您好,登錄后才能下訂單哦!
某項(xiàng)目需要輸出一個(gè)數(shù)據(jù)文件,該文件由2部分組成,即文件頭信息和數(shù)據(jù)。
項(xiàng)目是使用C#語言在.NET Framework 4上創(chuàng)建的。
拿到這個(gè)需求,首先想到的是定義一個(gè)Writer類,在寫入方法中創(chuàng)建一個(gè)文件流,使用BinaryWriter封裝,寫入所需要的各種數(shù)據(jù)??雌饋砭拖襁@樣:
public void Write() { using (Stream stream = OpenFileStream()) using (BinaryWriter writer = new BinaryWriter(stream)) { WriteHeader(writer); WriteData(writer); } } private void WriteHeader(BinaryWriter writer) { // ...... } private void WriteData(BinaryWriter writer) { // ...... }
不過隨后需求就發(fā)生了變化,因?yàn)閿?shù)據(jù)敏感,需要加密。于是想到對(duì)文件頭部分使用BinaryWriter寫入,而后面的數(shù)據(jù)部分,先使用CryptoStream包裝流,再使用BinaryWriter寫入。于是改成這樣:
public void Write() { using (Stream stream = OpenFileStream()) { using (BinaryWriter headerWriter = new BinaryWriter(stream)) { WriteHeader(headerWriter); } using (CryptoStream cryptoStream = new CryptoStream(stream, GetCryptoTransform(), CryptoStreamMode.Write)) using (BinaryWriter dataWriter = new BinaryWriter(cryptoStream)) { WriteData(dataWriter); } } }
改過之后,問題產(chǎn)生了——在使用headerWriter的using語句結(jié)束時(shí),會(huì)自動(dòng)調(diào)用headerWriter.Dispose(),而這個(gè)方法會(huì)調(diào)用BaseStream.Close(),也就是說,文件流被關(guān)閉了,那么后面嘗試寫入數(shù)據(jù)時(shí)就會(huì)拋出異常。
雖然BinaryWriter有一個(gè)構(gòu)造方法可以申明不關(guān)閉流:
public BinaryWriter( Stream output, Encoding encoding, bool leaveOpen )
但這個(gè)構(gòu)造方法是在.NET 4.5才加入的,項(xiàng)目是用的4.0的Framework,所以必須另外想辦法。而且后面的CryptoStream也存在同樣的問題,而它可沒有提供不關(guān)閉流的構(gòu)造。
這里可以想到兩個(gè)辦法來處理:
1. 在所有內(nèi)容都寫完之后再統(tǒng)一Dispose各種操作對(duì)象和流對(duì)象。
2. 定義一個(gè)從Stream繼承的StreamWrapper,將Close和Dispose都重載并實(shí)現(xiàn)為空方法,再定義一個(gè)ReallyClose方法來真正關(guān)閉封裝的流。
使用第1種方法,就像這樣:
public void Write() { using (Stream s = OpenFileStream()) using (BinaryWriter headWriter = new BinaryWriter(s)) using (CryptoStream cs = new CryptoStream(s, GetCryptoTransform(), CryptoStreamMode.Write)) using (BinaryWriter dataWriter = new BinaryWriter(cs)) { WriterHeader(headWriter); WriteData(dataWriter); } }
而且如果一個(gè)文件分成了很多很多段的話,這個(gè)using列表就太長了。但這不是問題,問題是如果WriteHeader中拋出異常,那么cs和dataWriter這兩個(gè)對(duì)象就浪費(fèi)了。所以,可以考慮使用try {...} finally {...} 來實(shí)現(xiàn)using,
public void Write() { Stream stream = null; BinaryWriter headWriter = null; CryptoStream cs = null; BinaryWriter dataWriter = null; try { stream = OpenFileStream(); headWriter = new BinaryWriter(stream); WriterHeader(headWriter); cs = new CryptoStream(stream, GetCryptoTransform(), CryptoStreamMode.Write); dataWriter = new BinaryWriter(cs); WriteData(dataWriter); } finally { if (dataWriter != null) { dataWriter.Dispose(); } if (cs != null) { cs.Dispose(); } if (headWriter != null) { headWriter.Dispose(); } if (stream != null) { stream.Dispose(); } } }
解決問題,但代碼量大,而且容易出錯(cuò)。比如,要記得在WriterHeader里面Flush,這個(gè)原本會(huì)在Dispose()自動(dòng)執(zhí)行的操作(對(duì)于CryptoStream,需要執(zhí)行FlushFinalBlock())。
相對(duì)來說,寫一個(gè)StreamWrapper靠譜多了。不過使用RealClose就失去了IDisposable的意義,所以稍稍改變一下,定義一個(gè)變量來允許Dispose時(shí)關(guān)閉流。
class StreamWrapper : Stream { private readonly Stream stream; public Stream Stream { get { return stream; } } public StreamWrapper(Stream stream) { this.stream = stream; IsLeavingOpen = true; } public override void Flush() { stream.Flush(); } public override long Seek(long offset, SeekOrigin origin) { return stream.Seek(offset, origin); } public override void SetLength(long value) { stream.SetLength(value); } public override int Read(byte[] buffer, int offset, int count) { return stream.Read(buffer, offset, count); } public override void Write(byte[] buffer, int offset, int count) { stream.Write(buffer, offset, count); } public override bool CanRead { get { return stream.CanRead; } } public override bool CanSeek { get { return stream.CanSeek; } } public override bool CanWrite { get { return stream.CanWrite; } } public override long Length { get { return stream.Length; } } public override long Position { get { return stream.Position; } set { stream.Position = value; } } public override void Close() { if (IsLeavingOpen) { return; } stream.Close(); base.Close(); } protected override void Dispose(bool disposing) { if (IsLeavingOpen) { return; } if (disposing) { stream.Dispose(); } base.Dispose(disposing); } public bool IsLeavingOpen { get; set; } }
如果稍稍改變一下寫入數(shù)據(jù)的接口,使用起來也非常方便
public void Write() { using (Stream fileStream = OpenFileStream()) using (StreamWrapper stream = new StreamWrapper(fileStream)) { WriteHeader(stream); WriteData(stream); stream.IsLeavingOpen = false; } } private void WriteHeader(Stream stream) { using (BinaryWriter writer = new BinaryWriter(stream)) { // ...... } } private void WriteData(Stream stream) { using (CryptoStream cryptoStream = new CryptoStream(stream, GetCryptoTransform(), CryptoStreamMode.Write)) using (BinaryWriter writer = new BinaryWriter(cryptoStream)) { // ...... } }
免責(zé)聲明:本站發(fā)布的內(nèi)容(圖片、視頻和文字)以原創(chuàng)、轉(zhuǎn)載和分享為主,文章觀點(diǎn)不代表本網(wǎng)站立場(chǎng),如果涉及侵權(quán)請(qǐng)聯(lián)系站長郵箱:is@yisu.com進(jìn)行舉報(bào),并提供相關(guān)證據(jù),一經(jīng)查實(shí),將立刻刪除涉嫌侵權(quán)內(nèi)容。