr = new Int8Array(1024); var j = 0; for (var i = 0; i < arr.byteLength; i++) { tmparr[j++] = arr[i]; if (((i + 1) % 1024) == 0) { ws.send(tmparr); if (arr.byteLength - i - 1 >= 1024) { tmparr = new Int8Array(1024); } else { tmparr = new Int8Array(arr.byteLength - i - 1); } j = 0; } if ((i + 1 == arr.byteLength) && ((i + 1) % 1024) != 0) { ws.send(tmparr); } } } }; recorder.getMp3Blob(function (blob) { reader.readAsArrayBuffer(blob);//這里拿到mp3格式的音頻流寫入到reader中 }) }; </script> </html> recordmp3.js (function (exports) { var MP3Recorder = function (config) { var recorder = this; config = config || {}; config.sampleRate = config.sampleRate || 44100; config.bitRate = config.bitRate || 128; navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; if (navigator.getUserMedia) { navigator.getUserMedia({ audio: true }, function (stream) { var context = new AudioContext(), microphone = context.createMediaStreamSource(stream), processor = context.createScriptProcessor(16384, 1, 1),//bufferSize大小,輸入channel數(shù),輸出channel數(shù) mp3ReceiveSuccess, currentErrorCallback; var height = 100; var width = 400; const analyser = context.createAnalyser() analyser.fftSize = 1024 //連接到音頻源 microphone.connect(analyser); analyser.connect(context.destination); const bufferLength = analyser.frequencyBinCount // 返回的是 analyser的fftsize的一半 const dataArray = new Uint8Array(bufferLength); function draw() { canvasCtx.clearRect(0, 0, width, height); //清除畫布 analyser.getByteFrequencyData(dataArray); // 將當前頻率數(shù)據(jù)復制到傳入其中的Uint8Array const requestAnimFrame = window.requestAnimationFrame(draw) || window.webkitRequestAnimationFrame(draw); canvasCtx.fillStyle = '#000130'; canvasCtx.fillRect(0, 0, width, height); let barWidth = (width / bufferLength) * 2; let barHeight; let x = 0; let c = 2 for (let i = 0; i < bufferLength; i++) { barHeight = c+(dataArray[i]/400)*height; canvasCtx.fillStyle = 'rgb(0, 255, 30)'; canvasCtx.fillRect(x, height / 2 - barHeight / 2, barWidth, barHeight); x += barWidth + 1; } } draw(); useWebSocket(); config.sampleRate = context.sampleRate; processor.onaudioprocess = function (event) { //邊錄音邊轉換 var array = event.inputBuffer.getChannelData(0); realTimeWorker.postMessage({cmd: 'encode', buf: array}); sendData(); }; var realTimeWorker = new Worker('/js/recorder/worker-realtime.js'); realTimeWorker.onmessage = function (e) { switch (e.data.cmd) { case 'init': log('初始化成功'); if (config.funOk) { config.funOk(); } break; case 'end': log('MP3大小:', e.data.buf.length); if (mp3ReceiveSuccess) { mp3ReceiveSuccess(new Blob(e.data.buf, {type: 'audio/mp3'})); } break; case 'error': log('錯誤信息:' + e.data.error); if (currentErrorCallback) { currentErrorCallback(e.data.error); } break; default: log('未知信息:', e.data); } }; recorder.getMp3Blob = function (onSuccess, onError) { currentErrorCallback = onError; mp3ReceiveSuccess = onSuccess; realTimeWorker.postMessage({cmd: 'finish'}); }; recorder.start = function () { if (processor && microphone) { microphone.connect(processor); processor.connect(context.destination); log('開始錄音'); } } recorder.stop = function () { if (processor && microphone) { microphone.disconnect(); processor.disconnect(); log('錄音結束'); } } realTimeWorker.postMessage({ cmd: 'init', config: { sampleRate: config.sampleRate, bitRate: config.bitRate } }); }, function (error) { var msg; switch (error.code || error.name) { case 'PERMISSION_DENIED': case 'PermissionDeniedError': msg = '用戶拒絕訪問麥客風'; break; case 'NOT_SUPPORTED_ERROR': case 'NotSupportedError': msg = '瀏覽器不支持麥客風'; break; case 'MANDATORY_UNSATISFIED_ERROR': case 'MandatoryUnsatisfiedError': msg = '找不到麥客風設備'; break; default: msg = '無法打開麥克風,異常信息:' + (error.code || error.name); break; } if (config.funCancel) { config.funCancel(msg); } }); } else { if (config.funCancel) { config.funCancel('當前瀏覽器不支持錄音功能'); } } function log(str) { if (config.debug) { console.log(str); } } } exports.MP3Recorder = MP3Recorder; })(window);
后端websocket:
這里實現(xiàn)的是保存為mp3文件
package com.jetosend.common.socket; import com.jetosend.common.utils.Utils; import org.springframework.stereotype.Component; import javax.websocket.*; import javax.websocket.server.PathParam; import javax.websocket.server.ServerEndpoint; import java.io.*; import java.nio.ByteBuffer; import java.util.Hashtable; import java.util.Map; @ServerEndpoint("/send/{key}") @Component public class ServerSocket { private static final Map<String, Session> connections = new Hashtable<>(); ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream(); /*** * @Description:打開連接 * @Param: [id, 保存對方平臺的資源編碼 * session] * @Return: void * @Author: Liting * @Date: 2019-10-10 09:22 */ @OnOpen public void onOpen(@PathParam("key") String id, Session session) { System.out.println(id + "連上了"); connections.put(id, session); } /** * 接收消息 */ @OnMessage public void onMessage(@PathParam("key") String id, InputStream inputStream) { System.out.println("來自" + id); try { int rc = 0; byte[] buff = new byte[100]; while ((rc = inputStream.read(buff, 0, 100)) > 0) { byteArrayOutputStream.write(buff, 0, rc); } } catch (Exception e) { e.printStackTrace(); } } /** * 異常處理 * * @param throwable */ @OnError public void onError(Throwable throwable) { throwable.printStackTrace(); //TODO 日志打印異常 } /** * 關閉連接 */ @OnClose public void onClose(@PathParam("key") String id) { System.out.println(id + "斷開"); BufferedOutputStream bos = null; FileOutputStream fos = null; File file = null; try { file = new File("D:\\testtest.mp3"); //輸出流 fos = new FileOutputStream(file); //緩沖流 bos = new BufferedOutputStream(fos); //將字節(jié)數(shù)組寫出 bos.write(byteArrayOutputStream.toByteArray()); } catch (Exception e) { e.printStackTrace(); } finally { if (bos != null) { try { bos.close(); } catch (IOException e) { e.printStackTrace(); } } if (fos != null) { try { fos.close(); } catch (IOException e) { e.printStackTrace(); } } } connections.remove(id); }
實現(xiàn)效果:
關于js如何實現(xiàn)mp3錄音通過websocket實時傳送+簡易波形圖效果?就分享到這里了,希望以上內容可以對大家有一定的幫助,可以學到更多知識。如果覺得文章不錯,可以把它分享出去讓更多的人看到。
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