在C++網(wǎng)格應(yīng)用中,數(shù)據(jù)結(jié)構(gòu)的選擇對(duì)于程序的性能和可維護(hù)性至關(guān)重要。以下是一些建議的數(shù)據(jù)結(jié)構(gòu):
const int rows = 10;
const int cols = 10;
int grid[rows][cols];
std::vector
可以更方便地管理動(dòng)態(tài)大小的網(wǎng)格。這種數(shù)據(jù)結(jié)構(gòu)在需要調(diào)整網(wǎng)格大小時(shí)非常有用。#include<vector>
int main() {
int rows = 10;
int cols = 10;
std::vector<std::vector<int>> grid(rows, std::vector<int>(cols));
}
#include<vector>
#include <unordered_map>
struct Node {
int value;
std::vector<int> neighbors;
};
int main() {
std::unordered_map<int, Node> grid;
// 添加節(jié)點(diǎn)和邊
grid[0] = Node{0, {1, 2}};
grid[1] = Node{1, {0, 2}};
grid[2] = Node{2, {0, 1}};
}
#include<vector>
int main() {
int nodes = 3;
std::vector<std::vector<bool>> adjacencyMatrix(nodes, std::vector<bool>(nodes, false));
// 添加邊
adjacencyMatrix[0][1] = true;
adjacencyMatrix[1][0] = true;
adjacencyMatrix[0][2] = true;
adjacencyMatrix[2][0] = true;
adjacencyMatrix[1][2] = true;
adjacencyMatrix[2][1] = true;
}
class GridNode {
public:
int value;
std::vector<GridNode*> neighbors;
};
在選擇數(shù)據(jù)結(jié)構(gòu)時(shí),請(qǐng)根據(jù)你的網(wǎng)格應(yīng)用的具體需求和性能要求進(jìn)行權(quán)衡。不同的數(shù)據(jù)結(jié)構(gòu)在不同的場(chǎng)景下可能具有更好的性能和可維護(hù)性。