您好,登錄后才能下訂單哦!
☆ 放到讓view繞著z軸動(dòng)畫旋轉(zhuǎn)
CABasicAnimation* rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat:(DEGREES_TO_RADIANS(360))]; rotationAnimation.duration = 1.0f; rotationAnimation.autoreverses = YES; // Very convenient CA feature for an animation like this rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [pinLayer addAnimation:rotationAnimation forKey:@"revItUpAnimation"];
//
// CoreAnimationEffect.h
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import <Foundation/Foundation.h>
/**
! 導(dǎo)入QuartzCore.framework
*
* Example:
*
* Step.1
*
* #import "CoreAnimationEffect.h"
*
* Step.2
*
* [CoreAnimationEffect animationMoveLeft:your view];
*
*/
@interface CoreAnimationEffect : NSObject
#pragma mark - Custom Animation
/**
* @brief 快速構(gòu)建一個(gè)你自定義的動(dòng)畫,有以下參數(shù)供你設(shè)置.
*
* @note 調(diào)用系統(tǒng)預(yù)置Type需要在調(diào)用類引入下句
*
* #import <QuartzCore/QuartzCore.h>
*
* @param type 動(dòng)畫過渡類型
* @param subType 動(dòng)畫過渡方向(子類型)
* @param duration 動(dòng)畫持續(xù)時(shí)間
* @param timingFunction 動(dòng)畫定時(shí)函數(shù)屬性
* @param theView 需要添加動(dòng)畫的view.
*
*
*/
+ (void)showAnimationType:(NSString *)type
withSubType:(NSString *)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString *)timingFunction
view:(UIView *)theView;
#pragma mark - Preset Animation
/**
* 下面是一些常用的動(dòng)畫效果
*/
// reveal
+ (void)animationRevealFromBottom:(UIView *)view;
+ (void)animationRevealFromTop:(UIView *)view;
+ (void)animationRevealFromLeft:(UIView *)view;
+ (void)animationRevealFromRight:(UIView *)view;
// 漸隱漸消
+ (void)animationEaseIn:(UIView *)view;
+ (void)animationEaseOut:(UIView *)view;
// 翻轉(zhuǎn)
+ (void)animationFlipFromLeft:(UIView *)view;
+ (void)animationFlipFromRigh:(UIView *)view;
// 翻頁
+ (void)animationCurlUp:(UIView *)view;
+ (void)animationCurlDown:(UIView *)view;
// push
+ (void)animationPushUp:(UIView *)view;
+ (void)animationPushDown:(UIView *)view;
+ (void)animationPushLeft:(UIView *)view;
+ (void)animationPushRight:(UIView *)view;
// move
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView *)view;
+ (void)animationMoveRight:(UIView *)view;
// 旋轉(zhuǎn)縮放
// 各種旋轉(zhuǎn)縮放效果
+ (void)animationRotateAndScaleEffects:(UIView *)view;
// 旋轉(zhuǎn)同時(shí)縮小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView *)view;
#pragma mark - Private API
/**
* 下面動(dòng)畫里用到的某些屬性在當(dāng)前API里是不合法的,但是也可以用.
*/
+ (void)animationFlipFromTop:(UIView *)view;
+ (void)animationFlipFromBottom:(UIView *)view;
+ (void)animationCubeFromLeft:(UIView *)view;
+ (void)animationCubeFromRight:(UIView *)view;
+ (void)animationCubeFromTop:(UIView *)view;
+ (void)animationCubeFromBottom:(UIView *)view;
+ (void)animationSuckEffect:(UIView *)view;
+ (void)animationRippleEffect:(UIView *)view;
+ (void)animationCameraOpen:(UIView *)view;
+ (void)animationCameraClose:(UIView *)view;
@end
//
// CoreAnimationEffect.m
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import "CoreAnimationEffect.h"
#import <QuartzCore/QuartzCore.h>
@implementation CoreAnimationEffect
/**
* 首先推薦一個(gè)不錯(cuò)的網(wǎng)站. http://www.raywenderlich.com
*/
#pragma mark - Custom Animation
+ (void)showAnimationType:(NSString *)type
withSubType:(NSString *)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString *)timingFunction
view:(UIView *)theView
{
/** CATransition
*
* @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
* @see http://geeklu.com/2012/09/animation-in-ios/
*
* CATransition 常用設(shè)置及屬性注解如下:
*/
CATransition *animation = [CATransition animation];
/** delegate
*
* 動(dòng)畫的代理,如果你想在動(dòng)畫開始和結(jié)束的時(shí)候做一些事,可以設(shè)置此屬性,它會(huì)自動(dòng)回調(diào)兩個(gè)代理方法.
*
* @see CAAnimationDelegate (按下command鍵點(diǎn)擊)
*/
animation.delegate = self;
/** duration
*
* 動(dòng)畫持續(xù)時(shí)間
*/
animation.duration = duration;
/** timingFunction
*
* 用于變化起點(diǎn)和終點(diǎn)之間的插值計(jì)算,形象點(diǎn)說它決定了動(dòng)畫運(yùn)行的節(jié)奏,比如是均勻變化(相同時(shí)間變化量相同)還是
* 先快后慢,先慢后快還是先慢再快再慢.
*
* 動(dòng)畫的開始與結(jié)束的快慢,有五個(gè)預(yù)置分別為(下同):
* kCAMediaTimingFunctionLinear 線性,即勻速
* kCAMediaTimingFunctionEaseIn 先慢后快
* kCAMediaTimingFunctionEaseOut 先快后慢
* kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
* kCAMediaTimingFunctionDefault 實(shí)際效果是動(dòng)畫中間比較快.
*/
/** timingFunction
*
* 當(dāng)上面的預(yù)置不能滿足你的需求的時(shí)候,你可以使用下面的兩個(gè)方法來自定義你的timingFunction
* 具體參見下面的URL
*
* @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*
* + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*
* - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*/
animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];
/** fillMode
*
* 決定當(dāng)前對象過了非active時(shí)間段的行為,比如動(dòng)畫開始之前,動(dòng)畫結(jié)束之后.
* 預(yù)置為:
* kCAFillModeRemoved 默認(rèn),當(dāng)動(dòng)畫開始前和動(dòng)畫結(jié)束后,動(dòng)畫對layer都沒有影響,動(dòng)畫結(jié)束后,layer會(huì)恢復(fù)到之前的狀態(tài)
* kCAFillModeForwards 當(dāng)動(dòng)畫結(jié)束后,layer會(huì)一直保持著動(dòng)畫最后的狀態(tài)
* kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL
* kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果
*/
animation.fillMode = kCAFillModeForwards;
/** removedOnCompletion
*
* 這個(gè)屬性默認(rèn)為YES.一般情況下,不需要設(shè)置這個(gè)屬性.
*
* 但如果是CAAnimation動(dòng)畫,并且需要設(shè)置 fillMode 屬性,那么需要將 removedOnCompletion 設(shè)置為NO,否則
* fillMode無效
*/
// animation.removedOnCompletion = NO;
/** type
*
* 各種動(dòng)畫效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他屬于似有的API(我是這么認(rèn)為的,可以點(diǎn)進(jìn)去看下注釋).
* ↑↑↑上面四個(gè)可以分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調(diào)用.
* @"cube" 立方體翻滾效果
* @"moveIn" 新視圖移到舊視圖上面
* @"reveal" 顯露效果(將舊視圖移開,顯示下面的新視圖)
* @"fade" 交叉淡化過渡(不支持過渡方向) (默認(rèn)為此效果)
* @"pageCurl" 向上翻一頁
* @"pageUnCurl" 向下翻一頁
* @"suckEffect" 收縮效果,類似系統(tǒng)最小化窗口時(shí)的神奇效果(不支持過渡方向)
* @"rippleEffect" 滴水效果,(不支持過渡方向)
* @"oglFlip" 上下左右翻轉(zhuǎn)效果
* @"rotate" 旋轉(zhuǎn)效果
* @"push"
* @"cameraIrisHollowOpen" 相機(jī)鏡頭打開效果(不支持過渡方向)
* @"cameraIrisHollowClose" 相機(jī)鏡頭關(guān)上效果(不支持過渡方向)
*/
/** type
*
* kCATransitionFade 交叉淡化過渡
* kCATransitionMoveIn 新視圖移到舊視圖上面
* kCATransitionPush 新視圖把舊視圖推出去
* kCATransitionReveal 將舊視圖移開,顯示下面的新視圖
*/
animation.type = type;
/** subtype
*
* 各種動(dòng)畫方向
*
* kCATransitionFromRight; 同字面意思(下同)
* kCATransitionFromLeft;
* kCATransitionFromTop;
* kCATransitionFromBottom;
*/
/** subtype
*
* 當(dāng)type為@"rotate"(旋轉(zhuǎn))的時(shí)候,它也有幾個(gè)對應(yīng)的subtype,分別為:
* 90cw 逆時(shí)針旋轉(zhuǎn)90°
* 90ccw 順時(shí)針旋轉(zhuǎn)90°
* 180cw 逆時(shí)針旋轉(zhuǎn)180°
* 180ccw 順時(shí)針旋轉(zhuǎn)180°
*/
/**
* type與subtype的對應(yīng)關(guān)系(必看),如果對應(yīng)錯(cuò)誤,動(dòng)畫不會(huì)顯現(xiàn).
*
* @see http://iphonedevwiki.net/index.php/CATransition
*/
animation.subtype = subType;
/**
* 所有核心動(dòng)畫和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把動(dòng)畫添加到layer上.
* forKey 可以是任意字符串.
*/
[theView.layer addAnimation:animation forKey:nil];
}
#pragma mark - Preset Animation
+ (void)animationRevealFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromBottom];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRevealFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromTop];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRevealFromLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromLeft];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRevealFromRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromRight];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationEaseIn:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionFade];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationEaseOut:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionFade];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
/**
* UIViewAnimation
*
* @see http://www.cocoachina.com/bbs/read.php?tid=110168
*
* @brief UIView動(dòng)畫應(yīng)該是最簡單便捷創(chuàng)建動(dòng)畫的方式了,詳解請猛戳URL.
*
* @method beginAnimations:context 第一個(gè)參數(shù)用來作為動(dòng)畫的標(biāo)識(shí),第二個(gè)參數(shù)給代理代理傳遞消息.至于為什么一個(gè)使用
* nil而另外一個(gè)使用NULL,是因?yàn)榈谝粋€(gè)參數(shù)是一個(gè)對象指針,而第二個(gè)參數(shù)是基本數(shù)據(jù)類型.
* @method setAnimationCurve: 設(shè)置動(dòng)畫的加速或減速的方式(速度)
* @method setAnimationDuration: 動(dòng)畫持續(xù)時(shí)間
* @method setAnimationTransition:forView:cache: 第一個(gè)參數(shù)定義動(dòng)畫類型,第二個(gè)參數(shù)是當(dāng)前視圖對象,第三個(gè)參數(shù)是是否使用緩沖區(qū)
* @method commitAnimations 動(dòng)畫結(jié)束
*/
+ (void)animationFlipFromLeft:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationFlipFromRigh:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationCurlUp:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationCurlDown:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationPushUp:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromTop];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationPushDown:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromBottom];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationPushLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromLeft];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationPushRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromRight];
[view.layer addAnimation:animation forKey:nil];
}
// presentModalViewController
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{
CATransition *animation = [CATransition animation];
[animation setDuration:duration];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromTop];
[view.layer addAnimation:animation forKey:nil];
}
// dissModalViewController
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{
CATransition *transition = [CATransition animation];
transition.duration =0.4;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionReveal;
transition.subtype = kCATransitionFromBottom;
[view.layer addAnimation:transition forKey:nil];
}
+ (void)animationMoveLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromLeft];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationMoveRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromRight];
[view.layer addAnimation:animation forKey:nil];
}
+(void)animationRotateAndScaleEffects:(UIView *)view
{
[UIView animateWithDuration:0.35f animations:^
{
/**
* @see http://donbe.blog.163.com/blog/static/138048021201061054243442/
*
* @param transform 形變屬性(結(jié)構(gòu)體),可以利用這個(gè)屬性去對view做一些翻轉(zhuǎn)或者縮放.詳解請猛戳↑URL.
*
* @method valueWithCATransform3D: 此方法需要一個(gè)CATransform3D的結(jié)構(gòu)體.一些非詳細(xì)的講解可以看下面的URL
*
* @see http://blog.csdn.net/liubo0_0/article/details/7452166
*
*/
view.transform = CGAffineTransformMakeScale(0.001, 0.001);
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
// 向右旋轉(zhuǎn)45°縮小到最小,然后再從小到大推出.
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
/**
* 其他效果:
* 從底部向上收縮一半后彈出
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
*
* 從底部向上完全收縮后彈出
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
*
* 左旋轉(zhuǎn)45°縮小到最小,然后再從小到大推出.
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
*
* 旋轉(zhuǎn)180°縮小到最小,然后再從小到大推出.
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
*/
animation.duration = 0.45;
animation.repeatCount = 1;
[view.layer addAnimation:animation forKey:nil];
}
completion:^(BOOL finished)
{
[UIView animateWithDuration:0.35f animations:^
{
view.transform = CGAffineTransformMakeScale(1.0, 1.0);
}];
}];
}
/** CABasicAnimation
*
* @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
* @brief 便利構(gòu)造函數(shù) animationWithKeyPath: KeyPath需要一個(gè)字符串類型的參數(shù),實(shí)際上是一個(gè)
* 鍵-值編碼協(xié)議的擴(kuò)展,參數(shù)必須是CALayer的某一項(xiàng)屬性,你的代碼會(huì)對應(yīng)的去改變該屬性的效果
* 具體可以填寫什么請參考上面的URL,切勿亂填!
* 例如這里填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉(zhuǎn),旋轉(zhuǎn)的單位是弧度.
* 這個(gè)動(dòng)畫的效果是把view旋轉(zhuǎn)到最小,再旋轉(zhuǎn)回來.
* 你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可以用這個(gè)類.
*
* @param toValue 動(dòng)畫結(jié)束的值.CABasicAnimation自己只有三個(gè)屬性(都很重要)(其他屬性是繼承來的),分別為:
* fromValue(開始值), toValue(結(jié)束值), byValue(偏移值),
! 這三個(gè)屬性最多只能同時(shí)設(shè)置兩個(gè);
* 他們之間的關(guān)系如下:
* 如果同時(shí)設(shè)置了fromValue和toValue,那么動(dòng)畫就會(huì)從fromValue過渡到toValue;
* 如果同時(shí)設(shè)置了fromValue和byValue,那么動(dòng)畫就會(huì)從fromValue過渡到fromValue + byValue;
* 如果同時(shí)設(shè)置了byValue 和toValue,那么動(dòng)畫就會(huì)從toValue - byValue過渡到toValue;
*
* 如果只設(shè)置了fromValue,那么動(dòng)畫就會(huì)從fromValue過渡到當(dāng)前的value;
* 如果只設(shè)置了toValue ,那么動(dòng)畫就會(huì)從當(dāng)前的value過渡到toValue;
* 如果只設(shè)置了byValue ,那么動(dòng)畫就會(huì)從從當(dāng)前的value過渡到當(dāng)前value + byValue.
*
* 可以這么理解,當(dāng)你設(shè)置了三個(gè)中的一個(gè)或多個(gè),系統(tǒng)就會(huì)根據(jù)以上規(guī)則使用插值算法計(jì)算出一個(gè)時(shí)間差并
* 同時(shí)開啟一個(gè)Timer.Timer的間隔也就是這個(gè)時(shí)間差,通過這個(gè)Timer去不停地刷新keyPath的值.
! 而實(shí)際上,keyPath的值(layer的屬性)在動(dòng)畫運(yùn)行這一過程中,是沒有任何變化的,它只是調(diào)用了GPU去
* 完成這些顯示效果而已.
* 在這個(gè)動(dòng)畫里,是設(shè)置了要旋轉(zhuǎn)到的弧度,根據(jù)以上規(guī)則,動(dòng)畫將會(huì)從它當(dāng)前的弧度專旋轉(zhuǎn)到我設(shè)置的弧度.
*
* @param duration 動(dòng)畫持續(xù)時(shí)間
*
* @param timingFunction 動(dòng)畫起點(diǎn)和終點(diǎn)之間的插值計(jì)算,也就是說它決定了動(dòng)畫運(yùn)行的節(jié)奏,是快還是慢,還是先快后慢...
*/
/** CAAnimationGroup
*
* @brief 顧名思義,這是一個(gè)動(dòng)畫組,它允許多個(gè)動(dòng)畫組合在一起并行顯示.比如這里設(shè)置了兩個(gè)動(dòng)畫,
* 把他們加在動(dòng)畫組里,一起顯示.例如你有幾個(gè)動(dòng)畫,在動(dòng)畫執(zhí)行的過程中需要同時(shí)修改動(dòng)畫的某些屬性,
* 這時(shí)候就可以使用CAAnimationGroup.
*
* @param duration 動(dòng)畫持續(xù)時(shí)間,值得一提的是,如果添加到group里的子動(dòng)畫不設(shè)置此屬性,group里的duration會(huì)統(tǒng)一
* 設(shè)置動(dòng)畫(包括子動(dòng)畫)的duration屬性;但是如果子動(dòng)畫設(shè)置了duration屬性,那么group的duration屬性
* 的值不應(yīng)該小于每個(gè)子動(dòng)畫中duration屬性的值,否則會(huì)造成子動(dòng)畫顯示不全就停止了動(dòng)畫.
*
* @param autoreverses 動(dòng)畫完成后自動(dòng)重新開始,默認(rèn)為NO.
*
* @param repeatCount 動(dòng)畫重復(fù)次數(shù),默認(rèn)為0.
*
* @param animations 動(dòng)畫組(數(shù)組類型),把需要同時(shí)運(yùn)行的動(dòng)畫加到這個(gè)數(shù)組里.
*
* @note addAnimation:forKey 這個(gè)方法的forKey參數(shù)是一個(gè)字符串,這個(gè)字符串可以隨意設(shè)置.
*
* @note 如果你需要在動(dòng)畫group執(zhí)行結(jié)束后保存動(dòng)畫效果的話,設(shè)置 fillMode 屬性,并且把
* removedOnCompletion 設(shè)置為NO;
*/
+ (void)animationRotateAndScaleDownUp:(UIView *)view
{
CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
rotationAnimation.duration = 0.35f;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
scaleAnimation.duration = 0.35f;
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = 0.35f;
animationGroup.autoreverses = YES;
animationGroup.repeatCount = 1;
animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
[view.layer addAnimation:animationGroup forKey:@"animationGroup"];
}
#pragma mark - Private API
+ (void)animationFlipFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"oglFlip"];
[animation setSubtype:@"fromTop"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationFlipFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"oglFlip"];
[animation setSubtype:@"fromBottom"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromLeft"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromRight"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromTop"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromBottom"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationSuckEffect:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"suckEffect"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRippleEffect:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"rippleEffect"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCameraOpen:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cameraIrisHollowOpen"];
[animation setSubtype:@"fromRight"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCameraClose:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cameraIrisHollowClose"];
[animation setSubtype:@"fromRight"];
[view.layer addAnimation:animation forKey:nil];
}
@end
免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點(diǎn)不代表本網(wǎng)站立場,如果涉及侵權(quán)請聯(lián)系站長郵箱:is@yisu.com進(jìn)行舉報(bào),并提供相關(guān)證據(jù),一經(jīng)查實(shí),將立刻刪除涉嫌侵權(quán)內(nèi)容。