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----------------------------------------------------------------------Currency.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication4 { //類和結(jié)構(gòu)相似 public struct Currency { private uint dollars; //元 private ushort cents; //分 public Currency(uint i, ushort s)//初始化構(gòu)造函數(shù) { this.dollars = i; this.cents = s; } public override string ToString() { return string.Format("{0}.{1,2:00}", dollars, cents); } //看情況選擇是顯示裝換還是隱式轉(zhuǎn)換,(uint和ushort都可以隱式轉(zhuǎn)換為float) //重載運(yùn)算符必須使用public static //implicit 隱式轉(zhuǎn)換 //把Currency對(duì)象隱式轉(zhuǎn)換為float類型 public static implicit operator float(Currency c) { return c.dollars + c.cents / 100.0f; } //explicit為顯式轉(zhuǎn)換 //把float對(duì)象顯式轉(zhuǎn)換為Currency類型 public static explicit operator Currency(float f) { checked//溢出則拋出異常 { uint i = (uint)f; ushort s = Convert.ToUInt16((f - i) * 100); return new Currency(i, s); } } } }
----------------------------------------------------------------------主程序
Currency c = new Currency(50, 35); float f = (float)(c); c = (Currency)f; Console.WriteLine(c.ToString()); Console.ReadKey();
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